// // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // // Parses "Weapon" sections in dehacked files // #include #include #include #include "doomtype.h" #include "m_misc.h" #include "doomdef.h" #include "deh_defs.h" #include "deh_main.h" #include "deh_mapping.h" #include "deh_htic.h" DEH_BEGIN_MAPPING(weapon_mapping, weaponinfo_t) DEH_MAPPING("Ammo type", ammo) DEH_MAPPING("Deselect frame", upstate) DEH_MAPPING("Select frame", downstate) DEH_MAPPING("Bobbing frame", readystate) DEH_MAPPING("Shooting frame", atkstate) DEH_MAPPING("Firing frame", holdatkstate) DEH_MAPPING("Unknown frame", flashstate) DEH_END_MAPPING static void *DEH_WeaponStart(deh_context_t *context, char *line) { int weapon_number = 0; if (sscanf(line, "Weapon %i", &weapon_number) != 1) { DEH_Warning(context, "Parse error on section start"); return NULL; } if (weapon_number < 0 || weapon_number >= NUMWEAPONS * 2) { DEH_Warning(context, "Invalid weapon number: %i", weapon_number); return NULL; } // Because of the tome of power, we have two levels of weapons: if (weapon_number < NUMWEAPONS) { return &wpnlev1info[weapon_number]; } else { return &wpnlev2info[weapon_number - NUMWEAPONS]; } } static void DEH_WeaponParseLine(deh_context_t *context, char *line, void *tag) { char *variable_name, *value; weaponinfo_t *weapon; int ivalue; if (tag == NULL) return; weapon = (weaponinfo_t *) tag; if (!DEH_ParseAssignment(line, &variable_name, &value)) { // Failed to parse DEH_Warning(context, "Failed to parse assignment"); return; } ivalue = atoi(value); // If this is a frame field, we need to map from Heretic 1.0 frame // numbers to Heretic 1.3 frame numbers. if (M_StrCaseStr(variable_name, "frame") != NULL) { ivalue = DEH_MapHereticFrameNumber(ivalue); } DEH_SetMapping(context, &weapon_mapping, weapon, variable_name, ivalue); } static void DEH_WeaponSHA1Sum(sha1_context_t *context) { int i; for (i=0; i