// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // HEADER FILES ------------------------------------------------------------ // haleyjd: removed WATCOMC #include #include #include #include "config.h" #include "doomfeatures.h" #include "h2def.h" #include "ct_chat.h" #include "d_iwad.h" #include "d_mode.h" #include "m_misc.h" #include "s_sound.h" #include "i_joystick.h" #include "i_system.h" #include "i_timer.h" #include "m_argv.h" #include "m_config.h" #include "m_controls.h" #include "net_client.h" #include "p_local.h" #include "v_video.h" #include "w_main.h" // MACROS ------------------------------------------------------------------ #define MAXWADFILES 20 #define CT_KEY_BLUE 'b' #define CT_KEY_RED 'r' #define CT_KEY_YELLOW 'y' #define CT_KEY_GREEN 'g' #define CT_KEY_PLAYER5 'j' // Jade #define CT_KEY_PLAYER6 'w' // White #define CT_KEY_PLAYER7 'h' // Hazel #define CT_KEY_PLAYER8 'p' // Purple #define CT_KEY_ALL 't' // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- void R_ExecuteSetViewSize(void); void D_ConnectNetGame(void); void D_CheckNetGame(void); boolean F_Responder(event_t * ev); void I_StartupKeyboard(void); void I_StartupJoystick(void); void I_ShutdownKeyboard(void); void S_InitScript(void); // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- void H2_ProcessEvents(void); void H2_DoAdvanceDemo(void); void H2_AdvanceDemo(void); void H2_StartTitle(void); void H2_PageTicker(void); // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static void DrawMessage(void); static void PageDrawer(void); static void HandleArgs(void); static void CheckRecordFrom(void); static void DrawAndBlit(void); static void CreateSavePath(void); static void WarpCheck(void); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- extern boolean automapactive; extern boolean MenuActive; extern boolean askforquit; // PUBLIC DATA DEFINITIONS ------------------------------------------------- GameMode_t gamemode; char *gamedescription; char *iwadfile; static char demolumpname[9]; // Demo lump to start playing. boolean nomonsters; // checkparm of -nomonsters boolean respawnparm; // checkparm of -respawn boolean randomclass; // checkparm of -randclass boolean debugmode; // checkparm of -debug boolean ravpic; // checkparm of -ravpic boolean cdrom = false; // true if cd-rom mode active boolean cmdfrag; // true if a CMD_FRAG packet should be sent out boolean singletics; // debug flag to cancel adaptiveness boolean artiskip; // whether shift-enter skips an artifact int maxzone = 0x800000; // Maximum allocated for zone heap (8meg default) skill_t startskill; int startepisode; int startmap; boolean autostart; boolean advancedemo; FILE *debugfile; int UpdateState; // PRIVATE DATA DEFINITIONS ------------------------------------------------ static int WarpMap; static int demosequence; static int pagetic; static char *pagename; // CODE -------------------------------------------------------------------- void D_BindVariables(void) { int i; M_ApplyPlatformDefaults(); I_BindVideoVariables(); I_BindJoystickVariables(); I_BindSoundVariables(); M_BindBaseControls(); M_BindMapControls(); M_BindMenuControls(); M_BindWeaponControls(); M_BindChatControls(MAXPLAYERS); M_BindHereticControls(); M_BindHexenControls(); key_multi_msgplayer[0] = CT_KEY_BLUE; key_multi_msgplayer[1] = CT_KEY_RED; key_multi_msgplayer[2] = CT_KEY_YELLOW; key_multi_msgplayer[3] = CT_KEY_GREEN; key_multi_msgplayer[4] = CT_KEY_PLAYER5; key_multi_msgplayer[5] = CT_KEY_PLAYER6; key_multi_msgplayer[6] = CT_KEY_PLAYER7; key_multi_msgplayer[7] = CT_KEY_PLAYER8; M_BindIntVariable("graphical_startup", &graphical_startup); M_BindIntVariable("mouse_sensitivity", &mouseSensitivity); M_BindIntVariable("sfx_volume", &snd_MaxVolume); M_BindIntVariable("music_volume", &snd_MusicVolume); M_BindIntVariable("messageson", &messageson); M_BindIntVariable("screenblocks", &screenblocks); M_BindIntVariable("snd_channels", &snd_Channels); M_BindStringVariable("savedir", &SavePath); // Multiplayer