// SB_bar.c #include "DoomDef.h" #include "P_local.h" #include "soundst.h" // Macros #define CHEAT_ENCRYPT(a) \ ((((a)&1)<<5)+ \ (((a)&2)<<1)+ \ (((a)&4)<<4)+ \ (((a)&8)>>3)+ \ (((a)&16)>>3)+ \ (((a)&32)<<2)+ \ (((a)&64)>>2)+ \ (((a)&128)>>4)) // Types typedef struct Cheat_s { void (*func)(player_t *player, struct Cheat_s *cheat); byte *sequence; byte *pos; int args[2]; int currentArg; } Cheat_t; // Private Functions static void DrawSoundInfo(void); static void ShadeLine(int x, int y, int height, int shade); static void ShadeChain(void); static void DrINumber(signed int val, int x, int y); static void DrBNumber(signed int val, int x, int y); static void DrawCommonBar(void); static void DrawMainBar(void); static void DrawInventoryBar(void); static void DrawFullScreenStuff(void); static boolean HandleCheats(byte key); static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat); static void CheatGodFunc(player_t *player, Cheat_t *cheat); static void CheatNoClipFunc(player_t *player, Cheat_t *cheat); static void CheatWeaponsFunc(player_t *player, Cheat_t *cheat); static void CheatPowerFunc(player_t *player, Cheat_t *cheat); static void CheatHealthFunc(player_t *player, Cheat_t *cheat); static void CheatKeysFunc(player_t *player, Cheat_t *cheat); static void CheatSoundFunc(player_t *player, Cheat_t *cheat); static void CheatTickerFunc(player_t *player, Cheat_t *cheat); static void CheatArtifact1Func(player_t *player, Cheat_t *cheat); static void CheatArtifact2Func(player_t *player, Cheat_t *cheat); static void CheatArtifact3Func(player_t *player, Cheat_t *cheat); static void CheatWarpFunc(player_t *player, Cheat_t *cheat); static void CheatChickenFunc(player_t *player, Cheat_t *cheat); static void CheatMassacreFunc(player_t *player, Cheat_t *cheat); static void CheatIDKFAFunc(player_t *player, Cheat_t *cheat); static void CheatIDDQDFunc(player_t *player, Cheat_t *cheat); // Public Data boolean DebugSound; // debug flag for displaying sound info boolean inventory; int curpos; int inv_ptr; int ArtifactFlash; // Private Data static int HealthMarker; static int ChainWiggle; static player_t *CPlayer; int playpalette; patch_t *PatchLTFACE; patch_t *PatchRTFACE; patch_t *PatchBARBACK; patch_t *PatchCHAIN; patch_t *PatchSTATBAR; patch_t *PatchLIFEGEM; //patch_t *PatchEMPWEAP; //patch_t *PatchLIL4BOX; patch_t *PatchLTFCTOP; patch_t *PatchRTFCTOP; //patch_t *PatchARMORBOX; //patch_t *PatchARTIBOX; patch_t *PatchSELECTBOX; //patch_t *PatchKILLSPIC; //patch_t *PatchMANAPIC; //patch_t *PatchPOWERICN; patch_t *PatchINVLFGEM1; patch_t *PatchINVLFGEM2; patch_t *PatchINVRTGEM1; patch_t *PatchINVRTGEM2; patch_t *PatchINumbers[10]; patch_t *PatchNEGATIVE; patch_t *PatchSmNumbers[10]; patch_t *PatchBLACKSQ; patch_t *PatchINVBAR; patch_t *PatchARMCLEAR; patch_t *PatchCHAINBACK; //byte *ShadeTables; extern byte *screen; int FontBNumBase; int spinbooklump; int spinflylump; static byte CheatLookup[256]; // Toggle god mode static byte CheatGodSeq[] = { CHEAT_ENCRYPT('q'), CHEAT_ENCRYPT('u'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('k'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('n'), 0xff }; // Toggle no clipping mode static byte CheatNoClipSeq[] = { CHEAT_ENCRYPT('k'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('t'), CHEAT_ENCRYPT('t'), CHEAT_ENCRYPT('y'), 0xff }; // Get all weapons and ammo static byte CheatWeaponsSeq[] = { CHEAT_ENCRYPT('r'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('b'), CHEAT_ENCRYPT('o'), 0xff }; // Toggle tome of power static byte CheatPowerSeq[] = { CHEAT_ENCRYPT('s'), CHEAT_ENCRYPT('h'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('z'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('m'), 