// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2008 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- #include "h2def.h" #include "i_swap.h" // generated by stateco char *sprnames[NUMSPRITES] = { "MAN1","ACLO","TLGL","FBL1","XPL1","ARRW","DART","RIPP","CFCF","BLAD", "SHRD","FFSM","FFLG","PTN1","PTN2","SOAR","INVU","SUMN","TSPK","TELO", "TRNG","ROCK","FOGS","FOGM","FOGL","SGSA","SGSB","PORK","EGGM","FHFX", "SPHL","STWN","GMPD","ASKU","ABGM","AGMR","AGMG","AGG2","AGMB","AGB2", "ABK1","ABK2","ASK2","AFWP","ACWP","AMWP","AGER","AGR2","AGR3","AGR4", "TRCH","PSBG","ATLP","THRW","SPED","BMAN","BRAC","BLST","HRAD","SPSH", "LVAS","SLDG","STTW","RCK1","RCK2","RCK3","RCK4","CDLR","TRE1","TRDT", "TRE2","TRE3","STM1","STM2","STM3","STM4","MSH1","MSH2","MSH3","MSH4", "MSH5","MSH6","MSH7","MSH8","SGMP","SGM1","SGM2","SGM3","SLC1","SLC2", "SLC3","MSS1","MSS2","SWMV","CPS1","CPS2","TMS1","TMS2","TMS3","TMS4", "TMS5","TMS6","TMS7","CPS3","STT2","STT3","STT4","STT5","GAR1","GAR2", "GAR3","GAR4","GAR5","GAR6","GAR7","GAR8","GAR9","BNR1","TRE4","TRE5", "TRE6","TRE7","LOGG","ICT1","ICT2","ICT3","ICT4","ICM1","ICM2","ICM3", "ICM4","RKBL","RKBS","RKBK","RBL1","RBL2","RBL3","VASE","POT1","POT2", "POT3","PBIT","CPS4","CPS5","CPS6","CPB1","CPB2","CPB3","CPB4","BDRP", "BDSH","BDPL","CNDL","LEF1","LEF3","LEF2","TWTR","WLTR","BARL","SHB1", "SHB2","BCKT","SHRM","FBUL","FSKL","BRTR","SUIT","BBLL","CAND","IRON", "XMAS","CDRN","CHNS","TST1","TST2","TST3","TST4","TST5","TST6","TST7", "TST8","TST9","TST0","TELE","TSMK","FPCH","WFAX","FAXE","WFHM","FHMR", "FSRD","FSFX","CMCE","WCSS","CSSF","WCFM","CFLM","CFFX","CHLY","SPIR", "MWND","WMLG","MLNG","MLFX","MLF2","MSTF","MSP1","MSP2","WFR1","WFR2", "WFR3","WCH1","WCH2","WCH3","WMS1","WMS2","WMS3","WPIG","WMCS","CONE", "SHEX","BLOD","GIBS","PLAY","FDTH","BSKL","ICEC","CLER","MAGE","PIGY", "CENT","CTXD","CTFX","CTDP","DEMN","DEMA","DEMB","DEMC","DEMD","DEME", "DMFX","DEM2","DMBA","DMBB","DMBC","DMBD","DMBE","D2FX","WRTH","WRT2", "WRBL","MNTR","FX12","FX13","MNSM","SSPT","SSDV","SSXD","SSFX","BISH", "BPFX","DRAG","DRFX","ARM1","ARM2","ARM3","ARM4","MAN2","MAN3","KEY1", "KEY2","KEY3","KEY4","KEY5","KEY6","KEY7","KEY8","KEY9","KEYA","KEYB", "ETTN","ETTB","FDMN","FDMB","ICEY","ICPR","ICWS","SORC","SBMP","SBS4", "SBMB","SBS3","SBMG","SBS1","SBS2","SBFX","RADE","WATR","KORX","ABAT" }; void A_FreeTargMobj(); void A_FlameCheck(); void A_HideThing(); void A_UnHideThing(); void A_RestoreSpecialThing1(); void A_RestoreSpecialThing2(); void A_RestoreArtifact(); void A_Summon(); void A_ThrustInitUp(); void A_ThrustInitDn(); void A_ThrustRaise(); void A_ThrustBlock(); void A_ThrustImpale(); void A_ThrustLower(); void A_TeloSpawnC(); void A_TeloSpawnB(); void A_TeloSpawnA(); void A_TeloSpawnD(); void A_CheckTeleRing(); void A_FogSpawn(); void A_FogMove(); void A_Quake(); void A_ContMobjSound(); void A_Scream(); void A_Explode(); void A_PoisonBagInit(); void A_PoisonBagDamage(); void A_PoisonBagCheck(); void A_CheckThrowBomb(); void A_NoGravity(); void A_PotteryExplode(); void A_PotteryChooseBit(); void A_PotteryCheck(); void A_CorpseBloodDrip(); void A_CorpseExplode(); void A_LeafSpawn(); void A_LeafThrust(); void A_LeafCheck(); void A_BridgeInit(); void A_BridgeOrbit(); void A_TreeDeath(); void A_PoisonShroom(); void A_Pain(); void A_SoAExplode(); void A_BellReset1(); void A_BellReset2(); void A_NoBlocking(); void A_Light0(); void A_WeaponReady(); void A_Lower(); void A_Raise(); void A_FPunchAttack(); void A_ReFire(); void A_FAxeAttack(); void A_FHammerAttack(); void A_FHammerThrow(); void A_FSwordAttack(); void A_FSwordFlames(); void A_CMaceAttack(); void A_CStaffInitBlink(); void A_CStaffCheckBlink(); void A_CStaffCheck(); void A_CStaffAttack(); void A_CStaffMissileSlither(); void A_CFlameAttack(); void A_CFlameRotate(); void A_CFlamePuff(); void A_CFlameMissile(); void A_CHolyAttack(); void A_CHolyPalette(); void A_CHolySeek(); void A_CHolyCheckScream(); void A_CHolyTail(); void A_CHolySpawnPuff(); void A_CHolyAttack2(); void A_MWandAttack(); void A_LightningReady(); void A_MLightningAttack(); void A_LightningZap(); void A_LightningClip(); void A_LightningRemove(); void A_LastZap(); void A_ZapMimic(); void A_MStaffAttack(); void A_MStaffPalette(); void A_MStaffWeave(); void A_MStaffTrack(); void A_SnoutAttack(); void A_FireConePL1(); void A_ShedShard(); void A_AddPlayerCorpse(); void A_SkullPop(); void A_FreezeDeath(); void A_FreezeDeathChunks(); void A_CheckBurnGone(); void A_CheckSkullFloor(); void A_CheckSkullDone(); void A_SpeedFade(); void A_IceSetTics(); void A_IceCheckHeadDone(); void A_PigPain(); void A_PigLook(); void A_PigChase(); void A_FaceTarget(); void A_PigAttack(); void A_QueueCorpse(); void A_Look(); void A_Chase(); void A_CentaurAttack(); void A_CentaurAttack2(); void A_SetReflective(); void A_CentaurDefend(); void A_UnSetReflective(); void A_CentaurDropStuff(); void A_CheckFloor(); void A_DemonAttack1(); void A_DemonAttack2(); void A_DemonDeath(); void A_Demon2Death(); void A_WraithRaiseInit(); void A_WraithRaise(); void A_WraithInit(); void A_WraithLook(); void A_WraithChase(); void A_WraithFX3(); void A_WraithMelee(); void A_WraithMissile(); void A_WraithFX2(); void A_MinotaurFade1(); void A_MinotaurFade2(); void A_MinotaurLook(); void A_MinotaurChase(); void A_MinotaurRoam(); void A_MinotaurAtk1(); void A_MinotaurDecide(); void A_MinotaurAtk2(); void A_MinotaurAtk3(); void A_MinotaurCharge(); void A_SmokePuffExit(); void A_MinotaurFade0(); void A_MntrFloorFire(); void A_SerpentChase(); void A_SerpentHumpDecide(); void A_SerpentUnHide(); void A_SerpentRaiseHump(); void A_SerpentLowerHump(); void A_SerpentHide(); void A_SerpentBirthScream(); void A_SetShootable(); void A_SerpentCheckForAttack(); void A_UnSetShootable(); void A_SerpentDiveSound(); void A_SerpentWalk(); void A_SerpentChooseAttack(); void A_SerpentMeleeAttack(); void A_SerpentMissileAttack(); void A_SerpentHeadPop(); void A_SerpentSpawnGibs(); void A_SerpentHeadCheck(); void A_FloatGib(); void A_DelayGib(); void A_SinkGib(); void A_BishopDecide(); void A_BishopDoBlur(); void A_BishopSpawnBlur(); void A_BishopChase(); void A_BishopAttack(); void A_BishopAttack2(); void A_BishopPainBlur(); void A_BishopPuff(); void A_SetAltShadow(); void A_BishopMissileWeave(); void A_BishopMissileSeek(); void A_DragonInitFlight(); void A_DragonFlap(); void A_DragonFlight(); void A_DragonAttack(); void A_DragonPain(); void A_DragonCheckCrash(); void A_DragonFX2(); void A_ESound(); void A_EttinAttack(); void A_DropMace(); void A_FiredRocks(); void A_UnSetInvulnerable(); void A_FiredChase(); void A_FiredAttack(); void A_FiredSplotch(); void A_SmBounce(); void A_IceGuyLook(); void A_IceGuyChase(); void A_IceGuyAttack(); void A_IceGuyDie(); void A_IceGuyMissilePuff(); void A_IceGuyMissileExplode(); void A_ClassBossHealth(); void A_FastChase(); void A_FighterAttack(); void A_ClericAttack(); void A_MageAttack(); void A_SorcSpinBalls(); void A_SpeedBalls(); void A_SpawnFizzle(); void A_SorcBossAttack(); void A_SorcBallOrbit(); void A_SorcBallPop(); void A_BounceCheck(); void A_SorcFX1Seek(); void A_SorcFX2Split(); void A_SorcFX2Orbit(); void A_SorcererBishopEntry(); void A_SpawnBishop(); void A_SorcFX4Check(); void A_KoraxStep2(); void A_KoraxChase(); void A_KoraxStep(); void A_KoraxDecide(); void A_KoraxMissile(); void A_KoraxCommand(); void A_KoraxBonePop(); void A_KSpiritRoam(); void A_KBoltRaise(); void A_KBolt(); void A_BatSpawnInit(); void A_BatSpawn(); void A_BatMove(); state_t states[NUMSTATES] = { {SPR_MAN1, 0, -1, NULL, S_NULL, 0, 0}, // S_NULL {SPR_ACLO, 4, 1050, A_FreeTargMobj, S_NULL, 0, 0}, // S_FREETARGMOBJ {SPR_TLGL, 0, -1, NULL, S_NULL, 0, 0}, // S_MAPSPOT {SPR_FBL1, 32768, 4, NULL, S_FIREBALL1_2, 0, 0}, // S_FIREBALL1_1 {SPR_FBL1, 32769, 4, NULL, S_FIREBALL1_1, 0, 0}, // S_FIREBALL1_2 {SPR_XPL1, 32768, 4, NULL, S_FIREBALL1_X2, 0, 0}, // S_FIREBALL1_X1 {SPR_XPL1, 32769, 4, NULL, S_FIREBALL1_X3, 0, 0}, // S_FIREBALL1_X2 {SPR_XPL1, 32770, 4, NULL, S_FIREBALL1_X4, 0, 0}, // S_FIREBALL1_X3 {SPR_XPL1, 32771, 4, NULL, S_FIREBALL1_X5, 0, 0}, // S_FIREBALL1_X4 {SPR_XPL1, 32772, 4, NULL, S_FIREBALL1_X6, 0, 0}, // S_FIREBALL1_X5 {SPR_XPL1, 32773, 4, NULL, S_NULL, 0, 0}, // S_FIREBALL1_X6 {SPR_ARRW, 0, -1, NULL, S_NULL, 0, 0}, // S_ARROW_1 {SPR_ARRW, 0, 1, NULL, S_NULL, 0, 0}, // S_ARROW_X1 {SPR_DART, 0, -1, NULL, S_NULL, 0, 0}, // S_DART_1 {SPR_DART, 0, 1, NULL, S_NULL, 0, 0}, // S_DART_X1 {SPR_DART, 0, -1, NULL, S_NULL, 0, 0}, // S_POISONDART_1 {SPR_DART, 0, 1, NULL, S_NULL, 0, 0}, // S_POISONDART_X1 {SPR_RIPP, 0, 3, NULL, S_RIPPERBALL_2, 0, 0}, // S_RIPPERBALL_1 {SPR_RIPP, 1, 3, NULL, S_RIPPERBALL_3, 0, 0}, // S_RIPPERBALL_2 {SPR_RIPP, 2, 3, NULL, S_RIPPERBALL_1, 0, 0}, // S_RIPPERBALL_3 {SPR_CFCF, 32784, 4, NULL, S_RIPPERBALL_X2, 0, 0}, // S_RIPPERBALL_X1 {SPR_CFCF, 32785, 3, NULL, S_RIPPERBALL_X3, 0, 0}, // S_RIPPERBALL_X2 {SPR_CFCF, 32786, 4, NULL, S_RIPPERBALL_X4, 0, 0}, // S_RIPPERBALL_X3 {SPR_CFCF, 32787, 3, NULL, S_RIPPERBALL_X5, 0, 0}, // S_RIPPERBALL_X4 {SPR_CFCF, 32788, 4, NULL, S_RIPPERBALL_X6, 0, 0}, // S_RIPPERBALL_X5 {SPR_CFCF, 32789, 3, NULL, S_RIPPERBALL_X7, 0, 0}, // S_RIPPERBALL_X6 {SPR_CFCF, 32790, 4, NULL, S_RIPPERBALL_X8, 0, 0}, // S_RIPPERBALL_X7 {SPR_CFCF, 32791, 3, NULL, S_RIPPERBALL_X9, 0, 0}, // S_RIPPERBALL_X8 {SPR_CFCF, 32792, 4, NULL, S_RIPPERBALL_X10, 0, 0}, // S_RIPPERBALL_X9 {SPR_CFCF, 32793, 3, NULL, S_NULL, 0, 0}, // S_RIPPERBALL_X10 {SPR_BLAD, 0, -1, NULL, S_NULL, 0, 0}, // S_PRJ_BLADE1 {SPR_BLAD, 0, 1, NULL, S_NULL, 0, 0}, // S_PRJ_BLADE_X1 {SPR_SHRD, 32768, 3, NULL, S_ICESHARD2, 0, 0}, // S_ICESHARD1 {SPR_SHRD, 32769, 3, NULL, S_ICESHARD3, 0, 0}, // S_ICESHARD2 {SPR_SHRD, 32770, 3, NULL, S_ICESHARD1, 0, 0}, // S_ICESHARD3 {SPR_FFSM, 32768, 3, NULL, S_FLAME_TSMALL2, 0, 0}, // S_FLAME_TSMALL1 {SPR_FFSM, 32769, 3, NULL, S_FLAME_TSMALL3, 0, 0}, // S_FLAME_TSMALL2 {SPR_FFSM, 32770, 2, A_FlameCheck, S_FLAME_TSMALL4, 0, 0}, // S_FLAME_TSMALL3 {SPR_FFSM, 32770, 2, NULL, S_FLAME_TSMALL5, 0, 0}, // S_FLAME_TSMALL4 {SPR_FFSM, 32771, 3, NULL, S_FLAME_TSMALL6, 0, 0}, // S_FLAME_TSMALL5 {SPR_FFSM, 32772, 3, A_FlameCheck, S_FLAME_TSMALL1, 0, 0}, // S_FLAME_TSMALL6 {SPR_FFLG, 32768, 4, NULL, S_FLAME_TLARGE2, 0, 0}, // S_FLAME_TLARGE1 {SPR_FFLG, 32769, 4, A_FlameCheck, S_FLAME_TLARGE3, 0, 0}, // S_FLAME_TLARGE2 {SPR_FFLG, 32770, 4, NULL, S_FLAME_TLARGE4, 0, 0}, // S_FLAME_TLARGE3 {SPR_FFLG, 32771, 4, A_FlameCheck, S_FLAME_TLARGE5, 0, 0}, // S_FLAME_TLARGE4 {SPR_FFLG, 32772, 4, NULL, S_FLAME_TLARGE6, 0, 0}, // S_FLAME_TLARGE5 {SPR_FFLG, 32773, 4, A_FlameCheck, S_FLAME_TLARGE7, 0, 0}, // S_FLAME_TLARGE6 {SPR_FFLG, 32774, 4, NULL, S_FLAME_TLARGE8, 0, 0}, // S_FLAME_TLARGE7 {SPR_FFLG, 32775, 4, A_FlameCheck, S_FLAME_TLARGE9, 0, 0}, // S_FLAME_TLARGE8 {SPR_FFLG, 32776, 4, NULL, S_FLAME_TLARGE10, 0, 0}, // S_FLAME_TLARGE9 {SPR_FFLG, 32777, 4, A_FlameCheck, S_FLAME_TLARGE11, 0, 0}, // S_FLAME_TLARGE10 {SPR_FFLG, 32778, 4, NULL, S_FLAME_TLARGE12, 0, 0}, // S_FLAME_TLARGE11 {SPR_FFLG, 32779, 4, A_FlameCheck, S_FLAME_TLARGE13, 0, 0}, // S_FLAME_TLARGE12 {SPR_FFLG, 32780, 4, NULL, S_FLAME_TLARGE14, 0, 0}, // S_FLAME_TLARGE13 {SPR_FFLG, 32781, 4, A_FlameCheck, S_FLAME_TLARGE15, 0, 0}, // S_FLAME_TLARGE14 {SPR_FFLG, 32782, 4, NULL, S_FLAME_TLARGE16, 0, 0}, // S_FLAME_TLARGE15 {SPR_FFLG, 32783, 4, A_FlameCheck, S_FLAME_TLARGE5, 0, 0}, // S_FLAME_TLARGE16 {SPR_FFSM, 0, 2, NULL, S_FLAME_SDORM2, 0, 0}, // S_FLAME_SDORM1 {SPR_FFSM, 1, 2, A_HideThing, S_FLAME_SDORM3, 0, 0}, // S_FLAME_SDORM2 {SPR_FFSM, 2, 200, NULL, S_FLAME_SDORM3, 0, 0}, // S_FLAME_SDORM3 {SPR_FFSM, 32768, 3, NULL, S_FLAME_SMALL2, 0, 0}, // S_FLAME_SMALL1 {SPR_FFSM, 32768, 3, A_UnHideThing, S_FLAME_SMALL3, 0, 0}, // S_FLAME_SMALL2 {SPR_FFSM, 32768, 3, NULL, S_FLAME_SMALL4, 0, 0}, // S_FLAME_SMALL3 {SPR_FFSM, 32769, 3, NULL, S_FLAME_SMALL5, 0, 0}, // S_FLAME_SMALL4 {SPR_FFSM, 32770, 3, NULL, S_FLAME_SMALL6, 0, 0}, // S_FLAME_SMALL5 {SPR_FFSM, 32771, 3, NULL, S_FLAME_SMALL7, 0, 0}, // S_FLAME_SMALL6 {SPR_FFSM, 32772, 3, NULL, S_FLAME_SMALL3, 0, 0}, // S_FLAME_SMALL7 {SPR_FFLG, 3, 2, NULL, S_FLAME_LDORM2, 0, 0}, // S_FLAME_LDORM1 {SPR_FFLG, 2, 2, NULL, S_FLAME_LDORM3, 0, 0}, // S_FLAME_LDORM2 {SPR_FFLG, 1, 2, NULL, S_FLAME_LDORM4, 0, 0}, // S_FLAME_LDORM3 {SPR_FFLG, 0, 2, A_HideThing, S_FLAME_LDORM5, 0, 0}, // S_FLAME_LDORM4 {SPR_FFLG, 0, 200, NULL, S_FLAME_LDORM5, 0, 0}, // S_FLAME_LDORM5 {SPR_FFLG, 32768, 2, NULL, S_FLAME_LARGE2, 0, 0}, // S_FLAME_LARGE1 {SPR_FFLG, 32768, 2, A_UnHideThing, S_FLAME_LARGE3, 0, 0}, // S_FLAME_LARGE2 {SPR_FFLG, 32768, 4, NULL, S_FLAME_LARGE4, 0, 0}, // S_FLAME_LARGE3 {SPR_FFLG, 32769, 4, NULL, S_FLAME_LARGE5, 0, 0}, // S_FLAME_LARGE4 {SPR_FFLG, 32770, 4, NULL, S_FLAME_LARGE6, 0, 0}, // S_FLAME_LARGE5 {SPR_FFLG, 32771, 4, NULL, S_FLAME_LARGE7, 0, 0}, // S_FLAME_LARGE6 {SPR_FFLG, 32772, 4, NULL, S_FLAME_LARGE8, 0, 0}, // S_FLAME_LARGE7 {SPR_FFLG, 32773, 4, NULL, S_FLAME_LARGE9, 0, 0}, // S_FLAME_LARGE8 {SPR_FFLG, 32774, 4, NULL, S_FLAME_LARGE10, 0, 0}, // S_FLAME_LARGE9 {SPR_FFLG, 32775, 4, NULL, S_FLAME_LARGE11, 0, 0}, // S_FLAME_LARGE10 {SPR_FFLG, 32776, 4, NULL, S_FLAME_LARGE12, 0, 0}, // S_FLAME_LARGE11 {SPR_FFLG, 32777, 4, NULL, S_FLAME_LARGE13, 0, 0}, // S_FLAME_LARGE12 {SPR_FFLG, 32778, 4, NULL, S_FLAME_LARGE14, 0, 0}, // S_FLAME_LARGE13 {SPR_FFLG, 32779, 4, NULL, S_FLAME_LARGE15, 0, 0}, // S_FLAME_LARGE14 {SPR_FFLG, 32780, 4, NULL, S_FLAME_LARGE16, 0, 0}, // S_FLAME_LARGE15 {SPR_FFLG, 32781, 4, NULL, S_FLAME_LARGE17, 0, 0}, // S_FLAME_LARGE16 {SPR_FFLG, 32782, 4, NULL, S_FLAME_LARGE18, 0, 0}, // S_FLAME_LARGE17 {SPR_FFLG, 32783, 4, NULL, S_FLAME_LARGE7, 0, 0}, // S_FLAME_LARGE18 {SPR_PTN1, 0, 3, NULL, S_ITEM_PTN1_2, 0, 0}, // S_ITEM_PTN1_1 {SPR_PTN1, 1, 3, NULL, S_ITEM_PTN1_3, 0, 0}, // S_ITEM_PTN1_2 {SPR_PTN1, 2, 3, NULL, S_ITEM_PTN1_1, 0, 0}, // S_ITEM_PTN1_3 {SPR_ACLO, 4, 1400, NULL, S_HIDESPECIAL2, 0, 0}, // S_HIDESPECIAL1 {SPR_ACLO, 0, 4, A_RestoreSpecialThing1, S_HIDESPECIAL3, 0, 0}, // S_HIDESPECIAL2 {SPR_ACLO, 1, 4, NULL, S_HIDESPECIAL4, 0, 0}, // S_HIDESPECIAL3 {SPR_ACLO, 0, 4, NULL, S_HIDESPECIAL5, 0, 0}, // S_HIDESPECIAL4 {SPR_ACLO, 1, 4, NULL, S_HIDESPECIAL6, 0, 0}, // S_HIDESPECIAL5 {SPR_ACLO, 2, 4, NULL, S_HIDESPECIAL7, 0, 0}, // S_HIDESPECIAL6 {SPR_ACLO, 1, 4, NULL, S_HIDESPECIAL8, 0, 0}, // S_HIDESPECIAL7 {SPR_ACLO, 2, 4, NULL, S_HIDESPECIAL9, 0, 0}, // S_HIDESPECIAL8 {SPR_ACLO, 3, 4, NULL, S_HIDESPECIAL10, 0, 0}, // S_HIDESPECIAL9 {SPR_ACLO, 2, 4, NULL, S_HIDESPECIAL11, 0, 0}, // S_HIDESPECIAL10 {SPR_ACLO, 3, 4, A_RestoreSpecialThing2, S_NULL, 0, 0}, // S_HIDESPECIAL11 {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI1_2, 0, 0}, // S_DORMANTARTI1_1 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI1_3, 0, 0}, // S_DORMANTARTI1_2 {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI1_4, 0, 0}, // S_DORMANTARTI1_3 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI1_5, 0, 0}, // S_DORMANTARTI1_4 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI1_6, 0, 0}, // S_DORMANTARTI1_5 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI1_7, 0, 0}, // S_DORMANTARTI1_6 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI1_8, 0, 0}, // S_DORMANTARTI1_7 {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI1_9, 0, 0}, // S_DORMANTARTI1_8 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI1_10, 0, 0}, // S_DORMANTARTI1_9 {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI1_11, 0, 0}, // S_DORMANTARTI1_10 {SPR_ACLO, 0, 1400, A_HideThing, S_DORMANTARTI1_12, 0, 0}, // S_DORMANTARTI1_11 {SPR_ACLO, 0, 3, A_UnHideThing, S_DORMANTARTI1_13, 0, 0}, // S_DORMANTARTI1_12 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI1_14, 0, 0}, // S_DORMANTARTI1_13 {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI1_15, 0, 0}, // S_DORMANTARTI1_14 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI1_16, 0, 0}, // S_DORMANTARTI1_15 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI1_17, 0, 0}, // S_DORMANTARTI1_16 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI1_18, 0, 0}, // S_DORMANTARTI1_17 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI1_19, 0, 0}, // S_DORMANTARTI1_18 {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI1_20, 0, 0}, // S_DORMANTARTI1_19 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI1_21, 0, 0}, // S_DORMANTARTI1_20 {SPR_ACLO, 3, 3, A_RestoreArtifact, S_NULL, 0, 0}, // S_DORMANTARTI1_21 {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI2_2, 0, 0}, // S_DORMANTARTI2_1 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI2_3, 0, 0}, // S_DORMANTARTI2_2 {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI2_4, 0, 0}, // S_DORMANTARTI2_3 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI2_5, 0, 0}, // S_DORMANTARTI2_4 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI2_6, 0, 0}, // S_DORMANTARTI2_5 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI2_7, 0, 0}, // S_DORMANTARTI2_6 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI2_8, 0, 0}, // S_DORMANTARTI2_7 {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI2_9, 0, 0}, // S_DORMANTARTI2_8 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI2_10, 0, 0}, // S_DORMANTARTI2_9 {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI2_11, 0, 0}, // S_DORMANTARTI2_10 {SPR_ACLO, 0, 4200, A_HideThing, S_DORMANTARTI2_12, 0, 0}, // S_DORMANTARTI2_11 {SPR_ACLO, 0, 3, A_UnHideThing, S_DORMANTARTI2_13, 0, 0}, // S_DORMANTARTI2_12 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI2_14, 0, 0}, // S_DORMANTARTI2_13 {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI2_15, 0, 0}, // S_DORMANTARTI2_14 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI2_16, 0, 0}, // S_DORMANTARTI2_15 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI2_17, 0, 0}, // S_DORMANTARTI2_16 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI2_18, 0, 0}, // S_DORMANTARTI2_17 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI2_19, 0, 0}, // S_DORMANTARTI2_18 {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI2_20, 0, 0}, // S_DORMANTARTI2_19 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI2_21, 0, 0}, // S_DORMANTARTI2_20 {SPR_ACLO, 3, 3, A_RestoreArtifact, S_NULL, 0, 0}, // S_DORMANTARTI2_21 {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI3_2, 0, 0}, // S_DORMANTARTI3_1 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3_3, 0, 0}, // S_DORMANTARTI3_2 {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI3_4, 0, 0}, // S_DORMANTARTI3_3 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3_5, 0, 0}, // S_DORMANTARTI3_4 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI3_6, 0, 0}, // S_DORMANTARTI3_5 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3_7, 0, 0}, // S_DORMANTARTI3_6 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI3_8, 0, 0}, // S_DORMANTARTI3_7 {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI3_9, 0, 0}, // S_DORMANTARTI3_8 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI3_10, 0, 0}, // S_DORMANTARTI3_9 {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI3_11, 0, 0}, // S_DORMANTARTI3_10 {SPR_ACLO, 0, 21000, A_HideThing, S_DORMANTARTI3_12, 0, 0}, // S_DORMANTARTI3_11 {SPR_ACLO, 0, 3, A_UnHideThing, S_DORMANTARTI3_13, 0, 0}, // S_DORMANTARTI3_12 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI3_14, 0, 0}, // S_DORMANTARTI3_13 {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI3_15, 0, 0}, // S_DORMANTARTI3_14 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI3_16, 0, 0}, // S_DORMANTARTI3_15 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3_17, 0, 0}, // S_DORMANTARTI3_16 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI3_18, 0, 0}, // S_DORMANTARTI3_17 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3_19, 0, 0}, // S_DORMANTARTI3_18 {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI3_20, 0, 