chat macros for (i=0; i<10; ++i) { char buf[12]; M_snprintf(buf, sizeof(buf), "chatmacro%i", i); M_BindStringVariable(buf, &chat_macros[i]); } } // Set the default directory where hub savegames are saved. static void D_SetDefaultSavePath(void) { SavePath = M_GetSaveGameDir("hexen.wad"); // If we are not using a savegame path (probably because we are on // Windows and not using a config dir), behave like Vanilla Hexen // and use hexndata/: if (!strcmp(SavePath, "")) { SavePath = malloc(10); M_snprintf(SavePath, 10, "hexndata%c", DIR_SEPARATOR); } } // The Mac version of the Hexen IWAD is different to the "normal" DOS // version - it doesn't include lumps used by the DOS DMX library. // This means that we can't do GUS or OPL emulation and need to apply // a workaround. static void AdjustForMacIWAD(void) { boolean adjust_music = false; switch (snd_musicdevice) { case SNDDEVICE_ADLIB: case SNDDEVICE_SB: adjust_music = W_CheckNumForName("GENMIDI") < 0; break; case SNDDEVICE_GUS: adjust_music = W_CheckNumForName("DMXGUS") < 0; break; default: break; } if (adjust_music) { printf("** Note: You appear to be using the Mac version of the Hexen\n" "** IWAD file. This is missing the lumps required for OPL or\n" "** GUS emulation. Your music configuration is being adjusted\n" "** to a different setting that won't cause the game to " "crash.\n"); snd_musicdevice = SNDDEVICE_GENMIDI; } } // // D_GrabMouseCallback // // Called to determine whether to grab the mouse pointer // static boolean D_GrabMouseCallback(void) { // when menu is active or game is paused, release the mouse if (MenuActive || paused) return false; // only grab mouse when playing levels (but not demos) return (gamestate == GS_LEVEL) && !advancedemo && !demoplayback; } // Message displayed when quitting Hexen static void D_HexenQuitMessage(void) { printf("\nHexen: Beyond Heretic\n"); } static void D_AddFile(char *filename) { printf(" adding %s\n", filename); W_AddFile(filename); } // Find out what version of Hexen is playing. void D_IdentifyVersion(void) { // The Hexen Shareware, ne 4 Level Demo Version, is missing the SKY1 lump // and uses the SKY2 lump instead. Let's use this fact and the missing // levels from MAP05 onward to identify it and set gamemode accordingly. if (W_CheckNumForName("SKY1") == -1 && W_CheckNumForName("MAP05") == -1 ) { gamemode = shareware; } } // Set the gamedescription string. void D_SetGameDescription(void) { /* NB: The 4 Level Demo Version actually prints a four-lined banner (and indeed waits for a keypress): Hexen: Beyond Heretic 4 Level Demo Version Press any key to continue. */ if (gamemode == shareware) { gamedescription = "Hexen: 4 Level Demo Version"; } else { gamedescription = "Hexen"; } } //========================================================================== // // H2_Main // //========================================================================== void InitMapMusicInfo(void); void D_DoomMain(void) { GameMission_t gamemission; int p; I_AtExit(D_HexenQuitMessage, false); startepisode = 1; autostart = false; startskill = sk_medium; startmap = 1; gamemode = commercial; I_PrintBanner(PACKAGE_STRING); // Initialize subsystems ST_Message("V_Init: allocate screens.\n"); V_Init(); // Load defaults before initing other systems ST_Message("M_LoadDefaults: Load system defaults.\n"); D_BindVariables(); #ifdef _WIN32 //! // @platform windows // @vanilla // // Save configuration data and savegames in c:\hexndata, // allowing play from CD. // cdrom = M_ParmExists("-cdrom"); #endif if (cdrom) { M_SetConfigDir("c:\\hexndata\\"); } else { M_SetConfigDir(NULL); } D_SetDefaultSavePath(); M_SetConfigFilenames("hexen.cfg", PROGRAM_PREFIX "hexen.cfg"); M_LoadDefaults(); I_AtExit(M_SaveDefaults, false); // Now that the savedir is loaded from .CFG, make sure it exists CreateSavePath(); ST_Message("Z_Init: Init zone memory allocation daemon.