// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2008 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- #include #include #include "h2def.h" #include "s_sound.h" #include "doomkeys.h" #include "p_local.h" #include "v_video.h" #define NUMKEYS 256 #define QUEUESIZE 128 #define MESSAGESIZE 128 #define MESSAGELEN 265 // 8-player note: Change this stuff (CT_PLR_*, and the key mappings) enum { CT_PLR_BLUE = 1, CT_PLR_RED, CT_PLR_YELLOW, CT_PLR_GREEN, CT_PLR_PLAYER5, CT_PLR_PLAYER6, CT_PLR_PLAYER7, CT_PLR_PLAYER8, CT_PLR_ALL }; #define CT_KEY_BLUE 'b' #define CT_KEY_RED 'r' #define CT_KEY_YELLOW 'y' #define CT_KEY_GREEN 'g' #define CT_KEY_PLAYER5 'j' // Jade #define CT_KEY_PLAYER6 'w' // White #define CT_KEY_PLAYER7 'h' // Hazel #define CT_KEY_PLAYER8 'p' // Purple #define CT_KEY_ALL 't' #define CT_ESCAPE 6 // Public data void CT_Init(void); void CT_Drawer(void); boolean CT_Responder(event_t * ev); void CT_Ticker(void); char CT_dequeueChatChar(void); boolean chatmodeon; // Private data void CT_queueChatChar(char ch); void CT_ClearChatMessage(int player); void CT_AddChar(int player, char c); void CT_BackSpace(int player); int head; int tail; byte ChatQueue[QUEUESIZE]; int chat_dest[MAXPLAYERS]; char chat_msg[MAXPLAYERS][MESSAGESIZE]; char plr_lastmsg[MAXPLAYERS][MESSAGESIZE + 9]; int msgptr[MAXPLAYERS]; int msglen[MAXPLAYERS]; boolean cheated; static int FontABaseLump; char *CT_FromPlrText[MAXPLAYERS] = { "BLUE: ", "RED: ", "YELLOW: ", "GREEN: ", "JADE: ", "WHITE: ", "HAZEL: ", "PURPLE: " }; char *chat_macros[10] = { HUSTR_CHATMACRO0, HUSTR_CHATMACRO1, HUSTR_CHATMACRO2, HUSTR_CHATMACRO3, HUSTR_CHATMACRO4, HUSTR_CHATMACRO5, HUSTR_CHATMACRO6, HUSTR_CHATMACRO7, HUSTR_CHATMACRO8, HUSTR_CHATMACRO9, }; boolean altdown; boolean shiftdown; extern boolean usearti; //=========================================================================== // // CT_Init // // Initialize chat mode data //=========================================================================== void CT_Init(void) { int i; head = 0; //initialize the queue index tail = 0; chatmodeon = false; memset(ChatQueue, 0, QUEUESIZE); for (i = 0; i < MAXPLAYERS; i++) { chat_dest[i] = 0; msgptr[i] = 0; memset(plr_lastmsg[i], 0, MESSAGESIZE); memset(chat_msg[i], 0, MESSAGESIZE); } FontABaseLump = W_GetNumForName("FONTA_S") + 1; return; } //=========================================================================== // // CT_Stop // //=========================================================================== void CT_Stop(void) { chatmodeon = false; return; } //=========================================================================== // // CT_Responder // //=========================================================================== boolean CT_Responder(event_t * ev) { char *macro; int sendto; if (!netgame) { return false; } if (ev->data1 == KEY_RALT) { altdown = (ev->type == ev_keydown); return false; } if (ev->data1 == KEY_RSHIFT) { shiftdown = (ev->type == ev_keydown); return false; } if (gamestate != GS_LEVEL || ev->type != ev_keydown) { return false; } if (!chatmodeon) { sendto = 0; if (ev->data1 == CT_KEY_ALL) { sendto = CT_PLR_ALL; } else if (ev->data1 == CT_KEY_GREEN) { sendto = CT_PLR_GREEN; } else if (ev->data1 == CT_KEY_YELLOW) { sendto = CT_PLR_YELLOW; } else if (ev->data1 == CT_KEY_RED) { sendto = CT_PLR_RED; } else if (ev->data1 == CT_KEY_BLUE) { sendto = CT_PLR_BLUE; } else if (ev->data1 == CT_KEY_PLAYER5) { sendto = CT_PLR_PLAYER5; } else if (ev->data1 == CT_KEY_PLAYER6) { sendto = CT_PLR_PLAYER6; } else if (ev->data1 == CT_KEY_PLAYER7) { sendto = CT_PLR_PLAYER7; } else if (ev->data1 == CT_KEY_PLAYER8) { sendto = CT_PLR_PLAYER8; } if (sendto == 0 || (sendto != CT_PLR_ALL && !playeringame[sendto - 1]) || sendto == consoleplayer + 1) { return false; } CT_queueChatChar(sendto); chatmodeon = true; return true; } else { if (altdown) { if (ev->data1 >= '0' && ev->data1 <= '9') { if (ev->data1 == '0') { // macro 0 comes after macro 9 ev->data1 = '9' + 1; } macro = chat_macros[ev->data1 - '1']; CT_queueChatChar(KEY_ENTER); //send old message CT_queueChatChar(chat_dest[consoleplayer]); // chose the dest. while (*macro) { CT_queueChatChar(toupper(*macro++)); } CT_queueChatChar(KEY_ENTER); //send it off... CT_Stop(); return true; } } if (ev->data1 == KEY_ENTER) { CT_queueChatChar(KEY_ENTER); usearti = false; CT_Stop(); return true; } else if (ev->data1 == KEY_ESCAPE) { CT_queueChatChar(CT_ESCAPE); CT_Stop(); return true; } else if (ev->data1 >= 'a' && ev->data1 <= 'z') { CT_queueChatChar(ev->data1 - 32); return