0}, // S_DORMANTARTI3_19 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3_21, 0, 0}, // S_DORMANTARTI3_20 {SPR_ACLO, 3, 3, A_RestoreArtifact, S_NULL, 0, 0}, // S_DORMANTARTI3_21 {SPR_ACLO, 3, 3, NULL, S_DEADARTI2, 0, 0}, // S_DEADARTI1 {SPR_ACLO, 2, 3, NULL, S_DEADARTI3, 0, 0}, // S_DEADARTI2 {SPR_ACLO, 3, 3, NULL, S_DEADARTI4, 0, 0}, // S_DEADARTI3 {SPR_ACLO, 2, 3, NULL, S_DEADARTI5, 0, 0}, // S_DEADARTI4 {SPR_ACLO, 1, 3, NULL, S_DEADARTI6, 0, 0}, // S_DEADARTI5 {SPR_ACLO, 2, 3, NULL, S_DEADARTI7, 0, 0}, // S_DEADARTI6 {SPR_ACLO, 1, 3, NULL, S_DEADARTI8, 0, 0}, // S_DEADARTI7 {SPR_ACLO, 0, 3, NULL, S_DEADARTI9, 0, 0}, // S_DEADARTI8 {SPR_ACLO, 1, 3, NULL, S_DEADARTI10, 0, 0}, // S_DEADARTI9 {SPR_ACLO, 0, 3, NULL, S_NULL, 0, 0}, // S_DEADARTI10 {SPR_PTN2, 0, 4, NULL, S_ARTI_PTN2_2, 0, 0}, // S_ARTI_PTN2_1 {SPR_PTN2, 1, 4, NULL, S_ARTI_PTN2_3, 0, 0}, // S_ARTI_PTN2_2 {SPR_PTN2, 2, 4, NULL, S_ARTI_PTN2_1, 0, 0}, // S_ARTI_PTN2_3 {SPR_SOAR, 0, 5, NULL, S_ARTI_SOAR2, 0, 0}, // S_ARTI_SOAR1 {SPR_SOAR, 1, 5, NULL, S_ARTI_SOAR3, 0, 0}, // S_ARTI_SOAR2 {SPR_SOAR, 2, 5, NULL, S_ARTI_SOAR4, 0, 0}, // S_ARTI_SOAR3 {SPR_SOAR, 1, 5, NULL, S_ARTI_SOAR1, 0, 0}, // S_ARTI_SOAR4 {SPR_INVU, 0, 3, NULL, S_ARTI_INVU2, 0, 0}, // S_ARTI_INVU1 {SPR_INVU, 1, 3, NULL, S_ARTI_INVU3, 0, 0}, // S_ARTI_INVU2 {SPR_INVU, 2, 3, NULL, S_ARTI_INVU4, 0, 0}, // S_ARTI_INVU3 {SPR_INVU, 3, 3, NULL, S_ARTI_INVU1, 0, 0}, // S_ARTI_INVU4 {SPR_SUMN, 0, 350, NULL, S_ARTI_SUMMON, 0, 0}, // S_ARTI_SUMMON {SPR_SUMN, 0, 4, NULL, S_SUMMON_FX1_1, 0, 0}, // S_SUMMON_FX1_1 {SPR_SUMN, 0, 4, NULL, S_SUMMON_FX2_2, 0, 0}, // S_SUMMON_FX2_1 {SPR_SUMN, 0, 4, NULL, S_SUMMON_FX2_3, 0, 0}, // S_SUMMON_FX2_2 {SPR_SUMN, 0, 4, A_Summon, S_NULL, 0, 0}, // S_SUMMON_FX2_3 {SPR_TSPK, 0, 3, NULL, S_THRUSTINIT2_2, 0, 0}, // S_THRUSTINIT2_1 {SPR_TSPK, 0, 4, A_ThrustInitUp, S_THRUSTBLOCK, 0, 0}, // S_THRUSTINIT2_2 {SPR_TSPK, 1, 3, NULL, S_BTHRUSTINIT2_2, 0, 0}, // S_BTHRUSTINIT2_1 {SPR_TSPK, 1, 4, A_ThrustInitUp, S_BTHRUSTBLOCK, 0, 0}, // S_BTHRUSTINIT2_2 {SPR_TSPK, 0, 3, NULL, S_THRUSTINIT1_2, 0, 0}, // S_THRUSTINIT1_1 {SPR_TSPK, 0, 4, A_ThrustInitDn, S_THRUSTSTAY, 0, 0}, // S_THRUSTINIT1_2 {SPR_TSPK, 1, 3, NULL, S_BTHRUSTINIT1_2, 0, 0}, // S_BTHRUSTINIT1_1 {SPR_TSPK, 1, 4, A_ThrustInitDn, S_BTHRUSTSTAY, 0, 0}, // S_BTHRUSTINIT1_2 {SPR_TSPK, 0, 8, A_ThrustRaise, S_THRUSTRAISE2, 0, 0}, // S_THRUSTRAISE1 {SPR_TSPK, 0, 6, A_ThrustRaise, S_THRUSTRAISE3, 0, 0}, // S_THRUSTRAISE2 {SPR_TSPK, 0, 4, A_ThrustRaise, S_THRUSTRAISE4, 0, 0}, // S_THRUSTRAISE3 {SPR_TSPK, 0, 3, A_ThrustBlock, S_THRUSTIMPALE, 0, 0}, // S_THRUSTRAISE4 {SPR_TSPK, 1, 8, A_ThrustRaise, S_BTHRUSTRAISE2, 0, 0}, // S_BTHRUSTRAISE1 {SPR_TSPK, 1, 6, A_ThrustRaise, S_BTHRUSTRAISE3, 0, 0}, // S_BTHRUSTRAISE2 {SPR_TSPK, 1, 4, A_ThrustRaise, S_BTHRUSTRAISE4, 0, 0}, // S_BTHRUSTRAISE3 {SPR_TSPK, 1, 3, A_ThrustBlock, S_BTHRUSTIMPALE, 0, 0}, // S_BTHRUSTRAISE4 {SPR_TSPK, 0, 2, A_ThrustImpale, S_THRUSTRAISE, 0, 0}, // S_THRUSTIMPALE {SPR_TSPK, 1, 2, A_ThrustImpale, S_BTHRUSTRAISE, 0, 0}, // S_BTHRUSTIMPALE {SPR_TSPK, 0, 2, A_ThrustRaise, S_THRUSTRAISE, 0, 0}, // S_THRUSTRAISE {SPR_TSPK, 1, 2, A_ThrustRaise, S_BTHRUSTRAISE, 0, 0}, // S_BTHRUSTRAISE {SPR_TSPK, 0, 10, NULL, S_THRUSTBLOCK, 0, 0}, // S_THRUSTBLOCK {SPR_TSPK, 1, 10, NULL, S_BTHRUSTBLOCK, 0, 0}, // S_BTHRUSTBLOCK {SPR_TSPK, 0, 2, A_ThrustLower, S_THRUSTLOWER, 0, 0}, // S_THRUSTLOWER {SPR_TSPK, 1, 2, A_ThrustLower, S_BTHRUSTLOWER, 0, 0}, // S_BTHRUSTLOWER {SPR_TSPK, 0, -1, NULL, S_THRUSTSTAY, 0, 0}, // S_THRUSTSTAY {SPR_TSPK, 1, -1, NULL, S_BTHRUSTSTAY, 0, 0}, // S_BTHRUSTSTAY {SPR_TELO, 0, 5, NULL, S_ARTI_TELOTHER2, 0, 0}, // S_ARTI_TELOTHER1 {SPR_TELO, 1, 5, NULL, S_ARTI_TELOTHER3, 0, 0}, // S_ARTI_TELOTHER2 {SPR_TELO, 2, 5, NULL, S_ARTI_TELOTHER4, 0, 0}, // S_ARTI_TELOTHER3 {SPR_TELO, 3, 5, NULL, S_ARTI_TELOTHER1, 0, 0}, // S_ARTI_TELOTHER4 {SPR_TRNG, 32772, 5, NULL, S_TELO_FX2, 0, 0}, // S_TELO_FX1 {SPR_TRNG, 32771, 4, NULL, S_TELO_FX3, 0, 0}, // S_TELO_FX2 {SPR_TRNG, 32770, 3, A_TeloSpawnC, S_TELO_FX4, 0, 0}, // S_TELO_FX3 {SPR_TRNG, 32769, 3, A_TeloSpawnB, S_TELO_FX5, 0, 0}, // S_TELO_FX4 {SPR_TRNG, 32768, 3, A_TeloSpawnA, S_TELO_FX6, 0, 0}, // S_TELO_FX5 {SPR_TRNG, 32769, 3, A_TeloSpawnB, S_TELO_FX7, 0, 0}, // S_TELO_FX6 {SPR_TRNG, 32770, 3, A_TeloSpawnC, S_TELO_FX8, 0, 0}, // S_TELO_FX7 {SPR_TRNG, 32771, 3, A_TeloSpawnD, S_TELO_FX3, 0, 0}, // S_TELO_FX8 {SPR_TRNG, 32772, 3, NULL, S_NULL, 0, 0}, // S_TELO_FX9 {SPR_TRNG, 32769, 4, NULL, S_TELO_FX2_2, 0, 0}, // S_TELO_FX2_1 {SPR_TRNG, 32770, 4, NULL, S_TELO_FX2_3, 0, 0}, // S_TELO_FX2_2 {SPR_TRNG, 32771, 4, NULL, S_TELO_FX2_4, 0, 0}, // S_TELO_FX2_3 {SPR_TRNG, 32770, 4, NULL, S_TELO_FX2_5, 0, 0}, // S_TELO_FX2_4 {SPR_TRNG, 32769, 4, NULL, S_TELO_FX2_6, 0, 0}, // S_TELO_FX2_5 {SPR_TRNG, 32768, 4, A_CheckTeleRing, S_TELO_FX2_1, 0, 0}, // S_TELO_FX2_6 {SPR_TRNG, 32770, 4, NULL, S_TELO_FX3_2, 0, 0}, // S_TELO_FX3_1 {SPR_TRNG, 32771, 4, NULL, S_TELO_FX3_3, 0, 0}, // S_TELO_FX3_2 {SPR_TRNG, 32770, 4, NULL, S_TELO_FX3_4, 0, 0}, // S_TELO_FX3_3 {SPR_TRNG, 32769, 4, NULL, S_TELO_FX3_5, 0, 0}, // S_TELO_FX3_4 {SPR_TRNG, 32768, 4, NULL, S_TELO_FX3_6, 0, 0}, // S_TELO_FX3_5 {SPR_TRNG, 32769, 4, A_CheckTeleRing, S_TELO_FX3_1, 0, 0}, // S_TELO_FX3_6 {SPR_TRNG, 32771, 4, NULL, S_TELO_FX4_2, 0, 0}, // S_TELO_FX4_1 {SPR_TRNG, 32770, 4, NULL, S_TELO_FX4_3, 0, 0}, // S_TELO_FX4_2 {SPR_TRNG, 32769, 4, NULL, S_TELO_FX4_4, 0, 0}, // S_TELO_FX4_3 {SPR_TRNG, 32768, 4, NULL, S_TELO_FX4_5, 0, 0}, // S_TELO_FX4_4 {SPR_TRNG, 32769, 4, NULL, S_TELO_FX4_6, 0, 0}, // S_TELO_FX4_5 {SPR_TRNG, 32770, 4, A_CheckTeleRing, S_TELO_FX4_1, 0, 0}, // S_TELO_FX4_6 {SPR_TRNG, 32770, 4, NULL, S_TELO_FX5_2, 0, 0}, // S_TELO_FX5_1 {SPR_TRNG, 32769, 4, NULL, S_TELO_FX5_3, 0, 0}, // S_TELO_FX5_2 {SPR_TRNG, 32768, 4, NULL, S_TELO_FX5_4, 0, 0}, // S_TELO_FX5_3 {SPR_TRNG, 32769, 4, NULL, S_TELO_FX5_5, 0, 0}, // S_TELO_FX5_4 {SPR_TRNG, 32770, 4, NULL, S_TELO_FX5_6, 0, 0}, // S_TELO_FX5_5 {SPR_TRNG, 32771, 4, A_CheckTeleRing, S_TELO_FX5_1, 0, 0}, // S_TELO_FX5_6 {SPR_ROCK, 3, 20, NULL, S_DIRT1_1, 0, 0}, // S_DIRT1_1 {SPR_ROCK, 3, 10, NULL, S_NULL, 0, 0}, // S_DIRT1_D {SPR_ROCK, 4, 20, NULL, S_DIRT2_1, 0, 0}, // S_DIRT2_1 {SPR_ROCK, 4, 10, NULL, S_NULL, 0, 0}, // S_DIRT2_D {SPR_ROCK, 5, 20, NULL, S_DIRT3_1, 0, 0}, // S_DIRT3_1 {SPR_ROCK, 5, 10, NULL, S_NULL, 0, 0}, // S_DIRT3_D {SPR_ROCK, 6, 20, NULL, S_DIRT4_1, 0, 0}, // S_DIRT4_1 {SPR_ROCK, 6, 10, NULL, S_NULL, 0, 0}, // S_DIRT4_D {SPR_ROCK, 7, 20, NULL, S_DIRT5_1, 0, 0}, // S_DIRT5_1 {SPR_ROCK, 7, 10, NULL, S_NULL, 0, 0}, // S_DIRT5_D {SPR_ROCK, 8, 20, NULL, S_DIRT6_1, 0, 0}, // S_DIRT6_1 {SPR_ROCK, 8, 10, NULL, S_NULL, 0, 0}, // S_DIRT6_D {SPR_TSPK, 2, 20, NULL, S_DIRTCLUMP1, 0, 0}, // S_DIRTCLUMP1 {SPR_ROCK, 0, 20, NULL, S_ROCK1_1, 0, 0}, // S_ROCK1_1 {SPR_ROCK, 0, 10, NULL, S_NULL, 0, 0}, // S_ROCK1_D {SPR_ROCK, 1, 20, NULL, S_ROCK2_1, 0, 0}, // S_ROCK2_1 {SPR_ROCK, 1, 10, NULL, S_NULL, 0, 0}, // S_ROCK2_D {SPR_ROCK, 2, 20, NULL, S_ROCK3_1, 0, 0}, // S_ROCK3_1 {SPR_ROCK, 2, 10, NULL, S_NULL, 0, 0}, // S_ROCK3_D {SPR_MAN1, 0, 20, A_FogSpawn, S_SPAWNFOG1, 0, 0}, // S_SPAWNFOG1 {SPR_FOGS, 0, 7, A_FogMove, S_FOGPATCHS2, 0, 0}, // S_FOGPATCHS1 {SPR_FOGS, 1, 7, A_FogMove, S_FOGPATCHS3, 0, 0}, // S_FOGPATCHS2 {SPR_FOGS, 2, 7, A_FogMove, S_FOGPATCHS4, 0, 0}, // S_FOGPATCHS3 {SPR_FOGS, 3, 7, A_FogMove, S_FOGPATCHS5, 0, 0}, // S_FOGPATCHS4 {SPR_FOGS, 4, 7, A_FogMove, S_FOGPATCHS1, 0, 0}, // S_FOGPATCHS5 {SPR_FOGS, 4, 5, NULL, S_NULL, 0, 0}, // S_FOGPATCHS0 {SPR_FOGM, 0, 7, A_FogMove, S_FOGPATCHM2, 0, 0}, // S_FOGPATCHM1 {SPR_FOGM, 1, 7, A_FogMove, S_FOGPATCHM3, 0, 0}, // S_FOGPATCHM2 {SPR_FOGM, 2, 7, A_FogMove, S_FOGPATCHM4, 0, 0}, // S_FOGPATCHM3 {SPR_FOGM, 3, 7, A_FogMove, S_FOGPATCHM5, 0, 0}, // S_FOGPATCHM4 {SPR_FOGM, 4, 7, A_FogMove, S_FOGPATCHM1, 0, 0}, // S_FOGPATCHM5 {SPR_FOGS, 0, 5, NULL, S_FOGPATCHMA, 0, 0}, // S_FOGPATCHM0 {SPR_FOGS, 1, 5, NULL, S_FOGPATCHMB, 0, 0}, // S_FOGPATCHMA {SPR_FOGS, 2, 5, NULL, S_FOGPATCHMC, 0, 0}, // S_FOGPATCHMB {SPR_FOGS, 3, 5, NULL, S_FOGPATCHMD, 0, 0}, // S_FOGPATCHMC {SPR_FOGS, 4, 5, NULL, S_FOGPATCHS0, 0, 0}, // S_FOGPATCHMD {SPR_FOGL, 0, 7, A_FogMove, S_FOGPATCHL2, 0, 0}, // S_FOGPATCHL1 {SPR_FOGL, 1, 7, A_FogMove, S_FOGPATCHL3, 0, 0}, // S_FOGPATCHL2 {SPR_FOGL, 2, 7, A_FogMove, S_FOGPATCHL4, 0, 0}, // S_FOGPATCHL3 {SPR_FOGL, 3, 7, A_FogMove, S_FOGPATCHL5, 0, 0}, // S_FOGPATCHL4 {SPR_FOGL, 4, 7, A_FogMove, S_FOGPATCHL1, 0, 0}, // S_FOGPATCHL5 {SPR_FOGM, 0, 4, NULL, S_FOGPATCHLA, 0, 0}, // S_FOGPATCHL0 {SPR_FOGM, 1, 4, NULL, S_FOGPATCHLB, 0, 0}, // S_FOGPATCHLA {SPR_FOGM, 2, 4, NULL, S_FOGPATCHLC, 0, 0}, // S_FOGPATCHLB {SPR_FOGM, 3, 4, NULL, S_FOGPATCHLD, 0, 0}, // S_FOGPATCHLC {SPR_FOGM, 4, 4, NULL, S_FOGPATCHM0, 0, 0}, // S_FOGPATCHLD {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE2, 0, 0}, // S_QUAKE_ACTIVE1 {SPR_MAN1, 0, 1, A_ContMobjSound, S_QUAKE_ACTIVE3, 0, 0}, // S_QUAKE_ACTIVE2 {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE4, 0, 0}, // S_QUAKE_ACTIVE3 {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE5, 0, 0}, // S_QUAKE_ACTIVE4 {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE6, 0, 0}, // S_QUAKE_ACTIVE5 {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE7, 0, 0}, // S_QUAKE_ACTIVE6 {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE8, 0, 0}, // S_QUAKE_ACTIVE7 {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE9, 0, 0}, // S_QUAKE_ACTIVE8 {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE0, 0, 0}, // S_QUAKE_ACTIVE9 {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEA, 0, 0}, // S_QUAKE_ACTIVE0 {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEB, 0, 0}, // S_QUAKE_ACTIVEA {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEC, 0, 0}, // S_QUAKE_ACTIVEB {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVED, 0, 0}, // S_QUAKE_ACTIVEC {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEE, 0, 0}, // S_QUAKE_ACTIVED {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEF, 0, 0}, // S_QUAKE_ACTIVEE {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEG, 0, 0}, // S_QUAKE_ACTIVEF {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEH, 0, 0}, // S_QUAKE_ACTIVEG {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEI, 0, 0}, // S_QUAKE_ACTIVEH {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEJ, 0, 0}, // S_QUAKE_ACTIVEI {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEK, 0, 0}, // S_QUAKE_ACTIVEJ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEL, 0, 0}, // S_QUAKE_ACTIVEK {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEM, 0, 0}, // S_QUAKE_ACTIVEL {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEN, 0, 0}, // S_QUAKE_ACTIVEM {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEO, 0, 0}, // S_QUAKE_ACTIVEN {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEP, 0, 0}, // S_QUAKE_ACTIVEO {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEQ, 0, 0}, // S_QUAKE_ACTIVEP {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVER, 0, 0}, // S_QUAKE_ACTIVEQ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVES, 0, 0}, // S_QUAKE_ACTIVER {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVET, 0, 0}, // S_QUAKE_ACTIVES {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEU, 0, 0}, // S_QUAKE_ACTIVET {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEV, 0, 0}, // S_QUAKE_ACTIVEU {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEW, 0, 0}, // S_QUAKE_ACTIVEV {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEX, 0, 0}, // S_QUAKE_ACTIVEW {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEY, 0, 0}, // S_QUAKE_ACTIVEX {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEZ, 0, 0}, // S_QUAKE_ACTIVEY {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT1, 0, 0}, // S_QUAKE_ACTIVEZ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT2, 0, 0}, // S_QUAKE_ACT1 {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT3, 0, 0}, // S_QUAKE_ACT2 {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT4, 0, 0}, // S_QUAKE_ACT3 {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT5, 0, 0}, // S_QUAKE_ACT4 {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT6, 0, 0}, // S_QUAKE_ACT5 {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT7, 0, 0}, // S_QUAKE_ACT6 {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT8, 0, 0}, // S_QUAKE_ACT7 {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT9, 0, 0}, // S_QUAKE_ACT8 {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT0, 0, 0}, // S_QUAKE_ACT9 {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE1, 0, 0}, // S_QUAKE_ACT0 {SPR_SGSA, 0, 4, NULL, S_SGSHARD1_2, 0, 0}, // S_SGSHARD1_1 {SPR_SGSA, 1, 4, NULL, S_SGSHARD1_3, 0, 0}, // S_SGSHARD1_2 {SPR_SGSA, 2, 4, NULL, S_SGSHARD1_4, 0, 0}, // S_SGSHARD1_3 {SPR_SGSA, 3, 4, NULL, S_SGSHARD1_5, 0, 0}, // S_SGSHARD1_4 {SPR_SGSA, 4, 4, NULL, S_SGSHARD1_1, 0, 0}, // S_SGSHARD1_5 {SPR_SGSA, 4, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD1_D {SPR_SGSA, 5, 4, NULL, S_SGSHARD2_2, 0, 0}, // S_SGSHARD2_1 {SPR_SGSA, 6, 4, NULL, S_SGSHARD2_3, 0, 0}, // S_SGSHARD2_2 {SPR_SGSA, 7, 4, NULL, S_SGSHARD2_4, 0, 0}, // S_SGSHARD2_3 {SPR_SGSA, 8, 4, NULL, S_SGSHARD2_5, 0, 0}, // S_SGSHARD2_4 {SPR_SGSA, 9, 4, NULL, S_SGSHARD2_1, 0, 0}, // S_SGSHARD2_5 {SPR_SGSA, 9, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD2_D {SPR_SGSA, 10, 4, NULL, S_SGSHARD3_2, 0, 0}, // S_SGSHARD3_1 {SPR_SGSA, 11, 4, NULL, S_SGSHARD3_3, 0, 0}, // S_SGSHARD3_2 {SPR_SGSA, 12, 4, NULL, S_SGSHARD3_4, 0, 0}, // S_SGSHARD3_3 {SPR_SGSA, 13, 4, NULL, S_SGSHARD3_5, 0, 0}, // S_SGSHARD3_4 {SPR_SGSA, 14, 4, NULL, S_SGSHARD3_1, 0, 0}, // S_SGSHARD3_5 {SPR_SGSA, 14, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD3_D {SPR_SGSA, 15, 4, NULL, S_SGSHARD4_2, 0, 0}, // S_SGSHARD4_1 {SPR_SGSA, 16, 4, NULL, S_SGSHARD4_3, 0, 0}, // S_SGSHARD4_2 {SPR_SGSA, 17, 4, NULL, S_SGSHARD4_4, 0, 0}, // S_SGSHARD4_3 {SPR_SGSA, 18, 4, NULL, S_SGSHARD4_5, 0, 0}, // S_SGSHARD4_4 {SPR_SGSA, 19, 4, NULL, S_SGSHARD4_1, 0, 0}, // S_SGSHARD4_5 {SPR_SGSA, 19, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD4_D {SPR_SGSA, 20, 4, NULL, S_SGSHARD5_2, 0, 0}, // S_SGSHARD5_1 {SPR_SGSA, 21, 4, NULL, S_SGSHARD5_3, 0, 0}, // S_SGSHARD5_2 {SPR_SGSA, 22, 4, NULL, S_SGSHARD5_4, 0, 0}, // S_SGSHARD5_3 {SPR_SGSA, 23, 4, NULL, S_SGSHARD5_5, 0, 0}, // S_SGSHARD5_4 {SPR_SGSA, 24, 4, NULL, S_SGSHARD5_1, 0, 0}, // S_SGSHARD5_5 {SPR_SGSA, 24, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD5_D {SPR_SGSB, 0, 4, NULL, S_SGSHARD6_1, 0, 0}, // S_SGSHARD6_1 {SPR_SGSB, 0, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD6_D {SPR_SGSB, 1, 4, NULL, S_SGSHARD7_1, 0, 0}, // S_SGSHARD7_1 {SPR_SGSB, 1, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD7_D {SPR_SGSB, 2, 4, NULL, S_SGSHARD8_1, 0, 0}, // S_SGSHARD8_1 {SPR_SGSB, 2, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD8_D {SPR_SGSB, 3, 4, NULL, S_SGSHARD9_1, 0, 0}, // S_SGSHARD9_1 {SPR_SGSB, 3, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD9_D {SPR_SGSB, 4, 4, NULL, S_SGSHARD0_1, 0, 0}, // S_SGSHARD0_1 {SPR_SGSB, 4, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD0_D {SPR_PORK, 0, 5, NULL, S_ARTI_EGGC2, 0, 0}, // S_ARTI_EGGC1 {SPR_PORK, 1, 5, NULL, S_ARTI_EGGC3, 0, 0}, // S_ARTI_EGGC2 {SPR_PORK, 2, 5, NULL, S_ARTI_EGGC4, 0, 0}, // S_ARTI_EGGC3 {SPR_PORK, 3, 5, NULL, S_ARTI_EGGC5, 0, 0}, // S_ARTI_EGGC4 {SPR_PORK, 4, 5, NULL, S_ARTI_EGGC6, 0, 0}, // S_ARTI_EGGC5 {SPR_PORK, 5, 5, NULL, S_ARTI_EGGC7, 0, 0}, // S_ARTI_EGGC6 {SPR_PORK, 6, 5, NULL, S_ARTI_EGGC8, 0, 0}, // S_ARTI_EGGC7 {SPR_PORK, 7, 5, NULL, S_ARTI_EGGC1, 0, 0}, // S_ARTI_EGGC8 {SPR_EGGM, 0, 4, NULL, S_EGGFX2, 0, 0}, // S_EGGFX1 {SPR_EGGM, 1, 4, NULL, S_EGGFX3, 0, 0}, // S_EGGFX2 {SPR_EGGM, 2, 4, NULL, S_EGGFX4, 0, 0}, // S_EGGFX3 {SPR_EGGM, 3, 4, NULL, S_EGGFX5, 0, 0}, // S_EGGFX4 {SPR_EGGM, 4, 4, NULL, S_EGGFX1, 0, 0}, // S_EGGFX5 {SPR_FHFX, 32776, 3, NULL, S_EGGFXI1_2, 0, 0}, // S_EGGFXI1_1 {SPR_FHFX, 32777, 3, NULL, S_EGGFXI1_3, 0, 0}, // S_EGGFXI1_2 {SPR_FHFX, 32778, 3, NULL, S_EGGFXI1_4, 0, 0}, // S_EGGFXI1_3 {SPR_FHFX, 32779, 3, NULL, S_NULL, 0, 0}, // S_EGGFXI1_4 {SPR_SPHL, 0, 350, NULL, S_ARTI_SPHL1, 0, 0}, // S_ARTI_SPHL1 {SPR_STWN, 0, -1, NULL, S_NULL, 0, 0}, // S_ZWINGEDSTATUENOSKULL {SPR_STWN, 1, -1, NULL, S_NULL, 0, 0}, // S_ZWINGEDSTATUENOSKULL2 {SPR_GMPD, 0, -1, NULL, S_NULL, 0, 0}, // S_ZGEMPEDESTAL1 {SPR_GMPD, 1, -1, NULL, S_NULL, 0, 0}, // S_ZGEMPEDESTAL2 {SPR_ASKU, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZSKULL {SPR_ABGM, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZGEMBIG {SPR_AGMR, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZGEMRED {SPR_AGMG, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZGEMGREEN1 {SPR_AGG2, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZGEMGREEN2 {SPR_AGMB, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZGEMBLUE1 {SPR_AGB2, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZGEMBLUE2 {SPR_ABK1, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZBOOK1 {SPR_ABK2, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZBOOK2 {SPR_ASK2, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZSKULL2 {SPR_AFWP, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZFWEAPON {SPR_ACWP, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZCWEAPON {SPR_AMWP, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZMWEAPON {SPR_AGER, 32768, 4, NULL, S_ARTIPUZZGEAR_2, 0, 0}, // S_ARTIPUZZGEAR_1 {SPR_AGER, 32769, 4, NULL, S_ARTIPUZZGEAR_3, 0, 0}, // S_ARTIPUZZGEAR_2 {SPR_AGER, 32770, 4, NULL, S_ARTIPUZZGEAR_4, 0, 0}, // S_ARTIPUZZGEAR_3 {SPR_AGER, 32771, 4, NULL, S_ARTIPUZZGEAR_5, 0, 0}, // S_ARTIPUZZGEAR_4 {SPR_AGER, 32772, 4, NULL, S_ARTIPUZZGEAR_6, 0, 0}, // S_ARTIPUZZGEAR_5 {SPR_AGER, 32773, 4, NULL, S_ARTIPUZZGEAR_7, 0, 0}, // S_ARTIPUZZGEAR_6 {SPR_AGER, 32774, 4, NULL, S_ARTIPUZZGEAR_8, 0, 0}, // S_ARTIPUZZGEAR_7 {SPR_AGER, 32775, 4, NULL, S_ARTIPUZZGEAR_1, 0, 0}, // S_ARTIPUZZGEAR_8 {SPR_AGR2, 32768, 4, NULL, S_ARTIPUZZGEAR2_2, 0, 0}, // S_ARTIPUZZGEAR2_1 {SPR_AGR2, 32769, 4, NULL, S_ARTIPUZZGEAR2_3, 0, 0}, // S_ARTIPUZZGEAR2_2 {SPR_AGR2, 32770, 4, NULL, S_ARTIPUZZGEAR2_4, 0, 0}, // S_ARTIPUZZGEAR2_3 {SPR_AGR2, 32771, 4, NULL, S_ARTIPUZZGEAR2_5, 0, 0}, // S_ARTIPUZZGEAR2_4 {SPR_AGR2, 32772, 4, NULL, S_ARTIPUZZGEAR2_6, 0, 0}, // S_ARTIPUZZGEAR2_5 {SPR_AGR2, 32773, 4, NULL, S_ARTIPUZZGEAR2_7, 0, 0}, // S_ARTIPUZZGEAR2_6 {SPR_AGR2, 32774, 4, NULL, S_ARTIPUZZGEAR2_8, 0, 0}, // S_ARTIPUZZGEAR2_7 {SPR_AGR2, 32775, 4, NULL, S_ARTIPUZZGEAR2_1, 0, 0}, // S_ARTIPUZZGEAR2_8 {SPR_AGR3, 32768, 4, NULL, S_ARTIPUZZGEAR3_2, 0, 0}, // S_ARTIPUZZGEAR3_1 {SPR_AGR3, 32769, 4, NULL, S_ARTIPUZZGEAR3_3, 0, 0}, // S_ARTIPUZZGEAR3_2 {SPR_AGR3, 32770, 4, NULL, S_ARTIPUZZGEAR3_4, 0, 0}, // S_ARTIPUZZGEAR3_3 {SPR_AGR3, 32771, 4, NULL, S_ARTIPUZZGEAR3_5, 0, 0}, // S_ARTIPUZZGEAR3_4 {SPR_AGR3, 32772, 4, NULL, S_ARTIPUZZGEAR3_6, 0, 0}, // S_ARTIPUZZGEAR3_5 {SPR_AGR3, 32773, 4, NULL, S_ARTIPUZZGEAR3_7, 0, 0}, // S_ARTIPUZZGEAR3_6 {SPR_AGR3, 32774, 4, NULL, S_ARTIPUZZGEAR3_8, 0, 0}, // S_ARTIPUZZGEAR3_7 {SPR_AGR3, 32775, 4, NULL, S_ARTIPUZZGEAR3_1, 0, 0}, // S_ARTIPUZZGEAR3_8 {SPR_AGR4, 32768, 4, NULL, S_ARTIPUZZGEAR4_2, 0, 0}, // S_ARTIPUZZGEAR4_1 {SPR_AGR4, 32769, 4, NULL, S_ARTIPUZZGEAR4_3, 0, 0}, // S_ARTIPUZZGEAR4_2 {SPR_AGR4, 32770, 4, NULL, S_ARTIPUZZGEAR4_4, 0, 0}, // S_ARTIPUZZGEAR4_3 {SPR_AGR4, 32771, 4, NULL, S_ARTIPUZZGEAR4_5, 0, 0}, // S_ARTIPUZZGEAR4_4 {SPR_AGR4, 32772, 4, NULL, S_ARTIPUZZGEAR4_6, 0, 0}, // S_ARTIPUZZGEAR4_5 {SPR_AGR4, 32773, 4, NULL, S_ARTIPUZZGEAR4_7, 0, 0}, // S_ARTIPUZZGEAR4_6 {SPR_AGR4, 32774, 4, NULL, S_ARTIPUZZGEAR4_8, 0, 0}, // S_ARTIPUZZGEAR4_7 {SPR_AGR4, 32775, 4, NULL, S_ARTIPUZZGEAR4_1, 0, 0}, // S_ARTIPUZZGEAR4_8 {SPR_TRCH, 32768, 3, NULL, S_ARTI_TRCH2, 0, 0}, // S_ARTI_TRCH1 {SPR_TRCH, 32769, 3, NULL, S_ARTI_TRCH3, 