\n"); Z_Init(); // haleyjd: removed WATCOMC ST_Message("W_Init: Init WADfiles.\n"); iwadfile = D_FindIWAD(IWAD_MASK_HEXEN, &gamemission); if (iwadfile == NULL) { I_Error("Game mode indeterminate. No IWAD was found. Try specifying\n" "one with the '-iwad' command line parameter."); } D_AddFile(iwadfile); W_CheckCorrectIWAD(hexen); D_IdentifyVersion(); D_SetGameDescription(); AdjustForMacIWAD(); HandleArgs(); I_PrintStartupBanner(gamedescription); ST_Message("MN_Init: Init menu system.\n"); MN_Init(); ST_Message("CT_Init: Init chat mode data.\n"); CT_Init(); InitMapMusicInfo(); // Init music fields in mapinfo ST_Message("S_InitScript\n"); S_InitScript(); ST_Message("SN_InitSequenceScript: Registering sound sequences.\n"); SN_InitSequenceScript(); ST_Message("I_Init: Setting up machine state.\n"); I_CheckIsScreensaver(); I_InitTimer(); I_InitJoystick(); I_InitSound(false); I_InitMusic(); #ifdef FEATURE_MULTIPLAYER ST_Message("NET_Init: Init networking subsystem.\n"); NET_Init(); #endif D_ConnectNetGame(); S_Init(); S_Start(); ST_Message("ST_Init: Init startup screen.\n"); ST_Init(); // Show version message now, so it's visible during R_Init() ST_Message("R_Init: Init Hexen refresh daemon"); R_Init(); ST_Message("\n"); //if (M_CheckParm("-net")) // ST_NetProgress(); // Console player found ST_Message("P_Init: Init Playloop state.\n"); P_Init(); // Check for command line warping. Follows P_Init() because the // MAPINFO.TXT script must be already processed. WarpCheck(); ST_Message("D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame(); ST_Message("SB_Init: Loading patches.\n"); SB_Init(); ST_Done(); if (autostart) { ST_Message("Warp to Map %d (\"%s\":%d), Skill %d\n", WarpMap, P_GetMapName(startmap), startmap, startskill + 1); } CheckRecordFrom(); p = M_CheckParm("-record"); if (p && p < myargc - 1) { G_RecordDemo(startskill, 1, startepisode, startmap, myargv[p + 1]); H2_GameLoop(); // Never returns } p = M_CheckParmWithArgs("-playdemo", 1); if (p) { singledemo = true; // Quit after one demo G_DeferedPlayDemo(demolumpname); H2_GameLoop(); // Never returns } p = M_CheckParmWithArgs("-timedemo", 1); if (p) { G_TimeDemo(demolumpname); H2_GameLoop(); // Never returns } //! // @arg // @vanilla // // Load the game in savegame slot s. // p = M_CheckParmWithArgs("-loadgame", 1); if (p) { G_LoadGame(atoi(myargv[p + 1])); } if (gameaction != ga_loadgame) { UpdateState |= I_FULLSCRN; BorderNeedRefresh = true; if (autostart || netgame) { G_StartNewInit(); G_InitNew(startskill, startepisode, startmap); } else { H2_StartTitle(); } } H2_GameLoop(); // Never returns } //========================================================================== // // HandleArgs // //========================================================================== static void HandleArgs(void) { int p; //! // @vanilla // // Disable monsters. // nomonsters = M_ParmExists("-nomonsters"); //! // @vanilla // // Monsters respawn after being killed. // respawnparm = M_ParmExists("-respawn"); //! // @vanilla // @category net // // In deathmatch mode, change a player's class each time the // player respawns. // randomclass = M_ParmExists("-randclass"); //! // @vanilla // // Take screenshots when F1 is pressed. // ravpic = M_ParmExists("-ravpic"); //! // @vanilla // // Don't allow artifacts to be used when the run key is held down. // artiskip = M_ParmExists("-artiskip"); debugmode = M_ParmExists("-debug"); //! // @vanilla // @category net // // Start a deathmatch game. // deathmatch = M_ParmExists("-deathmatch"); // currently broken or unused: cmdfrag = M_ParmExists("-cmdfrag"); // Check WAD file command line options W_ParseCommandLine(); //! // @vanilla // @arg // // Development option to specify path to level scripts. // p = M_CheckParmWithArgs("-scripts", 1); if (p) { sc_FileScripts = true; sc_ScriptsDir = myargv[p+1]; } //! // @arg // @vanilla // // Set the game skill, 1-5 (1: easiest, 5: hardest). A skill of // 0 disables all monsters. // p = M_CheckParmWithArgs("-skill", 1); if (p) { startskill = myargv[p+1][0] - '1'; autostart = true; } //! // @arg // @category demo // @vanilla // // Play back the demo named demo.lmp. // p = M_CheckParmWithArgs("-playdemo", 1); if (!p) { //! // @arg // @category demo // @vanilla // // Play back the demo named demo.lmp, determining the framerate // of the screen. // p = M_CheckParmWithArgs("-timedemo", 1); } if (p) { char file[256]; M_StringCopy(file, myargv[p+1], sizeof(file)); // With Vanilla Hexen you have to specify the file without // extension, but make that optional. if (!M_StringEndsWith(myargv[p+1], ".lmp")) { M_StringConcat(file, ".lmp", sizeof(file)); } if (W_AddFile(file) != NULL) { M_StringCopy(demolumpname, lumpinfo[numlumps - 1].name, sizeof(demolumpname)); } else { // The file failed to load, but copy the original arg as a // demo name to make tricks like -playdemo demo1 possible. M_StringCopy(demolumpname, myargv[p+1], sizeof(demolumpname)); } ST_Message("Playing demo %s.\n", myargv[p+1]); } if (M_ParmExists("-testcontrols")) { autostart = true; testcontrols = true; } } //========================================================================== // // WarpCheck // //========================================================================== static void WarpCheck(void) { int p; int map; p = M_CheckParm("-warp"); if (p && p < myargc - 1) { WarpMap = atoi(myargv[p + 1]); map = P_TranslateMap(WarpMap); if (map == -1) { // Couldn't find real map number startmap = 1; ST_Message("-WARP: Invalid map number.\n"); } else { // Found a valid startmap startmap = map; autostart = true; } } else { WarpMap = 1; startmap = P_TranslateMap(1); if (startmap == -1) { startmap = 1; } } } //========================================================================== // // H2_GameLoop // //========================================================================== void H2_GameLoop(void) { if (M_CheckParm("-debugfile")) { char filename[20]; M_snprintf(filename, sizeof(filename), "debug%i.txt", consoleplayer); debugfile = fopen(filename, "w"); } I_SetWindowTitle(gamedescription); I_GraphicsCheckCommandLine(); I_SetGrabMouseCallback(D_GrabMouseCallback); I_InitGraphics(); while (1) { // Frame syncronous IO operations I_StartFrame(); // Process one or more tics // Will run at least one tic TryRunTics(); // Move positional sounds S_UpdateSounds(players[displayplayer].mo); DrawAndBlit(); } } //========================================================================== // // H2_ProcessEvents // // Send all the events of the given timestamp down the responder chain. // //========================================================================== void H2_ProcessEvents(void) { event_t *ev; for (;;) { ev = D_PopEvent(); if (ev == NULL) { break; } if (F_Responder(ev)) { continue; } if (MN_Responder(ev)) { continue; } G_Responder(ev); } } //========================================================================== // // DrawAndBlit // //========================================================================== static void DrawAndBlit(void) { // Change the view size if needed if (setsizeneeded) { R_ExecuteSetViewSize(); } // Do buffered drawing switch (gamestate) { case GS_LEVEL: if (!gametic) { break; } if (automapactive) { AM_Drawer(); } else { R_RenderPlayerView(&players[displayplayer]); } CT_Drawer(); UpdateState |= I_FULLVIEW; SB_Drawer(); break; case GS_INTERMISSION: IN_Drawer(); break; case GS_FINALE: F_Drawer(); break; case GS_DEMOSCREEN: PageDrawer(); break; } if (testcontrols) { V_DrawMouseSpeedBox(testcontrols_mousespeed); } if (paused && !MenuActive && !askforquit) { if (!netgame) { V_DrawPatch(160, viewwindowy + 5, W_CacheLumpName("PAUSED", PU_CACHE)); } else { V_DrawPatch(160, 70, W_CacheLumpName("PAUSED", PU_CACHE)); } } // Draw