0xff, 0 }; // Get full health static byte CheatHealthSeq[] = { CHEAT_ENCRYPT('p'), CHEAT_ENCRYPT('o'), CHEAT_ENCRYPT('n'), CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('e'), 0xff }; // Get all keys static byte CheatKeysSeq[] = { CHEAT_ENCRYPT('s'), CHEAT_ENCRYPT('k'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('l'), 0xff, 0 }; // Toggle sound debug info static byte CheatSoundSeq[] = { CHEAT_ENCRYPT('n'), CHEAT_ENCRYPT('o'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('s'), CHEAT_ENCRYPT('e'), 0xff }; // Toggle ticker static byte CheatTickerSeq[] = { CHEAT_ENCRYPT('t'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('k'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('r'), 0xff, 0 }; // Get an artifact 1st stage (ask for type) static byte CheatArtifact1Seq[] = { CHEAT_ENCRYPT('g'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('e'), 0xff }; // Get an artifact 2nd stage (ask for count) static byte CheatArtifact2Seq[] = { CHEAT_ENCRYPT('g'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('e'), 0, 0xff, 0 }; // Get an artifact final stage static byte CheatArtifact3Seq[] = { CHEAT_ENCRYPT('g'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('e'), 0, 0, 0xff }; // Warp to new level static byte CheatWarpSeq[] = { CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('n'), CHEAT_ENCRYPT('g'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('g'), CHEAT_ENCRYPT('e'), 0, 0, 0xff, 0 }; // Save a screenshot static byte CheatChickenSeq[] = { CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('o'), CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('k'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('d'), CHEAT_ENCRYPT('o'), CHEAT_ENCRYPT('o'), CHEAT_ENCRYPT('d'), CHEAT_ENCRYPT('l'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('d'), CHEAT_ENCRYPT('o'), CHEAT_ENCRYPT('o'), 0xff, 0 }; // Kill all monsters static byte CheatMassacreSeq[] = { CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('s'), CHEAT_ENCRYPT('s'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('r'), CHEAT_ENCRYPT('e'), 0xff, 0 }; static byte CheatIDKFASeq[] = { CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('d'), CHEAT_ENCRYPT('k'), CHEAT_ENCRYPT('f'), CHEAT_ENCRYPT('a'), 0xff, 0 }; static byte CheatIDDQDSeq[] = { CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('d'), CHEAT_ENCRYPT('d'), CHEAT_ENCRYPT('q'), CHEAT_ENCRYPT('d'), 0xff, 0 }; static Cheat_t Cheats[] = { { CheatGodFunc, CheatGodSeq, NULL, 0, 0, 0 }, { CheatNoClipFunc, CheatNoClipSeq, NULL, 0, 0, 0 }, { CheatWeaponsFunc, CheatWeaponsSeq, NULL, 0, 0, 0 }, { CheatPowerFunc, CheatPowerSeq, NULL, 0, 0, 0 }, { CheatHealthFunc, CheatHealthSeq, NULL, 0, 0, 0 }, { CheatKeysFunc, CheatKeysSeq, NULL, 0, 0, 0 }, { CheatSoundFunc, CheatSoundSeq, NULL, 0, 0, 0 }, { CheatTickerFunc, CheatTickerSeq, NULL, 0, 0, 0 }, { CheatArtifact1Func, CheatArtifact1Seq, NULL, 0, 0, 0 }, { CheatArtifact2Func, CheatArtifact2Seq, NULL, 0, 0, 0 }, { CheatArtifact3Func, CheatArtifact3Seq, NULL, 0, 0, 0 }, { CheatWarpFunc, CheatWarpSeq, NULL, 0, 0, 0 }, { CheatChickenFunc, CheatChickenSeq, NULL, 0, 0, 0 }, { CheatMassacreFunc, CheatMassacreSeq, NULL, 0, 0, 0 }, { CheatIDKFAFunc, CheatIDKFASeq, NULL, 0, 0, 0 }, { CheatIDDQDFunc, CheatIDDQDSeq, NULL, 0, 0, 0 }, { NULL, NULL, NULL, 0, 0, 0 } // Terminator }; //--------------------------------------------------------------------------- // // PROC SB_Init // //--------------------------------------------------------------------------- void SB_Init(void) { int i; int startLump; PatchLTFACE = W_CacheLumpName("LTFACE", PU_STATIC); PatchRTFACE = W_CacheLumpName("RTFACE", PU_STATIC); PatchBARBACK = W_CacheLumpName("BARBACK", PU_STATIC); PatchINVBAR = W_CacheLumpName("INVBAR", PU_STATIC); PatchCHAIN = W_CacheLumpName("CHAIN", PU_STATIC); if(deathmatch) { PatchSTATBAR = W_CacheLumpName("STATBAR", PU_STATIC); } else { PatchSTATBAR = W_CacheLumpName("LIFEBAR", PU_STATIC); } if(!netgame) { // single player game uses red life gem PatchLIFEGEM = W_CacheLumpName("LIFEGEM2", PU_STATIC); } else { PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("LIFEGEM0") + consoleplayer, PU_STATIC); } PatchLTFCTOP = W_CacheLumpName("LTFCTOP", PU_STATIC); PatchRTFCTOP = W_CacheLumpName("RTFCTOP", PU_STATIC); PatchSELECTBOX = W_CacheLumpName("SELECTBOX", PU_STATIC); PatchINVLFGEM1 = W_CacheLumpName("INVGEML1", PU_STATIC); PatchINVLFGEM2 = W_CacheLumpName("INVGEML2", PU_STATIC); PatchINVRTGEM1 = W_CacheLumpName("INVGEMR1", PU_STATIC); PatchINVRTGEM2 = W_CacheLumpName("INVGEMR2", PU_STATIC); PatchBLACKSQ = W_CacheLumpName("BLACKSQ", PU_STATIC); PatchARMCLEAR = W_CacheLumpName("ARMCLEAR", PU_STATIC); PatchCHAINBACK = W_CacheLumpName("CHAINBACK", PU_STATIC); startLump = W_GetNumForName("IN0"); for(i = 0; i < 10; i++) { PatchINumbers[i] = W_CacheLumpNum(startLump+i, PU_STATIC); } PatchNEGATIVE = W_CacheLumpName("NEGNUM", PU_STATIC); FontBNumBase = W_GetNumForName("FONTB16"); startLump = W_GetNumForName("SMALLIN0"); for(i = 0; i < 10; i++) { PatchSmNumbers[i] = W_CacheLumpNum(startLump+i, PU_STATIC); } playpalette = W_GetNumForName("PLAYPAL"); spinbooklump = W_GetNumForName("SPINBK0"); spinflylump = W_GetNumForName("SPFLY0"); for(i = 0; i < 256; i++) { CheatLookup[i] = CHEAT_ENCRYPT(i); } } //--------------------------------------------------------------------------- // // PROC SB_Ticker // //--------------------------------------------------------------------------- void SB_Ticker(void) { int delta; int curHealth; if(leveltime&1) { ChainWiggle = P_Random()&1; } curHealth = players[consoleplayer].mo->health; if(curHealth < 0) { curHealth = 0; } if(curHealth < HealthMarker) { delta = (HealthMarker-curHealth)>>2; if(delta < 1) { delta = 1; } else if(delta > 8) { delta = 8; } HealthMarker -= delta; } else if(curHealth > HealthMarker) { delta = (curHealth-HealthMarker)>>2; if(delta < 1) { delta = 1; } else if(delta > 8) { delta = 8; } HealthMarker += delta; } } //--------------------------------------------------------------------------- // // PROC DrINumber // // Draws a three digit number. // //--------------------------------------------------------------------------- static void DrINumber(signed int val, int x, int y) { patch_t *patch; int oldval; oldval = val; if(val < 0) { if(val < -9) { V_DrawPatch(x+1, y+1, W_CacheLumpName("LAME", PU_CACHE)); } else { val = -val; V_DrawPatch(x+18, y, PatchINumbers[val]); V_DrawPatch(x+9, y, PatchNEGATIVE); } return; } if(val > 99) { patch = PatchINumbers[val/100]; V_DrawPatch(x, y, patch); } val = val%100; if(val > 9 || oldval > 99) { patch = PatchINumbers[val/10]; V_DrawPatch(x+9, y, patch); } val = val%10; patch = PatchINumbers[val]; V_DrawPatch(x+18, y, patch); } //--------------------------------------------------------------------------- // // PROC DrBNumber // // Draws a three digit number using FontB // //--------------------------------------------------------------------------- static void DrBNumber(signed int val, int x, int y) { patch_t *patch; int xpos; int oldval; oldval = val; xpos = x; if(val < 0) { val = 0; } if(val > 99) { patch = W_CacheLumpNum(FontBNumBase+val/100, PU_CACHE); V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch); } val = val%100; xpos += 12; if(val > 9 || oldval > 99) { patch = W_CacheLumpNum(FontBNumBase+val/10, PU_CACHE); V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch); } val = val%10; xpos += 12; patch = W_CacheLumpNum(FontBNumBase+val, PU_CACHE); V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch); } //--------------------------------------------------------------------------- // // PROC DrSmallNumber // // Draws a small two digit number. // //--------------------------------------------------------------------------- static void DrSmallNumber(int val, int x, int y) { patch_t *patch; if(val == 1) { return; } if(val > 9) { patch = PatchSmNumbers[val/10]; V_DrawPatch(x, y, patch); } val = val%10; patch = PatchSmNumbers[val]; V_DrawPatch(x+4, y, patch); } //--------------------------------------------------------------------------- // // PROC ShadeLine // //--------------------------------------------------------------------------- static void ShadeLine(int x, int y, int height, int shade) { byte *dest; byte *shades; shades = colormaps+9*256+shade*2*256; dest = screen+y*SCREENWIDTH+x; while(height--) { *(dest) = *(shades+*dest); dest += SCREENWIDTH; } } //--------------------------------------------------------------------------- // // PROC ShadeChain // //--------------------------------------------------------------------------- static void ShadeChain(void) { int i; for(i = 0; i < 16; i++) { ShadeLine(277+i, 190, 10, i/2); ShadeLine(19+i, 190, 10, 7-(i/2)); } } //--------------------------------------------------------------------------- // // PROC DrawSoundInfo // // Displays sound debugging information. // //--------------------------------------------------------------------------- static void DrawSoundInfo(void) { int i; SoundInfo_t s; ChanInfo_t *c; char text[32]; int x; int y; int xPos[7] = {1, 75, 112, 156, 200, 230, 260}; if(leveltime&16) { MN_DrTextA("*** SOUND DEBUG INFO ***", xPos[0], 20); } S_GetChannelInfo(&s); if(s.channelCount == 0) { return; } x = 0; MN_DrTextA("NAME", xPos[x++], 30); MN_DrTextA("MO.T", xPos[x++], 30); MN_DrTextA("MO.X", xPos[x++], 30); MN_DrTextA("MO.Y", xPos[x++], 30); MN_DrTextA("ID", xPos[x++], 30); MN_DrTextA("PRI", xPos[x++], 30); MN_DrTextA("DIST", xPos[x++], 30); for(i = 0; i < s.channelCount; i++) { c = &s.chan[i]; x = 0; y = 40+i*10; if(c->mo == NULL) { // Channel is unused MN_DrTextA("------", xPos[0], y); continue; } sprintf(text, "%s", c->name); M_ForceUppercase(text); MN_DrTextA(text, xPos[x++], y); sprintf(text, "%d", c->mo->type); MN_DrTextA(text, xPos[x++], y); sprintf(text, "%d", c->mo->x>>FRACBITS); MN_DrTextA(text, xPos[x++], y); sprintf(text, "%d", c->mo->y>>FRACBITS); MN_DrTextA(text, xPos[x++], y); sprintf(text, "%d", c->id); MN_DrTextA(text, xPos[x++], y); sprintf(text, "%d", c->priority); MN_DrTextA(text, xPos[x++], y); sprintf(text, "%d", c->distance); MN_DrTextA(text, xPos[x++], y); } UpdateState |= I_FULLSCRN; BorderNeedRefresh = true; } //--------------------------------------------------------------------------- // // PROC SB_Drawer // //--------------------------------------------------------------------------- char patcharti[][10] = { {"ARTIBOX"}, // none {"ARTIINVU"}, // invulnerability {"ARTIINVS"}, // invisibility {"ARTIPTN2"}, // health {"ARTISPHL"}, // superhealth {"ARTIPWBK"}, // tomeofpower {"ARTITRCH"}, // torch {"ARTIFBMB"}, // firebomb {"ARTIEGGC"}, // egg {"ARTISOAR"}, // fly {"ARTIATLP"} // teleport }; char ammopic[][10] = { {"INAMGLD"}, {"INAMBOW"}, {"INAMBST"}, {"INAMRAM"}, {"INAMPNX"}, {"INAMLOB"} }; int SB_state = -1; static int oldarti = 0; static int oldartiCount = 0; static int oldfrags = -9999; static int oldammo = -1; static int oldarmor = -1; static int oldweapon = -1; static int oldhealth = -1; static int oldlife = -1; static int oldkeys = -1; int playerkeys = 0; extern boolean