0, 0}, // S_ARTI_TRCH2 {SPR_TRCH, 32770, 3, NULL, S_ARTI_TRCH1, 0, 0}, // S_ARTI_TRCH3 {SPR_PSBG, 0, 20, NULL, S_FIREBOMB2, 0, 0}, // S_FIREBOMB1 {SPR_PSBG, 0, 10, NULL, S_FIREBOMB3, 0, 0}, // S_FIREBOMB2 {SPR_PSBG, 0, 10, NULL, S_FIREBOMB4, 0, 0}, // S_FIREBOMB3 {SPR_PSBG, 1, 4, NULL, S_FIREBOMB5, 0, 0}, // S_FIREBOMB4 {SPR_PSBG, 2, 4, A_Scream, S_FIREBOMB6, 0, 0}, // S_FIREBOMB5 {SPR_XPL1, 32768, 4, A_Explode, S_FIREBOMB7, 0, 0}, // S_FIREBOMB6 {SPR_XPL1, 32769, 4, NULL, S_FIREBOMB8, 0, 0}, // S_FIREBOMB7 {SPR_XPL1, 32770, 4, NULL, S_FIREBOMB9, 0, 0}, // S_FIREBOMB8 {SPR_XPL1, 32771, 4, NULL, S_FIREBOMB10, 0, 0}, // S_FIREBOMB9 {SPR_XPL1, 32772, 4, NULL, S_FIREBOMB11, 0, 0}, // S_FIREBOMB10 {SPR_XPL1, 32773, 4, NULL, S_NULL, 0, 0}, // S_FIREBOMB11 {SPR_ATLP, 0, 4, NULL, S_ARTI_ATLP2, 0, 0}, // S_ARTI_ATLP1 {SPR_ATLP, 1, 4, NULL, S_ARTI_ATLP3, 0, 0}, // S_ARTI_ATLP2 {SPR_ATLP, 2, 4, NULL, S_ARTI_ATLP4, 0, 0}, // S_ARTI_ATLP3 {SPR_ATLP, 1, 4, NULL, S_ARTI_ATLP1, 0, 0}, // S_ARTI_ATLP4 {SPR_PSBG, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTI_PSBG1 {SPR_PSBG, 32768, 18, NULL, S_POISONBAG2, 0, 0}, // S_POISONBAG1 {SPR_PSBG, 32769, 4, NULL, S_POISONBAG3, 0, 0}, // S_POISONBAG2 {SPR_PSBG, 2, 3, NULL, S_POISONBAG4, 0, 0}, // S_POISONBAG3 {SPR_PSBG, 2, 1, A_PoisonBagInit, S_NULL, 0, 0}, // S_POISONBAG4 {SPR_PSBG, 3, 1, NULL, S_POISONCLOUD2, 0, 0}, // S_POISONCLOUD1 {SPR_PSBG, 3, 1, A_Scream, S_POISONCLOUD3, 0, 0}, // S_POISONCLOUD2 {SPR_PSBG, 3, 2, A_PoisonBagDamage, S_POISONCLOUD4, 0, 0}, // S_POISONCLOUD3 {SPR_PSBG, 4, 2, A_PoisonBagDamage, S_POISONCLOUD5, 0, 0}, // S_POISONCLOUD4 {SPR_PSBG, 4, 2, A_PoisonBagDamage, S_POISONCLOUD6, 0, 0}, // S_POISONCLOUD5 {SPR_PSBG, 4, 2, A_PoisonBagDamage, S_POISONCLOUD7, 0, 0}, // S_POISONCLOUD6 {SPR_PSBG, 5, 2, A_PoisonBagDamage, S_POISONCLOUD8, 0, 0}, // S_POISONCLOUD7 {SPR_PSBG, 5, 2, A_PoisonBagDamage, S_POISONCLOUD9, 0, 0}, // S_POISONCLOUD8 {SPR_PSBG, 5, 2, A_PoisonBagDamage, S_POISONCLOUD10, 0, 0}, // S_POISONCLOUD9 {SPR_PSBG, 6, 2, A_PoisonBagDamage, S_POISONCLOUD11, 0, 0}, // S_POISONCLOUD10 {SPR_PSBG, 6, 2, A_PoisonBagDamage, S_POISONCLOUD12, 0, 0}, // S_POISONCLOUD11 {SPR_PSBG, 6, 2, A_PoisonBagDamage, S_POISONCLOUD13, 0, 0}, // S_POISONCLOUD12 {SPR_PSBG, 7, 2, A_PoisonBagDamage, S_POISONCLOUD14, 0, 0}, // S_POISONCLOUD13 {SPR_PSBG, 7, 2, A_PoisonBagDamage, S_POISONCLOUD15, 0, 0}, // S_POISONCLOUD14 {SPR_PSBG, 7, 2, A_PoisonBagDamage, S_POISONCLOUD16, 0, 0}, // S_POISONCLOUD15 {SPR_PSBG, 8, 2, A_PoisonBagDamage, S_POISONCLOUD17, 0, 0}, // S_POISONCLOUD16 {SPR_PSBG, 8, 1, A_PoisonBagDamage, S_POISONCLOUD18, 0, 0}, // S_POISONCLOUD17 {SPR_PSBG, 8, 1, A_PoisonBagCheck, S_POISONCLOUD4, 0, 0}, // S_POISONCLOUD18 {SPR_PSBG, 7, 7, NULL, S_POISONCLOUD_X2, 0, 0}, // S_POISONCLOUD_X1 {SPR_PSBG, 6, 7, NULL, S_POISONCLOUD_X3, 0, 0}, // S_POISONCLOUD_X2 {SPR_PSBG, 5, 6, NULL, S_POISONCLOUD_X4, 0, 0}, // S_POISONCLOUD_X3 {SPR_PSBG, 3, 6, NULL, S_NULL, 0, 0}, // S_POISONCLOUD_X4 {SPR_THRW, 0, 4, A_CheckThrowBomb, S_THROWINGBOMB2, 0, 0}, // S_THROWINGBOMB1 {SPR_THRW, 1, 3, A_CheckThrowBomb, S_THROWINGBOMB3, 0, 0}, // S_THROWINGBOMB2 {SPR_THRW, 2, 3, A_CheckThrowBomb, S_THROWINGBOMB4, 0, 0}, // S_THROWINGBOMB3 {SPR_THRW, 3, 3, A_CheckThrowBomb, S_THROWINGBOMB5, 0, 0}, // S_THROWINGBOMB4 {SPR_THRW, 4, 3, A_CheckThrowBomb, S_THROWINGBOMB6, 0, 0}, // S_THROWINGBOMB5 {SPR_THRW, 5, 3, A_CheckThrowBomb, S_THROWINGBOMB1, 0, 0}, // S_THROWINGBOMB6 {SPR_THRW, 6, 6, A_CheckThrowBomb, S_THROWINGBOMB8, 0, 0}, // S_THROWINGBOMB7 {SPR_THRW, 5, 4, A_CheckThrowBomb, S_THROWINGBOMB9, 0, 0}, // S_THROWINGBOMB8 {SPR_THRW, 7, 6, A_CheckThrowBomb, S_THROWINGBOMB10, 0, 0}, // S_THROWINGBOMB9 {SPR_THRW, 5, 4, A_CheckThrowBomb, S_THROWINGBOMB11, 0, 0}, // S_THROWINGBOMB10 {SPR_THRW, 6, 6, A_CheckThrowBomb, S_THROWINGBOMB12, 0, 0}, // S_THROWINGBOMB11 {SPR_THRW, 5, 3, A_CheckThrowBomb, S_THROWINGBOMB12, 0, 0}, // S_THROWINGBOMB12 {SPR_CFCF, 32784, 4, A_NoGravity, S_THROWINGBOMB_X2, 0, 0}, // S_THROWINGBOMB_X1 {SPR_CFCF, 32785, 3, A_Scream, S_THROWINGBOMB_X3, 0, 0}, // S_THROWINGBOMB_X2 {SPR_CFCF, 32786, 4, A_Explode, S_THROWINGBOMB_X4, 0, 0}, // S_THROWINGBOMB_X3 {SPR_CFCF, 32787, 3, NULL, S_THROWINGBOMB_X5, 0, 0}, // S_THROWINGBOMB_X4 {SPR_CFCF, 32788, 4, NULL, S_THROWINGBOMB_X6, 0, 0}, // S_THROWINGBOMB_X5 {SPR_CFCF, 32790, 3, NULL, S_THROWINGBOMB_X7, 0, 0}, // S_THROWINGBOMB_X6 {SPR_CFCF, 32791, 4, NULL, S_THROWINGBOMB_X8, 0, 0}, // S_THROWINGBOMB_X7 {SPR_CFCF, 32793, 3, NULL, S_NULL, 0, 0}, // S_THROWINGBOMB_X8 {SPR_SPED, 32768, 3, NULL, S_ARTI_BOOTS2, 0, 0}, // S_ARTI_BOOTS1 {SPR_SPED, 32769, 3, NULL, S_ARTI_BOOTS3, 0, 0}, // S_ARTI_BOOTS2 {SPR_SPED, 32770, 3, NULL, S_ARTI_BOOTS4, 0, 0}, // S_ARTI_BOOTS3 {SPR_SPED, 32771, 3, NULL, S_ARTI_BOOTS5, 0, 0}, // S_ARTI_BOOTS4 {SPR_SPED, 32772, 3, NULL, S_ARTI_BOOTS6, 0, 0}, // S_ARTI_BOOTS5 {SPR_SPED, 32773, 3, NULL, S_ARTI_BOOTS7, 0, 0}, // S_ARTI_BOOTS6 {SPR_SPED, 32774, 3, NULL, S_ARTI_BOOTS8, 0, 0}, // S_ARTI_BOOTS7 {SPR_SPED, 32775, 3, NULL, S_ARTI_BOOTS1, 0, 0}, // S_ARTI_BOOTS8 {SPR_BMAN, 32768, -1, NULL, S_NULL, 0, 0}, // S_ARTI_MANA {SPR_BRAC, 32768, 4, NULL, S_ARTI_ARMOR2, 0, 0}, // S_ARTI_ARMOR1 {SPR_BRAC, 32769, 4, NULL, S_ARTI_ARMOR3, 0, 0}, // S_ARTI_ARMOR2 {SPR_BRAC, 32770, 4, NULL, S_ARTI_ARMOR4, 0, 0}, // S_ARTI_ARMOR3 {SPR_BRAC, 32771, 4, NULL, S_ARTI_ARMOR5, 0, 0}, // S_ARTI_ARMOR4 {SPR_BRAC, 32772, 4, NULL, S_ARTI_ARMOR6, 0, 0}, // S_ARTI_ARMOR5 {SPR_BRAC, 32773, 4, NULL, S_ARTI_ARMOR7, 0, 0}, // S_ARTI_ARMOR6 {SPR_BRAC, 32774, 4, NULL, S_ARTI_ARMOR8, 0, 0}, // S_ARTI_ARMOR7 {SPR_BRAC, 32775, 4, NULL, S_ARTI_ARMOR1, 0, 0}, // S_ARTI_ARMOR8 {SPR_BLST, 32768, 4, NULL, S_ARTI_BLAST2, 0, 0}, // S_ARTI_BLAST1 {SPR_BLST, 32769, 4, NULL, S_ARTI_BLAST3, 0, 0}, // S_ARTI_BLAST2 {SPR_BLST, 32770, 4, NULL, S_ARTI_BLAST4, 0, 0}, // S_ARTI_BLAST3 {SPR_BLST, 32771, 4, NULL, S_ARTI_BLAST5, 0, 0}, // S_ARTI_BLAST4 {SPR_BLST, 32772, 4, NULL, S_ARTI_BLAST6, 0, 0}, // S_ARTI_BLAST5 {SPR_BLST, 32773, 4, NULL, S_ARTI_BLAST7, 0, 0}, // S_ARTI_BLAST6 {SPR_BLST, 32774, 4, NULL, S_ARTI_BLAST8, 0, 0}, // S_ARTI_BLAST7 {SPR_BLST, 32775, 4, NULL, S_ARTI_BLAST1, 0, 0}, // S_ARTI_BLAST8 {SPR_HRAD, 32768, 4, NULL, S_ARTI_HEALRAD2, 0, 0}, // S_ARTI_HEALRAD1 {SPR_HRAD, 32769, 4, NULL, S_ARTI_HEALRAD3, 0, 0}, // S_ARTI_HEALRAD2 {SPR_HRAD, 32770, 4, NULL, S_ARTI_HEALRAD4, 0, 0}, // S_ARTI_HEALRAD3 {SPR_HRAD, 32771, 4, NULL, S_ARTI_HEALRAD5, 0, 0}, // S_ARTI_HEALRAD4 {SPR_HRAD, 32772, 4, NULL, S_ARTI_HEALRAD6, 0, 0}, // S_ARTI_HEALRAD5 {SPR_HRAD, 32773, 4, NULL, S_ARTI_HEALRAD7, 0, 0}, // S_ARTI_HEALRAD6 {SPR_HRAD, 32774, 4, NULL, S_ARTI_HEALRAD8, 0, 0}, // S_ARTI_HEALRAD7 {SPR_HRAD, 32775, 4, NULL, S_ARTI_HEALRAD9, 0, 0}, // S_ARTI_HEALRAD8 {SPR_HRAD, 32776, 4, NULL, S_ARTI_HEALRAD0, 0, 0}, // S_ARTI_HEALRAD9 {SPR_HRAD, 32777, 4, NULL, S_ARTI_HEALRADA, 0, 0}, // S_ARTI_HEALRAD0 {SPR_HRAD, 32778, 4, NULL, S_ARTI_HEALRADB, 0, 0}, // S_ARTI_HEALRADA {SPR_HRAD, 32779, 4, NULL, S_ARTI_HEALRADC, 0, 0}, // S_ARTI_HEALRADB {SPR_HRAD, 32780, 4, NULL, S_ARTI_HEALRADD, 0, 0}, // S_ARTI_HEALRADC {SPR_HRAD, 32781, 4, NULL, S_ARTI_HEALRADE, 0, 0}, // S_ARTI_HEALRADD {SPR_HRAD, 32782, 4, NULL, S_ARTI_HEALRADF, 0, 0}, // S_ARTI_HEALRADE {SPR_HRAD, 32783, 4, NULL, S_ARTI_HEALRAD1, 0, 0}, // S_ARTI_HEALRADF {SPR_SPSH, 0, 8, NULL, S_SPLASH2, 0, 0}, // S_SPLASH1 {SPR_SPSH, 1, 8, NULL, S_SPLASH3, 0, 0}, // S_SPLASH2 {SPR_SPSH, 2, 8, NULL, S_SPLASH4, 0, 0}, // S_SPLASH3 {SPR_SPSH, 3, 16, NULL, S_NULL, 0, 0}, // S_SPLASH4 {SPR_SPSH, 3, 10, NULL, S_NULL, 0, 0}, // S_SPLASHX {SPR_SPSH, 4, 5, NULL, S_SPLASHBASE2, 0, 0}, // S_SPLASHBASE1 {SPR_SPSH, 5, 5, NULL, S_SPLASHBASE3, 0, 0}, // S_SPLASHBASE2 {SPR_SPSH, 6, 5, NULL, S_SPLASHBASE4, 0, 0}, // S_SPLASHBASE3 {SPR_SPSH, 7, 5, NULL, S_SPLASHBASE5, 0, 0}, // S_SPLASHBASE4 {SPR_SPSH, 8, 5, NULL, S_SPLASHBASE6, 0, 0}, // S_SPLASHBASE5 {SPR_SPSH, 9, 5, NULL, S_SPLASHBASE7, 0, 0}, // S_SPLASHBASE6 {SPR_SPSH, 10, 5, NULL, S_NULL, 0, 0}, // S_SPLASHBASE7 {SPR_LVAS, 32768, 5, NULL, S_LAVASPLASH2, 0, 0}, // S_LAVASPLASH1 {SPR_LVAS, 32769, 5, NULL, S_LAVASPLASH3, 0, 0}, // S_LAVASPLASH2 {SPR_LVAS, 32770, 5, NULL, S_LAVASPLASH4, 0, 0}, // S_LAVASPLASH3 {SPR_LVAS, 32771, 5, NULL, S_LAVASPLASH5, 0, 0}, // S_LAVASPLASH4 {SPR_LVAS, 32772, 5, NULL, S_LAVASPLASH6, 0, 0}, // S_LAVASPLASH5 {SPR_LVAS, 32773, 5, NULL, S_NULL, 0, 0}, // S_LAVASPLASH6 {SPR_LVAS, 32774, 5, NULL, S_LAVASMOKE2, 0, 0}, // S_LAVASMOKE1 {SPR_LVAS, 32775, 5, NULL, S_LAVASMOKE3, 0, 0}, // S_LAVASMOKE2 {SPR_LVAS, 32776, 5, NULL, S_LAVASMOKE4, 0, 0}, // S_LAVASMOKE3 {SPR_LVAS, 32777, 5, NULL, S_LAVASMOKE5, 0, 0}, // S_LAVASMOKE4 {SPR_LVAS, 32778, 5, NULL, S_NULL, 0, 0}, // S_LAVASMOKE5 {SPR_SLDG, 0, 8, NULL, S_SLUDGECHUNK2, 0, 0}, // S_SLUDGECHUNK1 {SPR_SLDG, 1, 8, NULL, S_SLUDGECHUNK3, 0, 0}, // S_SLUDGECHUNK2 {SPR_SLDG, 2, 8, NULL, S_SLUDGECHUNK4, 0, 0}, // S_SLUDGECHUNK3 {SPR_SLDG, 3, 8, NULL, S_NULL, 0, 0}, // S_SLUDGECHUNK4 {SPR_SLDG, 3, 6, NULL, S_NULL, 0, 0}, // S_SLUDGECHUNKX {SPR_SLDG, 4, 6, NULL, S_SLUDGESPLASH2, 0, 0}, // S_SLUDGESPLASH1 {SPR_SLDG, 5, 6, NULL, S_SLUDGESPLASH3, 0, 0}, // S_SLUDGESPLASH2 {SPR_SLDG, 6, 6, NULL, S_SLUDGESPLASH4, 0, 0}, // S_SLUDGESPLASH3 {SPR_SLDG, 7, 6, NULL, S_NULL, 0, 0}, // S_SLUDGESPLASH4 {SPR_STTW, 0, -1, NULL, S_NULL, 0, 0}, // S_ZWINGEDSTATUE1 {SPR_RCK1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZROCK1_1 {SPR_RCK2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZROCK2_1 {SPR_RCK3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZROCK3_1 {SPR_RCK4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZROCK4_1 {SPR_CDLR, 0, 4, NULL, S_ZCHANDELIER2, 0, 0}, // S_ZCHANDELIER1 {SPR_CDLR, 1, 4, NULL, S_ZCHANDELIER3, 0, 0}, // S_ZCHANDELIER2 {SPR_CDLR, 2, 4, NULL, S_ZCHANDELIER1, 0, 0}, // S_ZCHANDELIER3 {SPR_CDLR, 3, -1, NULL, S_NULL, 0, 0}, // S_ZCHANDELIER_U {SPR_TRE1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREEDEAD1 {SPR_TRE1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREE {SPR_TRDT, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREEDESTRUCTIBLE1 {SPR_TRDT, 1, 5, NULL, S_ZTREEDES_D2, 0, 0}, // S_ZTREEDES_D1 {SPR_TRDT, 2, 5, A_Scream, S_ZTREEDES_D3, 0, 0}, // S_ZTREEDES_D2 {SPR_TRDT, 3, 5, NULL, S_ZTREEDES_D4, 0, 0}, // S_ZTREEDES_D3 {SPR_TRDT, 4, 5, NULL, S_ZTREEDES_D5, 0, 0}, // S_ZTREEDES_D4 {SPR_TRDT, 5, 5, NULL, S_ZTREEDES_D6, 0, 0}, // S_ZTREEDES_D5 {SPR_TRDT, 6, -1, NULL, S_NULL, 0, 0}, // S_ZTREEDES_D6 {SPR_TRDT, 32775, 5, NULL, S_ZTREEDES_X2, 0, 0}, // S_ZTREEDES_X1 {SPR_TRDT, 32776, 5, NULL, S_ZTREEDES_X3, 0, 0}, // S_ZTREEDES_X2 {SPR_TRDT, 32777, 5, NULL, S_ZTREEDES_X4, 0, 0}, // S_ZTREEDES_X3 {SPR_TRDT, 32778, 5, NULL, S_ZTREEDES_X5, 0, 0}, // S_ZTREEDES_X4 {SPR_TRDT, 32779, 5, NULL, S_ZTREEDES_X6, 0, 0}, // S_ZTREEDES_X5 {SPR_TRDT, 32780, 5, A_Explode, S_ZTREEDES_X7, 0, 0}, // S_ZTREEDES_X6 {SPR_TRDT, 32781, 5, NULL, S_ZTREEDES_X8, 0, 0}, // S_ZTREEDES_X7 {SPR_TRDT, 14, 5, NULL, S_ZTREEDES_X9, 0, 0}, // S_ZTREEDES_X8 {SPR_TRDT, 15, 5, NULL, S_ZTREEDES_X10, 0, 0}, // S_ZTREEDES_X9 {SPR_TRDT, 16, -1, NULL, S_NULL, 0, 0}, // S_ZTREEDES_X10 {SPR_TRE2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREESWAMP182_1 {SPR_TRE3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREESWAMP172_1 {SPR_STM1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTUMPBURNED1 {SPR_STM2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTUMPBARE1 {SPR_STM3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTUMPSWAMP1_1 {SPR_STM4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTUMPSWAMP2_1 {SPR_MSH1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMLARGE1_1 {SPR_MSH2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMLARGE2_1 {SPR_MSH3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMLARGE3_1 {SPR_MSH4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMSMALL1_1 {SPR_MSH5, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMSMALL2_1 {SPR_MSH6, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMSMALL3_1 {SPR_MSH7, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMSMALL4_1 {SPR_MSH8, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMSMALL5_1 {SPR_SGMP, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITEPILLAR1 {SPR_SGM1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITELARGE1 {SPR_SGM2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITEMEDIUM1 {SPR_SGM3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITESMALL1 {SPR_SLC1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALACTITELARGE1 {SPR_SLC2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALACTITEMEDIUM1 {SPR_SLC3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALACTITESMALL1 {SPR_MSS1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZMOSSCEILING1_1 {SPR_MSS2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZMOSSCEILING2_1 {SPR_SWMV, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSWAMPVINE1 {SPR_CPS1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZCORPSEKABOB1 {SPR_CPS2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZCORPSESLEEPING1 {SPR_TMS1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTOMBSTONERIP1 {SPR_TMS2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTOMBSTONESHANE1 {SPR_TMS3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTOMBSTONEBIGCROSS1 {SPR_TMS4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTOMBSTONEBRIANR1 {SPR_TMS5, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTOMBSTONECROSSCIRCLE1 {SPR_TMS6, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTOMBSTONESMALLCROSS1 {SPR_TMS7, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTOMBSTONEBRIANP1 {SPR_CPS3, 0, -1, NULL, S_NULL, 0, 0}, // S_CORPSEHANGING_1 {SPR_STT2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEGREENTALL_1 {SPR_STT3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEBLUETALL_1 {SPR_STT4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEGREENSHORT_1 {SPR_STT5, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEBLUESHORT_1 {SPR_GAR1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLESTRIPETALL_1 {SPR_GAR2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEDARKREDTALL_1 {SPR_GAR3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEREDTALL_1 {SPR_GAR4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLETANTALL_1 {SPR_GAR5, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLERUSTTALL_1 {SPR_GAR6, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEDARKREDSHORT_1 {SPR_GAR7, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEREDSHORT_1 {SPR_GAR8, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLETANSHORT_1 {SPR_GAR9, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLERUSTSHORT_1 {SPR_BNR1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZBANNERTATTERED_1 {SPR_TRE4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREELARGE1 {SPR_TRE5, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREELARGE2 {SPR_TRE6, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREEGNARLED1 {SPR_TRE7, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREEGNARLED2 {SPR_LOGG, 0, -1, NULL, S_NULL, 0, 0}, // S_ZLOG {SPR_ICT1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALACTITEICELARGE {SPR_ICT2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALACTITEICEMEDIUM {SPR_ICT3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALACTITEICESMALL {SPR_ICT4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALACTITEICETINY {SPR_ICM1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITEICELARGE {SPR_ICM2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITEICEMEDIUM {SPR_ICM3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITEICESMALL {SPR_ICM4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITEICETINY {SPR_RKBL, 0, -1, NULL, S_NULL, 0, 0}, // S_ZROCKBROWN1 {SPR_RKBS, 0, -1, NULL, S_NULL, 0, 0}, // S_ZROCKBROWN2 {SPR_RKBK, 0, -1, NULL, S_NULL, 0, 0}, // S_ZROCKBLACK {SPR_RBL1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZRUBBLE1 {SPR_RBL2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZRUBBLE2 {SPR_RBL3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZRUBBLE3 {SPR_VASE, 0, -1, NULL, S_NULL, 0, 0}, // S_ZVASEPILLAR {SPR_POT1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZPOTTERY1 {SPR_POT2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZPOTTERY2 {SPR_POT3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZPOTTERY3 {SPR_POT1, 0, 0, A_PotteryExplode, S_NULL, 0, 0}, // S_ZPOTTERY_EXPLODE {SPR_PBIT, 0, -1, NULL, S_NULL, 0, 0}, // S_POTTERYBIT_1 {SPR_PBIT, 1, -1, NULL, S_NULL, 0, 0}, // S_POTTERYBIT_2 {SPR_PBIT, 2, -1, NULL, S_NULL, 0, 0}, // S_POTTERYBIT_3 {SPR_PBIT, 3, -1, NULL, S_NULL, 0, 0}, // S_POTTERYBIT_4 {SPR_PBIT, 4, -1, NULL, S_NULL, 0, 0}, // S_POTTERYBIT_5 {SPR_PBIT, 5, 0, A_PotteryChooseBit, S_NULL, 0, 0}, // S_POTTERYBIT_EX0 {SPR_PBIT, 5, 140, NULL, S_POTTERYBIT_EX1_2, 0, 0}, // S_POTTERYBIT_EX1 {SPR_PBIT, 5, 1, A_PotteryCheck, S_NULL, 0, 0}, // S_POTTERYBIT_EX1_2 {SPR_PBIT, 6, 140, NULL, S_POTTERYBIT_EX2_2, 0, 0}, // S_POTTERYBIT_EX2 {SPR_PBIT, 6, 1, A_PotteryCheck, S_NULL, 0, 0}, // S_POTTERYBIT_EX2_2 {SPR_PBIT, 7, 140, NULL, S_POTTERYBIT_EX3_2, 0, 0}, // S_POTTERYBIT_EX3 {SPR_PBIT, 7, 1, A_PotteryCheck, S_NULL, 0, 0}, // S_POTTERYBIT_EX3_2 {SPR_PBIT, 8, 140, NULL, S_POTTERYBIT_EX4_2, 0, 0}, // S_POTTERYBIT_EX4 {SPR_PBIT, 8, 1, A_PotteryCheck, S_NULL, 0, 0}, // S_POTTERYBIT_EX4_2 {SPR_PBIT, 9, 140, NULL, S_POTTERYBIT_EX5_2, 0, 0}, // S_POTTERYBIT_EX5 {SPR_PBIT, 9, 1, A_PotteryCheck, S_NULL, 0, 0}, // S_POTTERYBIT_EX5_2 {SPR_CPS4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZCORPSELYNCHED1 {SPR_CPS5, 0, 140, A_CorpseBloodDrip, S_ZCORPSELYNCHED2, 0, 0}, // S_ZCORPSELYNCHED2 {SPR_CPS6, 0, -1, NULL, S_NULL, 0, 0}, // S_ZCORPSESITTING {SPR_CPS6, 0, 1, A_CorpseExplode, S_NULL, 0, 0}, // S_ZCORPSESITTING_X {SPR_CPB1, 0, -1, NULL, S_NULL, 0, 0}, // S_CORPSEBIT_1 {SPR_CPB2, 0, -1, NULL, S_NULL, 0, 0}, // S_CORPSEBIT_2 {SPR_CPB3, 0, -1, NULL, S_NULL, 0, 0}, // S_CORPSEBIT_3 {SPR_CPB4, 0, -1, NULL, S_NULL, 0, 0}, // S_CORPSEBIT_4 {SPR_BDRP, 0, -1, NULL, S_NULL, 0, 0}, // S_CORPSEBLOODDRIP {SPR_BDSH, 0, 3, NULL, S_CORPSEBLOODDRIP_X2, 0, 0}, // S_CORPSEBLOODDRIP_X1 {SPR_BDSH, 1, 3, NULL, S_CORPSEBLOODDRIP_X3, 0, 0}, // S_CORPSEBLOODDRIP_X2 {SPR_BDSH, 2, 2, NULL, S_CORPSEBLOODDRIP_X4, 0, 0}, // S_CORPSEBLOODDRIP_X3 {SPR_BDSH, 3, 2, NULL, S_NULL, 0, 0}, // S_CORPSEBLOODDRIP_X4 {SPR_BDPL, 0, -1, NULL, S_NULL, 0, 0}, // S_BLOODPOOL {SPR_CNDL, 32768, 4, NULL, S_ZCANDLE2, 0, 0}, // S_ZCANDLE1 {SPR_CNDL, 32769, 4, NULL, S_ZCANDLE3, 0, 0}, // S_ZCANDLE2 {SPR_CNDL, 32770, 4, NULL, S_ZCANDLE1, 0, 0}, // S_ZCANDLE3 {SPR_MAN1, 0, 20, A_LeafSpawn, S_ZLEAFSPAWNER, 0, 0}, // S_ZLEAFSPAWNER {SPR_LEF1, 0, 4, NULL, S_LEAF1_2, 0, 0}, // S_LEAF1_1 {SPR_LEF1, 1, 4, NULL, S_LEAF1_3, 0, 0}, // S_LEAF1_2 {SPR_LEF1, 2, 4, NULL, S_LEAF1_4, 0, 0}, // S_LEAF1_3 {SPR_LEF1, 3, 4, A_LeafThrust, S_LEAF1_5, 0, 0}, // S_LEAF1_4 {SPR_LEF1, 4, 4, NULL, S_LEAF1_6, 0, 0}, // S_LEAF1_5 {SPR_LEF1, 5, 4, NULL, S_LEAF1_7, 0, 0}, // S_LEAF1_6 {SPR_LEF1, 6, 4, NULL, S_LEAF1_8, 0, 0}, // S_LEAF1_7 {SPR_LEF1, 7, 4, A_LeafThrust, S_LEAF1_9, 0, 0}, // S_LEAF1_8 {SPR_LEF1, 8, 4, NULL, S_LEAF1_10, 0, 0}, // S_LEAF1_9 {SPR_LEF1, 0, 4, NULL, S_LEAF1_11, 0, 0}, // S_LEAF1_10 {SPR_LEF1, 1, 4, NULL, S_LEAF1_12, 0, 0}, // S_LEAF1_11 {SPR_LEF1, 2, 4, A_LeafThrust, S_LEAF1_13, 0, 0}, // S_LEAF1_12 {SPR_LEF1, 3, 4, NULL, S_LEAF1_14, 0, 0}, // S_LEAF1_13 {SPR_LEF1, 4, 4, NULL, S_LEAF1_15, 0, 0}, // S_LEAF1_14 {SPR_LEF1, 5, 4, NULL, S_LEAF1_16, 0, 0}, // S_LEAF1_15 {SPR_LEF1, 6, 4, A_LeafThrust, S_LEAF1_17, 0, 0}, // S_LEAF1_16 {SPR_LEF1, 7, 4, NULL, S_LEAF1_18, 0, 0}, // S_LEAF1_17 {SPR_LEF1, 8, 4, NULL, S_NULL, 0, 0}, // S_LEAF1_18 {SPR_LEF3, 3, 10, A_LeafCheck, S_LEAF_X1, 0, 0}, // S_LEAF_X1 {SPR_LEF2, 0, 4, NULL, S_LEAF2_2, 0, 0}, // S_LEAF2_1 {SPR_LEF2, 1, 4, NULL, S_LEAF2_3, 