current message DrawMessage(); // Draw Menu MN_Drawer(); // Send out any new accumulation NetUpdate(); // Flush buffered stuff to screen I_FinishUpdate(); } //========================================================================== // // DrawMessage // //========================================================================== static void DrawMessage(void) { player_t *player; player = &players[consoleplayer]; if (player->messageTics <= 0 || !player->message) { // No message return; } if (player->yellowMessage) { MN_DrTextAYellow(player->message, 160 - MN_TextAWidth(player->message) / 2, 1); } else { MN_DrTextA(player->message, 160 - MN_TextAWidth(player->message) / 2, 1); } } //========================================================================== // // H2_PageTicker // //========================================================================== void H2_PageTicker(void) { if (--pagetic < 0) { H2_AdvanceDemo(); } } //========================================================================== // // PageDrawer // //========================================================================== static void PageDrawer(void) { V_DrawRawScreen(W_CacheLumpName(pagename, PU_CACHE)); if (demosequence == 1) { V_DrawPatch(4, 160, W_CacheLumpName("ADVISOR", PU_CACHE)); } UpdateState |= I_FULLSCRN; } //========================================================================== // // H2_AdvanceDemo // // Called after each demo or intro demosequence finishes. // //========================================================================== void H2_AdvanceDemo(void) { advancedemo = true; } //========================================================================== // // H2_DoAdvanceDemo // //========================================================================== void H2_DoAdvanceDemo(void) { players[consoleplayer].playerstate = PST_LIVE; // don't reborn advancedemo = false; usergame = false; // can't save/end game here paused = false; gameaction = ga_nothing; demosequence = (demosequence + 1) % 7; switch (demosequence) { case 0: pagetic = 280; gamestate = GS_DEMOSCREEN; pagename = "TITLE"; S_StartSongName("hexen", true); break; case 1: pagetic = 210; gamestate = GS_DEMOSCREEN; pagename = "TITLE"; break; case 2: BorderNeedRefresh = true; UpdateState |= I_FULLSCRN; G_DeferedPlayDemo("demo1"); break; case 3: pagetic = 200; gamestate = GS_DEMOSCREEN; pagename = "CREDIT"; break; case 4: BorderNeedRefresh = true; UpdateState |= I_FULLSCRN; G_DeferedPlayDemo("demo2"); break; case 5: pagetic = 200; gamestate = GS_DEMOSCREEN; pagename = "CREDIT"; break; case 6: BorderNeedRefresh = true; UpdateState |= I_FULLSCRN; G_DeferedPlayDemo("demo3"); break; } } //========================================================================== // // H2_StartTitle // //========================================================================== void H2_StartTitle(void) { gameaction = ga_nothing; demosequence = -1; H2_AdvanceDemo(); } //========================================================================== // // CheckRecordFrom // // -recordfrom // //========================================================================== static void CheckRecordFrom(void) { int p; p = M_CheckParm("-recordfrom"); if (!p || p > myargc - 2) { // Bad args return; } G_LoadGame(atoi(myargv[p + 1])); G_DoLoadGame(); // Load the gameskill etc info from savegame G_RecordDemo(gameskill, 1, gameepisode, gamemap, myargv[p + 2]); H2_GameLoop(); // Never returns } // haleyjd: removed WATCOMC /* void CleanExit(void) { union REGS regs; I_ShutdownKeyboard(); regs.x.eax = 0x3; int386(0x10, ®s, ®s); printf("Exited from HEXEN: Beyond Heretic.\n"); exit(1); } */ //========================================================================== // // CreateSavePath // //========================================================================== static void CreateSavePath(void) { M_MakeDirectory(SavePath); }