true; } else if (shiftdown) { if (ev->data1 == '1') { CT_queueChatChar('!'); return true; } else if (ev->data1 == '/') { CT_queueChatChar('?'); return true; } } if (ev->data1 == ' ' || ev->data1 == ',' || ev->data1 == '.' || (ev->data1 >= '0' && ev->data1 <= '9') || ev->data1 == '\'' || ev->data1 == KEY_BACKSPACE || ev->data1 == '-' || ev->data1 == '=') { CT_queueChatChar(ev->data1); return true; } } return false; } //=========================================================================== // // CT_Ticker // //=========================================================================== void CT_Ticker(void) { int i; int j; char c; int numplayers; for (i = 0; i < MAXPLAYERS; i++) { if (!playeringame[i]) { continue; } if ((c = players[i].cmd.chatchar) != 0) { if (c <= CT_PLR_ALL) { chat_dest[i] = c; continue; } else if (c == CT_ESCAPE) { CT_ClearChatMessage(i); } else if (c == KEY_ENTER) { numplayers = 0; for (j = 0; j < MAXPLAYERS; j++) { numplayers += playeringame[j]; } CT_AddChar(i, 0); // set the end of message character if (numplayers > 2) { strcpy(plr_lastmsg[i], CT_FromPlrText[i]); strcat(plr_lastmsg[i], chat_msg[i]); } else { strcpy(plr_lastmsg[i], chat_msg[i]); } if (i != consoleplayer && (chat_dest[i] == consoleplayer + 1 || chat_dest[i] == CT_PLR_ALL) && *chat_msg[i]) { P_SetMessage(&players[consoleplayer], plr_lastmsg[i], true); S_StartSound(NULL, SFX_CHAT); } else if (i == consoleplayer && (*chat_msg[i])) { if (numplayers <= 1) { P_SetMessage(&players[consoleplayer], "THERE ARE NO OTHER PLAYERS IN THE GAME!", true); S_StartSound(NULL, SFX_CHAT); } } CT_ClearChatMessage(i); } else if (c == KEY_BACKSPACE) { CT_BackSpace(i); } else { CT_AddChar(i, c); } } } return; } //=========================================================================== // // CT_Drawer // //=========================================================================== void CT_Drawer(void) { int i; int x; patch_t *patch; if (chatmodeon) { x = 25; for (i = 0; i < msgptr[consoleplayer]; i++) { if (chat_msg[consoleplayer][i] < 33) { x += 6; } else { patch = W_CacheLumpNum(FontABaseLump + chat_msg[consoleplayer][i] - 33, PU_CACHE); V_DrawPatch(x, 10, patch); x += patch->width; } } V_DrawPatch(x, 10, W_CacheLumpName("FONTA59", PU_CACHE)); BorderTopRefresh = true; UpdateState |= I_MESSAGES; } } //=========================================================================== // // CT_queueChatChar // //=========================================================================== void CT_queueChatChar(char ch) { if (((tail + 1) & (QUEUESIZE - 1)) == head) { // the queue is full return; } ChatQueue[tail] = ch; tail = (tail + 1) & (QUEUESIZE - 1); } //=========================================================================== // // CT_dequeueChatChar // //=========================================================================== char CT_dequeueChatChar(void) { byte temp; if (head == tail) { // queue is empty return 0; } temp = ChatQueue[head]; head = (head + 1) & (QUEUESIZE - 1); return temp; } //=========================================================================== // // CT_AddChar // //=========================================================================== void CT_AddChar(int player, char c) { patch_t *patch; if (msgptr[player] + 1 >= MESSAGESIZE || msglen[player] >= MESSAGELEN) { // full. return; } chat_msg[player][msgptr[player]] = c; msgptr[player]++; if (c < 33) { msglen[player] += 6; } else { patch = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE); msglen[player] += patch->width; } } //=========================================================================== // // CT_BackSpace // // Backs up a space, when the user hits (obviously) backspace //=========================================================================== void CT_BackSpace(int player) { patch_t *patch; char c; if (msgptr[player] == 0) { // message is already blank return; } msgptr[player]--; c = chat_msg[player][msgptr[player]]; if (c < 33) { msglen[player] -= 6; } else { patch = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE); msglen[player] -= patch->width; } chat_msg[player][msgptr[player]] = 0; } //=========================================================================== // // CT_ClearChatMessage // // Clears out the data for the chat message, but the player's message // is still saved in plrmsg. //=========================================================================== void CT_ClearChatMessage(int player) { memset(chat_msg[player], 0, MESSAGESIZE); msgptr[player] = 0; msglen[player] = 0; }