0, 0}, // S_LEAF2_2 {SPR_LEF2, 2, 4, NULL, S_LEAF2_4, 0, 0}, // S_LEAF2_3 {SPR_LEF2, 3, 4, A_LeafThrust, S_LEAF2_5, 0, 0}, // S_LEAF2_4 {SPR_LEF2, 4, 4, NULL, S_LEAF2_6, 0, 0}, // S_LEAF2_5 {SPR_LEF2, 5, 4, NULL, S_LEAF2_7, 0, 0}, // S_LEAF2_6 {SPR_LEF2, 6, 4, NULL, S_LEAF2_8, 0, 0}, // S_LEAF2_7 {SPR_LEF2, 7, 4, A_LeafThrust, S_LEAF2_9, 0, 0}, // S_LEAF2_8 {SPR_LEF2, 8, 4, NULL, S_LEAF2_10, 0, 0}, // S_LEAF2_9 {SPR_LEF2, 0, 4, NULL, S_LEAF2_11, 0, 0}, // S_LEAF2_10 {SPR_LEF2, 1, 4, NULL, S_LEAF2_12, 0, 0}, // S_LEAF2_11 {SPR_LEF2, 2, 4, A_LeafThrust, S_LEAF2_13, 0, 0}, // S_LEAF2_12 {SPR_LEF2, 3, 4, NULL, S_LEAF2_14, 0, 0}, // S_LEAF2_13 {SPR_LEF2, 4, 4, NULL, S_LEAF2_15, 0, 0}, // S_LEAF2_14 {SPR_LEF2, 5, 4, NULL, S_LEAF2_16, 0, 0}, // S_LEAF2_15 {SPR_LEF2, 6, 4, A_LeafThrust, S_LEAF2_17, 0, 0}, // S_LEAF2_16 {SPR_LEF2, 7, 4, NULL, S_LEAF2_18, 0, 0}, // S_LEAF2_17 {SPR_LEF2, 8, 4, NULL, S_NULL, 0, 0}, // S_LEAF2_18 {SPR_TWTR, 32768, 4, NULL, S_ZTWINEDTORCH_2, 0, 0}, // S_ZTWINEDTORCH_1 {SPR_TWTR, 32769, 4, NULL, S_ZTWINEDTORCH_3, 0, 0}, // S_ZTWINEDTORCH_2 {SPR_TWTR, 32770, 4, NULL, S_ZTWINEDTORCH_4, 0, 0}, // S_ZTWINEDTORCH_3 {SPR_TWTR, 32771, 4, NULL, S_ZTWINEDTORCH_5, 0, 0}, // S_ZTWINEDTORCH_4 {SPR_TWTR, 32772, 4, NULL, S_ZTWINEDTORCH_6, 0, 0}, // S_ZTWINEDTORCH_5 {SPR_TWTR, 32773, 4, NULL, S_ZTWINEDTORCH_7, 0, 0}, // S_ZTWINEDTORCH_6 {SPR_TWTR, 32774, 4, NULL, S_ZTWINEDTORCH_8, 0, 0}, // S_ZTWINEDTORCH_7 {SPR_TWTR, 32775, 4, NULL, S_ZTWINEDTORCH_1, 0, 0}, // S_ZTWINEDTORCH_8 {SPR_TWTR, 8, -1, NULL, S_NULL, 0, 0}, // S_ZTWINEDTORCH_UNLIT {SPR_TLGL, 0, 2, NULL, S_BRIDGE2, 0, 0}, // S_BRIDGE1 {SPR_TLGL, 0, 2, A_BridgeInit, S_BRIDGE3, 0, 0}, // S_BRIDGE2 {SPR_TLGL, 0, -1, NULL, S_NULL, 0, 0}, // S_BRIDGE3 {SPR_TLGL, 0, 2, NULL, S_FREE_BRIDGE2, 0, 0}, // S_FREE_BRIDGE1 {SPR_TLGL, 0, 300, NULL, S_NULL, 0, 0}, // S_FREE_BRIDGE2 {SPR_TLGL, 0, 2, NULL, S_BBALL2, 0, 0}, // S_BBALL1 {SPR_TLGL, 0, 5, A_BridgeOrbit, S_BBALL2, 0, 0}, // S_BBALL2 {SPR_WLTR, 32768, 5, NULL, S_ZWALLTORCH2, 0, 0}, // S_ZWALLTORCH1 {SPR_WLTR, 32769, 5, NULL, S_ZWALLTORCH3, 0, 0}, // S_ZWALLTORCH2 {SPR_WLTR, 32770, 5, NULL, S_ZWALLTORCH4, 0, 0}, // S_ZWALLTORCH3 {SPR_WLTR, 32771, 5, NULL, S_ZWALLTORCH5, 0, 0}, // S_ZWALLTORCH4 {SPR_WLTR, 32772, 5, NULL, S_ZWALLTORCH6, 0, 0}, // S_ZWALLTORCH5 {SPR_WLTR, 32773, 5, NULL, S_ZWALLTORCH7, 0, 0}, // S_ZWALLTORCH6 {SPR_WLTR, 32774, 5, NULL, S_ZWALLTORCH8, 0, 0}, // S_ZWALLTORCH7 {SPR_WLTR, 32775, 5, NULL, S_ZWALLTORCH1, 0, 0}, // S_ZWALLTORCH8 {SPR_WLTR, 8, -1, NULL, S_NULL, 0, 0}, // S_ZWALLTORCH_U {SPR_BARL, 0, -1, NULL, S_NULL, 0, 0}, // S_ZBARREL1 {SPR_SHB1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHRUB1 {SPR_SHB1, 0, 1, A_TreeDeath, S_ZSHRUB1, 0, 0}, // S_ZSHRUB1_DIE {SPR_SHB1, 32769, 7, NULL, S_ZSHRUB1_X2, 0, 0}, // S_ZSHRUB1_X1 {SPR_SHB1, 32770, 6, A_Scream, S_ZSHRUB1_X3, 0, 0}, // S_ZSHRUB1_X2 {SPR_SHB1, 32771, 5, NULL, S_NULL, 0, 0}, // S_ZSHRUB1_X3 {SPR_SHB2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHRUB2 {SPR_SHB2, 0, 1, A_TreeDeath, S_ZSHRUB2, 0, 0}, // S_ZSHRUB2_DIE {SPR_SHB2, 32769, 7, NULL, S_ZSHRUB2_X2, 0, 0}, // S_ZSHRUB2_X1 {SPR_SHB2, 32770, 6, A_Scream, S_ZSHRUB2_X3, 0, 0}, // S_ZSHRUB2_X2 {SPR_SHB2, 32771, 5, A_Explode, S_ZSHRUB2_X4, 0, 0}, // S_ZSHRUB2_X3 {SPR_SHB2, 32772, 5, NULL, S_NULL, 0, 0}, // S_ZSHRUB2_X4 {SPR_BCKT, 0, -1, NULL, S_NULL, 0, 0}, // S_ZBUCKET1 {SPR_SHRM, 0, 5, A_PoisonShroom, S_ZPOISONSHROOM_P2, 0, 0}, // S_ZPOISONSHROOM1 {SPR_SHRM, 0, 6, NULL, S_ZPOISONSHROOM_P2, 0, 0}, // S_ZPOISONSHROOM_P1 {SPR_SHRM, 1, 8, A_Pain, S_ZPOISONSHROOM1, 0, 0}, // S_ZPOISONSHROOM_P2 {SPR_SHRM, 2, 5, NULL, S_ZPOISONSHROOM_X2, 0, 0}, // S_ZPOISONSHROOM_X1 {SPR_SHRM, 3, 5, NULL, S_ZPOISONSHROOM_X3, 0, 0}, // S_ZPOISONSHROOM_X2 {SPR_SHRM, 4, 5, A_PoisonBagInit, S_ZPOISONSHROOM_X4, 0, 0}, // S_ZPOISONSHROOM_X3 {SPR_SHRM, 5, -1, NULL, S_NULL, 0, 0}, // S_ZPOISONSHROOM_X4 {SPR_FBUL, 32768, 4, NULL, S_ZFIREBULL2, 0, 0}, // S_ZFIREBULL1 {SPR_FBUL, 32769, 4, NULL, S_ZFIREBULL3, 0, 0}, // S_ZFIREBULL2 {SPR_FBUL, 32770, 4, NULL, S_ZFIREBULL4, 0, 0}, // S_ZFIREBULL3 {SPR_FBUL, 32771, 4, NULL, S_ZFIREBULL5, 0, 0}, // S_ZFIREBULL4 {SPR_FBUL, 32772, 4, NULL, S_ZFIREBULL6, 0, 0}, // S_ZFIREBULL5 {SPR_FBUL, 32773, 4, NULL, S_ZFIREBULL7, 0, 0}, // S_ZFIREBULL6 {SPR_FBUL, 32774, 4, NULL, S_ZFIREBULL1, 0, 0}, // S_ZFIREBULL7 {SPR_FBUL, 32777, 4, NULL, S_ZFIREBULL_DEATH2, 0, 0}, // S_ZFIREBULL_DEATH {SPR_FBUL, 32776, 4, NULL, S_ZFIREBULL_U, 0, 0}, // S_ZFIREBULL_DEATH2 {SPR_FBUL, 7, -1, NULL, S_NULL, 0, 0}, // S_ZFIREBULL_U {SPR_FBUL, 32776, 4, NULL, S_ZFIREBULL_BIRTH2, 0, 0}, // S_ZFIREBULL_BIRTH {SPR_FBUL, 32777, 4, NULL, S_ZFIREBULL1, 0, 0}, // S_ZFIREBULL_BIRTH2 {SPR_FSKL, 32768, 4, NULL, S_ZFIRETHING2, 0, 0}, // S_ZFIRETHING1 {SPR_FSKL, 32769, 3, NULL, S_ZFIRETHING3, 0, 0}, // S_ZFIRETHING2 {SPR_FSKL, 32770, 4, NULL, S_ZFIRETHING4, 0, 0}, // S_ZFIRETHING3 {SPR_FSKL, 32771, 3, NULL, S_ZFIRETHING5, 0, 0}, // S_ZFIRETHING4 {SPR_FSKL, 32772, 4, NULL, S_ZFIRETHING6, 0, 0}, // S_ZFIRETHING5 {SPR_FSKL, 32773, 3, NULL, S_ZFIRETHING7, 0, 0}, // S_ZFIRETHING6 {SPR_FSKL, 32774, 4, NULL, S_ZFIRETHING8, 0, 0}, // S_ZFIRETHING7 {SPR_FSKL, 32775, 3, NULL, S_ZFIRETHING9, 0, 0}, // S_ZFIRETHING8 {SPR_FSKL, 32776, 4, NULL, S_ZFIRETHING1, 0, 0}, // S_ZFIRETHING9 {SPR_BRTR, 32768, 4, NULL, S_ZBRASSTORCH2, 0, 0}, // S_ZBRASSTORCH1 {SPR_BRTR, 32769, 4, NULL, S_ZBRASSTORCH3, 0, 0}, // S_ZBRASSTORCH2 {SPR_BRTR, 32770, 4, NULL, S_ZBRASSTORCH4, 0, 0}, // S_ZBRASSTORCH3 {SPR_BRTR, 32771, 4, NULL, S_ZBRASSTORCH5, 0, 0}, // S_ZBRASSTORCH4 {SPR_BRTR, 32772, 4, NULL, S_ZBRASSTORCH6, 0, 0}, // S_ZBRASSTORCH5 {SPR_BRTR, 32773, 4, NULL, S_ZBRASSTORCH7, 0, 0}, // S_ZBRASSTORCH6 {SPR_BRTR, 32774, 4, NULL, S_ZBRASSTORCH8, 0, 0}, // S_ZBRASSTORCH7 {SPR_BRTR, 32775, 4, NULL, S_ZBRASSTORCH9, 0, 0}, // S_ZBRASSTORCH8 {SPR_BRTR, 32776, 4, NULL, S_ZBRASSTORCH10, 0, 0}, // S_ZBRASSTORCH9 {SPR_BRTR, 32777, 4, NULL, S_ZBRASSTORCH11, 0, 0}, // S_ZBRASSTORCH10 {SPR_BRTR, 32778, 4, NULL, S_ZBRASSTORCH12, 0, 0}, // S_ZBRASSTORCH11 {SPR_BRTR, 32779, 4, NULL, S_ZBRASSTORCH13, 0, 0}, // S_ZBRASSTORCH12 {SPR_BRTR, 32780, 4, NULL, S_ZBRASSTORCH1, 0, 0}, // S_ZBRASSTORCH13 {SPR_SUIT, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSUITOFARMOR {SPR_SUIT, 0, 1, A_SoAExplode, S_NULL, 0, 0}, // S_ZSUITOFARMOR_X1 {SPR_SUIT, 1, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK1 {SPR_SUIT, 2, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK2 {SPR_SUIT, 3, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK3 {SPR_SUIT, 4, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK4 {SPR_SUIT, 5, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK5 {SPR_SUIT, 6, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK6 {SPR_SUIT, 7, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK7 {SPR_SUIT, 8, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK8 {SPR_SUIT, 9, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK9 {SPR_SUIT, 10, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK10 {SPR_BBLL, 5, -1, NULL, S_NULL, 0, 0}, // S_ZBELL {SPR_BBLL, 0, 4, A_BellReset1, S_ZBELL_X2, 0, 0}, // S_ZBELL_X1 {SPR_BBLL, 1, 4, NULL, S_ZBELL_X3, 0, 0}, // S_ZBELL_X2 {SPR_BBLL, 2, 4, NULL, S_ZBELL_X4, 0, 0}, // S_ZBELL_X3 {SPR_BBLL, 3, 5, A_Scream, S_ZBELL_X5, 0, 0}, // S_ZBELL_X4 {SPR_BBLL, 2, 4, NULL, S_ZBELL_X6, 0, 0}, // S_ZBELL_X5 {SPR_BBLL, 1, 4, NULL, S_ZBELL_X7, 0, 0}, // S_ZBELL_X6 {SPR_BBLL, 0, 3, NULL, S_ZBELL_X8, 0, 0}, // S_ZBELL_X7 {SPR_BBLL, 4, 4, NULL, S_ZBELL_X9, 0, 0}, // S_ZBELL_X8 {SPR_BBLL, 5, 5, NULL, S_ZBELL_X10, 0, 0}, // S_ZBELL_X9 {SPR_BBLL, 6, 6, A_Scream, S_ZBELL_X11, 0, 0}, // S_ZBELL_X10 {SPR_BBLL, 5, 5, NULL, S_ZBELL_X12, 0, 0}, // S_ZBELL_X11 {SPR_BBLL, 4, 4, NULL, S_ZBELL_X13, 0, 0}, // S_ZBELL_X12 {SPR_BBLL, 0, 4, NULL, S_ZBELL_X14, 0, 0}, // S_ZBELL_X13 {SPR_BBLL, 1, 5, NULL, S_ZBELL_X15, 0, 0}, // S_ZBELL_X14 {SPR_BBLL, 2, 5, NULL, S_ZBELL_X16, 0, 0}, // S_ZBELL_X15 {SPR_BBLL, 3, 6, A_Scream, S_ZBELL_X17, 0, 0}, // S_ZBELL_X16 {SPR_BBLL, 2, 5, NULL, S_ZBELL_X18, 0, 0}, // S_ZBELL_X17 {SPR_BBLL, 1, 5, NULL, S_ZBELL_X19, 0, 0}, // S_ZBELL_X18 {SPR_BBLL, 0, 4, NULL, S_ZBELL_X20, 0, 0}, // S_ZBELL_X19 {SPR_BBLL, 4, 5, NULL, S_ZBELL_X21, 0, 0}, // S_ZBELL_X20 {SPR_BBLL, 5, 5, NULL, S_ZBELL_X22, 0, 0}, // S_ZBELL_X21 {SPR_BBLL, 6, 7, A_Scream, S_ZBELL_X23, 0, 0}, // S_ZBELL_X22 {SPR_BBLL, 5, 5, NULL, S_ZBELL_X24, 0, 0}, // S_ZBELL_X23 {SPR_BBLL, 4, 5, NULL, S_ZBELL_X25, 0, 0}, // S_ZBELL_X24 {SPR_BBLL, 0, 5, NULL, S_ZBELL_X26, 0, 0}, // S_ZBELL_X25 {SPR_BBLL, 1, 6, NULL, S_ZBELL_X27, 0, 0}, // S_ZBELL_X26 {SPR_BBLL, 2, 6, NULL, S_ZBELL_X28, 0, 0}, // S_ZBELL_X27 {SPR_BBLL, 3, 7, A_Scream, S_ZBELL_X29, 0, 0}, // S_ZBELL_X28 {SPR_BBLL, 2, 6, NULL, S_ZBELL_X30, 0, 0}, // S_ZBELL_X29 {SPR_BBLL, 1, 6, NULL, S_ZBELL_X31, 0, 0}, // S_ZBELL_X30 {SPR_BBLL, 0, 5, NULL, S_ZBELL_X32, 0, 0}, // S_ZBELL_X31 {SPR_BBLL, 4, 6, NULL, S_ZBELL_X33, 0, 0}, // S_ZBELL_X32 {SPR_BBLL, 5, 6, NULL, S_ZBELL_X34, 0, 0}, // S_ZBELL_X33 {SPR_BBLL, 6, 7, A_Scream, S_ZBELL_X35, 0, 0}, // S_ZBELL_X34 {SPR_BBLL, 5, 6, NULL, S_ZBELL_X36, 0, 0}, // S_ZBELL_X35 {SPR_BBLL, 4, 6, NULL, S_ZBELL_X37, 0, 0}, // S_ZBELL_X36 {SPR_BBLL, 0, 6, NULL, S_ZBELL_X38, 0, 0}, // S_ZBELL_X37 {SPR_BBLL, 1, 6, NULL, S_ZBELL_X39, 0, 0}, // S_ZBELL_X38 {SPR_BBLL, 2, 6, NULL, S_ZBELL_X40, 0, 0}, // S_ZBELL_X39 {SPR_BBLL, 1, 7, NULL, S_ZBELL_X41, 0, 0}, // S_ZBELL_X40 {SPR_BBLL, 0, 8, NULL, S_ZBELL_X42, 0, 0}, // S_ZBELL_X41 {SPR_BBLL, 4, 12, NULL, S_ZBELL_X43, 0, 0}, // S_ZBELL_X42 {SPR_BBLL, 0, 10, NULL, S_ZBELL_X44, 0, 0}, // S_ZBELL_X43 {SPR_BBLL, 1, 12, NULL, S_ZBELL_X45, 0, 0}, // S_ZBELL_X44 {SPR_BBLL, 0, 12, NULL, S_ZBELL_X46, 0, 0}, // S_ZBELL_X45 {SPR_BBLL, 4, 14, NULL, S_ZBELL_X47, 0, 0}, // S_ZBELL_X46 {SPR_BBLL, 0, 1, A_BellReset2, S_ZBELL, 0, 0}, // S_ZBELL_X47 {SPR_CAND, 32768, 5, NULL, S_ZBLUE_CANDLE2, 0, 0}, // S_ZBLUE_CANDLE1 {SPR_CAND, 32769, 5, NULL, S_ZBLUE_CANDLE3, 0, 0}, // S_ZBLUE_CANDLE2 {SPR_CAND, 32770, 5, NULL, S_ZBLUE_CANDLE4, 0, 0}, // S_ZBLUE_CANDLE3 {SPR_CAND, 32771, 5, NULL, S_ZBLUE_CANDLE5, 0, 0}, // S_ZBLUE_CANDLE4 {SPR_CAND, 32772, 5, NULL, S_ZBLUE_CANDLE1, 0, 0}, // S_ZBLUE_CANDLE5 {SPR_IRON, 0, -1, NULL, S_NULL, 0, 0}, // S_ZIRON_MAIDEN {SPR_XMAS, 0, -1, NULL, S_NULL, 0, 0}, // S_ZXMAS_TREE {SPR_XMAS, 0, 4, A_TreeDeath, S_ZXMAS_TREE, 0, 0}, // S_ZXMAS_TREE_DIE {SPR_XMAS, 32769, 6, NULL, S_ZXMAS_TREE_X2, 0, 0}, // S_ZXMAS_TREE_X1 {SPR_XMAS, 32770, 6, A_Scream, S_ZXMAS_TREE_X3, 0, 0}, // S_ZXMAS_TREE_X2 {SPR_XMAS, 32771, 5, NULL, S_ZXMAS_TREE_X4, 0, 0}, // S_ZXMAS_TREE_X3 {SPR_XMAS, 32772, 5, A_Explode, S_ZXMAS_TREE_X5, 0, 0}, // S_ZXMAS_TREE_X4 {SPR_XMAS, 32773, 5, NULL, S_ZXMAS_TREE_X6, 0, 0}, // S_ZXMAS_TREE_X5 {SPR_XMAS, 32774, 4, NULL, S_ZXMAS_TREE_X7, 0, 0}, // S_ZXMAS_TREE_X6 {SPR_XMAS, 7, 5, NULL, S_ZXMAS_TREE_X8, 0, 0}, // S_ZXMAS_TREE_X7 {SPR_XMAS, 8, 4, A_NoBlocking, S_ZXMAS_TREE_X9, 0, 0}, // S_ZXMAS_TREE_X8 {SPR_XMAS, 9, 4, NULL, S_ZXMAS_TREE_X10, 0, 0}, // S_ZXMAS_TREE_X9 {SPR_XMAS, 10, -1, NULL, S_NULL, 0, 0}, // S_ZXMAS_TREE_X10 {SPR_CDRN, 32769, 4, NULL, S_ZCAULDRON2, 0, 0}, // S_ZCAULDRON1 {SPR_CDRN, 32770, 4, NULL, S_ZCAULDRON3, 0, 0}, // S_ZCAULDRON2 {SPR_CDRN, 32771, 4, NULL, S_ZCAULDRON4, 0, 0}, // S_ZCAULDRON3 {SPR_CDRN, 32772, 4, NULL, S_ZCAULDRON5, 0, 0}, // S_ZCAULDRON4 {SPR_CDRN, 32773, 4, NULL, S_ZCAULDRON6, 0, 0}, // S_ZCAULDRON5 {SPR_CDRN, 32774, 4, NULL, S_ZCAULDRON7, 0, 0}, // S_ZCAULDRON6 {SPR_CDRN, 32775, 4, NULL, S_ZCAULDRON1, 0, 0}, // S_ZCAULDRON7 {SPR_CDRN, 0, -1, NULL, S_NULL, 0, 0}, // S_ZCAULDRON_U {SPR_CHNS, 0, -1, NULL, S_NULL, 0, 0}, // S_ZCHAINBIT32 {SPR_CHNS, 1, -1, NULL, S_NULL, 0, 0}, // S_ZCHAINBIT64 {SPR_CHNS, 2, -1, NULL, S_NULL, 0, 0}, // S_ZCHAINEND_HEART {SPR_CHNS, 3, -1, NULL, S_NULL, 0, 0}, // S_ZCHAINEND_HOOK1 {SPR_CHNS, 4, -1, NULL, S_NULL, 0, 0}, // S_ZCHAINEND_HOOK2 {SPR_CHNS, 5, -1, NULL, S_NULL, 0, 0}, // S_ZCHAINEND_SPIKE {SPR_CHNS, 6, -1, NULL, S_NULL, 0, 0}, // S_ZCHAINEND_SKULL {SPR_TST1, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT1 {SPR_TST2, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT2 {SPR_TST3, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT3 {SPR_TST4, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT4 {SPR_TST5, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT5 {SPR_TST6, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT6 {SPR_TST7, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT7 {SPR_TST8, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT8 {SPR_TST9, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT9 {SPR_TST0, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT10 {SPR_TELE, 32768, 6, NULL, S_TFOG2, 0, 0}, // S_TFOG1 {SPR_TELE, 32769, 6, NULL, S_TFOG3, 0, 0}, // S_TFOG2 {SPR_TELE, 32770, 6, NULL, S_TFOG4, 0, 0}, // S_TFOG3 {SPR_TELE, 32771, 6, NULL, S_TFOG5, 0, 0}, // S_TFOG4 {SPR_TELE, 32772, 6, NULL, S_TFOG6, 0, 0}, // S_TFOG5 {SPR_TELE, 32773, 6, NULL, S_TFOG7, 0, 0}, // S_TFOG6 {SPR_TELE, 32774, 6, NULL, S_TFOG8, 0, 0}, // S_TFOG7 {SPR_TELE, 32775, 6, NULL, S_TFOG9, 0, 0}, // S_TFOG8 {SPR_TELE, 32774, 6, NULL, S_TFOG10, 0, 0}, // S_TFOG9 {SPR_TELE, 32773, 6, NULL, S_TFOG11, 0, 0}, // S_TFOG10 {SPR_TELE, 32772, 6, NULL, S_TFOG12, 0, 0}, // S_TFOG11 {SPR_TELE, 32771, 6, NULL, S_TFOG13, 0, 0}, // S_TFOG12 {SPR_TELE, 32770, 6, NULL, S_NULL, 0, 0}, // S_TFOG13 {SPR_TSMK, 0, 4, NULL, S_TELESMOKE2, 0, 0}, // S_TELESMOKE1 {SPR_TSMK, 1, 3, NULL, S_TELESMOKE3, 0, 0}, // S_TELESMOKE2 {SPR_TSMK, 2, 4, NULL, S_TELESMOKE4, 0, 0}, // S_TELESMOKE3 {SPR_TSMK, 3, 3, NULL, S_TELESMOKE5, 0, 0}, // S_TELESMOKE4 {SPR_TSMK, 4, 4, NULL, S_TELESMOKE6, 0, 0}, // S_TELESMOKE5 {SPR_TSMK, 5, 3, NULL, S_TELESMOKE7, 0, 0}, // S_TELESMOKE6 {SPR_TSMK, 6, 4, NULL, S_TELESMOKE8, 0, 0}, // S_TELESMOKE7 {SPR_TSMK, 7, 3, NULL, S_TELESMOKE9, 0, 0}, // S_TELESMOKE8 {SPR_TSMK, 8, 4, NULL, S_TELESMOKE10, 0, 0}, // S_TELESMOKE9 {SPR_TSMK, 9, 3, NULL, S_TELESMOKE11, 0, 0}, // S_TELESMOKE10 {SPR_TSMK, 10, 4, NULL, S_TELESMOKE12, 0, 0}, // S_TELESMOKE11 {SPR_TSMK, 11, 3, NULL, S_TELESMOKE13, 0, 0}, // S_TELESMOKE12 {SPR_TSMK, 12, 4, NULL, S_TELESMOKE14, 0, 0}, // S_TELESMOKE13 {SPR_TSMK, 13, 3, NULL, S_TELESMOKE15, 0, 0}, // S_TELESMOKE14 {SPR_TSMK, 14, 4, NULL, S_TELESMOKE16, 0, 0}, // S_TELESMOKE15 {SPR_TSMK, 15, 3, NULL, S_TELESMOKE17, 0, 0}, // S_TELESMOKE16 {SPR_TSMK, 16, 4, NULL, S_TELESMOKE18, 0, 0}, // S_TELESMOKE17 {SPR_TSMK, 17, 3, NULL, S_TELESMOKE19, 0, 0}, // S_TELESMOKE18 {SPR_TSMK, 18, 4, NULL, S_TELESMOKE20, 0, 0}, // S_TELESMOKE19 {SPR_TSMK, 19, 3, NULL, S_TELESMOKE21, 0, 0}, // S_TELESMOKE20 {SPR_TSMK, 20, 4, NULL, S_TELESMOKE22, 0, 0}, // S_TELESMOKE21 {SPR_TSMK, 21, 3, NULL, S_TELESMOKE23, 0, 0}, // S_TELESMOKE22 {SPR_TSMK, 22, 4, NULL, S_TELESMOKE24, 0, 0}, // S_TELESMOKE23 {SPR_TSMK, 23, 3, NULL, S_TELESMOKE25, 0, 0}, // S_TELESMOKE24 {SPR_TSMK, 24, 4, NULL, S_TELESMOKE26, 0, 0}, // S_TELESMOKE25 {SPR_TSMK, 25, 3, NULL, S_TELESMOKE1, 0, 0}, // S_TELESMOKE26 {SPR_FPCH, 0, 0, A_Light0, S_NULL, 0, 0}, // S_LIGHTDONE {SPR_FPCH, 0, 1, A_WeaponReady, S_PUNCHREADY, 0, 0}, // S_PUNCHREADY {SPR_FPCH, 0, 1, A_Lower, S_PUNCHDOWN, 0, 0}, // S_PUNCHDOWN {SPR_FPCH, 0, 1, A_Raise, S_PUNCHUP, 0, 0}, // S_PUNCHUP {SPR_FPCH, 1, 5, NULL, S_PUNCHATK1_2, 5, 40}, // S_PUNCHATK1_1 {SPR_FPCH, 2, 4, NULL, S_PUNCHATK1_3, 5, 40}, // S_PUNCHATK1_2 {SPR_FPCH, 3, 4, A_FPunchAttack, S_PUNCHATK1_4, 5, 40}, // S_PUNCHATK1_3 {SPR_FPCH, 2, 4, NULL, S_PUNCHATK1_5, 5, 40}, // S_PUNCHATK1_4 {SPR_FPCH, 1, 5, A_ReFire, S_PUNCHREADY, 5, 40}, // S_PUNCHATK1_5 {SPR_FPCH, 3, 4, NULL, S_PUNCHATK2_2, 5, 40}, // S_PUNCHATK2_1 {SPR_FPCH, 4, 4, NULL, S_PUNCHATK2_3, 5, 40}, // S_PUNCHATK2_2 {SPR_FPCH, 4, 1, NULL, S_PUNCHATK2_4, 15, 50}, // S_PUNCHATK2_3 {SPR_FPCH, 4, 1, NULL, S_PUNCHATK2_5, 25, 60}, // S_PUNCHATK2_4 {SPR_FPCH, 4, 1, NULL, S_PUNCHATK2_6, 35, 70}, // S_PUNCHATK2_5 {SPR_FPCH, 4, 1, NULL, S_PUNCHATK2_7, 45, 80}, // S_PUNCHATK2_6 {SPR_FPCH, 4, 1, NULL, S_PUNCHATK2_8, 55, 90}, // S_PUNCHATK2_7 {SPR_FPCH, 4, 1, NULL, S_PUNCHATK2_9, 65, 100}, // S_PUNCHATK2_8 {SPR_FPCH, 4, 10, NULL, S_PUNCHREADY, 0, 150}, // S_PUNCHATK2_9 {SPR_FHFX, 18, 4, NULL, S_PUNCHPUFF2, 0, 0}, // S_PUNCHPUFF1 {SPR_FHFX, 19, 4, NULL, S_PUNCHPUFF3, 0, 0}, // S_PUNCHPUFF2 {SPR_FHFX, 20, 4, NULL, S_PUNCHPUFF4, 0, 0}, // S_PUNCHPUFF3 {SPR_FHFX, 21, 4, NULL, S_PUNCHPUFF5, 0, 0}, // S_PUNCHPUFF4 {SPR_FHFX, 22, 4, NULL, S_NULL, 0, 0}, // S_PUNCHPUFF5 {SPR_WFAX, 0, -1, NULL, S_NULL, 0, 0}, // S_AXE {SPR_FAXE, 0, 1, A_WeaponReady, S_FAXEREADY, 0, 0}, // S_FAXEREADY {SPR_FAXE, 0, 1, A_Lower, S_FAXEDOWN, 0, 0}, // S_FAXEDOWN {SPR_FAXE, 0, 1, A_Raise, S_FAXEUP, 0, 0}, // S_FAXEUP {SPR_FAXE, 1, 4, NULL, S_FAXEATK_2, 15, 32}, // S_FAXEATK_1 {SPR_FAXE, 2, 3, NULL, S_FAXEATK_3, 15, 32}, // S_FAXEATK_2 {SPR_FAXE, 3, 2, NULL, S_FAXEATK_4, 15, 32}, // S_FAXEATK_3 {SPR_FAXE, 3, 1, A_FAxeAttack, S_FAXEATK_5, -5, 70}, // S_FAXEATK_4 {SPR_FAXE, 3, 2, NULL, S_FAXEATK_6, -25, 90}, // S_FAXEATK_5 {SPR_FAXE, 4, 1, NULL, S_FAXEATK_7, 15, 32}, // S_FAXEATK_6 {SPR_FAXE, 4, 2, NULL, S_FAXEATK_8, 10, 54}, // S_FAXEATK_7 {SPR_FAXE, 4, 7, NULL, S_FAXEATK_9, 10, 150}, // S_FAXEATK_8 {SPR_FAXE, 0, 1, A_ReFire, S_FAXEATK_10, 0, 60}, // S_FAXEATK_9 {SPR_FAXE, 0, 1, NULL, S_FAXEATK_11, 0, 52}, // S_FAXEATK_10 {SPR_FAXE, 0, 1, NULL, S_FAXEATK_12, 0, 44}, // S_FAXEATK_11 {SPR_FAXE, 0, 1, NULL, S_FAXEATK_13, 0, 36}, // S_FAXEATK_12 {SPR_FAXE, 0, 1, NULL, S_FAXEREADY, 0, 0}, // S_FAXEATK_13 {SPR_FAXE, 11, 1, A_WeaponReady, S_FAXEREADY_G1, 0, 0}, // S_FAXEREADY_G {SPR_FAXE, 11, 1, A_WeaponReady, S_FAXEREADY_G2, 0, 0}, // S_FAXEREADY_G1 {SPR_FAXE, 11, 1, A_WeaponReady, S_FAXEREADY_G3, 0, 0}, // S_FAXEREADY_G2 {SPR_FAXE, 12, 1, A_WeaponReady, S_FAXEREADY_G4, 0, 0}, // S_FAXEREADY_G3 {SPR_FAXE, 12, 1, A_WeaponReady, S_FAXEREADY_G5, 0, 0}, // S_FAXEREADY_G4 {SPR_FAXE, 12, 1, A_WeaponReady, S_FAXEREADY_G, 0, 0}, // S_FAXEREADY_G5 {SPR_FAXE, 11, 1, A_Lower, S_FAXEDOWN_G, 0, 0}, // S_FAXEDOWN_G {SPR_FAXE, 11, 1, A_Raise, S_FAXEUP_G, 0, 0}, // S_FAXEUP_G {SPR_FAXE, 13, 4, NULL, S_FAXEATK_G2, 15, 32}, // S_FAXEATK_G1 {SPR_FAXE, 14, 3, NULL, S_FAXEATK_G3, 15, 32}, // S_FAXEATK_G2 {SPR_FAXE, 15, 2, NULL, S_FAXEATK_G4, 15, 32}, // S_FAXEATK_G3 {SPR_FAXE, 15, 1, A_FAxeAttack, S_FAXEATK_G5, -5, 70}, // S_FAXEATK_G4 {SPR_FAXE, 15, 2, NULL, S_FAXEATK_G6, -25, 90}, // S_FAXEATK_G5 {SPR_FAXE, 16, 1, NULL, S_FAXEATK_G7, 15, 32}, // S_FAXEATK_G6 {SPR_FAXE, 16, 2, NULL, S_FAXEATK_G8, 10, 54}, // S_FAXEATK_G7 {SPR_FAXE, 16, 7, NULL, S_FAXEATK_G9, 10, 150}, // S_FAXEATK_G8 {SPR_FAXE, 0, 1, A_ReFire, S_FAXEATK_G10, 0, 60}, // S_FAXEATK_G9 {SPR_FAXE, 0, 1, NULL, S_FAXEATK_G11, 0, 52}, // S_FAXEATK_G10 {SPR_FAXE, 0, 1, NULL, S_FAXEATK_G12, 0, 44}, // S_FAXEATK_G11 {SPR_FAXE, 0, 1, NULL, S_FAXEATK_G13, 0, 36}, // S_FAXEATK_G12 {SPR_FAXE, 0, 1, NULL, S_FAXEREADY_G, 0, 0}, // S_FAXEATK_G13 {SPR_FAXE, 32785, 4, NULL, S_AXEPUFF_GLOW2, 0, 0}, // S_AXEPUFF_GLOW1 {SPR_FAXE, 32786, 4, NULL, S_AXEPUFF_GLOW3, 0, 0}, // S_AXEPUFF_GLOW2 {SPR_FAXE, 32787, 4, NULL, S_AXEPUFF_GLOW4, 0, 0}, // S_AXEPUFF_GLOW3 {SPR_FAXE, 32788, 4, NULL, S_AXEPUFF_GLOW5, 0, 0}, // S_AXEPUFF_GLOW4 {SPR_FAXE, 32789, 4, NULL, S_AXEPUFF_GLOW6, 0, 0}, // S_AXEPUFF_GLOW5 {SPR_FAXE, 32790, 4, NULL, S_AXEPUFF_GLOW7, 0, 0}, // S_AXEPUFF_GLOW6 {SPR_FAXE, 32791, 4, NULL, S_NULL, 0, 0}, // S_AXEPUFF_GLOW7 {SPR_FAXE, 5, 3, NULL, S_AXEBLOOD2, 0, 0}, // S_AXEBLOOD1 {SPR_FAXE, 6, 3, NULL, S_AXEBLOOD3, 0, 0}, // S_AXEBLOOD2 {SPR_FAXE, 7, 3, NULL, S_AXEBLOOD4, 0, 0}, // S_AXEBLOOD3 {SPR_FAXE, 8, 3, NULL, S_AXEBLOOD5, 0, 0}, // S_AXEBLOOD4 {SPR_FAXE, 9, 3, NULL, S_AXEBLOOD6, 0, 0}, // S_AXEBLOOD5 {SPR_FAXE, 10, 3, NULL, S_NULL, 0, 0}, // S_AXEBLOOD6 {SPR_WFHM, 0, -1, NULL, S_NULL, 0, 0}, // S_HAMM {SPR_FHMR, 0, 1, A_WeaponReady, S_FHAMMERREADY, 0, 0}, // S_FHAMMERREADY {SPR_FHMR, 0, 