// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // #ifndef HERETIC_M_RANDOM_H #define HERETIC_M_RANDOM_H // Most damage defined using HITDICE #define HITDICE(a) ((1+(P_Random()&7))*a) int M_Random(void); // returns a number from 0 to 255 int P_Random(void); // as M_Random, but used only by the play simulation void M_ClearRandom(void); // fix randoms for demos extern int rndindex; #endif // HERETIC_M_RANDOM_H