automapactive; void SB_Drawer(void) { int frame; static boolean hitCenterFrame; // Sound info debug stuff if(DebugSound == true) { DrawSoundInfo(); } CPlayer = &players[consoleplayer]; if(viewheight == SCREENHEIGHT && !automapactive) { DrawFullScreenStuff(); SB_state = -1; } else { if(SB_state == -1) { V_DrawPatch(0, 158, PatchBARBACK); if(players[consoleplayer].cheats&CF_GODMODE) { V_DrawPatch(16, 167, W_CacheLumpName("GOD1", PU_CACHE)); V_DrawPatch(287, 167, W_CacheLumpName("GOD2", PU_CACHE)); } oldhealth = -1; } DrawCommonBar(); if(!inventory) { if(SB_state != 0) { // Main interface V_DrawPatch(34, 160, PatchSTATBAR); oldarti = 0; oldammo = -1; oldarmor = -1; oldweapon = -1; oldfrags = -9999; //can't use -1, 'cuz of negative frags oldlife = -1; oldkeys = -1; } DrawMainBar(); SB_state = 0; } else { if(SB_state != 1) { V_DrawPatch(34, 160, PatchINVBAR); } DrawInventoryBar(); SB_state = 1; } } SB_PaletteFlash(); // Flight icons if(CPlayer->powers[pw_flight]) { if(CPlayer->powers[pw_flight] > BLINKTHRESHOLD || !(CPlayer->powers[pw_flight]&16)) { frame = (leveltime/3)&15; if(CPlayer->mo->flags2&MF2_FLY) { if(hitCenterFrame && (frame != 15 && frame != 0)) { V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump+15, PU_CACHE)); } else { V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump+frame, PU_CACHE)); hitCenterFrame = false; } } else { if(!hitCenterFrame && (frame != 15 && frame != 0)) { V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump+frame, PU_CACHE)); hitCenterFrame = false; } else { V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump+15, PU_CACHE)); hitCenterFrame = true; } } BorderTopRefresh = true; UpdateState |= I_MESSAGES; } else { BorderTopRefresh = true; UpdateState |= I_MESSAGES; } } if(CPlayer->powers[pw_weaponlevel2] && !CPlayer->chickenTics) { if(CPlayer->powers[pw_weaponlevel2] > BLINKTHRESHOLD || !(CPlayer->powers[pw_weaponlevel2]&16)) { frame = (leveltime/3)&15; V_DrawPatch(300, 17, W_CacheLumpNum(spinbooklump+frame, PU_CACHE)); BorderTopRefresh = true; UpdateState |= I_MESSAGES; } else { BorderTopRefresh = true; UpdateState |= I_MESSAGES; } } /* if(CPlayer->powers[pw_weaponlevel2] > BLINKTHRESHOLD || (CPlayer->powers[pw_weaponlevel2]&8)) { V_DrawPatch(291, 0, W_CacheLumpName("ARTIPWBK", PU_CACHE)); } else { BorderTopRefresh = true; } } */ } // sets the new palette based upon current values of player->damagecount // and player->bonuscount void SB_PaletteFlash(void) { static int sb_palette = 0; int palette; byte *pal; CPlayer = &players[consoleplayer]; if(CPlayer->damagecount) { palette = (CPlayer->damagecount+7)>>3; if(palette >= NUMREDPALS) { palette = NUMREDPALS-1; } palette += STARTREDPALS; } else if(CPlayer->bonuscount) { palette = (CPlayer->bonuscount+7)>>3; if(palette >= NUMBONUSPALS) { palette = NUMBONUSPALS-1; } palette += STARTBONUSPALS; } else { palette = 0; } if(palette != sb_palette) { sb_palette = palette; pal = (byte *)W_CacheLumpNum(playpalette, PU_CACHE)+palette*768; I_SetPalette(pal); } } //--------------------------------------------------------------------------- // // PROC DrawCommonBar // //--------------------------------------------------------------------------- void DrawCommonBar(void) { int chainY; int healthPos; V_DrawPatch(0, 148, PatchLTFCTOP); V_DrawPatch(290, 148, PatchRTFCTOP); if(oldhealth != HealthMarker) { oldhealth = HealthMarker; healthPos = HealthMarker; if(healthPos < 0) { healthPos = 0; } if(healthPos > 100) { healthPos = 100; } healthPos = (healthPos*256)/100; chainY = (HealthMarker == CPlayer->mo->health) ? 