1, A_Lower, S_FHAMMERDOWN, 0, 0}, // S_FHAMMERDOWN {SPR_FHMR, 0, 1, A_Raise, S_FHAMMERUP, 0, 0}, // S_FHAMMERUP {SPR_FHMR, 1, 6, NULL, S_FHAMMERATK_2, 5, 0}, // S_FHAMMERATK_1 {SPR_FHMR, 2, 3, A_FHammerAttack, S_FHAMMERATK_3, 5, 0}, // S_FHAMMERATK_2 {SPR_FHMR, 3, 3, NULL, S_FHAMMERATK_4, 5, 0}, // S_FHAMMERATK_3 {SPR_FHMR, 4, 2, NULL, S_FHAMMERATK_5, 5, 0}, // S_FHAMMERATK_4 {SPR_FHMR, 4, 10, A_FHammerThrow, S_FHAMMERATK_6, 5, 150}, // S_FHAMMERATK_5 {SPR_FHMR, 0, 1, NULL, S_FHAMMERATK_7, 0, 60}, // S_FHAMMERATK_6 {SPR_FHMR, 0, 1, NULL, S_FHAMMERATK_8, 0, 55}, // S_FHAMMERATK_7 {SPR_FHMR, 0, 1, NULL, S_FHAMMERATK_9, 0, 50}, // S_FHAMMERATK_8 {SPR_FHMR, 0, 1, NULL, S_FHAMMERATK_10, 0, 45}, // S_FHAMMERATK_9 {SPR_FHMR, 0, 1, NULL, S_FHAMMERATK_11, 0, 40}, // S_FHAMMERATK_10 {SPR_FHMR, 0, 1, NULL, S_FHAMMERATK_12, 0, 35}, // S_FHAMMERATK_11 {SPR_FHMR, 0, 1, NULL, S_FHAMMERREADY, 0, 0}, // S_FHAMMERATK_12 {SPR_FHFX, 32768, 2, NULL, S_HAMMER_MISSILE_2, 0, 0}, // S_HAMMER_MISSILE_1 {SPR_FHFX, 32769, 2, A_ContMobjSound, S_HAMMER_MISSILE_3, 0, 0}, // S_HAMMER_MISSILE_2 {SPR_FHFX, 32770, 2, NULL, S_HAMMER_MISSILE_4, 0, 0}, // S_HAMMER_MISSILE_3 {SPR_FHFX, 32771, 2, NULL, S_HAMMER_MISSILE_5, 0, 0}, // S_HAMMER_MISSILE_4 {SPR_FHFX, 32772, 2, NULL, S_HAMMER_MISSILE_6, 0, 0}, // S_HAMMER_MISSILE_5 {SPR_FHFX, 32773, 2, NULL, S_HAMMER_MISSILE_7, 0, 0}, // S_HAMMER_MISSILE_6 {SPR_FHFX, 32774, 2, NULL, S_HAMMER_MISSILE_8, 0, 0}, // S_HAMMER_MISSILE_7 {SPR_FHFX, 32775, 2, NULL, S_HAMMER_MISSILE_1, 0, 0}, // S_HAMMER_MISSILE_8 {SPR_FHFX, 32776, 3, NULL, S_HAMMER_MISSILE_X2, 0, 0}, // S_HAMMER_MISSILE_X1 {SPR_FHFX, 32777, 3, NULL, S_HAMMER_MISSILE_X3, 0, 0}, // S_HAMMER_MISSILE_X2 {SPR_FHFX, 32778, 3, A_Explode, S_HAMMER_MISSILE_X4, 0, 0}, // S_HAMMER_MISSILE_X3 {SPR_FHFX, 32779, 3, NULL, S_HAMMER_MISSILE_X5, 0, 0}, // S_HAMMER_MISSILE_X4 {SPR_FHFX, 32780, 3, NULL, S_HAMMER_MISSILE_X6, 0, 0}, // S_HAMMER_MISSILE_X5 {SPR_FHFX, 13, 3, NULL, S_HAMMER_MISSILE_X7, 0, 0}, // S_HAMMER_MISSILE_X6 {SPR_FHFX, 32782, 3, NULL, S_HAMMER_MISSILE_X8, 0, 0}, // S_HAMMER_MISSILE_X7 {SPR_FHFX, 32783, 3, NULL, S_HAMMER_MISSILE_X9, 0, 0}, // S_HAMMER_MISSILE_X8 {SPR_FHFX, 32784, 3, NULL, S_HAMMER_MISSILE_X10, 0, 0}, // S_HAMMER_MISSILE_X9 {SPR_FHFX, 32785, 3, NULL, S_NULL, 0, 0}, // S_HAMMER_MISSILE_X10 {SPR_FHFX, 18, 4, NULL, S_HAMMERPUFF2, 0, 0}, // S_HAMMERPUFF1 {SPR_FHFX, 19, 4, NULL, S_HAMMERPUFF3, 0, 0}, // S_HAMMERPUFF2 {SPR_FHFX, 20, 4, NULL, S_HAMMERPUFF4, 0, 0}, // S_HAMMERPUFF3 {SPR_FHFX, 21, 4, NULL, S_HAMMERPUFF5, 0, 0}, // S_HAMMERPUFF4 {SPR_FHFX, 22, 4, NULL, S_NULL, 0, 0}, // S_HAMMERPUFF5 {SPR_FSRD, 32768, 1, A_WeaponReady, S_FSWORDREADY1, 0, 0}, // S_FSWORDREADY {SPR_FSRD, 32768, 1, A_WeaponReady, S_FSWORDREADY2, 0, 0}, // S_FSWORDREADY1 {SPR_FSRD, 32768, 1, A_WeaponReady, S_FSWORDREADY3, 0, 0}, // S_FSWORDREADY2 {SPR_FSRD, 32768, 1, A_WeaponReady, S_FSWORDREADY4, 0, 0}, // S_FSWORDREADY3 {SPR_FSRD, 32769, 1, A_WeaponReady, S_FSWORDREADY5, 0, 0}, // S_FSWORDREADY4 {SPR_FSRD, 32769, 1, A_WeaponReady, S_FSWORDREADY6, 0, 0}, // S_FSWORDREADY5 {SPR_FSRD, 32769, 1, A_WeaponReady, S_FSWORDREADY7, 0, 0}, // S_FSWORDREADY6 {SPR_FSRD, 32769, 1, A_WeaponReady, S_FSWORDREADY8, 0, 0}, // S_FSWORDREADY7 {SPR_FSRD, 32770, 1, A_WeaponReady, S_FSWORDREADY9, 0, 0}, // S_FSWORDREADY8 {SPR_FSRD, 32770, 1, A_WeaponReady, S_FSWORDREADY10, 0, 0}, // S_FSWORDREADY9 {SPR_FSRD, 32770, 1, A_WeaponReady, S_FSWORDREADY11, 0, 0}, // S_FSWORDREADY10 {SPR_FSRD, 32770, 1, A_WeaponReady, S_FSWORDREADY, 0, 0}, // S_FSWORDREADY11 {SPR_FSRD, 32768, 1, A_Lower, S_FSWORDDOWN, 0, 0}, // S_FSWORDDOWN {SPR_FSRD, 32768, 1, A_Raise, S_FSWORDUP, 0, 0}, // S_FSWORDUP {SPR_FSRD, 32771, 3, NULL, S_FSWORDATK_2, 5, 36}, // S_FSWORDATK_1 {SPR_FSRD, 32772, 3, NULL, S_FSWORDATK_3, 5, 36}, // S_FSWORDATK_2 {SPR_FSRD, 32773, 2, NULL, S_FSWORDATK_4, 5, 36}, // S_FSWORDATK_3 {SPR_FSRD, 32774, 3, A_FSwordAttack, S_FSWORDATK_5, 5, 36}, // S_FSWORDATK_4 {SPR_FSRD, 32775, 2, NULL, S_FSWORDATK_6, 5, 36}, // S_FSWORDATK_5 {SPR_FSRD, 32776, 2, NULL, S_FSWORDATK_7, 5, 36}, // S_FSWORDATK_6 {SPR_FSRD, 32776, 10, NULL, S_FSWORDATK_8, 5, 150}, // S_FSWORDATK_7 {SPR_FSRD, 32768, 1, NULL, S_FSWORDATK_9, 5, 60}, // S_FSWORDATK_8 {SPR_FSRD, 32769, 1, NULL, S_FSWORDATK_10, 5, 55}, // S_FSWORDATK_9 {SPR_FSRD, 32770, 1, NULL, S_FSWORDATK_11, 5, 50}, // S_FSWORDATK_10 {SPR_FSRD, 32768, 1, NULL, S_FSWORDATK_12, 5, 45}, // S_FSWORDATK_11 {SPR_FSRD, 32769, 1, NULL, S_FSWORDREADY, 5, 40}, // S_FSWORDATK_12 {SPR_FSFX, 32768, 3, NULL, S_FSWORD_MISSILE2, 0, 0}, // S_FSWORD_MISSILE1 {SPR_FSFX, 32769, 3, NULL, S_FSWORD_MISSILE3, 0, 0}, // S_FSWORD_MISSILE2 {SPR_FSFX, 32770, 3, NULL, S_FSWORD_MISSILE1, 0, 0}, // S_FSWORD_MISSILE3 {SPR_FSFX, 32771, 4, NULL, S_FSWORD_MISSILE_X2, 0, 0}, // S_FSWORD_MISSILE_X1 {SPR_FSFX, 32772, 3, A_FSwordFlames, S_FSWORD_MISSILE_X3, 0, 0}, // S_FSWORD_MISSILE_X2 {SPR_FSFX, 32773, 4, A_Explode, S_FSWORD_MISSILE_X4, 0, 0}, // S_FSWORD_MISSILE_X3 {SPR_FSFX, 32774, 3, NULL, S_FSWORD_MISSILE_X5, 0, 0}, // S_FSWORD_MISSILE_X4 {SPR_FSFX, 32775, 4, NULL, S_FSWORD_MISSILE_X6, 0, 0}, // S_FSWORD_MISSILE_X5 {SPR_FSFX, 32776, 3, NULL, S_FSWORD_MISSILE_X7, 0, 0}, // S_FSWORD_MISSILE_X6 {SPR_FSFX, 32777, 4, NULL, S_FSWORD_MISSILE_X8, 0, 0}, // S_FSWORD_MISSILE_X7 {SPR_FSFX, 32778, 3, NULL, S_FSWORD_MISSILE_X9, 0, 0}, // S_FSWORD_MISSILE_X8 {SPR_FSFX, 32779, 3, NULL, S_FSWORD_MISSILE_X10, 0, 0}, // S_FSWORD_MISSILE_X9 {SPR_FSFX, 32780, 3, NULL, S_NULL, 0, 0}, // S_FSWORD_MISSILE_X10 {SPR_FSFX, 32781, 3, NULL, S_FSWORD_FLAME2, 0, 0}, // S_FSWORD_FLAME1 {SPR_FSFX, 32782, 3, NULL, S_FSWORD_FLAME3, 0, 0}, // S_FSWORD_FLAME2 {SPR_FSFX, 32783, 3, NULL, S_FSWORD_FLAME4, 0, 0}, // S_FSWORD_FLAME3 {SPR_FSFX, 32784, 3, NULL, S_FSWORD_FLAME5, 0, 0}, // S_FSWORD_FLAME4 {SPR_FSFX, 32785, 3, NULL, S_FSWORD_FLAME6, 0, 0}, // S_FSWORD_FLAME5 {SPR_FSFX, 32786, 3, NULL, S_FSWORD_FLAME7, 0, 0}, // S_FSWORD_FLAME6 {SPR_FSFX, 32787, 3, NULL, S_FSWORD_FLAME8, 0, 0}, // S_FSWORD_FLAME7 {SPR_FSFX, 32788, 3, NULL, S_FSWORD_FLAME9, 0, 0}, // S_FSWORD_FLAME8 {SPR_FSFX, 32789, 3, NULL, S_FSWORD_FLAME10, 0, 0}, // S_FSWORD_FLAME9 {SPR_FSFX, 32790, 3, NULL, S_NULL, 0, 0}, // S_FSWORD_FLAME10 {SPR_CMCE, 0, 1, A_WeaponReady, S_CMACEREADY, 0, 0}, // S_CMACEREADY {SPR_CMCE, 0, 1, A_Lower, S_CMACEDOWN, 0, 0}, // S_CMACEDOWN {SPR_CMCE, 0, 1, A_Raise, S_CMACEUP, 0, 0}, // S_CMACEUP {SPR_CMCE, 1, 2, NULL, S_CMACEATK_2, 60, 20}, // S_CMACEATK_1 {SPR_CMCE, 1, 1, NULL, S_CMACEATK_3, 30, 33}, // S_CMACEATK_2 {SPR_CMCE, 1, 2, NULL, S_CMACEATK_4, 8, 45}, // S_CMACEATK_3 {SPR_CMCE, 2, 1, NULL, S_CMACEATK_5, 8, 45}, // S_CMACEATK_4 {SPR_CMCE, 3, 1, NULL, S_CMACEATK_6, 8, 45}, // S_CMACEATK_5 {SPR_CMCE, 4, 1, NULL, S_CMACEATK_7, 8, 45}, // S_CMACEATK_6 {SPR_CMCE, 4, 1, A_CMaceAttack, S_CMACEATK_8, -11, 58}, // S_CMACEATK_7 {SPR_CMCE, 5, 1, NULL, S_CMACEATK_9, 8, 45}, // S_CMACEATK_8 {SPR_CMCE, 5, 2, NULL, S_CMACEATK_10, -8, 74}, // S_CMACEATK_9 {SPR_CMCE, 5, 1, NULL, S_CMACEATK_11, -20, 96}, // S_CMACEATK_10 {SPR_CMCE, 5, 8, NULL, S_CMACEATK_12, -33, 160}, // S_CMACEATK_11 {SPR_CMCE, 0, 2, A_ReFire, S_CMACEATK_13, 8, 75}, // S_CMACEATK_12 {SPR_CMCE, 0, 1, NULL, S_CMACEATK_14, 8, 65}, // S_CMACEATK_13 {SPR_CMCE, 0, 2, NULL, S_CMACEATK_15, 8, 60}, // S_CMACEATK_14 {SPR_CMCE, 0, 1, NULL, S_CMACEATK_16, 8, 55}, // S_CMACEATK_15 {SPR_CMCE, 0, 2, NULL, S_CMACEATK_17, 8, 50}, // S_CMACEATK_16 {SPR_CMCE, 0, 1, NULL, S_CMACEREADY, 8, 45}, // S_CMACEATK_17 {SPR_WCSS, 0, -1, NULL, S_NULL, 0, 0}, // S_CSTAFF {SPR_CSSF, 2, 4, NULL, S_CSTAFFREADY1, 0, 0}, // S_CSTAFFREADY {SPR_CSSF, 1, 3, A_CStaffInitBlink, S_CSTAFFREADY2, 0, 0}, // S_CSTAFFREADY1 {SPR_CSSF, 0, 1, A_WeaponReady, S_CSTAFFREADY3, 0, 0}, // S_CSTAFFREADY2 {SPR_CSSF, 0, 1, A_WeaponReady, S_CSTAFFREADY4, 0, 0}, // S_CSTAFFREADY3 {SPR_CSSF, 0, 1, A_WeaponReady, S_CSTAFFREADY5, 0, 0}, // S_CSTAFFREADY4 {SPR_CSSF, 0, 1, A_WeaponReady, S_CSTAFFREADY6, 0, 0}, // S_CSTAFFREADY5 {SPR_CSSF, 0, 1, A_WeaponReady, S_CSTAFFREADY7, 0, 0}, // S_CSTAFFREADY6 {SPR_CSSF, 0, 1, A_WeaponReady, S_CSTAFFREADY8, 0, 0}, // S_CSTAFFREADY7 {SPR_CSSF, 0, 1, A_WeaponReady, S_CSTAFFREADY9, 0, 0}, // S_CSTAFFREADY8 {SPR_CSSF, 0, 1, A_CStaffCheckBlink, S_CSTAFFREADY2, 0, 0}, // S_CSTAFFREADY9 {SPR_CSSF, 1, 1, A_WeaponReady, S_CSTAFFBLINK2, 0, 0}, // S_CSTAFFBLINK1 {SPR_CSSF, 1, 1, A_WeaponReady, S_CSTAFFBLINK3, 0, 0}, // S_CSTAFFBLINK2 {SPR_CSSF, 1, 1, A_WeaponReady, S_CSTAFFBLINK4, 0, 0}, // S_CSTAFFBLINK3 {SPR_CSSF, 2, 1, A_WeaponReady, S_CSTAFFBLINK5, 0, 0}, // S_CSTAFFBLINK4 {SPR_CSSF, 2, 1, A_WeaponReady, S_CSTAFFBLINK6, 0, 0}, // S_CSTAFFBLINK5 {SPR_CSSF, 2, 1, A_WeaponReady, S_CSTAFFBLINK7, 0, 0}, // S_CSTAFFBLINK6 {SPR_CSSF, 2, 1, A_WeaponReady, S_CSTAFFBLINK8, 0, 0}, // S_CSTAFFBLINK7 {SPR_CSSF, 2, 1, A_WeaponReady, S_CSTAFFBLINK9, 0, 0}, // S_CSTAFFBLINK8 {SPR_CSSF, 1, 1, A_WeaponReady, S_CSTAFFBLINK10, 0, 0}, // S_CSTAFFBLINK9 {SPR_CSSF, 1, 1, A_WeaponReady, S_CSTAFFBLINK11, 0, 0}, // S_CSTAFFBLINK10 {SPR_CSSF, 1, 1, A_WeaponReady, S_CSTAFFREADY2, 0, 0}, // S_CSTAFFBLINK11 {SPR_CSSF, 1, 3, NULL, S_CSTAFFDOWN2, 0, 0}, // S_CSTAFFDOWN {SPR_CSSF, 2, 4, NULL, S_CSTAFFDOWN3, 0, 0}, // S_CSTAFFDOWN2 {SPR_CSSF, 2, 1, A_Lower, S_CSTAFFDOWN3, 0, 0}, // S_CSTAFFDOWN3 {SPR_CSSF, 2, 1, A_Raise, S_CSTAFFUP, 0, 0}, // S_CSTAFFUP {SPR_CSSF, 0, 1, A_CStaffCheck, S_CSTAFFATK_2, 0, 45}, // S_CSTAFFATK_1 {SPR_CSSF, 9, 1, A_CStaffAttack, S_CSTAFFATK_3, 0, 50}, // S_CSTAFFATK_2 {SPR_CSSF, 9, 2, NULL, S_CSTAFFATK_4, 0, 50}, // S_CSTAFFATK_3 {SPR_CSSF, 9, 2, NULL, S_CSTAFFATK_5, 0, 45}, // S_CSTAFFATK_4 {SPR_CSSF, 0, 2, NULL, S_CSTAFFATK_6, 0, 40}, // S_CSTAFFATK_5 {SPR_CSSF, 0, 2, NULL, S_CSTAFFREADY2, 0, 36}, // S_CSTAFFATK_6 {SPR_CSSF, 10, 10, NULL, S_CSTAFFREADY2, 0, 36}, // S_CSTAFFATK2_1 {SPR_CSSF, 32771, 1, A_CStaffMissileSlither, S_CSTAFF_MISSILE2, 0, 0}, // S_CSTAFF_MISSILE1 {SPR_CSSF, 32771, 1, A_CStaffMissileSlither, S_CSTAFF_MISSILE3, 0, 0}, // S_CSTAFF_MISSILE2 {SPR_CSSF, 32772, 1, A_CStaffMissileSlither, S_CSTAFF_MISSILE4, 0, 0}, // S_CSTAFF_MISSILE3 {SPR_CSSF, 32772, 1, A_CStaffMissileSlither, S_CSTAFF_MISSILE1, 0, 0}, // S_CSTAFF_MISSILE4 {SPR_CSSF, 32773, 4, NULL, S_CSTAFF_MISSILE_X2, 0, 0}, // S_CSTAFF_MISSILE_X1 {SPR_CSSF, 32774, 4, NULL, S_CSTAFF_MISSILE_X3, 0, 0}, // S_CSTAFF_MISSILE_X2 {SPR_CSSF, 32775, 3, NULL, S_CSTAFF_MISSILE_X4, 0, 0}, // S_CSTAFF_MISSILE_X3 {SPR_CSSF, 32776, 3, NULL, S_NULL, 0, 0}, // S_CSTAFF_MISSILE_X4 {SPR_FHFX, 18, 4, NULL, S_CSTAFFPUFF2, 0, 0}, // S_CSTAFFPUFF1 {SPR_FHFX, 19, 4, NULL, S_CSTAFFPUFF3, 0, 0}, // S_CSTAFFPUFF2 {SPR_FHFX, 20, 4, NULL, S_CSTAFFPUFF4, 0, 0}, // S_CSTAFFPUFF3 {SPR_FHFX, 21, 4, NULL, S_CSTAFFPUFF5, 0, 0}, // S_CSTAFFPUFF4 {SPR_FHFX, 22, 4, NULL, S_NULL, 0, 0}, // S_CSTAFFPUFF5 {SPR_WCFM, 32768, 4, NULL, S_CFLAME2, 0, 0}, // S_CFLAME1 {SPR_WCFM, 32769, 4, NULL, S_CFLAME3, 0, 0}, // S_CFLAME2 {SPR_WCFM, 32770, 4, NULL, S_CFLAME4, 0, 0}, // S_CFLAME3 {SPR_WCFM, 32771, 4, NULL, S_CFLAME5, 0, 0}, // S_CFLAME4 {SPR_WCFM, 32772, 4, NULL, S_CFLAME6, 0, 0}, // S_CFLAME5 {SPR_WCFM, 32773, 4, NULL, S_CFLAME7, 0, 0}, // S_CFLAME6 {SPR_WCFM, 32774, 4, NULL, S_CFLAME8, 0, 0}, // S_CFLAME7 {SPR_WCFM, 32775, 4, NULL, S_CFLAME1, 0, 0}, // S_CFLAME8 {SPR_CFLM, 0, 1, A_WeaponReady, S_CFLAMEREADY2, 0, 0}, // S_CFLAMEREADY1 {SPR_CFLM, 0, 1, A_WeaponReady, S_CFLAMEREADY3, 0, 0}, // S_CFLAMEREADY2 {SPR_CFLM, 0, 1, A_WeaponReady, S_CFLAMEREADY4, 0, 0}, // S_CFLAMEREADY3 {SPR_CFLM, 0, 1, A_WeaponReady, S_CFLAMEREADY5, 0, 0}, // S_CFLAMEREADY4 {SPR_CFLM, 1, 1, A_WeaponReady, S_CFLAMEREADY6, 0, 0}, // S_CFLAMEREADY5 {SPR_CFLM, 1, 1, A_WeaponReady, S_CFLAMEREADY7, 0, 0}, // S_CFLAMEREADY6 {SPR_CFLM, 1, 1, A_WeaponReady, S_CFLAMEREADY8, 0, 0}, // S_CFLAMEREADY7 {SPR_CFLM, 1, 1, A_WeaponReady, S_CFLAMEREADY9, 0, 0}, // S_CFLAMEREADY8 {SPR_CFLM, 2, 1, A_WeaponReady, S_CFLAMEREADY10, 0, 0}, // S_CFLAMEREADY9 {SPR_CFLM, 2, 1, A_WeaponReady, S_CFLAMEREADY11, 0, 0}, // S_CFLAMEREADY10 {SPR_CFLM, 2, 1, A_WeaponReady, S_CFLAMEREADY12, 0, 0}, // S_CFLAMEREADY11 {SPR_CFLM, 2, 1, A_WeaponReady, S_CFLAMEREADY1, 0, 0}, // S_CFLAMEREADY12 {SPR_CFLM, 0, 1, A_Lower, S_CFLAMEDOWN, 0, 0}, // S_CFLAMEDOWN {SPR_CFLM, 0, 1, A_Raise, S_CFLAMEUP, 0, 0}, // S_CFLAMEUP {SPR_CFLM, 0, 2, NULL, S_CFLAMEATK_2, 0, 40}, // S_CFLAMEATK_1 {SPR_CFLM, 3, 2, NULL, S_CFLAMEATK_3, 0, 50}, // S_CFLAMEATK_2 {SPR_CFLM, 3, 2, NULL, S_CFLAMEATK_4, 0, 36}, // S_CFLAMEATK_3 {SPR_CFLM, 32772, 4, NULL, S_CFLAMEATK_5, 0, 0}, // S_CFLAMEATK_4 {SPR_CFLM, 32773, 4, A_CFlameAttack, S_CFLAMEATK_6, 0, 0}, // S_CFLAMEATK_5 {SPR_CFLM, 32772, 4, NULL, S_CFLAMEATK_7, 0, 0}, // S_CFLAMEATK_6 {SPR_CFLM, 6, 2, NULL, S_CFLAMEATK_8, 0, 40}, // S_CFLAMEATK_7 {SPR_CFLM, 6, 2, NULL, S_CFLAMEREADY1, 0, 0}, // S_CFLAMEATK_8 {SPR_CFFX, 32781, 5, NULL, S_CFLAMEFLOOR2, 0, 0}, // S_CFLAMEFLOOR1 {SPR_CFFX, 32782, 4, NULL, S_CFLAMEFLOOR3, 0, 0}, // S_CFLAMEFLOOR2 {SPR_CFFX, 32783, 3, NULL, S_NULL, 0, 0}, // S_CFLAMEFLOOR3 {SPR_CFFX, 32768, 3, NULL, S_FLAMEPUFF2, 0, 0}, // S_FLAMEPUFF1 {SPR_CFFX, 32769, 3, NULL, S_FLAMEPUFF3, 0, 0}, // S_FLAMEPUFF2 {SPR_CFFX, 32770, 3, NULL, S_FLAMEPUFF4, 0, 0}, // S_FLAMEPUFF3 {SPR_CFFX, 32771, 4, NULL, S_FLAMEPUFF5, 0, 0}, // S_FLAMEPUFF4 {SPR_CFFX, 32772, 3, NULL, S_FLAMEPUFF6, 0, 0}, // S_FLAMEPUFF5 {SPR_CFFX, 32773, 4, NULL, S_FLAMEPUFF7, 0, 0}, // S_FLAMEPUFF6 {SPR_CFFX, 32774, 3, NULL, S_FLAMEPUFF8, 0, 0}, // S_FLAMEPUFF7 {SPR_CFFX, 32775, 4, NULL, S_FLAMEPUFF9, 0, 0}, // S_FLAMEPUFF8 {SPR_CFFX, 32776, 3, NULL, S_FLAMEPUFF10, 0, 0}, // S_FLAMEPUFF9 {SPR_CFFX, 32777, 4, NULL, S_FLAMEPUFF11, 0, 0}, // S_FLAMEPUFF10 {SPR_CFFX, 32778, 3, NULL, S_FLAMEPUFF12, 0, 0}, // S_FLAMEPUFF11 {SPR_CFFX, 32779, 4, NULL, S_FLAMEPUFF13, 0, 0}, // S_FLAMEPUFF12 {SPR_CFFX, 32780, 3, NULL, S_NULL, 0, 0}, // S_FLAMEPUFF13 {SPR_CFFX, 32768, 3, NULL, S_FLAMEPUFF2_2, 0, 0}, // S_FLAMEPUFF2_1 {SPR_CFFX, 32769, 3, NULL, S_FLAMEPUFF2_3, 0, 0}, // S_FLAMEPUFF2_2 {SPR_CFFX, 32770, 3, NULL, S_FLAMEPUFF2_4, 0, 0}, // S_FLAMEPUFF2_3 {SPR_CFFX, 32771, 4, NULL, S_FLAMEPUFF2_5, 0, 0}, // S_FLAMEPUFF2_4 {SPR_CFFX, 32772, 3, NULL, S_FLAMEPUFF2_6, 0, 0}, // S_FLAMEPUFF2_5 {SPR_CFFX, 32773, 4, NULL, S_FLAMEPUFF2_7, 0, 0}, // S_FLAMEPUFF2_6 {SPR_CFFX, 32774, 3, NULL, S_FLAMEPUFF2_8, 0, 0}, // S_FLAMEPUFF2_7 {SPR_CFFX, 32775, 4, NULL, S_FLAMEPUFF2_9, 0, 0}, // S_FLAMEPUFF2_8 {SPR_CFFX, 32776, 3, NULL, S_FLAMEPUFF2_10, 0, 0}, // S_FLAMEPUFF2_9 {SPR_CFFX, 32770, 3, NULL, S_FLAMEPUFF2_11, 0, 0}, // S_FLAMEPUFF2_10 {SPR_CFFX, 32771, 4, NULL, S_FLAMEPUFF2_12, 0, 0}, // S_FLAMEPUFF2_11 {SPR_CFFX, 32772, 3, NULL, S_FLAMEPUFF2_13, 0, 0}, // S_FLAMEPUFF2_12 {SPR_CFFX, 32773, 4, NULL, S_FLAMEPUFF2_14, 0, 0}, // S_FLAMEPUFF2_13 {SPR_CFFX, 32774, 3, NULL, S_FLAMEPUFF2_15, 0, 0}, // S_FLAMEPUFF2_14 {SPR_CFFX, 32775, 4, NULL, S_FLAMEPUFF2_16, 0, 0}, // S_FLAMEPUFF2_15 {SPR_CFFX, 32776, 3, NULL, S_FLAMEPUFF2_17, 0, 0}, // S_FLAMEPUFF2_16 {SPR_CFFX, 32777, 4, NULL, S_FLAMEPUFF2_18, 0, 0}, // S_FLAMEPUFF2_17 {SPR_CFFX, 32778, 3, NULL, S_FLAMEPUFF2_19, 0, 0}, // S_FLAMEPUFF2_18 {SPR_CFFX, 32779, 4, NULL, S_FLAMEPUFF2_20, 0, 0}, // S_FLAMEPUFF2_19 {SPR_CFFX, 32780, 3, NULL, S_NULL, 0, 0}, // S_FLAMEPUFF2_20 {SPR_CFCF, 32768, 4, NULL, S_CIRCLE_FLAME2, 0, 0}, // S_CIRCLE_FLAME1 {SPR_CFCF, 32769, 2, A_CFlameRotate, S_CIRCLE_FLAME3, 0, 0}, // S_CIRCLE_FLAME2 {SPR_CFCF, 32770, 2, NULL, S_CIRCLE_FLAME4, 0, 0}, // S_CIRCLE_FLAME3 {SPR_CFCF, 32771, 1, NULL, S_CIRCLE_FLAME5, 0, 0}, // S_CIRCLE_FLAME4 {SPR_CFCF, 32772, 2, NULL, S_CIRCLE_FLAME6, 0, 0}, // S_CIRCLE_FLAME5 {SPR_CFCF, 32773, 2, A_CFlameRotate, S_CIRCLE_FLAME7, 0, 0}, // S_CIRCLE_FLAME6 {SPR_CFCF, 32774, 1, NULL, S_CIRCLE_FLAME8, 0, 0}, // S_CIRCLE_FLAME7 {SPR_CFCF, 32775, 2, NULL, S_CIRCLE_FLAME9, 0, 0}, // S_CIRCLE_FLAME8 {SPR_CFCF, 32776, 2, NULL, S_CIRCLE_FLAME10, 0, 0}, // S_CIRCLE_FLAME9 {SPR_CFCF, 32777, 1, A_CFlameRotate, S_CIRCLE_FLAME11, 0, 0}, // S_CIRCLE_FLAME10 {SPR_CFCF, 32778, 2, NULL, S_CIRCLE_FLAME12, 0, 0}, // S_CIRCLE_FLAME11 {SPR_CFCF, 32779, 3, NULL, S_CIRCLE_FLAME13, 0, 0}, // S_CIRCLE_FLAME12 {SPR_CFCF, 32780, 3, NULL, S_CIRCLE_FLAME14, 0, 0}, // S_CIRCLE_FLAME13 {SPR_CFCF, 32781, 2, A_CFlameRotate, S_CIRCLE_FLAME15, 0, 0}, // S_CIRCLE_FLAME14 {SPR_CFCF, 32782, 3, NULL, S_CIRCLE_FLAME16, 0, 0}, // S_CIRCLE_FLAME15 {SPR_CFCF, 32783, 2, NULL, S_NULL, 0, 0}, // S_CIRCLE_FLAME16 {SPR_CFCF, 32784, 3, NULL, S_CIRCLE_FLAME_X2, 0, 0}, // S_CIRCLE_FLAME_X1 {SPR_CFCF, 32785, 3, NULL, S_CIRCLE_FLAME_X3, 0, 0}, // S_CIRCLE_FLAME_X2 {SPR_CFCF, 32786, 3, A_Explode, S_CIRCLE_FLAME_X4, 0, 0}, // S_CIRCLE_FLAME_X3 {SPR_CFCF, 32787, 3, NULL, S_CIRCLE_FLAME_X5, 0, 0}, // S_CIRCLE_FLAME_X4 {SPR_CFCF, 32788, 3, NULL, S_CIRCLE_FLAME_X6, 0, 0}, // S_CIRCLE_FLAME_X5 {SPR_CFCF, 32789, 3, NULL, S_CIRCLE_FLAME_X7, 0, 0}, // S_CIRCLE_FLAME_X6 {SPR_CFCF, 32790, 3, NULL, S_CIRCLE_FLAME_X8, 0, 0}, // S_CIRCLE_FLAME_X7 {SPR_CFCF, 32791, 3, NULL, S_CIRCLE_FLAME_X9, 0, 0}, // S_CIRCLE_FLAME_X8 {SPR_CFCF, 32792, 3, NULL, S_CIRCLE_FLAME_X10, 0, 0}, // S_CIRCLE_FLAME_X9 {SPR_CFCF, 32793, 3, NULL, S_NULL, 0, 0}, // S_CIRCLE_FLAME_X10 {SPR_CFFX, 32768, 4, NULL, S_CFLAME_MISSILE2, 0, 0}, // S_CFLAME_MISSILE1 {SPR_CFFX, 0, 1, A_CFlamePuff, S_FLAMEPUFF1, 0, 0}, // S_CFLAME_MISSILE2 {SPR_CFFX, 32768, 1, A_CFlameMissile, S_FLAMEPUFF1, 0, 0}, // S_CFLAME_MISSILE_X {SPR_CHLY, 0, 1, A_WeaponReady, S_CHOLYREADY, 0, 0}, // S_CHOLYREADY {SPR_CHLY, 0, 1, A_Lower, S_CHOLYDOWN, 0, 0}, // S_CHOLYDOWN {SPR_CHLY, 0, 1, A_Raise, S_CHOLYUP, 0, 0}, // S_CHOLYUP {SPR_CHLY, 32768, 1, NULL, S_CHOLYATK_2, 0, 40}, // S_CHOLYATK_1 {SPR_CHLY, 32769, 1, NULL, S_CHOLYATK_3, 0, 40}, // S_CHOLYATK_2 {SPR_CHLY, 32770, 2, NULL, S_CHOLYATK_4, 0, 43}, // S_CHOLYATK_3 {SPR_CHLY, 32771, 2, NULL, S_CHOLYATK_5, 0, 43}, // S_CHOLYATK_4 {SPR_CHLY, 32772, 2, NULL, S_CHOLYATK_6, 0, 45}, // S_CHOLYATK_5 {SPR_CHLY, 32773, 6, A_CHolyAttack, S_CHOLYATK_7, 0, 48}, // S_CHOLYATK_6 {SPR_CHLY, 32774, 2, A_CHolyPalette, S_CHOLYATK_8, 0, 40}, // S_CHOLYATK_7 {SPR_CHLY, 32774, 2, A_CHolyPalette, S_CHOLYATK_9, 0, 40}, // S_CHOLYATK_8 {SPR_CHLY, 32774, 2, A_CHolyPalette, S_CHOLYREADY, 0, 36}, // S_CHOLYATK_9 {SPR_SPIR, 0, 2, A_CHolySeek, S_HOLY_FX2, 0, 0}, // S_HOLY_FX1 {SPR_SPIR, 0, 2, A_CHolySeek, S_HOLY_FX3, 0, 0}, // S_HOLY_FX2 {SPR_SPIR, 1, 2, A_CHolySeek, S_HOLY_FX4, 0, 0}, // S_HOLY_FX3 {SPR_SPIR, 1, 2, A_CHolyCheckScream, S_HOLY_FX1, 0, 0}, // S_HOLY_FX4 {SPR_SPIR, 3, 4, NULL, S_HOLY_FX_X2, 0, 0}, // S_HOLY_FX_X1 {SPR_SPIR, 4, 4, A_Scream, S_HOLY_FX_X3, 0, 0}, // S_HOLY_FX_X2 {SPR_SPIR, 5, 4, NULL, S_HOLY_FX_X4, 0, 0}, // S_HOLY_FX_X3 {SPR_SPIR, 6, 4, NULL, S_HOLY_FX_X5, 0, 0}, // S_HOLY_FX_X4 {SPR_SPIR, 7, 4, NULL, S_HOLY_FX_X6, 0, 0}, // S_HOLY_FX_X5 {SPR_SPIR, 8, 4, NULL, S_NULL, 0, 0}, // S_HOLY_FX_X6 {SPR_SPIR, 2, 1, A_CHolyTail, S_HOLY_TAIL1, 0, 0}, // S_HOLY_TAIL1 {SPR_SPIR, 3, -1, NULL, S_NULL, 0, 0}, // S_HOLY_TAIL2 {SPR_SPIR, 10, 3, NULL, S_HOLY_PUFF2, 0, 0}, // S_HOLY_PUFF1 {SPR_SPIR, 11, 3, NULL, S_HOLY_PUFF3, 0, 0}, // S_HOLY_PUFF2 {SPR_SPIR, 12, 3, NULL, S_HOLY_PUFF4, 0, 0}, // S_HOLY_PUFF3 {SPR_SPIR, 13, 3, NULL, S_HOLY_PUFF5, 0, 0}, // S_HOLY_PUFF4 {SPR_SPIR, 14, 3, NULL, S_NULL, 0, 0}, // S_HOLY_PUFF5 {SPR_SPIR, 32783, 3, A_CHolySpawnPuff, S_HOLY_MISSILE2, 0, 0}, // S_HOLY_MISSILE1 {SPR_SPIR, 32783, 3, A_CHolySpawnPuff, S_HOLY_MISSILE3, 0, 0}, // S_HOLY_MISSILE2 {SPR_SPIR, 32783, 3, A_CHolySpawnPuff, S_HOLY_MISSILE4, 0, 0}, // S_HOLY_MISSILE3 {SPR_SPIR, 32783, 3, A_CHolySpawnPuff, S_HOLY_MISSILE_X, 0, 0}, // S_HOLY_MISSILE4 {SPR_SPIR, 32783, 1, A_CHolyAttack2, S_NULL, 0, 0}, // S_HOLY_MISSILE_X {SPR_SPIR, 16, 3, NULL, S_HOLY_MISSILE_P2, 0, 0}, // S_HOLY_MISSILE_P1 {SPR_SPIR, 17, 3, NULL, S_HOLY_MISSILE_P3, 0, 0}, // S_HOLY_MISSILE_P2 {SPR_SPIR, 18, 3, NULL, S_HOLY_MISSILE_P4, 0, 0}, // S_HOLY_MISSILE_P3 {SPR_SPIR, 19, 3, NULL, S_HOLY_MISSILE_P5, 0, 0}, // S_HOLY_MISSILE_P4 {SPR_SPIR, 20, 3, NULL, S_NULL, 0, 0}, // S_HOLY_MISSILE_P5 {SPR_MWND, 0, 1, A_WeaponReady, S_MWANDREADY, 0, 0}, // S_MWANDREADY {SPR_MWND, 0, 1, A_Lower, S_MWANDDOWN, 0, 0}, // S_MWANDDOWN {SPR_MWND, 0, 1, A_Raise, S_MWANDUP, 0, 0}, // S_MWANDUP {SPR_MWND, 0, 6, NULL, S_MWANDATK_2, 0, 0}, // S_MWANDATK_1 {SPR_MWND, 32769, 6, A_MWandAttack, S_MWANDATK_3, 0, 48}, // S_MWANDATK_2 {SPR_MWND, 0, 3, NULL, S_MWANDATK_4, 0, 40}, // S_MWANDATK_3 {SPR_MWND, 0, 3, A_ReFire, S_MWANDREADY, 0, 36}, // S_MWANDATK_4 {SPR_MWND, 32772, 4, NULL, S_MWANDPUFF2, 0, 0}, // S_MWANDPUFF1 {SPR_MWND, 32773, 3, NULL, S_MWANDPUFF3, 0, 0}, // S_MWANDPUFF2 {SPR_MWND, 32774, 4, NULL, S_MWANDPUFF4, 0, 0}, // S_MWANDPUFF3 {SPR_MWND, 32775, 3, NULL, S_MWANDPUFF5, 0, 0}, // S_MWANDPUFF4 {SPR_MWND, 32776, 4, NULL, S_NULL, 0, 0}, // S_MWANDPUFF5 {SPR_MWND, 2, 4, NULL, S_MWANDSMOKE2, 0, 0}, // S_MWANDSMOKE1 {SPR_MWND, 3, 4, NULL, S_MWANDSMOKE3, 0, 0}, // S_MWANDSMOKE2 {SPR_MWND, 2, 4, NULL, S_MWANDSMOKE4, 0, 0}, // S_MWANDSMOKE3 {SPR_MWND, 3, 4, NULL, S_NULL, 0, 0}, // S_MWANDSMOKE4 {SPR_MWND, 32770, 4, NULL, S_MWAND_MISSILE2, 0, 0}, // S_MWAND_MISSILE1 {SPR_MWND, 32771, 4, NULL, S_MWAND_MISSILE1, 0, 0}, // S_MWAND_MISSILE2 {SPR_WMLG, 32768, 4, NULL, S_MW_LIGHTNING2, 0, 0}, // S_MW_LIGHTNING1 {SPR_WMLG, 32769, 4, NULL, S_MW_LIGHTNING3, 0, 0}, // S_MW_LIGHTNING2 {SPR_WMLG, 32770, 4, NULL, S_MW_LIGHTNING4, 0, 0}, // S_MW_LIGHTNING3 {SPR_WMLG, 32771, 4, NULL, S_MW_LIGHTNING5, 0, 0}, // S_MW_LIGHTNING4 {SPR_WMLG, 32772, 4, NULL, S_MW_LIGHTNING6, 0, 0}, // S_MW_LIGHTNING5 {SPR_WMLG, 32773, 4, NULL, S_MW_LIGHTNING7, 0, 0}, // S_MW_LIGHTNING6 {SPR_WMLG, 32774, 4, NULL, S_MW_LIGHTNING8, 0, 0}, // S_MW_LIGHTNING7 {SPR_WMLG, 32775, 4, NULL, S_MW_LIGHTNING1, 0, 0}, // S_MW_LIGHTNING8 {SPR_MLNG, 32768, 1, A_WeaponReady, S_MLIGHTNINGREADY2, 0, 0}, // S_MLIGHTNINGREADY {SPR_MLNG, 32768, 1, A_WeaponReady, S_MLIGHTNINGREADY3, 0, 0}, // S_MLIGHTNINGREADY2 {SPR_MLNG, 32768, 1, A_WeaponReady, S_MLIGHTNINGREADY4, 0, 0}, // S_MLIGHTNINGREADY3 {SPR_MLNG, 32768, 1, A_WeaponReady, S_MLIGHTNINGREADY5, 0, 0}, // S_MLIGHTNINGREADY4 {SPR_MLNG, 32768, 1, A_WeaponReady, S_MLIGHTNINGREADY6, 0, 0}, // S_MLIGHTNINGREADY5 {SPR_MLNG, 32768, 1, A_LightningReady, S_MLIGHTNINGREADY7, 0, 0}, // S_MLIGHTNINGREADY6 {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY8, 0, 0}, // S_MLIGHTNINGREADY7 {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY9, 0, 0}, // S_MLIGHTNINGREADY8 {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY10, 0, 0}, // S_MLIGHTNINGREADY9 {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY11, 0, 0}, // S_MLIGHTNINGREADY10 {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY12, 0, 0}, // S_MLIGHTNINGREADY11 {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY13, 0, 0}, // S_MLIGHTNINGREADY12 {SPR_MLNG, 32770, 1, A_WeaponReady, S_MLIGHTNINGREADY14, 0, 0}, // S_MLIGHTNINGREADY13 {SPR_MLNG, 32770, 1, A_WeaponReady, S_MLIGHTNINGREADY15, 0, 0}, // S_MLIGHTNINGREADY14 {SPR_MLNG, 32770, 1, A_WeaponReady, S_MLIGHTNINGREADY16, 0, 0}, // S_MLIGHTNINGREADY15 {SPR_MLNG, 32770, 1, A_WeaponReady, S_MLIGHTNINGREADY17, 0, 0}, // S_MLIGHTNINGREADY16 {SPR_MLNG, 32770, 1, A_WeaponReady, S_MLIGHTNINGREADY18, 0, 0}, // S_MLIGHTNINGREADY17 {SPR_MLNG, 32770, 1, A_LightningReady, S_MLIGHTNINGREADY19, 0, 0}, // S_MLIGHTNINGREADY18 {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY20, 0, 0}, // S_MLIGHTNINGREADY19 {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY21, 0, 0}, // S_MLIGHTNINGREADY20 {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY22, 0, 0}, // S_MLIGHTNINGREADY21 {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY23, 0, 0}, // S_MLIGHTNINGREADY22 {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY24, 0, 0}, // S_MLIGHTNINGREADY23 {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY, 0, 0}, // S_MLIGHTNINGREADY24 {SPR_MLNG, 32768, 1, A_Lower, S_MLIGHTNINGDOWN, 0, 0}, // S_MLIGHTNINGDOWN {SPR_MLNG, 32768, 1, A_Raise, S_MLIGHTNINGUP, 0, 0}, // S_MLIGHTNINGUP {SPR_MLNG, 32771, 3, NULL, S_MLIGHTNINGATK_2, 0, 0}, // S_MLIGHTNINGATK_1 {SPR_MLNG, 32772, 3, NULL, S_MLIGHTNINGATK_3, 0, 0}, // S_MLIGHTNINGATK_2 {SPR_MLNG, 32773, 4, A_MLightningAttack, S_MLIGHTNINGATK_4, 0, 0}, // S_MLIGHTNINGATK_3 {SPR_MLNG, 32774, 4, NULL, S_MLIGHTNINGATK_5, 0, 0}, // S_MLIGHTNINGATK_4 {SPR_MLNG, 32775, 3, NULL, S_MLIGHTNINGATK_6, 0, 0}, // S_MLIGHTNINGATK_5 {SPR_MLNG, 32776, 3, NULL, S_MLIGHTNINGATK_7, 0, 0}, // S_MLIGHTNINGATK_6 {SPR_MLNG, 32776, 6, NULL, S_MLIGHTNINGATK_8, 0, 199}, // S_MLIGHTNINGATK_7 {SPR_MLNG, 32770, 2, NULL, S_MLIGHTNINGATK_9, 0, 55}, // S_MLIGHTNINGATK_8 {SPR_MLNG, 32769, 2, NULL, S_MLIGHTNINGATK_10, 0, 50}, // S_MLIGHTNINGATK_9 {SPR_MLNG, 32769, 2, NULL, S_MLIGHTNINGATK_11, 0, 45}, // S_MLIGHTNINGATK_10 {SPR_MLNG, 32769, 2, NULL, S_MLIGHTNINGREADY, 0, 40}, // S_MLIGHTNINGATK_11 {SPR_MLFX, 32768, 2, A_LightningZap, S_LIGHTNING_CEILING2, 0, 0}, // S_LIGHTNING_CEILING1 {SPR_MLFX, 32769, 2, A_LightningClip, S_LIGHTNING_CEILING3, 0, 0}, // S_LIGHTNING_CEILING2 {SPR_MLFX, 32770, 2, A_LightningClip, S_LIGHTNING_CEILING4, 0, 0}, // S_LIGHTNING_CEILING3 {SPR_MLFX, 32771, 2, A_LightningClip, S_LIGHTNING_CEILING1, 0, 0}, // S_LIGHTNING_CEILING4 {SPR_MLF2, 32768, 2, A_LightningRemove, S_LIGHTNING_C_X2, 0, 0}, // S_LIGHTNING_C_X1 {SPR_MLF2, 32769, 3, NULL, S_LIGHTNING_C_X3, 0, 0}, // S_LIGHTNING_C_X2 {SPR_MLF2, 32770, 3, NULL, S_LIGHTNING_C_X4, 0, 0}, // S_LIGHTNING_C_X3 {SPR_MLF2, 32771, 3, NULL, S_LIGHTNING_C_X5, 0, 0}, // S_LIGHTNING_C_X4 {SPR_MLF2, 32772, 3, NULL, S_LIGHTNING_C_X6, 0, 0}, // S_LIGHTNING_C_X5 {SPR_MLF2, 32778, 3, NULL, S_LIGHTNING_C_X7, 0, 0}, // S_LIGHTNING_C_X6 {SPR_MLF2, 32779, 3, NULL, S_LIGHTNING_C_X8, 0, 0}, // S_LIGHTNING_C_X7 {SPR_MLF2, 32780, 3, NULL, S_LIGHTNING_C_X9, 0, 0}, // S_LIGHTNING_C_X8 {SPR_ACLO, 4, 35, NULL, S_LIGHTNING_C_X10, 0, 0}, // S_LIGHTNING_C_X9 {SPR_MLF2, 32781, 3, NULL, S_LIGHTNING_C_X11, 0, 0}, // S_LIGHTNING_C_X10 {SPR_MLF2, 32782, 3, NULL, S_LIGHTNING_C_X12, 0, 0}, // S_LIGHTNING_C_X11 {SPR_MLF2, 32783, 4, NULL, S_LIGHTNING_C_X13, 0, 0}, // S_LIGHTNING_C_X12 {SPR_MLF2, 32784, 3, NULL, S_LIGHTNING_C_X14, 0, 0}, // S_LIGHTNING_C_X13 {SPR_MLF2, 32783, 3, NULL, S_LIGHTNING_C_X15, 0, 0}, // S_LIGHTNING_C_X14 {SPR_MLF2, 32784, 4, NULL, S_LIGHTNING_C_X16, 0, 0}, // S_LIGHTNING_C_X15 {SPR_MLF2, 32783, 3, NULL, S_LIGHTNING_C_X17, 0, 0}, // S_LIGHTNING_C_X16 {SPR_MLF2, 32782, 3, NULL, S_LIGHTNING_C_X18, 0, 0}, // S_LIGHTNING_C_X17 {SPR_MLF2, 32783, 3, NULL, S_LIGHTNING_C_X19, 0, 0}, // S_LIGHTNING_C_X18 {SPR_MLF2, 32783, 1, A_HideThing, S_FREETARGMOBJ, 0, 0}, // S_LIGHTNING_C_X19 {SPR_MLFX, 32772, 2, A_LightningZap, S_LIGHTNING_FLOOR2, 0, 0}, // S_LIGHTNING_FLOOR1 {SPR_MLFX, 32773, 2, A_LightningClip, S_LIGHTNING_FLOOR3, 0, 0}, // S_LIGHTNING_FLOOR2 {SPR_MLFX, 32774, 2, A_LightningClip, S_LIGHTNING_FLOOR4, 0, 0}, // S_LIGHTNING_FLOOR3 {SPR_MLFX, 32775, 2, A_LightningClip, S_LIGHTNING_FLOOR1, 0, 0}, // S_LIGHTNING_FLOOR4 {SPR_MLF2, 32773, 2, A_LightningRemove, S_LIGHTNING_F_X2, 0, 0}, // S_LIGHTNING_F_X1 {SPR_MLF2, 32774, 3, NULL, S_LIGHTNING_F_X3, 0, 0}, // S_LIGHTNING_F_X2 {SPR_MLF2, 32775, 3, NULL, S_LIGHTNING_F_X4, 0, 0}, // S_LIGHTNING_F_X3 {SPR_MLF2, 32776, 3, NULL, S_LIGHTNING_F_X5, 0, 0}, // S_LIGHTNING_F_X4 {SPR_MLF2, 32777, 3, NULL, S_LIGHTNING_F_X6, 0, 0}, // S_LIGHTNING_F_X5 {SPR_MLF2, 32778, 3, NULL, S_LIGHTNING_F_X7, 0, 0}, // S_LIGHTNING_F_X6 {SPR_MLF2, 32779, 3, NULL, S_LIGHTNING_F_X8, 0, 0}, // S_LIGHTNING_F_X7 {SPR_MLF2, 32780, 3, NULL, S_LIGHTNING_F_X9, 0, 0}, // S_LIGHTNING_F_X8 {SPR_ACLO, 4, 20, NULL, S_LIGHTNING_F_X10, 0, 0}, // S_LIGHTNING_F_X9 {SPR_MLF2, 32781, 3, NULL, S_LIGHTNING_F_X11, 0, 0}, // S_LIGHTNING_F_X10 {SPR_MLF2, 32782, 3, NULL, S_LIGHTNING_F_X12, 0, 0}, // S_LIGHTNING_F_X11 {SPR_MLF2, 32783, 4, NULL, S_LIGHTNING_F_X13, 0, 0}, // S_LIGHTNING_F_X12 {SPR_MLF2, 32784, 3, NULL, S_LIGHTNING_F_X14, 0, 0}, // S_LIGHTNING_F_X13 {SPR_MLF2, 32783, 3, NULL, S_LIGHTNING_F_X15, 0, 0}, // S_LIGHTNING_F_X14 {SPR_MLF2, 32784, 4, A_LastZap, S_LIGHTNING_F_X16, 0, 0}, // S_LIGHTNING_F_X15 {SPR_MLF2, 32783, 3, NULL, S_LIGHTNING_F_X17, 0, 0}, // S_LIGHTNING_F_X16 {SPR_MLF2, 32782, 3, NULL, S_LIGHTNING_F_X18, 0, 0}, // S_LIGHTNING_F_X17 {SPR_MLF2, 32783, 3, NULL, S_LIGHTNING_F_X19, 0, 0}, // S_LIGHTNING_F_X18 {SPR_MLF2, 32783, 1, A_HideThing, S_FREETARGMOBJ, 0, 0}, // S_LIGHTNING_F_X19 {SPR_MLFX, 32776, 2, A_ZapMimic, S_LIGHTNING_ZAP2, 0, 0}, // S_LIGHTNING_ZAP1 {SPR_MLFX, 32777, 2, A_ZapMimic, S_LIGHTNING_ZAP3, 0, 0}, // S_LIGHTNING_ZAP2 {SPR_MLFX, 32778, 2, A_ZapMimic, S_LIGHTNING_ZAP4, 0, 0}, // S_LIGHTNING_ZAP3 {SPR_MLFX, 32779, 2, A_ZapMimic, S_LIGHTNING_ZAP5, 0, 0}, // S_LIGHTNING_ZAP4 {SPR_MLFX, 32780, 2, A_ZapMimic, S_LIGHTNING_ZAP1, 0, 0}, // S_LIGHTNING_ZAP5 {SPR_MLFX, 32781, 2, NULL, S_LIGHTNING_ZAP_X2, 0, 0}, // S_LIGHTNING_ZAP_X1 {SPR_MLFX, 32782, 2, NULL, S_LIGHTNING_ZAP_X3, 0, 0}, // S_LIGHTNING_ZAP_X2 {SPR_MLFX, 32783, 2, NULL, S_LIGHTNING_ZAP_X4, 0, 0}, // S_LIGHTNING_ZAP_X3 {SPR_MLFX, 32784, 2, NULL, S_LIGHTNING_ZAP_X5, 0, 0}, // S_LIGHTNING_ZAP_X4 {SPR_MLFX, 32785, 2, NULL, S_LIGHTNING_ZAP_X6, 0, 0}, // S_LIGHTNING_ZAP_X5 {SPR_MLFX, 32786, 2, NULL, S_LIGHTNING_ZAP_X7, 0, 0}, // S_LIGHTNING_ZAP_X6 {SPR_MLFX, 32787, 2, NULL, S_LIGHTNING_ZAP_X8, 0, 0}, // S_LIGHTNING_ZAP_X7 {SPR_MLFX, 32788, 2, NULL, S_NULL, 0, 0}, // S_LIGHTNING_ZAP_X8 {SPR_MSTF, 0, 1, A_WeaponReady, S_MSTAFFREADY2, 0, 0}, // S_MSTAFFREADY {SPR_MSTF, 0, 1, A_WeaponReady, S_MSTAFFREADY3, 0, 0}, // S_MSTAFFREADY2 {SPR_MSTF, 0, 1, A_WeaponReady, S_MSTAFFREADY4, 0, 0}, // S_MSTAFFREADY3 {SPR_MSTF, 0, 1, A_WeaponReady, S_MSTAFFREADY5, 0, 0}, // S_MSTAFFREADY4 {SPR_MSTF, 0, 1, A_WeaponReady, S_MSTAFFREADY6, 0, 0}, // S_MSTAFFREADY5 {SPR_MSTF, 0, 1, A_WeaponReady, S_MSTAFFREADY7, 0, 0}, // S_MSTAFFREADY6 {SPR_MSTF, 1, 1, A_WeaponReady, S_MSTAFFREADY8, 0, 0}, // S_MSTAFFREADY7 {SPR_MSTF, 1, 1, A_WeaponReady, S_MSTAFFREADY9, 0, 0}, // S_MSTAFFREADY8 {SPR_MSTF, 1, 1, A_WeaponReady, S_MSTAFFREADY10, 0, 0}, // S_MSTAFFREADY9 {SPR_MSTF, 1, 1, A_WeaponReady, S_MSTAFFREADY11, 0, 0}, // S_MSTAFFREADY10 {SPR_MSTF, 1, 1, A_WeaponReady, S_MSTAFFREADY12, 0, 0}, // S_MSTAFFREADY11 {SPR_MSTF, 1, 1, A_WeaponReady, S_MSTAFFREADY13, 0, 0}, // S_MSTAFFREADY12 {SPR_MSTF, 2, 1, A_WeaponReady, S_MSTAFFREADY14, 0, 0}, // S_MSTAFFREADY13 {SPR_MSTF, 2, 1, A_WeaponReady, S_MSTAFFREADY15, 0, 0}, // S_MSTAFFREADY14 {SPR_MSTF, 2, 1, A_WeaponReady, S_MSTAFFREADY16, 0, 0}, // S_MSTAFFREADY15 {SPR_MSTF, 2, 1, A_WeaponReady, S_MSTAFFREADY17, 0, 0}, // S_MSTAFFREADY16 {SPR_MSTF, 2, 1, A_WeaponReady, S_MSTAFFREADY18, 0, 0}, // S_MSTAFFREADY17 {SPR_MSTF, 2, 1, A_WeaponReady, S_MSTAFFREADY19, 0, 0}, // S_MSTAFFREADY18 {SPR_MSTF, 3, 1, A_WeaponReady, S_MSTAFFREADY20, 0, 0}, // S_MSTAFFREADY19 {SPR_MSTF, 3, 1, A_WeaponReady, S_MSTAFFREADY21, 0, 0}, // S_MSTAFFREADY20 {SPR_MSTF, 3, 1, A_WeaponReady, S_MSTAFFREADY22, 0, 0}, // S_MSTAFFREADY21 {SPR_MSTF, 3, 1, A_WeaponReady, S_MSTAFFREADY23, 0, 0}, // S_MSTAFFREADY22 {SPR_MSTF, 3, 1, A_WeaponReady, S_MSTAFFREADY24, 0, 0}, // S_MSTAFFREADY23 {SPR_MSTF, 3, 1, A_WeaponReady, S_MSTAFFREADY25, 0, 0}, // S_MSTAFFREADY24 {SPR_MSTF, 4, 1, A_WeaponReady, S_MSTAFFREADY26, 0, 0}, // S_MSTAFFREADY25 {SPR_MSTF, 4, 1, A_WeaponReady, S_MSTAFFREADY27, 0, 0}, // S_MSTAFFREADY26 {SPR_MSTF, 4, 1, A_WeaponReady, S_MSTAFFREADY28, 0, 0}, // S_MSTAFFREADY27 {SPR_MSTF, 4, 1, A_WeaponReady, S_MSTAFFREADY29, 0, 0}, // S_MSTAFFREADY28 {SPR_MSTF, 4, 1, A_WeaponReady, S_MSTAFFREADY30, 0, 0}, // S_MSTAFFREADY29 {SPR_MSTF, 4, 1, A_WeaponReady, S_MSTAFFREADY31, 0, 0}, // S_MSTAFFREADY30 {SPR_MSTF, 5, 1, A_WeaponReady, S_MSTAFFREADY32, 0, 0}, // S_MSTAFFREADY31 {SPR_MSTF, 5, 1, A_WeaponReady, S_MSTAFFREADY33, 0, 0}, // S_MSTAFFREADY32 {SPR_MSTF, 5, 1, A_WeaponReady, S_MSTAFFREADY34, 0, 0}, // S_MSTAFFREADY33 {SPR_MSTF, 5, 1, A_WeaponReady, S_MSTAFFREADY35, 0, 0}, // S_MSTAFFREADY34 {SPR_MSTF, 5, 1, A_WeaponReady, S_MSTAFFREADY, 0, 0}, // S_MSTAFFREADY35 {SPR_MSTF, 0, 1, A_Lower, S_MSTAFFDOWN, 0, 0}, // S_MSTAFFDOWN {SPR_MSTF, 0, 1, A_Raise, S_MSTAFFUP, 0, 0}, // S_MSTAFFUP {SPR_MSTF, 6, 4, NULL, S_MSTAFFATK_2, 0, 40}, // S_MSTAFFATK_1 {SPR_MSTF, 32775, 4, A_MStaffAttack, S_MSTAFFATK_3, 0, 48}, // S_MSTAFFATK_2 {SPR_MSTF, 32775, 2, A_MStaffPalette, S_MSTAFFATK_4, 0, 48}, // S_MSTAFFATK_3 {SPR_MSTF, 8, 2, A_MStaffPalette, S_MSTAFFATK_5, 0, 48}, // S_MSTAFFATK_4 {SPR_MSTF, 8, 2, A_MStaffPalette, S_MSTAFFATK_6, 0, 48}, // S_MSTAFFATK_5 {SPR_MSTF, 8, 1, NULL, S_MSTAFFATK_7, 0, 40}, // S_MSTAFFATK_6 {SPR_MSTF, 9, 5, NULL, S_MSTAFFREADY, 0, 36}, // S_MSTAFFATK_7 {SPR_MSP1, 32768, 3, A_MStaffWeave, S_MSTAFF_FX1_2, 0, 0}, // S_MSTAFF_FX1_1 {SPR_MSP1, 32769, 3, A_MStaffWeave, S_MSTAFF_FX1_3, 0, 0}, // S_MSTAFF_FX1_2 {SPR_MSP1, 32770, 3, A_MStaffWeave, S_MSTAFF_FX1_4, 0, 0}, // S_MSTAFF_FX1_3 {SPR_MSP1, 32771, 3, A_MStaffWeave, S_MSTAFF_FX1_5, 0, 0}, // S_MSTAFF_FX1_4 {SPR_MSP1, 32772, 3, A_MStaffWeave, S_MSTAFF_FX1_6, 0, 0}, // S_MSTAFF_FX1_5 {SPR_MSP1, 32773, 3, A_MStaffWeave, S_MSTAFF_FX1_1, 0, 0}, // S_MSTAFF_FX1_6 {SPR_MSP1, 32774, 4, NULL, S_MSTAFF_FX_X2, 0, 0}, // S_MSTAFF_FX_X1 {SPR_MSP1, 32775, 5, A_Explode, S_MSTAFF_FX_X3, 0, 0}, // S_MSTAFF_FX_X2 {SPR_MSP1, 32776, 4, NULL, S_MSTAFF_FX_X4, 0, 0}, // S_MSTAFF_FX_X3 {SPR_MSP1, 32777, 5, NULL, S_MSTAFF_FX_X5, 0, 0}, // S_MSTAFF_FX_X4 {SPR_MSP1, 32778, 4, NULL, S_MSTAFF_FX_X6, 0, 0}, // S_MSTAFF_FX_X5 {SPR_MSP1, 32779, 5, NULL, S_MSTAFF_FX_X7, 0, 0}, // S_MSTAFF_FX_X6 {SPR_MSP1, 32780, 4, NULL, S_MSTAFF_FX_X8, 0, 0}, // S_MSTAFF_FX_X7 {SPR_MSP1, 32781, 5, NULL, S_MSTAFF_FX_X9, 0, 0}, // S_MSTAFF_FX_X8 {SPR_MSP1, 32782, 4, NULL, S_MSTAFF_FX_X10, 0, 0}, // S_MSTAFF_FX_X9 {SPR_MSP1, 32783, 4, NULL, S_NULL, 0, 0}, // S_MSTAFF_FX_X10 {SPR_MSP2, 32768, 2, A_MStaffTrack, S_MSTAFF_FX2_2, 0, 0}, // S_MSTAFF_FX2_1 {SPR_MSP2, 32769, 2, A_MStaffTrack, S_MSTAFF_FX2_3, 0, 0}, // S_MSTAFF_FX2_2 {SPR_MSP2, 32770, 2, A_MStaffTrack, S_MSTAFF_FX2_4, 0, 0}, // S_MSTAFF_FX2_3 {SPR_MSP2, 32771, 2, A_MStaffTrack, S_MSTAFF_FX2_1, 0, 0}, // S_MSTAFF_FX2_4 {SPR_MSP2, 32772, 4, NULL, S_MSTAFF_FX2_X2, 0, 0}, // S_MSTAFF_FX2_X1 {SPR_MSP2, 32773, 5, A_Explode, S_MSTAFF_FX2_X3, 0, 0}, // S_MSTAFF_FX2_X2 {SPR_MSP2, 32774, 5, NULL, S_MSTAFF_FX2_X4, 0, 0}, // S_MSTAFF_FX2_X3 {SPR_MSP2, 32775, 5, NULL, S_MSTAFF_FX2_X5, 0, 0}, // S_MSTAFF_FX2_X4 {SPR_MSP2, 32776, 4, NULL, S_NULL, 0, 0}, // S_MSTAFF_FX2_X5 {SPR_WFR1, 32768, -1, NULL, S_NULL, 0, 0}, // S_FSWORD1 {SPR_WFR2, 32768, -1, NULL, S_NULL, 0, 0}, // S_FSWORD2 {SPR_WFR3, 32768, -1, NULL, S_NULL, 0, 0}, // S_FSWORD3 {SPR_WCH1, 32768, -1, NULL, S_NULL, 0, 0}, // S_CHOLY1 {SPR_WCH2, 32768, -1, NULL, S_NULL, 0, 0}, // S_CHOLY2 {SPR_WCH3, 32768, -1, NULL, S_NULL, 0, 0}, // S_CHOLY3 {SPR_WMS1, 32768, -1, NULL, S_NULL, 0, 0}, // S_MSTAFF1 {SPR_WMS2, 32768, -1, NULL, S_NULL, 0, 0}, // S_MSTAFF2 {SPR_WMS3, 32768, -1, NULL, S_NULL, 0, 0}, // S_MSTAFF3 {SPR_WPIG, 0, 1, A_WeaponReady, S_SNOUTREADY, 0, 0}, // S_SNOUTREADY {SPR_WPIG, 0, 1, A_Lower, S_SNOUTDOWN, 0, 0}, // S_SNOUTDOWN {SPR_WPIG, 0, 1, A_Raise, S_SNOUTUP, 0, 0}, // S_SNOUTUP {SPR_WPIG, 0, 4, A_SnoutAttack, S_SNOUTATK2, 0, 0}, // S_SNOUTATK1 {SPR_WPIG, 1, 8, A_SnoutAttack, S_SNOUTREADY, 0, 0}, // S_SNOUTATK2 {SPR_WMCS, 32768, 8, NULL, S_COS2, 0, 0}, // S_COS1 {SPR_WMCS, 32769, 8, NULL, S_COS3, 0, 0}, // S_COS2 {SPR_WMCS, 32770, 8, NULL, S_COS1, 0, 0}, // S_COS3 {SPR_CONE, 0, 1, A_WeaponReady, S_CONEREADY, 0, 0}, // S_CONEREADY {SPR_CONE, 0, 1, A_Lower, S_CONEDOWN, 0, 0}, // S_CONEDOWN {SPR_CONE, 0, 1, A_Raise, S_CONEUP, 0, 0}, // S_CONEUP {SPR_CONE, 1, 3, NULL, S_CONEATK1_2, 0, 0}, // S_CONEATK1_1 {SPR_CONE, 2, 4, NULL, S_CONEATK1_3, 0, 0}, // S_CONEATK1_2 {SPR_CONE, 3, 3, NULL, S_CONEATK1_4, 0, 0}, // S_CONEATK1_3 {SPR_CONE, 4, 5, NULL, S_CONEATK1_5, 0, 0}, // S_CONEATK1_4 {SPR_CONE, 5, 3, A_FireConePL1, S_CONEATK1_6, 0, 0}, // S_CONEATK1_5 {SPR_CONE, 6, 3, NULL, S_CONEATK1_7, 0, 0}, // S_CONEATK1_6 {SPR_CONE, 0, 9, NULL, S_CONEATK1_8, 0, 0}, // S_CONEATK1_7 {SPR_CONE, 0, 10, A_ReFire, S_CONEREADY, 0, 0}, // S_CONEATK1_8 {SPR_SHRD, 32768, 2, NULL, S_SHARDFX1_2, 0, 0}, // S_SHARDFX1_1 {SPR_SHRD, 32768, 3, A_ShedShard, S_SHARDFX1_3, 0, 0}, // S_SHARDFX1_2 {SPR_SHRD, 32769, 3, NULL, S_SHARDFX1_4, 0, 0}, // S_SHARDFX1_3 {SPR_SHRD, 32770, 3, NULL, S_SHARDFX1_1, 0, 0}, // S_SHARDFX1_4 {SPR_SHEX, 32768, 5, NULL, S_SHARDFXE1_2, 0, 0}, // S_SHARDFXE1_1 {SPR_SHEX, 32769, 5, NULL, S_SHARDFXE1_3, 0, 0}, // S_SHARDFXE1_2 {SPR_SHEX, 32770, 5, NULL, S_SHARDFXE1_4, 0, 0}, // S_SHARDFXE1_3 {SPR_SHEX, 32771, 5, NULL, S_SHARDFXE1_5, 0, 0}, // S_SHARDFXE1_4 {SPR_SHEX, 32772, 5, NULL, S_NULL, 0, 0}, // S_SHARDFXE1_5 {SPR_BLOD, 2, 8, NULL, S_BLOOD2, 0, 0}, // S_BLOOD1 {SPR_BLOD, 1, 8, NULL, S_BLOOD3, 0, 0}, // S_BLOOD2 {SPR_BLOD, 0, 8, NULL, S_NULL, 0, 0}, // S_BLOOD3 {SPR_BLOD, 2, 8, NULL, S_BLOODSPLATTER2, 0, 0}, // S_BLOODSPLATTER1 {SPR_BLOD, 1, 8, NULL, S_BLOODSPLATTER3, 0, 0}, // S_BLOODSPLATTER2 {SPR_BLOD, 0, 8, NULL, S_NULL, 0, 0}, // S_BLOODSPLATTER3 {SPR_BLOD, 0, 6, NULL, S_NULL, 0, 0}, // S_BLOODSPLATTERX {SPR_GIBS, 0, -1, NULL, S_NULL, 0, 0}, // S_GIBS1 {SPR_PLAY, 0, -1, NULL, S_NULL, 0, 0}, // S_FPLAY {SPR_PLAY, 0, 4, NULL, S_FPLAY_RUN2, 0, 0}, // S_FPLAY_RUN1 {SPR_PLAY, 1, 4, NULL, S_FPLAY_RUN3, 0, 0}, // S_FPLAY_RUN2 {SPR_PLAY, 2, 4, NULL, S_FPLAY_RUN4, 0, 0}, // S_FPLAY_RUN3 {SPR_PLAY, 3, 4, NULL, S_FPLAY_RUN1, 0, 0}, // S_FPLAY_RUN4 {SPR_PLAY, 4, 8, NULL, S_FPLAY_ATK2, 0, 0}, // S_FPLAY_ATK1 {SPR_PLAY, 5, 8, NULL, S_FPLAY, 0, 0}, // S_FPLAY_ATK2 {SPR_PLAY, 6, 4, NULL, S_FPLAY_PAIN2, 0, 0}, // S_FPLAY_PAIN {SPR_PLAY, 6, 4, A_Pain, S_FPLAY, 0, 0}, // S_FPLAY_PAIN2 {SPR_PLAY, 7, 6, NULL, S_FPLAY_DIE2, 0, 0}, // S_FPLAY_DIE1 {SPR_PLAY, 8, 6, A_Scream, S_FPLAY_DIE3, 0, 0}, // S_FPLAY_DIE2 {SPR_PLAY, 9, 6, NULL, S_FPLAY_DIE4, 0, 0}, // S_FPLAY_DIE3 {SPR_PLAY, 10, 6, NULL, S_FPLAY_DIE5, 0, 0}, // S_FPLAY_DIE4 {SPR_PLAY, 11, 6, A_NoBlocking, S_FPLAY_DIE6, 0, 0}, // S_FPLAY_DIE5 {SPR_PLAY, 12, 6, NULL, S_FPLAY_DIE7, 0, 0}, // S_FPLAY_DIE6 {SPR_PLAY, 13, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_FPLAY_DIE7 {SPR_PLAY, 14, 5, A_Scream, S_FPLAY_XDIE2, 0, 0}, // S_FPLAY_XDIE1 {SPR_PLAY, 15, 5, A_SkullPop, S_FPLAY_XDIE3, 0, 0}, // S_FPLAY_XDIE2 {SPR_PLAY, 17, 5, A_NoBlocking, S_FPLAY_XDIE4, 0, 0}, // S_FPLAY_XDIE3 {SPR_PLAY, 18, 5, NULL, S_FPLAY_XDIE5, 0, 0}, // S_FPLAY_XDIE4 {SPR_PLAY, 19, 5, NULL, S_FPLAY_XDIE6, 0, 0}, // S_FPLAY_XDIE5 {SPR_PLAY, 20, 5, NULL, S_FPLAY_XDIE7, 0, 0}, // S_FPLAY_XDIE6 {SPR_PLAY, 21, 5, NULL, S_FPLAY_XDIE8, 0, 0}, // S_FPLAY_XDIE7 {SPR_PLAY, 22, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_FPLAY_XDIE8 {SPR_PLAY, 23, 5, A_FreezeDeath, S_FPLAY_ICE2, 0, 0}, // S_FPLAY_ICE {SPR_PLAY, 23, 1, A_FreezeDeathChunks, S_FPLAY_ICE2, 0, 0}, // S_FPLAY_ICE2 {SPR_FDTH, 32768, 5, NULL, S_PLAY_F_FDTH2, 0, 0}, // S_PLAY_F_FDTH1 {SPR_FDTH, 32769, 4, NULL, S_PLAY_FDTH3, 0, 0}, // S_PLAY_F_FDTH2 {SPR_FDTH, 32770, 5, NULL, S_PLAY_C_FDTH2, 0, 0}, // S_PLAY_C_FDTH1 {SPR_FDTH, 32771, 4, NULL, S_PLAY_FDTH3, 0, 0}, // S_PLAY_C_FDTH2 {SPR_FDTH, 32772, 5, NULL, S_PLAY_M_FDTH2, 0, 0}, // S_PLAY_M_FDTH1 {SPR_FDTH, 32773, 4, NULL, S_PLAY_FDTH3, 0, 0}, // S_PLAY_M_FDTH2 {SPR_FDTH, 32774, 5, NULL, S_PLAY_FDTH4, 0, 0}, // S_PLAY_FDTH3 {SPR_FDTH, 32775, 4, A_Scream, S_PLAY_FDTH5, 0, 0}, // S_PLAY_FDTH4 {SPR_FDTH, 32776, 5, NULL, S_PLAY_FDTH6, 0, 0}, // S_PLAY_FDTH5 {SPR_FDTH, 32777, 4, NULL, S_PLAY_FDTH7, 0, 0}, // S_PLAY_FDTH6 {SPR_FDTH, 32778, 5, NULL, S_PLAY_FDTH8, 0, 0}, // S_PLAY_FDTH7 {SPR_FDTH, 32779, 4, NULL, S_PLAY_FDTH9, 0, 0}, // S_PLAY_FDTH8 {SPR_FDTH, 32780, 5, NULL, S_PLAY_FDTH10, 0, 0}, // S_PLAY_FDTH9 {SPR_FDTH, 32781, 4, NULL, S_PLAY_FDTH11, 0, 0}, // S_PLAY_FDTH10 {SPR_FDTH, 32782, 5, NULL, S_PLAY_FDTH12, 0, 0}, // S_PLAY_FDTH11 {SPR_FDTH, 32783, 4, NULL, S_PLAY_FDTH13, 0, 0}, // S_PLAY_FDTH12 {SPR_FDTH, 32784, 5, NULL, S_PLAY_FDTH14, 0, 0}, // S_PLAY_FDTH13 {SPR_FDTH, 32785, 4, NULL, S_PLAY_FDTH15, 0, 0}, // S_PLAY_FDTH14 {SPR_FDTH, 32786, 5, A_NoBlocking, S_PLAY_FDTH16, 0, 0}, // S_PLAY_FDTH15 {SPR_FDTH, 32787, 4, NULL, S_PLAY_FDTH17, 0, 0}, // S_PLAY_FDTH16 {SPR_FDTH, 32788, 5, NULL, S_PLAY_FDTH18, 0, 0}, // S_PLAY_FDTH17 {SPR_FDTH, 32789, 4, NULL, S_PLAY_FDTH19, 0, 0}, // S_PLAY_FDTH18 {SPR_ACLO, 4, 35, A_CheckBurnGone, S_PLAY_FDTH19, 0, 0}, // S_PLAY_FDTH19 {SPR_ACLO, 4, 8, NULL, S_NULL, 0, 0}, // S_PLAY_FDTH20 {SPR_BSKL, 0, 5, A_CheckSkullFloor, S_BLOODYSKULL2, 0, 0}, // S_BLOODYSKULL1 {SPR_BSKL, 1, 5, A_CheckSkullFloor, S_BLOODYSKULL3, 0, 0}, // S_BLOODYSKULL2 {SPR_BSKL, 2, 5, A_CheckSkullFloor, S_BLOODYSKULL4, 0, 0}, // S_BLOODYSKULL3 {SPR_BSKL, 3, 5, A_CheckSkullFloor, S_BLOODYSKULL5, 0, 0}, // S_BLOODYSKULL4 {SPR_BSKL, 5, 5, A_CheckSkullFloor, S_BLOODYSKULL6, 0, 0}, // S_BLOODYSKULL5 {SPR_BSKL, 6, 5, A_CheckSkullFloor, S_BLOODYSKULL7, 0, 0}, // S_BLOODYSKULL6 {SPR_BSKL, 7, 5, A_CheckSkullFloor, S_BLOODYSKULL1, 0, 0}, // S_BLOODYSKULL7 {SPR_BSKL, 8, 16, A_CheckSkullDone, S_BLOODYSKULLX1, 0, 0}, // S_BLOODYSKULLX1 {SPR_BSKL, 8, 1050, NULL, S_NULL, 0, 0}, // S_BLOODYSKULLX2 {SPR_PLAY, 0, 5, NULL, S_PLAYER_SPEED2, 0, 0}, // S_PLAYER_SPEED1 {SPR_PLAY, 0, 3, A_SpeedFade, S_NULL, 0, 0}, // S_PLAYER_SPEED2 {SPR_ICEC, 0, 10, NULL, S_ICECHUNK2, 0, 0}, // S_ICECHUNK1 {SPR_ICEC, 1, 10, A_IceSetTics, S_ICECHUNK3, 0, 0}, // S_ICECHUNK2 {SPR_ICEC, 2, 10, A_IceSetTics, S_ICECHUNK4, 0, 0}, // S_ICECHUNK3 {SPR_ICEC, 3, 10, A_IceSetTics, S_NULL, 0, 0}, // S_ICECHUNK4 {SPR_ICEC, 0, 10, A_IceCheckHeadDone, S_ICECHUNK_HEAD, 0, 0}, // S_ICECHUNK_HEAD {SPR_ICEC, 0, 1050, NULL, S_NULL, 0, 0}, // S_ICECHUNK_HEAD2 {SPR_CLER, 0, -1, NULL, S_NULL, 0, 0}, // S_CPLAY {SPR_CLER, 0, 4, NULL, S_CPLAY_RUN2, 0, 0}, // S_CPLAY_RUN1 {SPR_CLER, 1, 4, NULL, S_CPLAY_RUN3, 0, 0}, // S_CPLAY_RUN2 {SPR_CLER, 2, 4, NULL, S_CPLAY_RUN4, 0, 0}, // S_CPLAY_RUN3 {SPR_CLER, 3, 4, NULL, S_CPLAY_RUN1, 0, 0}, // S_CPLAY_RUN4 {SPR_CLER, 4, 6, NULL, S_CPLAY_ATK2, 0, 0}, // S_CPLAY_ATK1 {SPR_CLER, 5, 6, NULL, S_CPLAY_ATK3, 0, 0}, // S_CPLAY_ATK2 {SPR_CLER, 6, 6, NULL, S_CPLAY, 0, 0}, // S_CPLAY_ATK3 {SPR_CLER, 7, 4, NULL, S_CPLAY_PAIN2, 0, 0}, // S_CPLAY_PAIN {SPR_CLER, 7, 4, A_Pain, S_CPLAY, 0, 0}, // S_CPLAY_PAIN2 {SPR_CLER, 8, 6, NULL, S_CPLAY_DIE2, 0, 0}, // S_CPLAY_DIE1 {SPR_CLER, 10, 6, A_Scream, S_CPLAY_DIE3, 0, 0}, // S_CPLAY_DIE2 {SPR_CLER, 11, 6, NULL, S_CPLAY_DIE4, 0, 0}, // S_CPLAY_DIE3 {SPR_CLER, 11, 6, NULL, S_CPLAY_DIE5, 0, 0}, // S_CPLAY_DIE4 {SPR_CLER, 12, 6, A_NoBlocking, S_CPLAY_DIE6, 0, 0}, // S_CPLAY_DIE5 {SPR_CLER, 13, 6, NULL, S_CPLAY_DIE7, 0, 0}, // S_CPLAY_DIE6 {SPR_CLER, 14, 6, NULL, S_CPLAY_DIE8, 0, 0}, // S_CPLAY_DIE7 {SPR_CLER, 15, 6, NULL, S_CPLAY_DIE9, 0, 0}, // S_CPLAY_DIE8 {SPR_CLER, 16, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_CPLAY_DIE9 {SPR_CLER, 17, 5, A_Scream, S_CPLAY_XDIE2, 0, 0}, // S_CPLAY_XDIE1 {SPR_CLER, 18, 5, NULL, S_CPLAY_XDIE3, 0, 0}, // S_CPLAY_XDIE2 {SPR_CLER, 19, 5, A_NoBlocking, S_CPLAY_XDIE4, 0, 0}, // S_CPLAY_XDIE3 {SPR_CLER, 20, 5, NULL, S_CPLAY_XDIE5, 0, 0}, // S_CPLAY_XDIE4 {SPR_CLER, 21, 5, NULL, S_CPLAY_XDIE6, 0, 0}, // S_CPLAY_XDIE5 {SPR_CLER, 22, 5, NULL, S_CPLAY_XDIE7, 0, 0}, // S_CPLAY_XDIE6 {SPR_CLER, 23, 5, NULL, S_CPLAY_XDIE8, 0, 0}, // S_CPLAY_XDIE7 {SPR_CLER, 24, 5, NULL, S_CPLAY_XDIE9, 0, 0}, // S_CPLAY_XDIE8 {SPR_CLER, 25, 5, NULL, S_CPLAY_XDIE10, 0, 0}, // S_CPLAY_XDIE9 {SPR_CLER, 26, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_CPLAY_XDIE10 {SPR_CLER, 27, 5, A_FreezeDeath, S_CPLAY_ICE2, 0, 0}, // S_CPLAY_ICE {SPR_CLER, 27, 1, A_FreezeDeathChunks, S_CPLAY_ICE2, 0, 0}, // S_CPLAY_ICE2 {SPR_MAGE, 0, -1, NULL, S_NULL, 0, 0}, // S_MPLAY {SPR_MAGE, 0, 4, NULL, S_MPLAY_RUN2, 0, 0}, // S_MPLAY_RUN1 {SPR_MAGE, 1, 4, NULL, S_MPLAY_RUN3, 0, 0}, // S_MPLAY_RUN2 {SPR_MAGE, 2, 4, NULL, S_MPLAY_RUN4, 0, 0}, // S_MPLAY_RUN3 {SPR_MAGE, 3, 4, NULL, S_MPLAY_RUN1, 0, 0}, // S_MPLAY_RUN4 {SPR_MAGE, 4, 8, NULL, S_MPLAY_ATK2, 0, 0}, // S_MPLAY_ATK1 {SPR_MAGE, 32773, 8, NULL, S_MPLAY, 0, 0}, // S_MPLAY_ATK2 {SPR_MAGE, 6, 4, NULL, S_MPLAY_PAIN2, 0, 0}, // S_MPLAY_PAIN {SPR_MAGE, 6, 4, A_Pain, S_MPLAY, 0, 0}, // S_MPLAY_PAIN2 {SPR_MAGE, 7, 6, NULL, S_MPLAY_DIE2, 0, 0}, // S_MPLAY_DIE1 {SPR_MAGE, 8, 6, A_Scream, S_MPLAY_DIE3, 0, 0}, // S_MPLAY_DIE2 {SPR_MAGE, 9, 6, NULL, S_MPLAY_DIE4, 0, 0}, // S_MPLAY_DIE3 {SPR_MAGE, 10, 6, NULL, S_MPLAY_DIE5, 0, 0}, // S_MPLAY_DIE4 {SPR_MAGE, 11, 6, A_NoBlocking, S_MPLAY_DIE6, 0, 0}, // S_MPLAY_DIE5 {SPR_MAGE, 12, 6, NULL, S_MPLAY_DIE7, 0, 0}, // S_MPLAY_DIE6 {SPR_MAGE, 13, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_MPLAY_DIE7 {SPR_MAGE, 14, 5, A_Scream, S_MPLAY_XDIE2, 0, 0}, // S_MPLAY_XDIE1 {SPR_MAGE, 15, 5, NULL, S_MPLAY_XDIE3, 0, 0}, // S_MPLAY_XDIE2 {SPR_MAGE, 17, 5, A_NoBlocking, S_MPLAY_XDIE4, 0, 0}, // S_MPLAY_XDIE3 {SPR_MAGE, 18, 5, NULL, S_MPLAY_XDIE5, 0, 0}, // S_MPLAY_XDIE4 {SPR_MAGE, 19, 5, NULL, S_MPLAY_XDIE6, 0, 0}, // S_MPLAY_XDIE5 {SPR_MAGE, 20, 5, NULL, S_MPLAY_XDIE7, 0, 0}, // S_MPLAY_XDIE6 {SPR_MAGE, 21, 5, NULL, S_MPLAY_XDIE8, 0, 0}, // S_MPLAY_XDIE7 {SPR_MAGE, 22, 5, NULL, S_MPLAY_XDIE9, 0, 0}, // S_MPLAY_XDIE8 {SPR_MAGE, 23, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_MPLAY_XDIE9 {SPR_MAGE, 24, 5, A_FreezeDeath, S_MPLAY_ICE2, 0, 0}, // S_MPLAY_ICE {SPR_MAGE, 24, 1, A_FreezeDeathChunks, S_MPLAY_ICE2, 0, 0}, // S_MPLAY_ICE2 {SPR_PIGY, 0, -1, NULL, S_NULL, 0, 0}, // S_PIGPLAY {SPR_PIGY, 0, 3, NULL, S_PIGPLAY_RUN2, 0, 0}, // S_PIGPLAY_RUN1 {SPR_PIGY, 1, 3, NULL, S_PIGPLAY_RUN3, 0, 0}, // S_PIGPLAY_RUN2 {SPR_PIGY, 2, 3, NULL, S_PIGPLAY_RUN4, 0, 0}, // S_PIGPLAY_RUN3 {SPR_PIGY, 3, 3, NULL, S_PIGPLAY_RUN1, 0, 0}, // S_PIGPLAY_RUN4 {SPR_PIGY, 0, 12, NULL, S_PIGPLAY, 0, 0}, // S_PIGPLAY_ATK1 {SPR_PIGY, 3, 4, A_PigPain, S_PIGPLAY, 0, 0}, // S_PIGPLAY_PAIN {SPR_PIGY, 1, 10, A_PigLook, S_PIG_LOOK1, 0, 0}, // S_PIG_LOOK1 {SPR_PIGY, 0, 3, A_PigChase, S_PIG_WALK2, 0, 0}, // S_PIG_WALK1 {SPR_PIGY, 1, 3, A_PigChase, S_PIG_WALK3, 0, 0}, // S_PIG_WALK2 {SPR_PIGY, 2, 3, A_PigChase, S_PIG_WALK4, 0, 0}, // S_PIG_WALK3 {SPR_PIGY, 3, 3, A_PigChase, S_PIG_WALK1, 0, 0}, // S_PIG_WALK4 {SPR_PIGY, 3, 4, A_PigPain, S_PIG_WALK1, 0, 0}, // S_PIG_PAIN {SPR_PIGY, 0, 5, A_FaceTarget, S_PIG_ATK2, 0, 0}, // S_PIG_ATK1 {SPR_PIGY, 0, 10, A_PigAttack, S_PIG_WALK1, 0, 0}, // S_PIG_ATK2 {SPR_PIGY, 4, 4, A_Scream, S_PIG_DIE2, 0, 0}, // S_PIG_DIE1 {SPR_PIGY, 5, 3, A_NoBlocking, S_PIG_DIE3, 0, 0}, // S_PIG_DIE2 {SPR_PIGY, 6, 4, A_QueueCorpse, S_PIG_DIE4, 0, 0}, // S_PIG_DIE3 {SPR_PIGY, 7, 3, NULL, S_PIG_DIE5, 0, 0}, // S_PIG_DIE4 {SPR_PIGY, 8, 4, NULL, S_PIG_DIE6, 0, 0}, // S_PIG_DIE5 {SPR_PIGY, 9, 4, NULL, S_PIG_DIE7, 0, 0}, // S_PIG_DIE6 {SPR_PIGY, 10, 4, NULL, S_PIG_DIE8, 0, 0}, // S_PIG_DIE7 {SPR_PIGY, 11, -1, NULL, S_NULL, 0, 0}, // S_PIG_DIE8 {SPR_PIGY, 12, 5, A_FreezeDeath, S_PIG_ICE2, 0, 0}, // S_PIG_ICE {SPR_PIGY, 12, 1, A_FreezeDeathChunks, S_PIG_ICE2, 0, 0}, // S_PIG_ICE2 {SPR_CENT, 0, 10, A_Look, S_CENTAUR_LOOK2, 0, 0}, // S_CENTAUR_LOOK1 {SPR_CENT, 1, 10, A_Look, S_CENTAUR_LOOK1, 0, 0}, // S_CENTAUR_LOOK2 {SPR_CENT, 0, 4, A_Chase, S_CENTAUR_WALK2, 0, 0}, // S_CENTAUR_WALK1 {SPR_CENT, 1, 4, A_Chase, S_CENTAUR_WALK3, 0, 0}, // S_CENTAUR_WALK2 {SPR_CENT, 2, 4, A_Chase, S_CENTAUR_WALK4, 0, 0}, // S_CENTAUR_WALK3 {SPR_CENT, 3, 4, A_Chase, S_CENTAUR_WALK1, 0, 0}, // S_CENTAUR_WALK4 {SPR_CENT, 7, 5, A_FaceTarget, S_CENTAUR_ATK2, 0, 0}, // S_CENTAUR_ATK1 {SPR_CENT, 8, 4, A_FaceTarget, S_CENTAUR_ATK3, 0, 0}, // S_CENTAUR_ATK2 {SPR_CENT, 9, 7, A_CentaurAttack, S_CENTAUR_WALK1, 0, 0}, // S_CENTAUR_ATK3 {SPR_CENT, 4, 10, A_FaceTarget, S_CENTAUR_MISSILE2, 0, 0}, // S_CENTAUR_MISSILE1 {SPR_CENT, 32773, 8, A_CentaurAttack2, S_CENTAUR_MISSILE3, 0, 0}, // S_CENTAUR_MISSILE2 {SPR_CENT, 4, 10, A_FaceTarget, S_CENTAUR_MISSILE4, 0, 0}, // S_CENTAUR_MISSILE3 {SPR_CENT, 32773, 8, A_CentaurAttack2, S_CENTAUR_WALK1, 0, 0}, // S_CENTAUR_MISSILE4 {SPR_CENT, 6, 6, A_Pain, S_CENTAUR_PAIN2, 0, 0}, // S_CENTAUR_PAIN1 {SPR_CENT, 6, 6, A_SetReflective, S_CENTAUR_PAIN3, 0, 0}, // S_CENTAUR_PAIN2 {SPR_CENT, 4, 15, A_CentaurDefend, S_CENTAUR_PAIN4, 0, 0}, // S_CENTAUR_PAIN3 {SPR_CENT, 4, 15, A_CentaurDefend, S_CENTAUR_PAIN5, 0, 0}, // S_CENTAUR_PAIN4 {SPR_CENT, 4, 15, A_CentaurDefend, S_CENTAUR_PAIN6, 0, 0}, // S_CENTAUR_PAIN5 {SPR_CENT, 4, 1, A_UnSetReflective, S_CENTAUR_WALK1, 0, 0}, // S_CENTAUR_PAIN6 {SPR_CENT, 10, 4, NULL, S_CENTAUR_DEATH2, 0, 0}, // S_CENTAUR_DEATH1 {SPR_CENT, 11, 4, A_Scream, S_CENTAUR_DEATH3, 0, 0}, // S_CENTAUR_DEATH2 {SPR_CENT, 12, 4, NULL, S_CENTAUR_DEATH4, 0, 0}, // S_CENTAUR_DEATH3 {SPR_CENT, 13, 4, NULL, S_CENTAUR_DEATH5, 0, 0}, // S_CENTAUR_DEATH4 {SPR_CENT, 14, 4, A_NoBlocking, S_CENTAUR_DEATH6, 0, 0}, // S_CENTAUR_DEATH5 {SPR_CENT, 15, 4, NULL, S_CENTAUR_DEATH7, 0, 0}, // S_CENTAUR_DEATH6 {SPR_CENT, 16, 4, NULL, S_CENTAUR_DEATH8, 0, 0}, // S_CENTAUR_DEATH7 {SPR_CENT, 17, 4, A_QueueCorpse, S_CENTAUR_DEATH9, 0, 0}, // S_CENTAUR_DEATH8 {SPR_CENT, 18, 4, NULL, S_CENTAUR_DEATH0, 0, 0}, // S_CENTAUR_DEATH9 {SPR_CENT, 19, -1, NULL, S_NULL, 0, 0}, // S_CENTAUR_DEATH0 {SPR_CTXD, 0, 4, NULL, S_CENTAUR_DEATH_X2, 0, 0}, // S_CENTAUR_DEATH_X1 {SPR_CTXD, 1, 4, A_NoBlocking, S_CENTAUR_DEATH_X3, 0, 0}, // S_CENTAUR_DEATH_X2 {SPR_CTXD, 2, 4, A_CentaurDropStuff, S_CENTAUR_DEATH_X4, 0, 0}, // S_CENTAUR_DEATH_X3 {SPR_CTXD, 3, 3, A_Scream, S_CENTAUR_DEATH_X5, 0, 0}, // S_CENTAUR_DEATH_X4 {SPR_CTXD, 4, 4, A_QueueCorpse, S_CENTAUR_DEATH_X6, 0, 0}, // S_CENTAUR_DEATH_X5 {SPR_CTXD, 5, 3, NULL, S_CENTAUR_DEATH_X7, 0, 0}, // S_CENTAUR_DEATH_X6 {SPR_CTXD, 6, 4, NULL, S_CENTAUR_DEATH_X8, 0, 0}, // S_CENTAUR_DEATH_X7 {SPR_CTXD, 7, 3, NULL, S_CENTAUR_DEATH_X9, 0, 0}, // S_CENTAUR_DEATH_X8 {SPR_CTXD, 8, 4, NULL, S_CENTAUR_DEATH_X10, 0, 0}, // S_CENTAUR_DEATH_X9 {SPR_CTXD, 9, 3, NULL, S_CENTAUR_DEATH_X11, 0, 0}, // S_CENTAUR_DEATH_X10 {SPR_CTXD, 10, -1, NULL, S_NULL, 0, 0}, // S_CENTAUR_DEATH_X11 {SPR_CENT, 20, 5, A_FreezeDeath, S_CENTAUR_ICE2, 0, 0}, // S_CENTAUR_ICE {SPR_CENT, 20, 1, A_FreezeDeathChunks, S_CENTAUR_ICE2, 0, 0}, // S_CENTAUR_ICE2 {SPR_CTFX, 32768, -1, NULL, S_NULL, 0, 0}, // S_CENTAUR_FX1 {SPR_CTFX, 32769, 4, NULL, S_CENTAUR_FX_X2, 0, 0}, // S_CENTAUR_FX_X1 {SPR_CTFX, 32770, 3, NULL, S_CENTAUR_FX_X3, 0, 0}, // S_CENTAUR_FX_X2 {SPR_CTFX, 32771, 4, NULL, S_CENTAUR_FX_X4, 0, 0}, // S_CENTAUR_FX_X3 {SPR_CTFX, 32772, 3, NULL, S_CENTAUR_FX_X5, 0, 0}, // S_CENTAUR_FX_X4 {SPR_CTFX, 32773, 2, NULL, S_NULL, 0, 0}, // S_CENTAUR_FX_X5 {SPR_CTDP, 0, 3, A_CheckFloor, S_CENTAUR_SHIELD2, 0, 0}, // S_CENTAUR_SHIELD1 {SPR_CTDP, 1, 3, A_CheckFloor, S_CENTAUR_SHIELD3, 0, 0}, // S_CENTAUR_SHIELD2 {SPR_CTDP, 2, 3, A_CheckFloor, S_CENTAUR_SHIELD4, 0, 0}, // S_CENTAUR_SHIELD3 {SPR_CTDP, 3, 3, A_CheckFloor, S_CENTAUR_SHIELD5, 0, 0}, // S_CENTAUR_SHIELD4 {SPR_CTDP, 4, 3, A_CheckFloor, S_CENTAUR_SHIELD6, 0, 0}, // S_CENTAUR_SHIELD5 {SPR_CTDP, 5, 3, A_CheckFloor, S_CENTAUR_SHIELD3, 0, 0}, // S_CENTAUR_SHIELD6 {SPR_CTDP, 6, 4, NULL, S_CENTAUR_SHIELD_X2, 0, 0}, // S_CENTAUR_SHIELD_X1 {SPR_CTDP, 7, 4, A_QueueCorpse, S_CENTAUR_SHIELD_X3, 0, 0}, // S_CENTAUR_SHIELD_X2 {SPR_CTDP, 8, 4, NULL, S_CENTAUR_SHIELD_X4, 0, 0}, // S_CENTAUR_SHIELD_X3 {SPR_CTDP, 9, -1, NULL, S_NULL, 0, 0}, // S_CENTAUR_SHIELD_X4 {SPR_CTDP, 10, 3, A_CheckFloor, S_CENTAUR_SWORD2, 0, 0}, // S_CENTAUR_SWORD1 {SPR_CTDP, 11, 3, A_CheckFloor, S_CENTAUR_SWORD3, 0, 0}, // S_CENTAUR_SWORD2 {SPR_CTDP, 12, 3, A_CheckFloor, S_CENTAUR_SWORD4, 0, 0}, // S_CENTAUR_SWORD3 {SPR_CTDP, 13, 3, A_CheckFloor, S_CENTAUR_SWORD5, 0, 0}, // S_CENTAUR_SWORD4 {SPR_CTDP, 14, 3, A_CheckFloor, S_CENTAUR_SWORD6, 0, 0}, // S_CENTAUR_SWORD5 {SPR_CTDP, 15, 3, A_CheckFloor, S_CENTAUR_SWORD7, 0, 0}, // S_CENTAUR_SWORD6 {SPR_CTDP, 16, 3, A_CheckFloor, S_CENTAUR_SWORD3, 0, 0}, // S_CENTAUR_SWORD7 {SPR_CTDP, 17, 4, NULL, S_CENTAUR_SWORD_X2, 0, 0}, // S_CENTAUR_SWORD_X1 {SPR_CTDP, 18, 4, A_QueueCorpse, S_CENTAUR_SWORD_X3, 0, 0}, // S_CENTAUR_SWORD_X2 {SPR_CTDP, 19, -1, NULL, S_NULL, 0, 0}, // S_CENTAUR_SWORD_X3 {SPR_DEMN, 0, 10, A_Look, S_DEMN_LOOK2, 0, 0}, // S_DEMN_LOOK1 {SPR_DEMN, 0, 10, A_Look, S_DEMN_LOOK1, 0, 0}, // S_DEMN_LOOK2 {SPR_DEMN, 0, 4, A_Chase, S_DEMN_CHASE2, 0, 0}, // S_DEMN_CHASE1 {SPR_DEMN, 1, 4, A_Chase, S_DEMN_CHASE3, 0, 0}, // S_DEMN_CHASE2 {SPR_DEMN, 2, 4, A_Chase, S_DEMN_CHASE4, 0, 0}, // S_DEMN_CHASE3 {SPR_DEMN, 3, 4, A_Chase, S_DEMN_CHASE1, 0, 0}, // S_DEMN_CHASE4 {SPR_DEMN, 4, 6, A_FaceTarget, S_DEMN_ATK1_2, 0, 0}, // S_DEMN_ATK1_1 {SPR_DEMN, 5, 8, A_FaceTarget, S_DEMN_ATK1_3, 0, 0}, // S_DEMN_ATK1_2 {SPR_DEMN, 6, 6, A_DemonAttack1, S_DEMN_CHASE1, 0, 0}, // S_DEMN_ATK1_3 {SPR_DEMN, 4, 5, A_FaceTarget, S_DEMN_ATK2_2, 0, 0}, // S_DEMN_ATK2_1 {SPR_DEMN, 5, 6, A_FaceTarget, S_DEMN_ATK2_3, 0, 0}, // S_DEMN_ATK2_2 {SPR_DEMN, 6, 5, A_DemonAttack2, S_DEMN_CHASE1, 0, 0}, // S_DEMN_ATK2_3 {SPR_DEMN, 4, 4, NULL, S_DEMN_PAIN2, 0, 0}, // S_DEMN_PAIN1 {SPR_DEMN, 4, 4, A_Pain, S_DEMN_CHASE1, 0, 0}, // S_DEMN_PAIN2 {SPR_DEMN, 7, 6, NULL, S_DEMN_DEATH2, 0, 0}, // S_DEMN_DEATH1 {SPR_DEMN, 8, 6, NULL, S_DEMN_DEATH3, 0, 0}, // S_DEMN_DEATH2 {SPR_DEMN, 9, 6, A_Scream, S_DEMN_DEATH4, 0, 0}, // S_DEMN_DEATH3 {SPR_DEMN, 10, 6, A_NoBlocking, S_DEMN_DEATH5, 0, 0}, // S_DEMN_DEATH4 {SPR_DEMN, 11, 6, A_QueueCorpse, S_DEMN_DEATH6, 0, 0}, // S_DEMN_DEATH5 {SPR_DEMN, 12, 6, NULL, S_DEMN_DEATH7, 0, 0}, // S_DEMN_DEATH6 {SPR_DEMN, 13, 6, NULL, S_DEMN_DEATH8, 0, 0}, // S_DEMN_DEATH7 {SPR_DEMN, 14, 6, NULL, S_DEMN_DEATH9, 0, 0}, // S_DEMN_DEATH8 {SPR_DEMN, 15, -1, NULL, S_NULL, 0, 0}, // S_DEMN_DEATH9 {SPR_DEMN, 7, 6, NULL, S_DEMN_XDEATH2, 0, 0}, // S_DEMN_XDEATH1 {SPR_DEMN, 8, 6, A_DemonDeath, S_DEMN_XDEATH3, 0, 0}, // S_DEMN_XDEATH2 {SPR_DEMN, 9, 6, A_Scream, S_DEMN_XDEATH4, 0, 0}, // S_DEMN_XDEATH3 {SPR_DEMN, 10, 6, A_NoBlocking, S_DEMN_XDEATH5, 0, 0}, // S_DEMN_XDEATH4 {SPR_DEMN, 11, 6, A_QueueCorpse, S_DEMN_XDEATH6, 0, 0}, // S_DEMN_XDEATH5 {SPR_DEMN, 12, 6, NULL, S_DEMN_XDEATH7, 0, 0}, // S_DEMN_XDEATH6 {SPR_DEMN, 13, 6, NULL, S_DEMN_XDEATH8, 0, 0}, // S_DEMN_XDEATH7 {SPR_DEMN, 14, 6, NULL, S_DEMN_XDEATH9, 0, 0}, // S_DEMN_XDEATH8 {SPR_DEMN, 15, -1, NULL, S_NULL, 0, 0}, // S_DEMN_XDEATH9 {SPR_DEMN, 16, 5, A_FreezeDeath, S_DEMON_ICE2, 0, 0}, // S_DEMON_ICE {SPR_DEMN, 16, 1, A_FreezeDeathChunks, S_DEMON_ICE2, 0, 0}, // S_DEMON_ICE2 {SPR_DEMA, 0, 4, NULL, S_DEMONCHUNK1_2, 0, 0}, // S_DEMONCHUNK1_1 {SPR_DEMA, 0, 10, A_QueueCorpse, S_DEMONCHUNK1_3, 0, 0}, // S_DEMONCHUNK1_2 {SPR_DEMA, 0, 20, NULL, S_DEMONCHUNK1_3, 0, 0}, // S_DEMONCHUNK1_3 {SPR_DEMA, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMONCHUNK1_4 {SPR_DEMB, 0, 4, NULL, S_DEMONCHUNK2_2, 0, 0}, // S_DEMONCHUNK2_1 {SPR_DEMB, 0, 10, A_QueueCorpse, S_DEMONCHUNK2_3, 0, 0}, // S_DEMONCHUNK2_2 {SPR_DEMB, 0, 20, NULL, S_DEMONCHUNK2_3, 0, 0}, // S_DEMONCHUNK2_3 {SPR_DEMB, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMONCHUNK2_4 {SPR_DEMC, 0, 4, NULL, S_DEMONCHUNK3_2, 0, 0}, // S_DEMONCHUNK3_1 {SPR_DEMC, 0, 10, A_QueueCorpse, S_DEMONCHUNK3_3, 0, 0}, // S_DEMONCHUNK3_2 {SPR_DEMC, 0, 20, NULL, S_DEMONCHUNK3_3, 0, 0}, // S_DEMONCHUNK3_3 {SPR_DEMC, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMONCHUNK3_4 {SPR_DEMD, 0, 4, NULL, S_DEMONCHUNK4_2, 0, 0}, // S_DEMONCHUNK4_1 {SPR_DEMD, 0, 10, A_QueueCorpse, S_DEMONCHUNK4_3, 0, 0}, // S_DEMONCHUNK4_2 {SPR_DEMD, 0, 20, NULL, S_DEMONCHUNK4_3, 0, 0}, // S_DEMONCHUNK4_3 {SPR_DEMD, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMONCHUNK4_4 {SPR_DEME, 0, 4, NULL, S_DEMONCHUNK5_2, 0, 0}, // S_DEMONCHUNK5_1 {SPR_DEME, 0, 10, A_QueueCorpse, S_DEMONCHUNK5_3, 0, 0}, // S_DEMONCHUNK5_2 {SPR_DEME, 0, 20, NULL, S_DEMONCHUNK5_3, 0, 0}, // S_DEMONCHUNK5_3 {SPR_DEME, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMONCHUNK5_4 {SPR_DMFX, 32768, 4, NULL, S_DEMONFX_MOVE2, 0, 0}, // S_DEMONFX_MOVE1 {SPR_DMFX, 32769, 4, NULL, S_DEMONFX_MOVE3, 0, 0}, // S_DEMONFX_MOVE2 {SPR_DMFX, 32770, 4, NULL, S_DEMONFX_MOVE1, 0, 0}, // S_DEMONFX_MOVE3 {SPR_DMFX, 32771, 4, NULL, S_DEMONFX_BOOM2, 0, 0}, // S_DEMONFX_BOOM1 {SPR_DMFX, 32772, 4, NULL, S_DEMONFX_BOOM3, 0, 0}, // S_DEMONFX_BOOM2 {SPR_DMFX, 32773, 3, NULL, S_DEMONFX_BOOM4, 0, 0}, // S_DEMONFX_BOOM3 {SPR_DMFX, 32774, 3, NULL, S_DEMONFX_BOOM5, 0, 0}, // S_DEMONFX_BOOM4 {SPR_DMFX, 32775, 3, NULL, S_NULL, 0, 0}, // S_DEMONFX_BOOM5 {SPR_DEM2, 0, 10, A_Look, S_DEMN2_LOOK2, 0, 0}, // S_DEMN2_LOOK1 {SPR_DEM2, 0, 10, A_Look, S_DEMN2_LOOK1, 0, 0}, // S_DEMN2_LOOK2 {SPR_DEM2, 0, 4, A_Chase, S_DEMN2_CHASE2, 0, 0}, // S_DEMN2_CHASE1 {SPR_DEM2, 1, 4, A_Chase, S_DEMN2_CHASE3, 0, 0}, // S_DEMN2_CHASE2 {SPR_DEM2, 2, 4, A_Chase, S_DEMN2_CHASE4, 0, 0}, // S_DEMN2_CHASE3 {SPR_DEM2, 3, 4, A_Chase, S_DEMN2_CHASE1, 0, 0}, // S_DEMN2_CHASE4 {SPR_DEM2, 4, 6, A_FaceTarget, S_DEMN2_ATK1_2, 0, 0}, // S_DEMN2_ATK1_1 {SPR_DEM2, 5, 8, A_FaceTarget, S_DEMN2_ATK1_3, 0, 0}, // S_DEMN2_ATK1_2 {SPR_DEM2, 6, 6, A_DemonAttack1, S_DEMN2_CHASE1, 0, 0}, // S_DEMN2_ATK1_3 {SPR_DEM2, 4, 5, A_FaceTarget, S_DEMN2_ATK2_2, 0, 0}, // S_DEMN2_ATK2_1 {SPR_DEM2, 5, 6, A_FaceTarget, S_DEMN2_ATK2_3, 0, 0}, // S_DEMN2_ATK2_2 {SPR_DEM2, 6, 5, A_DemonAttack2, S_DEMN2_CHASE1, 0, 0}, // S_DEMN2_ATK2_3 {SPR_DEM2, 4, 4, NULL, S_DEMN2_PAIN2, 0, 0}, // S_DEMN2_PAIN1 {SPR_DEM2, 4, 4, A_Pain, S_DEMN2_CHASE1, 0, 0}, // S_DEMN2_PAIN2 {SPR_DEM2, 7, 6, NULL, S_DEMN2_DEATH2, 0, 0}, // S_DEMN2_DEATH1 {SPR_DEM2, 8, 6, NULL, S_DEMN2_DEATH3, 0, 0}, // S_DEMN2_DEATH2 {SPR_DEM2, 9, 6, A_Scream, S_DEMN2_DEATH4, 0, 0}, // S_DEMN2_DEATH3 {SPR_DEM2, 10, 6, A_NoBlocking, S_DEMN2_DEATH5, 0, 0}, // S_DEMN2_DEATH4 {SPR_DEM2, 11, 6, A_QueueCorpse, S_DEMN2_DEATH6, 0, 0}, // S_DEMN2_DEATH5 {SPR_DEM2, 12, 6, NULL, S_DEMN2_DEATH7, 0, 0}, // S_DEMN2_DEATH6 {SPR_DEM2, 13, 6, NULL, S_DEMN2_DEATH8, 0, 0}, // S_DEMN2_DEATH7 {SPR_DEM2, 14, 6, NULL, S_DEMN2_DEATH9, 0, 0}, // S_DEMN2_DEATH8 {SPR_DEM2, 15, -1, NULL, S_NULL, 0, 0}, // S_DEMN2_DEATH9 {SPR_DEM2, 7, 6, NULL, S_DEMN2_XDEATH2, 0, 0}, // S_DEMN2_XDEATH1 {SPR_DEM2, 8, 6, A_Demon2Death, S_DEMN2_XDEATH3, 0, 0}, // S_DEMN2_XDEATH2 {SPR_DEM2, 9, 6, A_Scream, S_DEMN2_XDEATH4, 0, 0}, // S_DEMN2_XDEATH3 {SPR_DEM2, 10, 6, A_NoBlocking, S_DEMN2_XDEATH5, 0, 0}, // S_DEMN2_XDEATH4 {SPR_DEM2, 11, 6, A_QueueCorpse, S_DEMN2_XDEATH6, 0, 0}, // S_DEMN2_XDEATH5 {SPR_DEM2, 12, 6, NULL, S_DEMN2_XDEATH7, 0, 0}, // S_DEMN2_XDEATH6 {SPR_DEM2, 13, 6, NULL, S_DEMN2_XDEATH8, 0, 0}, // S_DEMN2_XDEATH7 {SPR_DEM2, 14, 6, NULL, S_DEMN2_XDEATH9, 0, 0}, // S_DEMN2_XDEATH8 {SPR_DEM2, 15, -1, NULL, S_NULL, 0, 0}, // S_DEMN2_XDEATH9 {SPR_DMBA, 0, 4, NULL, S_DEMON2CHUNK1_2, 0, 0}, // S_DEMON2CHUNK1_1 {SPR_DMBA, 0, 10, A_QueueCorpse, S_DEMON2CHUNK1_3, 0, 0}, // S_DEMON2CHUNK1_2 {SPR_DMBA, 0, 20, NULL, S_DEMON2CHUNK1_3, 0, 0}, // S_DEMON2CHUNK1_3 {SPR_DMBA, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMON2CHUNK1_4 {SPR_DMBB, 0, 4, NULL, S_DEMON2CHUNK2_2, 0, 0}, // S_DEMON2CHUNK2_1 {SPR_DMBB, 0, 10, A_QueueCorpse, S_DEMON2CHUNK2_3, 0, 0}, // S_DEMON2CHUNK2_2 {SPR_DMBB, 0, 20, NULL, S_DEMON2CHUNK2_3, 0, 0}, // S_DEMON2CHUNK2_3 {SPR_DMBB, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMON2CHUNK2_4 {SPR_DMBC, 0, 4, NULL, S_DEMON2CHUNK3_2, 0, 0}, // S_DEMON2CHUNK3_1 {SPR_DMBC, 0, 10, A_QueueCorpse, S_DEMON2CHUNK3_3, 0, 0}, // S_DEMON2CHUNK3_2 {SPR_DMBC, 0, 20, NULL, S_DEMON2CHUNK3_3, 0, 0}, // S_DEMON2CHUNK3_3 {SPR_DMBC, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMON2CHUNK3_4 {SPR_DMBD, 0, 4, NULL, S_DEMON2CHUNK4_2, 0, 0}, // S_DEMON2CHUNK4_1 {SPR_DMBD, 0, 10, A_QueueCorpse, S_DEMON2CHUNK4_3, 0, 0}, // S_DEMON2CHUNK4_2 {SPR_DMBD, 0, 20, NULL, S_DEMON2CHUNK4_3, 0, 0}, // S_DEMON2CHUNK4_3 {SPR_DMBD, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMON2CHUNK4_4 {SPR_DMBE, 0, 4, NULL, S_DEMON2CHUNK5_2, 0, 0}, // S_DEMON2CHUNK5_1 {SPR_DMBE, 0, 10, NULL, S_DEMON2CHUNK5_3, 0, 0}, // S_DEMON2CHUNK5_2 {SPR_DMBE, 0, 20, NULL, S_DEMON2CHUNK5_3, 0, 