// // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // // Parses "Frame" sections in dehacked files // #include #include #include "doomtype.h" #include "info.h" #include "deh_defs.h" #include "deh_io.h" #include "deh_main.h" #include "deh_mapping.h" #include "deh_htic.h" #include "p_action.h" typedef struct { int offsets[deh_hhe_num_versions]; void (*func)(); } hhe_action_pointer_t; // Offsets of action pointers within the Heretic executables. // Different versions have different offsets. // (Seriously Greg, was this really necessary? What was wrong with the // "copying action pointer from another frame" technique used in dehacked?) // Offset Action function // v1.0 v1.2 v1.3 static const hhe_action_pointer_t action_pointers[] = { { { 77680, 80144, 80208 }, A_AccTeleGlitter }, { { 78608, 81104, 81168 }, A_AddPlayerCorpse }, { { 115808, 118000, 118240 }, A_AddPlayerRain }, { { 112272, 114480, 114720 }, A_BeakAttackPL1 }, { { 112448, 114656, 114896 }, A_BeakAttackPL2 }, { { 111856, 114176, 114416 }, A_BeakRaise }, { { 111568, 113888, 114128 }, A_BeakReady }, { { 74640, 77120, 77184 }, A_BeastAttack }, { { 70480, 72992, 73056 }, A_BeastPuff }, { { 73120, 75600, 75664 }, A_BlueSpark }, { { 115456, 117648, 117888 }, A_BoltSpark }, { { 77344, 79808, 79872 }, A_BossDeath }, { { 69328, 71856, 71920 }, A_Chase }, { { 0, 80976, 81040 }, A_CheckBurnGone }, { { 78480, 80944, 81008 }, A_CheckSkullDone }, { { 78448, 80912, 80976 }, A_CheckSkullFloor }, { { 71376, 73888, 73952 }, A_ChicAttack }, { { 71488, 74000, 74064 }, A_ChicChase }, { { 71456, 73968, 74032 }, A_ChicLook }, { { 71520, 74032, 74096 }, A_ChicPain }, { { 75792, 78208, 78272 }, A_ClinkAttack }, { { 108432, 110816, 111056 }, A_ContMobjSound }, { { 114752, 116944, 117184 }, A_DeathBallImpact }, { { 70016, 72528, 72592 }, A_DripBlood }, { { 77472, 79936, 80000 }, A_ESound }, { { 76784, 79248, 79312 }, A_Explode }, { { 69872, 72400, 72464 }, A_FaceTarget }, { { 71568, 74080, 74144 }, A_Feathers }, { { 112928, 115136, 115376 }, A_FireBlasterPL1 }, { { 113072, 115280, 115520 }, A_FireBlasterPL2 }, { { 115232, 117424, 117664 }, A_FireCrossbowPL1 }, { { 115312, 117504, 117744 }, A_FireCrossbowPL2 }, { { 113152, 115360, 115600 }, A_FireGoldWandPL1 }, { { 113296, 115504, 115744 }, A_FireGoldWandPL2 }, { { 113760, 115968, 116208 }, A_FireMacePL1 }, { { 114624, 116816, 117056 }, A_FireMacePL2 }, { { 116368, 118544, 118784 }, A_FirePhoenixPL1 }, { { 116736, 118896, 119136 }, A_FirePhoenixPL2 }, { { 115568, 117760, 118000 }, A_FireSkullRodPL1 }, { { 115648, 117840, 118080 }, A_FireSkullRodPL2 }, { { 117120, 119280, 119520 }, A_FlameEnd }, { { 78704, 81200, 81264 }, A_FlameSnd }, { { 117152, 119312, 119552 }, A_FloatPuff }, { { 78512, 81008, 81072 }, A_FreeTargMobj }, { { 117184, 119344, 119584 }, A_GauntletAttack }, { { 73232, 75712, 75776 }, A_GenWizard }, { { 75872, 78304, 78368 }, A_GhostOff }, { { 74752, 77232, 77296 }, A_HeadAttack }, { { 75488, 77984, 78048 }, A_HeadFireGrow }, { { 75328, 77824, 77888 }, A_HeadIceImpact }, { { 116336, 118512, 118752 }, A_HideInCeiling }, { { 78736, 81232, 81296 }, A_HideThing }, { { 70976, 73488, 73552 }, A_ImpDeath }, { { 70304, 72816, 72880 }, A_ImpExplode }, { { 70592, 73104, 73168 }, A_ImpMeAttack }, { { 70672, 73184, 73248 }, A_ImpMsAttack }, { { 70880, 73392, 73456 }, A_ImpMsAttack2 }, { { 71024, 73536, 73600 }, A_ImpXDeath1 }, { { 71072, 73584, 73648 }, A_ImpXDeath2 }, { { 77728, 80192, 80256 }, A_InitKeyGizmo }, { { 116720, 118880, 119120 }, A_InitPhoenixPL2 }, { { 70160, 72672, 72736 }, A_KnightAttack }, { { 117648, 119824, 120064 }, A_Light0 }, { { 69200, 71728, 71792 }, A_Look }, { { 111760, 114080, 114320 }, A_Lower }, { { 114032, 116224, 116464 }, A_MaceBallImpact }, { { 114192, 116384, 116624 }, A_MaceBallImpact2 }, { { 113904, 116112, 116352 }, A_MacePL1Check }, { { 77104, 79568, 79632 }, A_MakePod }, { { 73648, 76128, 76192 }, A_MinotaurAtk1 }, { { 74112, 76592, 76656 }, A_MinotaurAtk2 }, { { 74352, 76832, 76896 }, A_MinotaurAtk3 }, { { 74032, 76512, 76576 }, A_MinotaurCharge }, { { 73760, 76240, 76304 }, A_MinotaurDecide }, { { 74528, 77008, 77072 }, A_MntrFloorFire }, { { 71808, 74288, 74352 }, A_MummyAttack }, { { 71920, 74400, 74464 }, A_MummyAttack2 }, { { 72016, 74496, 74560 }, A_MummyFX1Seek }, { { 72048, 74528, 74592 }, A_MummySoul }, { { 76400, 78832, 78896 }, A_NoBlocking }, { { 69984, 72496, 72560 }, A_Pain }, { { 116496, 118656, 118896 }, A_PhoenixPuff }, { { 76896, 79360, 79424 }, A_PodPain }, { { 116272, 118448, 118688 }, A_RainImpact }, { { 111920, 114240, 114480 }, A_Raise }, { { 111696, 114016, 114256 }, A_ReFire }, { { 77056, 79520, 79584 }, A_RemovePod }, { { 116480, 0, 0 }, A_RemovedPhoenixFunc }, { { 81952, 84464, 84528 }, A_RestoreArtifact }, { { 82048, 84544, 84608 }, A_RestoreSpecialThing1 }, { { 82128, 84592, 84656 }, A_RestoreSpecialThing2 }, { { 76144, 78576, 78640 }, A_Scream }, { { 117104, 119264, 119504 }, A_ShutdownPhoenixPL2 }, { { 78288, 80752, 80816 }, A_SkullPop }, { { 115776, 117968, 118208 }, A_SkullRodPL2Seek }, { { 115984, 118176, 118416 }, A_SkullRodStorm }, { { 75632, 78048, 78112 }, A_SnakeAttack }, { { 75712, 78128, 78192 }, A_SnakeAttack2 }, { { 72144, 74624, 74688 }, A_Sor1Chase }, { { 72096, 74576, 74640 }, A_Sor1Pain }, { { 73392, 75872, 75936 }, A_Sor2DthInit }, { { 73424, 75904, 75968 }, A_Sor2DthLoop }, { { 73584, 76064, 76128 }, A_SorDBon }, { { 73552, 76032, 76096 }, A_SorDExp }, { { 73520, 76000, 76064 }, A_SorDSph }, { { 73488, 75968, 76032 }, A_SorRise }, { { 73616, 76096, 76160 }, A_SorSightSnd }, { { 73456, 75936, 76000 }, A_SorZap }, { { 72480, 74960, 75024 }, A_SorcererRise }, { { 115088, 117280, 117520 }, A_SpawnRippers }, { { 77520, 79984, 80048 }, A_SpawnTeleGlitter }, { { 77600, 80064, 80128 }, A_SpawnTeleGlitter2 }, { { 72192, 74672, 74736 }, A_Srcr1Attack }, { { 72896, 75376, 75440 }, A_Srcr2Attack }, { { 72816, 75296, 75360 }, A_Srcr2Decide }, { { 112640, 114848, 115088 }, A_StaffAttackPL1 }, { { 112784, 114992, 115232 }, A_StaffAttackPL2 }, { { 78752, 81248, 81312 }, A_UnHideThing }, { { 78080, 80544, 80608 }, A_VolcBallImpact }, { { 77856, 80320, 80384 }, A_VolcanoBlast }, { { 77824, 80288, 80352 }, A_VolcanoSet }, { { 111168, 113488, 113728 }, A_WeaponReady }, { { 75168, 77664, 77728 }, A_WhirlwindSeek }, { { 75888, 78320, 78384 }, A_WizAtk1 }, { { 75920, 78352, 78416 }, A_WizAtk2 }, { { 75952, 78384, 78448 }, A_WizAtk3 }, }; DEH_BEGIN_MAPPING(state_mapping, state_t) DEH_MAPPING("Sprite number", sprite) DEH_MAPPING("Sprite subnumber", frame) DEH_MAPPING("Duration", tics) DEH_MAPPING("Next frame", nextstate) DEH_MAPPING("Unknown 1", misc1) DEH_MAPPING("Unknown 2", misc2) DEH_END_MAPPING static void DEH_FrameInit(void) { // Bit of a hack here: DEH_HereticInit(); } static void *DEH_FrameStart(deh_context_t *context, char *line) { int frame_number = 0; int mapped_frame_number; state_t *state; if (sscanf(line, "Frame %i", &frame_number) != 1) { DEH_Warning(context, "Parse error on section start"); return NULL; } // Map the HHE frame number (which assumes a Heretic 1.0 state table) // to the internal frame number (which is is the Heretic 1.3 state table): mapped_frame_number = DEH_MapHereticFrameNumber(frame_number); if (mapped_frame_number < 0 || mapped_frame_number >= DEH_HERETIC_NUMSTATES) { DEH_Warning(context, "Invalid frame number: %i", frame_number); return NULL; } state = &states[mapped_frame_number]; return state; } static boolean GetActionPointerForOffset(int offset, void **result) { int i; // Special case. if (offset == 0) { *result = NULL; return true; } for (i=0; iaction = func; } else { // "Next frame" numbers need to undergo mapping. if (!strcasecmp(variable_name, "Next frame")) { ivalue = DEH_MapHereticFrameNumber(ivalue); } DEH_SetMapping(context, &state_mapping, state, variable_name, ivalue); } } static void DEH_FrameSHA1Sum(sha1_context_t *context) { int i; for (i=0; i