191 : 191+ChainWiggle; V_DrawPatch(0, 190, PatchCHAINBACK); V_DrawPatch(2+(healthPos%17), chainY, PatchCHAIN); V_DrawPatch(17+healthPos, chainY, PatchLIFEGEM); V_DrawPatch(0, 190, PatchLTFACE); V_DrawPatch(276, 190, PatchRTFACE); ShadeChain(); UpdateState |= I_STATBAR; } } //--------------------------------------------------------------------------- // // PROC DrawMainBar // //--------------------------------------------------------------------------- void DrawMainBar(void) { int i; int temp; // Ready artifact if(ArtifactFlash) { V_DrawPatch(180, 161, PatchBLACKSQ); V_DrawPatch(182, 161, W_CacheLumpNum(W_GetNumForName("useartia") + ArtifactFlash - 1, PU_CACHE)); ArtifactFlash--; oldarti = -1; // so that the correct artifact fills in after the flash UpdateState |= I_STATBAR; } else if(oldarti != CPlayer->readyArtifact || oldartiCount != CPlayer->inventory[inv_ptr].count) { V_DrawPatch(180, 161, PatchBLACKSQ); if(CPlayer->readyArtifact > 0) { V_DrawPatch(179,160, W_CacheLumpName(patcharti[CPlayer->readyArtifact], PU_CACHE)); DrSmallNumber(CPlayer->inventory[inv_ptr].count, 201, 182); } oldarti = CPlayer->readyArtifact; oldartiCount = CPlayer->inventory[inv_ptr].count; UpdateState |= I_STATBAR; } // Frags if(deathmatch) { temp = 0; for(i = 0; i < MAXPLAYERS; i++) { temp += CPlayer->frags[i]; } if(temp != oldfrags) { V_DrawPatch(57, 171, PatchARMCLEAR); DrINumber(temp, 61, 170); oldfrags = temp; UpdateState |= I_STATBAR; } } else { temp = HealthMarker; if(temp < 0) { temp = 0; } else if(temp > 100) { temp = 100; } if(oldlife != temp) { oldlife = temp; V_DrawPatch(57, 171, PatchARMCLEAR); DrINumber(temp, 61, 170); UpdateState |= I_STATBAR; } } // Keys if(oldkeys != playerkeys) { if(CPlayer->keys[key_yellow]) { V_DrawPatch(153, 164, W_CacheLumpName("ykeyicon", PU_CACHE)); } if(CPlayer->keys[key_green]) { V_DrawPatch(153, 172, W_CacheLumpName("gkeyicon", PU_CACHE)); } if(CPlayer->keys[key_blue]) { V_DrawPatch(153, 180, W_CacheLumpName("bkeyicon", PU_CACHE)); } oldkeys = playerkeys; UpdateState |= I_STATBAR; } // Ammo temp = CPlayer->ammo[wpnlev1info[CPlayer->readyweapon].ammo]; if(oldammo != temp || oldweapon != CPlayer->readyweapon) { V_DrawPatch(108, 161, PatchBLACKSQ); if(temp && CPlayer->readyweapon > 0 && CPlayer->readyweapon < 7) { DrINumber(temp, 109, 162); V_DrawPatch(111, 172, W_CacheLumpName( ammopic[CPlayer->readyweapon-1], PU_CACHE)); } oldammo = temp; oldweapon = CPlayer->readyweapon; UpdateState |= I_STATBAR; } // Armor if(oldarmor != CPlayer->armorpoints) { V_DrawPatch(224, 171, PatchARMCLEAR); DrINumber(CPlayer->armorpoints, 228, 170); oldarmor = CPlayer->armorpoints; UpdateState |= I_STATBAR; } } //--------------------------------------------------------------------------- // // PROC DrawInventoryBar // //--------------------------------------------------------------------------- void DrawInventoryBar(void) { int i; int x; x = inv_ptr-curpos; UpdateState |= I_STATBAR; V_DrawPatch(34, 160, PatchINVBAR); for(i = 0; i < 7; i++) { //V_DrawPatch(50+i*31, 160, W_CacheLumpName("ARTIBOX", PU_CACHE)); if(CPlayer->inventorySlotNum > x+i && CPlayer->inventory[x+i].type != arti_none) { V_DrawPatch(50+i*31, 160, W_CacheLumpName( patcharti[CPlayer->inventory[x+i].type], PU_CACHE)); DrSmallNumber(CPlayer->inventory[x+i].count, 69+i*31, 182); } } V_DrawPatch(50+curpos*31, 189, PatchSELECTBOX); if(x != 0) { V_DrawPatch(38, 159,!(leveltime&4) ? PatchINVLFGEM1 : PatchINVLFGEM2); } if(CPlayer->inventorySlotNum-x > 7) { V_DrawPatch(269, 159,!