#include "DoomDef.h" #include "P_local.h" #include "soundst.h" //================================================================== //================================================================== // // CEILINGS // //================================================================== //================================================================== ceiling_t *activeceilings[MAXCEILINGS]; //================================================================== // // T_MoveCeiling // //================================================================== void T_MoveCeiling (ceiling_t *ceiling) { result_e res; switch(ceiling->direction) { case 0: // IN STASIS break; case 1: // UP res = T_MovePlane(ceiling->sector,ceiling->speed, ceiling->topheight,false,1,ceiling->direction); if(!(leveltime&7)) S_StartSound((mobj_t *)&ceiling->sector->soundorg, sfx_dormov); if (res == pastdest) switch(ceiling->type) { case raiseToHighest: P_RemoveActiveCeiling(ceiling); break; case fastCrushAndRaise: case crushAndRaise: ceiling->direction = -1; break; default: break; } break; case -1: // DOWN res = T_MovePlane(ceiling->sector,ceiling->speed, ceiling->bottomheight,ceiling->crush,1,ceiling->direction); if (!(leveltime&7)) S_StartSound((mobj_t *)&ceiling->sector->soundorg,sfx_dormov); if (res == pastdest) switch(ceiling->type) { case crushAndRaise: ceiling->speed = CEILSPEED; case fastCrushAndRaise: ceiling->direction = 1; break; case lowerAndCrush: case lowerToFloor: P_RemoveActiveCeiling(ceiling); break; default: break; } else if (res == crushed) switch(ceiling->type) { case crushAndRaise: case lowerAndCrush: ceiling->speed = CEILSPEED / 8; break; default: break; } break; } } //================================================================== // // EV_DoCeiling // Move a ceiling up/down and all around! // //================================================================== int EV_DoCeiling (line_t *line, ceiling_e type) { int secnum,rtn; sector_t *sec; ceiling_t *ceiling; secnum = -1; rtn = 0; // // Reactivate in-stasis ceilings...for certain types. // switch(type) { case fastCrushAndRaise: case crushAndRaise: P_ActivateInStasisCeiling(line); default: break; } while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0) { sec = §ors[secnum]; if (sec->specialdata) continue; // // new door thinker // rtn = 1; ceiling = Z_Malloc (sizeof(*ceiling), PU_LEVSPEC, 0); P_AddThinker (&ceiling->thinker); sec->specialdata = ceiling; ceiling->thinker.function = T_MoveCeiling; ceiling->sector = sec; ceiling->crush = false; switch(type) { case fastCrushAndRaise: ceiling->crush = true; ceiling->topheight = sec->ceilingheight; ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); ceiling->direction = -1; ceiling->speed = CEILSPEED * 2; break; case crushAndRaise: ceiling->crush = true; ceiling->topheight = sec->ceilingheight; case lowerAndCrush: case lowerToFloor: ceiling->bottomheight = sec->floorheight; if (type != lowerToFloor) ceiling->bottomheight += 8*FRACUNIT; ceiling->direction = -1; ceiling->speed = CEILSPEED; break; case raiseToHighest: ceiling->topheight = P_FindHighestCeilingSurrounding(sec); ceiling->direction = 1; ceiling->speed = CEILSPEED; break; } ceiling->tag = sec->tag; ceiling->type = type; P_AddActiveCeiling(ceiling); } return rtn; } //================================================================== // // Add an active ceiling // //================================================================== void P_AddActiveCeiling(ceiling_t *c) { int i; for (i = 0; i < MAXCEILINGS;i++) if (activeceilings[i] == NULL) { activeceilings[i] = c; return; } } //================================================================== // // Remove a ceiling's thinker // //================================================================== void P_RemoveActiveCeiling(ceiling_t *c) { int i; for (i = 0;i < MAXCEILINGS;i++) if (activeceilings[i] == c) { activeceilings[i]->sector->specialdata = NULL; P_RemoveThinker (&activeceilings[i]->thinker); activeceilings[i] = NULL; break; } } //================================================================== // // Restart a ceiling that's in-stasis // //================================================================== void P_ActivateInStasisCeiling(line_t *line) { int i; for (i = 0;i < MAXCEILINGS;i++) if (activeceilings[i] && (activeceilings[i]->tag == line->tag) && (activeceilings[i]->direction == 0)) { activeceilings[i]->direction = activeceilings[i]->olddirection; activeceilings[i]->thinker.function = T_MoveCeiling; } } //================================================================== // // EV_CeilingCrushStop // Stop a ceiling from crushing! // //================================================================== int EV_CeilingCrushStop(line_t *line) { int i; int rtn; rtn = 0; for (i = 0;i < MAXCEILINGS;i++) if (activeceilings[i] && (activeceilings[i]->tag == line->tag) && (activeceilings[i]->direction != 0)) { activeceilings[i]->olddirection = activeceilings[i]->direction; activeceilings[i]->thinker.function = NULL; activeceilings[i]->direction = 0; // in-stasis rtn = 1; } return rtn; }