// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // #ifndef __AMDATA_H__ #define __AMDATA_H__ // a line drawing of the player pointing right, starting from the middle. #define R ((8*PLAYERRADIUS)/7) mline_t player_arrow[] = { { { -R+R/4, 0 }, { 0, 0} }, // center line. { { -R+R/4, R/8 }, { R, 0} }, // blade { { -R+R/4, -R/8 }, { R, 0 } }, { { -R+R/4, -R/4 }, { -R+R/4, R/4 } }, // crosspiece { { -R+R/8, -R/4 }, { -R+R/8, R/4 } }, { { -R+R/8, -R/4 }, { -R+R/4, -R/4} }, //crosspiece connectors { { -R+R/8, R/4 }, { -R+R/4, R/4} }, { { -R-R/4, R/8 }, { -R-R/4, -R/8 } }, //pommel { { -R-R/4, R/8 }, { -R+R/8, R/8 } }, { { -R-R/4, -R/8}, { -R+R/8, -R/8 } } }; /* mline_t keysquare[] = { { { 0, 0 }, { R/4, -R/2 } }, { { R/4, -R/2 }, { R/2, -R/2 } }, { { R/2, -R/2 }, { R/2, R/2 } }, { { R/2, R/2 }, { R/4, R/2 } }, { { R/4, R/2 }, { 0, 0 } }, // handle part type thing { { 0, 0 }, { -R, 0 } }, // stem { { -R, 0 }, { -R, -R/2 } }, // end lockpick part { { -3*R/4, 0 }, { -3*R/4, -R/4 } } }; */ /*mline_t player_arrow[] = { { { -R+R/8, 0 }, { R, 0 } }, // ----- { { R, 0 }, { R-R/2, R/4 } }, // -----> { { R, 0 }, { R-R/2, -R/4 } }, { { -R+R/8, 0 }, { -R-R/8, R/4 } }, // >----> { { -R+R/8, 0 }, { -R-R/8, -R/4 } }, { { -R+3*R/8, 0 }, { -R+R/8, R/4 } }, // >>---> { { -R+3*R/8, 0 }, { -R+R/8, -R/4 } } }; */ #undef R #define NUMPLYRLINES (sizeof(player_arrow)/sizeof(mline_t)) #define NUMKEYSQUARELINES (sizeof(keysquare)/sizeof(mline_t)) /* #define R ((8*PLAYERRADIUS)/7) mline_t cheat_player_arrow[] = { { { -R+R/8, 0 }, { R, 0 } }, // ----- { { R, 0 }, { R-R/2, R/6 } }, // -----> { { R, 0 }, { R-R/2, -R/6 } }, { { -R+R/8, 0 }, { -R-R/8, R/6 } }, // >-----> { { -R+R/8, 0 }, { -R-R/8, -R/6 } }, { { -R+3*R/8, 0 }, { -R+R/8, R/6 } }, // >>-----> { { -R+3*R/8, 0 }, { -R+R/8, -R/6 } }, { { -R/2, 0 }, { -R/2, -R/6 } }, // >>-d---> { { -R/2, -R/6 }, { -R/2+R/6, -R/6 } }, { { -R/2+R/6, -R/6 }, { -R/2+R/6, R/4 } }, { { -R/6, 0 }, { -R/6, -R/6 } }, // >>-dd--> { { -R/6, -R/6 }, { 0, -R/6 } }, { { 0, -R/6 }, { 0, R/4 } }, { { R/6, R/4 }, { R/6, -R/7 } }, // >>-ddt-> { { R/6, -R/7 }, { R/6+R/32, -R/7-R/32 } }, { { R/6+R/32, -R/7-R/32 }, { R/6+R/10, -R/7 } } }; #undef R #define NUMCHEATPLYRLINES (sizeof(cheat_player_arrow)/sizeof(mline_t)) */ /* #define R (FRACUNIT) mline_t triangle_guy[] = { { { -.867*R, -.5*R }, { .867*R, -.5*R } }, { { .867*R, -.5*R } , { 0, R } }, { { 0, R }, { -.867*R, -.5*R } } }; #undef R #define NUMTRIANGLEGUYLINES (sizeof(triangle_guy)/sizeof(mline_t)) */ #define R (FRACUNIT) mline_t thintriangle_guy[] = { { { (fixed_t)(-.5*R), (fixed_t)(-.7*R) }, { (fixed_t)(R ), (fixed_t)(0 ) } }, { { (fixed_t)(R ), (fixed_t)(0 ) }, { (fixed_t)(-.5*R), (fixed_t)(.7*R ) } }, { { (fixed_t)(-.5*R), (fixed_t)(.7*R ) }, { (fixed_t)(-.5*R), (fixed_t)(-.7*R) } } }; #undef R #define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t)) #endif