(leveltime&4) ? PatchINVRTGEM1 : PatchINVRTGEM2); } } void DrawFullScreenStuff(void) { int i; int x; int temp; UpdateState |= I_FULLSCRN; if(CPlayer->mo->health > 0) { DrBNumber(CPlayer->mo->health, 5, 180); } else { DrBNumber(0, 5, 180); } if(deathmatch) { temp = 0; for(i=0; ifrags[i]; } } DrINumber(temp, 45, 185); } if(!inventory) { if(CPlayer->readyArtifact > 0) { V_DrawFuzzPatch(286, 170, W_CacheLumpName("ARTIBOX", PU_CACHE)); V_DrawPatch(286, 170, W_CacheLumpName(patcharti[CPlayer->readyArtifact], PU_CACHE)); DrSmallNumber(CPlayer->inventory[inv_ptr].count, 307, 192); } } else { x = inv_ptr-curpos; for(i = 0; i < 7; i++) { V_DrawFuzzPatch(50+i*31, 168, W_CacheLumpName("ARTIBOX", PU_CACHE)); if(CPlayer->inventorySlotNum > x+i && CPlayer->inventory[x+i].type != arti_none) { V_DrawPatch(50+i*31, 168, W_CacheLumpName( patcharti[CPlayer->inventory[x+i].type], PU_CACHE)); DrSmallNumber(CPlayer->inventory[x+i].count, 69+i*31, 190); } } V_DrawPatch(50+curpos*31, 197, PatchSELECTBOX); if(x != 0) { V_DrawPatch(38, 167, !(leveltime&4) ? PatchINVLFGEM1 : PatchINVLFGEM2); } if(CPlayer->inventorySlotNum-x > 7) { V_DrawPatch(269, 167, !(leveltime&4) ? PatchINVRTGEM1 : PatchINVRTGEM2); } } } //-------------------------------------------------------------------------- // // FUNC SB_Responder // //-------------------------------------------------------------------------- boolean SB_Responder(event_t *event) { if(event->type == ev_keydown) { if(HandleCheats(event->data1)) { // Need to eat the key return(true); } } return(false); } //-------------------------------------------------------------------------- // // FUNC HandleCheats // // Returns true if the caller should eat the key. // //-------------------------------------------------------------------------- static boolean HandleCheats(byte key) { int i; boolean eat; if(netgame || gameskill == sk_nightmare) { // Can't cheat in a net-game, or in nightmare mode return(false); } if(players[consoleplayer].health <= 0) { // Dead players can't cheat return(false); } eat = false; for(i = 0; Cheats[i].func != NULL; i++) { if(CheatAddKey(&Cheats[i], key, &eat)) { Cheats[i].func(&players[consoleplayer], &Cheats[i]); S_StartSound(NULL, sfx_dorcls); } } return(eat); } //-------------------------------------------------------------------------- // // FUNC CheatAddkey // // Returns true if the added key completed the cheat, false otherwise. // //-------------------------------------------------------------------------- static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat) { if(!cheat->pos) { cheat->pos = cheat->sequence; cheat->currentArg = 0; } if(*cheat->pos == 0) { *eat = true; cheat->args[cheat->currentArg++] = key; cheat->pos++; } else if(CheatLookup[key] == *cheat->pos) { cheat->pos++; } else { cheat->pos = cheat->sequence; cheat->currentArg = 0; } if(*cheat->pos == 0xff) { cheat->pos = cheat->sequence; cheat->currentArg = 0; return(true); } return(false); } //-------------------------------------------------------------------------- // // CHEAT FUNCTIONS // //-------------------------------------------------------------------------- static void CheatGodFunc(player_t *player, Cheat_t *cheat) { player->cheats ^= CF_GODMODE; if(player->cheats&CF_GODMODE) { P_SetMessage(player, TXT_CHEATGODON, false); } else { P_SetMessage(player, TXT_CHEATGODOFF, false); } SB_state = -1; } static void CheatNoClipFunc(player_t *player, Cheat_t *cheat) { player->cheats ^= CF_NOCLIP; if(player->cheats&CF_NOCLIP) { P_SetMessage(player, TXT_CHEATNOCLIPON, false); } else { P_SetMessage(player, TXT_CHEATNOCLIPOFF, false); } } static void CheatWeaponsFunc(player_t *player, Cheat_t *cheat) { int i; //extern boolean *WeaponInShareware; player->armorpoints = 200; player->armortype = 2; if(!player->backpack) { for(i = 0; i < NUMAMMO; i++) { player->maxammo[i] *= 2; } player->backpack = true; } for(i = 0; i < NUMWEAPONS-1; i++) { player->weaponowned[i] = true; } if(shareware) { player->weaponowned[wp_skullrod] = false; player->weaponowned[wp_phoenixrod] = false; player->weaponowned[wp_mace] = false; } for(i = 0; i < NUMAMMO; i++) { player->ammo[i] = player->maxammo[i]; } P_SetMessage(player, TXT_CHEATWEAPONS, false); } static void CheatPowerFunc(player_t *player, Cheat_t *cheat) { if(player->powers[pw_weaponlevel2]) { player->powers[pw_weaponlevel2] = 0; P_SetMessage(player, TXT_CHEATPOWEROFF, false); } else { P_UseArtifact(player, arti_tomeofpower); P_SetMessage(player, TXT_CHEATPOWERON, false); } } static void CheatHealthFunc(player_t *player, Cheat_t *cheat) { if(player->chickenTics) { player->health = player->mo->health = MAXCHICKENHEALTH; } else { player->health = player->mo->health = MAXHEALTH; } P_SetMessage(player, TXT_CHEATHEALTH, false); } static void CheatKeysFunc(player_t *player, Cheat_t *cheat) { extern int playerkeys; player->keys[key_yellow] = true; player->keys[key_green] = true; player->keys[key_blue] = true; playerkeys = 7; // Key refresh flags P_SetMessage(player, TXT_CHEATKEYS, false); } static void CheatSoundFunc(player_t *player, Cheat_t *cheat) { DebugSound = !DebugSound; if(DebugSound) { P_SetMessage(player, TXT_CHEATSOUNDON, false); } else { P_SetMessage(player, TXT_CHEATSOUNDOFF, false); } } static void CheatTickerFunc(player_t *player, Cheat_t *cheat) { extern int DisplayTicker; DisplayTicker = !DisplayTicker; if(DisplayTicker) { P_SetMessage(player, TXT_CHEATTICKERON, false); } else { P_SetMessage(player, TXT_CHEATTICKEROFF, false); } } static void CheatArtifact1Func(player_t *player, Cheat_t *cheat) { P_SetMessage(player, TXT_CHEATARTIFACTS1, false); } static void CheatArtifact2Func(player_t *player, Cheat_t *cheat) { P_SetMessage(player, TXT_CHEATARTIFACTS2, false); } static void CheatArtifact3Func(player_t *player, Cheat_t *cheat) { int i; int j; artitype_t type; int count; type = cheat->args[0]-'a'+1; count = cheat->args[1]-'0'; if(type == 26 && count == 0) { // All artifacts for(i = arti_none+1; i < NUMARTIFACTS; i++) { if(shareware && (i == arti_superhealth || i == arti_teleport)) { continue; } for(j = 0; j < 16; j++) { P_GiveArtifact(player, i, NULL); } } P_SetMessage(player, TXT_CHEATARTIFACTS3, false); } else if(type > arti_none && type < NUMARTIFACTS && count > 0 && count < 10) { if(shareware && (type == arti_superhealth || type == arti_teleport)) { P_SetMessage(player, TXT_CHEATARTIFACTSFAIL, false); return; } for(i = 0; i < count; i++) { P_GiveArtifact(player, type, NULL); } P_SetMessage(player, TXT_CHEATARTIFACTS3, false); } else { // Bad input P_SetMessage(player, TXT_CHEATARTIFACTSFAIL, false); } } static void CheatWarpFunc(player_t *player, Cheat_t *cheat) { int episode; int map; episode = cheat->args[0]-'0'; map = cheat->args[1]-'0'; if(M_ValidEpisodeMap(episode, map)) { G_DeferedInitNew(gameskill, episode, map); P_SetMessage(player, TXT_CHEATWARP, false); } } static void CheatChickenFunc(player_t *player, Cheat_t *cheat) { extern boolean P_UndoPlayerChicken(player_t *player); if(player->chickenTics) { if(P_UndoPlayerChicken(player)) { P_SetMessage(player, TXT_CHEATCHICKENOFF, false); } } else if(P_ChickenMorphPlayer(player)) { P_SetMessage(player, TXT_CHEATCHICKENON, false); } } static void CheatMassacreFunc(player_t *player, Cheat_t *cheat) { P_Massacre(); P_SetMessage(player, TXT_CHEATMASSACRE, false); } static void CheatIDKFAFunc(player_t *player, Cheat_t *cheat) { int i; if(player->chickenTics) { return; } for(i = 1; i < 8; i++) { player->weaponowned[i] = false; } player->pendingweapon = wp_staff; P_SetMessage(player, TXT_CHEATIDKFA, true); } static void CheatIDDQDFunc(player_t *player, Cheat_t *cheat) { P_DamageMobj(player->mo, NULL, player->mo, 10000); P_SetMessage(player, TXT_CHEATIDDQD, true); }