0}, // S_DEMON2CHUNK5_3 {SPR_DMBE, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMON2CHUNK5_4 {SPR_D2FX, 32768, 4, NULL, S_DEMON2FX_MOVE2, 0, 0}, // S_DEMON2FX_MOVE1 {SPR_D2FX, 32769, 4, NULL, S_DEMON2FX_MOVE3, 0, 0}, // S_DEMON2FX_MOVE2 {SPR_D2FX, 32770, 4, NULL, S_DEMON2FX_MOVE4, 0, 0}, // S_DEMON2FX_MOVE3 {SPR_D2FX, 32771, 4, NULL, S_DEMON2FX_MOVE5, 0, 0}, // S_DEMON2FX_MOVE4 {SPR_D2FX, 32772, 4, NULL, S_DEMON2FX_MOVE6, 0, 0}, // S_DEMON2FX_MOVE5 {SPR_D2FX, 32773, 4, NULL, S_DEMON2FX_MOVE1, 0, 0}, // S_DEMON2FX_MOVE6 {SPR_D2FX, 32774, 4, NULL, S_DEMON2FX_BOOM2, 0, 0}, // S_DEMON2FX_BOOM1 {SPR_D2FX, 32775, 4, NULL, S_DEMON2FX_BOOM3, 0, 0}, // S_DEMON2FX_BOOM2 {SPR_D2FX, 32776, 4, NULL, S_DEMON2FX_BOOM4, 0, 0}, // S_DEMON2FX_BOOM3 {SPR_D2FX, 32777, 4, NULL, S_DEMON2FX_BOOM5, 0, 0}, // S_DEMON2FX_BOOM4 {SPR_D2FX, 32778, 3, NULL, S_DEMON2FX_BOOM6, 0, 0}, // S_DEMON2FX_BOOM5 {SPR_D2FX, 32779, 3, NULL, S_NULL, 0, 0}, // S_DEMON2FX_BOOM6 {SPR_WRTH, 0, 2, A_WraithRaiseInit, S_WRAITH_RAISE2, 0, 0}, // S_WRAITH_RAISE1 {SPR_WRTH, 0, 2, A_WraithRaise, S_WRAITH_RAISE3, 0, 0}, // S_WRAITH_RAISE2 {SPR_WRTH, 0, 2, A_FaceTarget, S_WRAITH_RAISE4, 0, 0}, // S_WRAITH_RAISE3 {SPR_WRTH, 1, 2, A_WraithRaise, S_WRAITH_RAISE5, 0, 0}, // S_WRAITH_RAISE4 {SPR_WRTH, 1, 2, A_WraithRaise, S_WRAITH_RAISE2, 0, 0}, // S_WRAITH_RAISE5 {SPR_WRTH, 0, 10, NULL, S_WRAITH_INIT2, 0, 0}, // S_WRAITH_INIT1 {SPR_WRTH, 1, 5, A_WraithInit, S_WRAITH_LOOK1, 0, 0}, // S_WRAITH_INIT2 {SPR_WRTH, 0, 15, A_WraithLook, S_WRAITH_LOOK2, 0, 0}, // S_WRAITH_LOOK1 {SPR_WRTH, 1, 15, A_WraithLook, S_WRAITH_LOOK1, 0, 0}, // S_WRAITH_LOOK2 {SPR_WRTH, 0, 4, A_WraithChase, S_WRAITH_CHASE2, 0, 0}, // S_WRAITH_CHASE1 {SPR_WRTH, 1, 4, A_WraithChase, S_WRAITH_CHASE3, 0, 0}, // S_WRAITH_CHASE2 {SPR_WRTH, 2, 4, A_WraithChase, S_WRAITH_CHASE4, 0, 0}, // S_WRAITH_CHASE3 {SPR_WRTH, 3, 4, A_WraithChase, S_WRAITH_CHASE1, 0, 0}, // S_WRAITH_CHASE4 {SPR_WRTH, 4, 6, A_FaceTarget, S_WRAITH_ATK1_2, 0, 0}, // S_WRAITH_ATK1_1 {SPR_WRTH, 5, 6, A_WraithFX3, S_WRAITH_ATK1_3, 0, 0}, // S_WRAITH_ATK1_2 {SPR_WRTH, 6, 6, A_WraithMelee, S_WRAITH_CHASE1, 0, 0}, // S_WRAITH_ATK1_3 {SPR_WRTH, 4, 6, A_FaceTarget, S_WRAITH_ATK2_2, 0, 0}, // S_WRAITH_ATK2_1 {SPR_WRTH, 5, 6, NULL, S_WRAITH_ATK2_3, 0, 0}, // S_WRAITH_ATK2_2 {SPR_WRTH, 6, 6, A_WraithMissile, S_WRAITH_CHASE1, 0, 0}, // S_WRAITH_ATK2_3 {SPR_WRTH, 0, 2, NULL, S_WRAITH_PAIN2, 0, 0}, // S_WRAITH_PAIN1 {SPR_WRTH, 7, 6, A_Pain, S_WRAITH_CHASE1, 0, 0}, // S_WRAITH_PAIN2 {SPR_WRTH, 8, 4, NULL, S_WRAITH_DEATH1_2, 0, 0}, // S_WRAITH_DEATH1_1 {SPR_WRTH, 9, 4, A_Scream, S_WRAITH_DEATH1_3, 0, 0}, // S_WRAITH_DEATH1_2 {SPR_WRTH, 10, 4, NULL, S_WRAITH_DEATH1_4, 0, 0}, // S_WRAITH_DEATH1_3 {SPR_WRTH, 11, 4, NULL, S_WRAITH_DEATH1_5, 0, 0}, // S_WRAITH_DEATH1_4 {SPR_WRTH, 12, 4, A_NoBlocking, S_WRAITH_DEATH1_6, 0, 0}, // S_WRAITH_DEATH1_5 {SPR_WRTH, 13, 4, A_QueueCorpse, S_WRAITH_DEATH1_7, 0, 0}, // S_WRAITH_DEATH1_6 {SPR_WRTH, 14, 4, NULL, S_WRAITH_DEATH1_8, 0, 0}, // S_WRAITH_DEATH1_7 {SPR_WRTH, 15, 5, NULL, S_WRAITH_DEATH1_9, 0, 0}, // S_WRAITH_DEATH1_8 {SPR_WRTH, 16, 5, NULL, S_WRAITH_DEATH1_0, 0, 0}, // S_WRAITH_DEATH1_9 {SPR_WRTH, 17, -1, NULL, S_NULL, 0, 0}, // S_WRAITH_DEATH1_0 {SPR_WRT2, 0, 5, NULL, S_WRAITH_DEATH2_2, 0, 0}, // S_WRAITH_DEATH2_1 {SPR_WRT2, 1, 5, A_Scream, S_WRAITH_DEATH2_3, 0, 0}, // S_WRAITH_DEATH2_2 {SPR_WRT2, 2, 5, NULL, S_WRAITH_DEATH2_4, 0, 0}, // S_WRAITH_DEATH2_3 {SPR_WRT2, 3, 5, NULL, S_WRAITH_DEATH2_5, 0, 0}, // S_WRAITH_DEATH2_4 {SPR_WRT2, 4, 5, A_NoBlocking, S_WRAITH_DEATH2_6, 0, 0}, // S_WRAITH_DEATH2_5 {SPR_WRT2, 5, 5, A_QueueCorpse, S_WRAITH_DEATH2_7, 0, 0}, // S_WRAITH_DEATH2_6 {SPR_WRT2, 6, 5, NULL, S_WRAITH_DEATH2_8, 0, 0}, // S_WRAITH_DEATH2_7 {SPR_WRT2, 7, -1, NULL, S_NULL, 0, 0}, // S_WRAITH_DEATH2_8 {SPR_WRT2, 8, 5, A_FreezeDeath, S_WRAITH_ICE2, 0, 0}, // S_WRAITH_ICE {SPR_WRT2, 8, 1, A_FreezeDeathChunks, S_WRAITH_ICE2, 0, 0}, // S_WRAITH_ICE2 {SPR_WRBL, 32768, 3, NULL, S_WRTHFX_MOVE2, 0, 0}, // S_WRTHFX_MOVE1 {SPR_WRBL, 32769, 3, A_WraithFX2, S_WRTHFX_MOVE3, 0, 0}, // S_WRTHFX_MOVE2 {SPR_WRBL, 32770, 3, NULL, S_WRTHFX_MOVE1, 0, 0}, // S_WRTHFX_MOVE3 {SPR_WRBL, 32771, 4, NULL, S_WRTHFX_BOOM2, 0, 0}, // S_WRTHFX_BOOM1 {SPR_WRBL, 32772, 4, A_WraithFX2, S_WRTHFX_BOOM3, 0, 0}, // S_WRTHFX_BOOM2 {SPR_WRBL, 32773, 4, NULL, S_WRTHFX_BOOM4, 0, 0}, // S_WRTHFX_BOOM3 {SPR_WRBL, 32774, 3, A_WraithFX2, S_WRTHFX_BOOM5, 0, 0}, // S_WRTHFX_BOOM4 {SPR_WRBL, 32775, 3, A_WraithFX2, S_WRTHFX_BOOM6, 0, 0}, // S_WRTHFX_BOOM5 {SPR_WRBL, 32776, 3, NULL, S_NULL, 0, 0}, // S_WRTHFX_BOOM6 {SPR_WRBL, 32777, 4, NULL, S_WRTHFX_SIZZLE2, 0, 0}, // S_WRTHFX_SIZZLE1 {SPR_WRBL, 32778, 4, NULL, S_WRTHFX_SIZZLE3, 0, 0}, // S_WRTHFX_SIZZLE2 {SPR_WRBL, 32779, 4, NULL, S_WRTHFX_SIZZLE4, 0, 0}, // S_WRTHFX_SIZZLE3 {SPR_WRBL, 32780, 4, NULL, S_WRTHFX_SIZZLE5, 0, 0}, // S_WRTHFX_SIZZLE4 {SPR_WRBL, 32781, 4, NULL, S_WRTHFX_SIZZLE6, 0, 0}, // S_WRTHFX_SIZZLE5 {SPR_WRBL, 32782, 4, NULL, S_WRTHFX_SIZZLE7, 0, 0}, // S_WRTHFX_SIZZLE6 {SPR_WRBL, 32783, 4, NULL, S_NULL, 0, 0}, // S_WRTHFX_SIZZLE7 {SPR_WRBL, 32784, 4, NULL, S_WRTHFX_DROP2, 0, 0}, // S_WRTHFX_DROP1 {SPR_WRBL, 32785, 4, NULL, S_WRTHFX_DROP3, 0, 0}, // S_WRTHFX_DROP2 {SPR_WRBL, 32786, 4, NULL, S_WRTHFX_DROP1, 0, 0}, // S_WRTHFX_DROP3 {SPR_WRBL, 32786, 4, NULL, S_NULL, 0, 0}, // S_WRTHFX_DEAD1 {SPR_WRBL, 19, 4, NULL, S_WRTHFX_ADROP2, 0, 0}, // S_WRTHFX_ADROP1 {SPR_WRBL, 20, 4, NULL, S_WRTHFX_ADROP3, 0, 0}, // S_WRTHFX_ADROP2 {SPR_WRBL, 21, 4, NULL, S_WRTHFX_ADROP4, 0, 0}, // S_WRTHFX_ADROP3 {SPR_WRBL, 22, 4, NULL, S_WRTHFX_ADROP1, 0, 0}, // S_WRTHFX_ADROP4 {SPR_WRBL, 22, 10, NULL, S_NULL, 0, 0}, // S_WRTHFX_ADEAD1 {SPR_WRBL, 23, 7, NULL, S_WRTHFX_BDROP2, 0, 0}, // S_WRTHFX_BDROP1 {SPR_WRBL, 24, 7, NULL, S_WRTHFX_BDROP3, 0, 0}, // S_WRTHFX_BDROP2 {SPR_WRBL, 25, 7, NULL, S_WRTHFX_BDROP1, 0, 0}, // S_WRTHFX_BDROP3 {SPR_WRBL, 25, 35, NULL, S_NULL, 0, 0}, // S_WRTHFX_BDEAD1 {SPR_MNTR, 0, 15, NULL, S_MNTR_SPAWN2, 0, 0}, // S_MNTR_SPAWN1 {SPR_MNTR, 0, 15, A_MinotaurFade1, S_MNTR_SPAWN3, 0, 0}, // S_MNTR_SPAWN2 {SPR_MNTR, 0, 3, A_MinotaurFade2, S_MNTR_LOOK1, 0, 0}, // S_MNTR_SPAWN3 {SPR_MNTR, 0, 10, A_MinotaurLook, S_MNTR_LOOK2, 0, 0}, // S_MNTR_LOOK1 {SPR_MNTR, 1, 10, A_MinotaurLook, S_MNTR_LOOK1, 0, 0}, // S_MNTR_LOOK2 {SPR_MNTR, 0, 5, A_MinotaurChase, S_MNTR_WALK2, 0, 0}, // S_MNTR_WALK1 {SPR_MNTR, 1, 5, A_MinotaurChase, S_MNTR_WALK3, 0, 0}, // S_MNTR_WALK2 {SPR_MNTR, 2, 5, A_MinotaurChase, S_MNTR_WALK4, 0, 0}, // S_MNTR_WALK3 {SPR_MNTR, 3, 5, A_MinotaurChase, S_MNTR_WALK1, 0, 0}, // S_MNTR_WALK4 {SPR_MNTR, 0, 5, A_MinotaurRoam, S_MNTR_ROAM2, 0, 0}, // S_MNTR_ROAM1 {SPR_MNTR, 1, 5, A_MinotaurRoam, S_MNTR_ROAM3, 0, 0}, // S_MNTR_ROAM2 {SPR_MNTR, 2, 5, A_MinotaurRoam, S_MNTR_ROAM4, 0, 0}, // S_MNTR_ROAM3 {SPR_MNTR, 3, 5, A_MinotaurRoam, S_MNTR_ROAM1, 0, 0}, // S_MNTR_ROAM4 {SPR_MNTR, 6, 10, A_FaceTarget, S_MNTR_ATK1_2, 0, 0}, // S_MNTR_ATK1_1 {SPR_MNTR, 7, 7, A_FaceTarget, S_MNTR_ATK1_3, 0, 0}, // S_MNTR_ATK1_2 {SPR_MNTR, 8, 12, A_MinotaurAtk1, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK1_3 {SPR_MNTR, 6, 10, A_MinotaurDecide, S_MNTR_ATK2_2, 0, 0}, // S_MNTR_ATK2_1 {SPR_MNTR, 9, 4, A_FaceTarget, S_MNTR_ATK2_3, 0, 0}, // S_MNTR_ATK2_2 {SPR_MNTR, 10, 9, A_MinotaurAtk2, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK2_3 {SPR_MNTR, 6, 10, A_FaceTarget, S_MNTR_ATK3_2, 0, 0}, // S_MNTR_ATK3_1 {SPR_MNTR, 7, 7, A_FaceTarget, S_MNTR_ATK3_3, 0, 0}, // S_MNTR_ATK3_2 {SPR_MNTR, 8, 12, A_MinotaurAtk3, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK3_3 {SPR_MNTR, 8, 12, NULL, S_MNTR_ATK3_1, 0, 0}, // S_MNTR_ATK3_4 {SPR_MNTR, 5, 2, A_MinotaurCharge, S_MNTR_ATK4_1, 0, 0}, // S_MNTR_ATK4_1 {SPR_MNTR, 4, 3, NULL, S_MNTR_PAIN2, 0, 0}, // S_MNTR_PAIN1 {SPR_MNTR, 4, 6, A_Pain, S_MNTR_WALK1, 0, 0}, // S_MNTR_PAIN2 {SPR_MNTR, 4, 6, NULL, S_MNTR_DIE2, 0, 0}, // S_MNTR_DIE1 {SPR_MNTR, 4, 2, A_Scream, S_MNTR_DIE3, 0, 0}, // S_MNTR_DIE2 {SPR_MNTR, 4, 5, A_SmokePuffExit, S_MNTR_DIE4, 0, 0}, // S_MNTR_DIE3 {SPR_MNTR, 4, 5, NULL, S_MNTR_DIE5, 0, 0}, // S_MNTR_DIE4 {SPR_MNTR, 4, 5, A_NoBlocking, S_MNTR_DIE6, 0, 0}, // S_MNTR_DIE5 {SPR_MNTR, 4, 5, NULL, S_MNTR_DIE7, 0, 0}, // S_MNTR_DIE6 {SPR_MNTR, 4, 5, A_MinotaurFade1, S_MNTR_DIE8, 0, 0}, // S_MNTR_DIE7 {SPR_MNTR, 4, 5, A_MinotaurFade0, S_MNTR_DIE9, 0, 0}, // S_MNTR_DIE8 {SPR_MNTR, 4, 10, NULL, S_NULL, 0, 0}, // S_MNTR_DIE9 {SPR_FX12, 32768, 6, NULL, S_MNTRFX1_2, 0, 0}, // S_MNTRFX1_1 {SPR_FX12, 32769, 6, NULL, S_MNTRFX1_1, 0, 0}, // S_MNTRFX1_2 {SPR_FX12, 32770, 5, NULL, S_MNTRFXI1_2, 0, 0}, // S_MNTRFXI1_1 {SPR_FX12, 32771, 5, NULL, S_MNTRFXI1_3, 0, 0}, // S_MNTRFXI1_2 {SPR_FX12, 32772, 5, NULL, S_MNTRFXI1_4, 0, 0}, // S_MNTRFXI1_3 {SPR_FX12, 32773, 5, NULL, S_MNTRFXI1_5, 0, 0}, // S_MNTRFXI1_4 {SPR_FX12, 32774, 5, NULL, S_MNTRFXI1_6, 0, 0}, // S_MNTRFXI1_5 {SPR_FX12, 32775, 5, NULL, S_NULL, 0, 0}, // S_MNTRFXI1_6 {SPR_FX13, 0, 2, A_MntrFloorFire, S_MNTRFX2_1, 0, 0}, // S_MNTRFX2_1 {SPR_FX13, 32776, 4, A_Explode, S_MNTRFXI2_2, 0, 0}, // S_MNTRFXI2_1 {SPR_FX13, 32777, 4, NULL, S_MNTRFXI2_3, 0, 0}, // S_MNTRFXI2_2 {SPR_FX13, 32778, 4, NULL, S_MNTRFXI2_4, 0, 0}, // S_MNTRFXI2_3 {SPR_FX13, 32779, 4, NULL, S_MNTRFXI2_5, 0, 0}, // S_MNTRFXI2_4 {SPR_FX13, 32780, 4, NULL, S_NULL, 0, 0}, // S_MNTRFXI2_5 {SPR_FX13, 32771, 4, NULL, S_MNTRFX3_2, 0, 0}, // S_MNTRFX3_1 {SPR_FX13, 32770, 4, NULL, S_MNTRFX3_3, 0, 0}, // S_MNTRFX3_2 {SPR_FX13, 32769, 5, NULL, S_MNTRFX3_4, 0, 0}, // S_MNTRFX3_3 {SPR_FX13, 32770, 5, NULL, S_MNTRFX3_5, 0, 0}, // S_MNTRFX3_4 {SPR_FX13, 32771, 5, NULL, S_MNTRFX3_6, 0, 0}, // S_MNTRFX3_5 {SPR_FX13, 32772, 5, NULL, S_MNTRFX3_7, 0, 0}, // S_MNTRFX3_6 {SPR_FX13, 32773, 4, NULL, S_MNTRFX3_8, 0, 0}, // S_MNTRFX3_7 {SPR_FX13, 32774, 4, NULL, S_MNTRFX3_9, 0, 0}, // S_MNTRFX3_8 {SPR_FX13, 32775, 4, NULL, S_NULL, 0, 0}, // S_MNTRFX3_9 {SPR_MNSM, 0, 3, NULL, S_MINOSMOKE2, 0, 0}, // S_MINOSMOKE1 {SPR_MNSM, 1, 3, NULL, S_MINOSMOKE3, 0, 0}, // S_MINOSMOKE2 {SPR_MNSM, 2, 3, NULL, S_MINOSMOKE4, 0, 0}, // S_MINOSMOKE3 {SPR_MNSM, 3, 3, NULL, S_MINOSMOKE5, 0, 0}, // S_MINOSMOKE4 {SPR_MNSM, 4, 3, NULL, S_MINOSMOKE6, 0, 0}, // S_MINOSMOKE5 {SPR_MNSM, 5, 3, NULL, S_MINOSMOKE7, 0, 0}, // S_MINOSMOKE6 {SPR_MNSM, 6, 3, NULL, S_MINOSMOKE8, 0, 0}, // S_MINOSMOKE7 {SPR_MNSM, 7, 3, NULL, S_MINOSMOKE9, 0, 0}, // S_MINOSMOKE8 {SPR_MNSM, 8, 3, NULL, S_MINOSMOKE0, 0, 0}, // S_MINOSMOKE9 {SPR_MNSM, 9, 3, NULL, S_MINOSMOKEA, 0, 0}, // S_MINOSMOKE0 {SPR_MNSM, 10, 3, NULL, S_MINOSMOKEB, 0, 0}, // S_MINOSMOKEA {SPR_MNSM, 11, 3, NULL, S_MINOSMOKEC, 0, 0}, // S_MINOSMOKEB {SPR_MNSM, 12, 3, NULL, S_MINOSMOKED, 0, 0}, // S_MINOSMOKEC {SPR_MNSM, 13, 3, NULL, S_MINOSMOKEE, 0, 0}, // S_MINOSMOKED {SPR_MNSM, 14, 3, NULL, S_MINOSMOKEF, 0, 0}, // S_MINOSMOKEE {SPR_MNSM, 15, 3, NULL, S_MINOSMOKEG, 0, 0}, // S_MINOSMOKEF {SPR_MNSM, 16, 3, NULL, S_NULL, 0, 0}, // S_MINOSMOKEG {SPR_MNSM, 0, 3, NULL, S_MINOSMOKEX2, 0, 0}, // S_MINOSMOKEX1 {SPR_MNSM, 1, 3, NULL, S_MINOSMOKEX3, 0, 0}, // S_MINOSMOKEX2 {SPR_MNSM, 2, 3, NULL, S_MINOSMOKEX4, 0, 0}, // S_MINOSMOKEX3 {SPR_MNSM, 3, 3, NULL, S_MINOSMOKEX5, 0, 0}, // S_MINOSMOKEX4 {SPR_MNSM, 4, 3, NULL, S_MINOSMOKEX6, 0, 0}, // S_MINOSMOKEX5 {SPR_MNSM, 5, 3, NULL, S_MINOSMOKEX7, 0, 0}, // S_MINOSMOKEX6 {SPR_MNSM, 6, 3, NULL, S_MINOSMOKEX8, 0, 0}, // S_MINOSMOKEX7 {SPR_MNSM, 7, 3, NULL, S_MINOSMOKEX9, 0, 0}, // S_MINOSMOKEX8 {SPR_MNSM, 8, 3, NULL, S_MINOSMOKEX0, 0, 0}, // S_MINOSMOKEX9 {SPR_MNSM, 9, 3, NULL, S_MINOSMOKEXA, 0, 0}, // S_MINOSMOKEX0 {SPR_MNSM, 8, 3, NULL, S_MINOSMOKEXB, 0, 0}, // S_MINOSMOKEXA {SPR_MNSM, 7, 3, NULL, S_MINOSMOKEXC, 0, 0}, // S_MINOSMOKEXB {SPR_MNSM, 6, 3, NULL, S_MINOSMOKEXD, 0, 0}, // S_MINOSMOKEXC {SPR_MNSM, 5, 3, NULL, S_MINOSMOKEXE, 0, 0}, // S_MINOSMOKEXD {SPR_MNSM, 4, 3, NULL, S_MINOSMOKEXF, 0, 0}, // S_MINOSMOKEXE {SPR_MNSM, 3, 3, NULL, S_MINOSMOKEXG, 0, 0}, // S_MINOSMOKEXF {SPR_MNSM, 2, 3, NULL, S_MINOSMOKEXH, 0, 0}, // S_MINOSMOKEXG {SPR_MNSM, 1, 3, NULL, S_MINOSMOKEXI, 0, 0}, // S_MINOSMOKEXH {SPR_MNSM, 0, 3, NULL, S_NULL, 0, 0}, // S_MINOSMOKEXI {SPR_SSPT, 7, 10, A_Look, S_SERPENT_LOOK1, 0, 0}, // S_SERPENT_LOOK1 {SPR_SSPT, 7, 1, A_SerpentChase, S_SERPENT_SWIM2, 0, 0}, // S_SERPENT_SWIM1 {SPR_SSPT, 7, 1, A_SerpentChase, S_SERPENT_SWIM3, 0, 0}, // S_SERPENT_SWIM2 {SPR_SSPT, 7, 2, A_SerpentHumpDecide, S_SERPENT_SWIM1, 0, 0}, // S_SERPENT_SWIM3 {SPR_SSPT, 7, 3, A_SerpentUnHide, S_SERPENT_HUMP2, 0, 0}, // S_SERPENT_HUMP1 {SPR_SSPT, 4, 3, A_SerpentRaiseHump, S_SERPENT_HUMP3, 0, 0}, // S_SERPENT_HUMP2 {SPR_SSPT, 5, 3, A_SerpentRaiseHump, S_SERPENT_HUMP4, 0, 0}, // S_SERPENT_HUMP3 {SPR_SSPT, 6, 3, A_SerpentRaiseHump, S_SERPENT_HUMP5, 0, 0}, // S_SERPENT_HUMP4 {SPR_SSPT, 4, 3, A_SerpentRaiseHump, S_SERPENT_HUMP6, 0, 0}, // S_SERPENT_HUMP5 {SPR_SSPT, 5, 3, A_SerpentRaiseHump, S_SERPENT_HUMP7, 0, 0}, // S_SERPENT_HUMP6 {SPR_SSPT, 6, 3, NULL, S_SERPENT_HUMP8, 0, 0}, // S_SERPENT_HUMP7 {SPR_SSPT, 4, 3, NULL, S_SERPENT_HUMP9, 0, 0}, // S_SERPENT_HUMP8 {SPR_SSPT, 5, 3, NULL, S_SERPENT_HUMP10, 0, 0}, // S_SERPENT_HUMP9 {SPR_SSPT, 6, 3, A_SerpentLowerHump, S_SERPENT_HUMP11, 0, 0}, // S_SERPENT_HUMP10 {SPR_SSPT, 4, 3, A_SerpentLowerHump, S_SERPENT_HUMP12, 0, 0}, // S_SERPENT_HUMP11 {SPR_SSPT, 5, 3, A_SerpentLowerHump, S_SERPENT_HUMP13, 0, 0}, // S_SERPENT_HUMP12 {SPR_SSPT, 6, 3, A_SerpentLowerHump, S_SERPENT_HUMP14, 0, 0}, // S_SERPENT_HUMP13 {SPR_SSPT, 4, 3, A_SerpentLowerHump, S_SERPENT_HUMP15, 0, 0}, // S_SERPENT_HUMP14 {SPR_SSPT, 5, 3, A_SerpentHide, S_SERPENT_SWIM1, 0, 0}, // S_SERPENT_HUMP15 {SPR_SSPT, 0, 1, A_UnHideThing, S_SERPENT_SURFACE2, 0, 0}, // S_SERPENT_SURFACE1 {SPR_SSPT, 0, 1, A_SerpentBirthScream, S_SERPENT_SURFACE3, 0, 0}, // S_SERPENT_SURFACE2 {SPR_SSPT, 1, 3, A_SetShootable, S_SERPENT_SURFACE4, 0, 0}, // S_SERPENT_SURFACE3 {SPR_SSPT, 2, 3, NULL, S_SERPENT_SURFACE5, 0, 0}, // S_SERPENT_SURFACE4 {SPR_SSPT, 3, 4, A_SerpentCheckForAttack, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_SURFACE5 {SPR_SSDV, 0, 4, NULL, S_SERPENT_DIVE2, 0, 0}, // S_SERPENT_DIVE1 {SPR_SSDV, 1, 4, NULL, S_SERPENT_DIVE3, 0, 0}, // S_SERPENT_DIVE2 {SPR_SSDV, 2, 4, NULL, S_SERPENT_DIVE4, 0, 0}, // S_SERPENT_DIVE3 {SPR_SSDV, 3, 4, A_UnSetShootable, S_SERPENT_DIVE5, 0, 0}, // S_SERPENT_DIVE4 {SPR_SSDV, 4, 3, A_SerpentDiveSound, S_SERPENT_DIVE6, 0, 0}, // S_SERPENT_DIVE5 {SPR_SSDV, 5, 3, NULL, S_SERPENT_DIVE7, 0, 0}, // S_SERPENT_DIVE6 {SPR_SSDV, 6, 4, NULL, S_SERPENT_DIVE8, 0, 0}, // S_SERPENT_DIVE7 {SPR_SSDV, 7, 4, NULL, S_SERPENT_DIVE9, 0, 0}, // S_SERPENT_DIVE8 {SPR_SSDV, 8, 3, NULL, S_SERPENT_DIVE10, 0, 0}, // S_SERPENT_DIVE9 {SPR_SSDV, 9, 3, A_SerpentHide, S_SERPENT_SWIM1, 0, 0}, // S_SERPENT_DIVE10 {SPR_SSPT, 8, 5, A_SerpentWalk, S_SERPENT_WALK2, 0, 0}, // S_SERPENT_WALK1 {SPR_SSPT, 9, 5, A_SerpentWalk, S_SERPENT_WALK3, 0, 0}, // S_SERPENT_WALK2 {SPR_SSPT, 8, 5, A_SerpentWalk, S_SERPENT_WALK4, 0, 0}, // S_SERPENT_WALK3 {SPR_SSPT, 9, 5, A_SerpentCheckForAttack, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_WALK4 {SPR_SSPT, 11, 5, NULL, S_SERPENT_PAIN2, 0, 0}, // S_SERPENT_PAIN1 {SPR_SSPT, 11, 5, A_Pain, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_PAIN2 {SPR_SSPT, 10, 6, A_FaceTarget, S_SERPENT_ATK2, 0, 0}, // S_SERPENT_ATK1 {SPR_SSPT, 11, 5, A_SerpentChooseAttack, S_SERPENT_MELEE1, 0, 0}, // S_SERPENT_ATK2 {SPR_SSPT, 13, 5, A_SerpentMeleeAttack, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_MELEE1 {SPR_SSPT, 13, 5, A_SerpentMissileAttack, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_MISSILE1 {SPR_SSPT, 14, 4, NULL, S_SERPENT_DIE2, 0, 0}, // S_SERPENT_DIE1 {SPR_SSPT, 15, 4, A_Scream, S_SERPENT_DIE3, 0, 0}, // S_SERPENT_DIE2 {SPR_SSPT, 16, 4, A_NoBlocking, S_SERPENT_DIE4, 0, 0}, // S_SERPENT_DIE3 {SPR_SSPT, 17, 4, NULL, S_SERPENT_DIE5, 0, 0}, // S_SERPENT_DIE4 {SPR_SSPT, 18, 4, NULL, S_SERPENT_DIE6, 0, 0}, // S_SERPENT_DIE5 {SPR_SSPT, 19, 4, NULL, S_SERPENT_DIE7, 0, 0}, // S_SERPENT_DIE6 {SPR_SSPT, 20, 4, NULL, S_SERPENT_DIE8, 0, 0}, // S_SERPENT_DIE7 {SPR_SSPT, 21, 4, NULL, S_SERPENT_DIE9, 0, 0}, // S_SERPENT_DIE8 {SPR_SSPT, 22, 4, NULL, S_SERPENT_DIE10, 0, 0}, // S_SERPENT_DIE9 {SPR_SSPT, 23, 4, NULL, S_SERPENT_DIE11, 0, 0}, // S_SERPENT_DIE10 {SPR_SSPT, 24, 4, NULL, S_SERPENT_DIE12, 0, 0}, // S_SERPENT_DIE11 {SPR_SSPT, 25, 4, NULL, S_NULL, 0, 0}, // S_SERPENT_DIE12 {SPR_SSXD, 0, 4, NULL, S_SERPENT_XDIE2, 0, 0}, // S_SERPENT_XDIE1 {SPR_SSXD, 1, 4, A_SerpentHeadPop, S_SERPENT_XDIE3, 0, 0}, // S_SERPENT_XDIE2 {SPR_SSXD, 2, 4, A_NoBlocking, S_SERPENT_XDIE4, 0, 0}, // S_SERPENT_XDIE3 {SPR_SSXD, 3, 4, NULL, S_SERPENT_XDIE5, 0, 0}, // S_SERPENT_XDIE4 {SPR_SSXD, 4, 4, NULL, S_SERPENT_XDIE6, 0, 0}, // S_SERPENT_XDIE5 {SPR_SSXD, 5, 3, NULL, S_SERPENT_XDIE7, 0, 0}, // S_SERPENT_XDIE6 {SPR_SSXD, 6, 3, NULL, S_SERPENT_XDIE8, 0, 0}, // S_SERPENT_XDIE7 {SPR_SSXD, 7, 3, A_SerpentSpawnGibs, S_NULL, 0, 0}, // S_SERPENT_XDIE8 {SPR_SSPT, 26, 5, A_FreezeDeath, S_SERPENT_ICE2, 0, 0}, // S_SERPENT_ICE {SPR_SSPT, 26, 1, A_FreezeDeathChunks, S_SERPENT_ICE2, 0, 0}, // S_SERPENT_ICE2 {SPR_SSFX, 32768, 3, A_ContMobjSound, S_SERPENT_FX2, 0, 0}, // S_SERPENT_FX1 {SPR_SSFX, 32769, 3, NULL, S_SERPENT_FX3, 0, 0}, // S_SERPENT_FX2 {SPR_SSFX, 32768, 3, NULL, S_SERPENT_FX4, 0, 0}, // S_SERPENT_FX3 {SPR_SSFX, 32769, 3, NULL, S_SERPENT_FX1, 0, 0}, // S_SERPENT_FX4 {SPR_SSFX, 32770, 4, NULL, S_SERPENT_FX_X2, 0, 0}, // S_SERPENT_FX_X1 {SPR_SSFX, 32771, 4, NULL, S_SERPENT_FX_X3, 0, 0}, // S_SERPENT_FX_X2 {SPR_SSFX, 32772, 4, NULL, S_SERPENT_FX_X4, 0, 0}, // S_SERPENT_FX_X3 {SPR_SSFX, 32773, 4, NULL, S_SERPENT_FX_X5, 0, 0}, // S_SERPENT_FX_X4 {SPR_SSFX, 32774, 4, NULL, S_SERPENT_FX_X6, 0, 0}, // S_SERPENT_FX_X5 {SPR_SSFX, 32775, 4, NULL, S_NULL, 0, 0}, // S_SERPENT_FX_X6 {SPR_SSXD, 8, 4, A_SerpentHeadCheck, S_SERPENT_HEAD2, 0, 0}, // S_SERPENT_HEAD1 {SPR_SSXD, 9, 4, A_SerpentHeadCheck, S_SERPENT_HEAD3, 0, 0}, // S_SERPENT_HEAD2 {SPR_SSXD, 10, 4, A_SerpentHeadCheck, S_SERPENT_HEAD4, 0, 0}, // S_SERPENT_HEAD3 {SPR_SSXD, 11, 4, A_SerpentHeadCheck, S_SERPENT_HEAD5, 0, 0}, // S_SERPENT_HEAD4 {SPR_SSXD, 12, 4, A_SerpentHeadCheck, S_SERPENT_HEAD6, 0, 0}, // S_SERPENT_HEAD5 {SPR_SSXD, 13, 4, A_SerpentHeadCheck, S_SERPENT_HEAD7, 0, 0}, // S_SERPENT_HEAD6 {SPR_SSXD, 14, 4, A_SerpentHeadCheck, S_SERPENT_HEAD8, 0, 0}, // S_SERPENT_HEAD7 {SPR_SSXD, 15, 4, A_SerpentHeadCheck, S_SERPENT_HEAD1, 0, 0}, // S_SERPENT_HEAD8 {SPR_SSXD, 18, -1, NULL, S_SERPENT_HEAD_X1, 0, 0}, // S_SERPENT_HEAD_X1 {SPR_SSXD, 16, 6, NULL, S_SERPENT_GIB1_2, 0, 0}, // S_SERPENT_GIB1_1 {SPR_SSXD, 16, 6, A_FloatGib, S_SERPENT_GIB1_3, 0, 0}, // S_SERPENT_GIB1_2 {SPR_SSXD, 16, 8, A_FloatGib, S_SERPENT_GIB1_4, 0, 0}, // S_SERPENT_GIB1_3 {SPR_SSXD, 16, 8, A_FloatGib, S_SERPENT_GIB1_5, 0, 0}, // S_SERPENT_GIB1_4 {SPR_SSXD, 16, 12, A_FloatGib, S_SERPENT_GIB1_6, 0, 0}, // S_SERPENT_GIB1_5 {SPR_SSXD, 16, 12, A_FloatGib, S_SERPENT_GIB1_7, 0, 0}, // S_SERPENT_GIB1_6 {SPR_SSXD, 16, 232, A_DelayGib, S_SERPENT_GIB1_8, 0, 0}, // S_SERPENT_GIB1_7 {SPR_SSXD, 16, 12, A_SinkGib, S_SERPENT_GIB1_9, 0, 0}, // S_SERPENT_GIB1_8 {SPR_SSXD, 16, 12, A_SinkGib, S_SERPENT_GIB1_10, 0, 0}, // S_SERPENT_GIB1_9 {SPR_SSXD, 16, 8, A_SinkGib, S_SERPENT_GIB1_11, 0, 0}, // S_SERPENT_GIB1_10 {SPR_SSXD, 16, 8, A_SinkGib, S_SERPENT_GIB1_12, 0, 0}, // S_SERPENT_GIB1_11 {SPR_SSXD, 16, 8, A_SinkGib, S_NULL, 0, 0}, // S_SERPENT_GIB1_12 {SPR_SSXD, 17, 6, NULL, S_SERPENT_GIB2_2, 0, 0}, // S_SERPENT_GIB2_1 {SPR_SSXD, 17, 6, A_FloatGib, S_SERPENT_GIB2_3, 0, 0}, // S_SERPENT_GIB2_2 {SPR_SSXD, 17, 8, A_FloatGib, S_SERPENT_GIB2_4, 0, 0}, // S_SERPENT_GIB2_3 {SPR_SSXD, 17, 8, A_FloatGib, S_SERPENT_GIB2_5, 0, 0}, // S_SERPENT_GIB2_4 {SPR_SSXD, 17, 12, A_FloatGib, S_SERPENT_GIB2_6, 0, 0}, // S_SERPENT_GIB2_5 {SPR_SSXD, 17, 12, A_FloatGib, S_SERPENT_GIB2_7, 0, 0}, // S_SERPENT_GIB2_6 {SPR_SSXD, 17, 232, A_DelayGib, S_SERPENT_GIB2_8, 0, 0}, // S_SERPENT_GIB2_7 {SPR_SSXD, 17, 12, A_SinkGib, S_SERPENT_GIB2_9, 0, 0}, // S_SERPENT_GIB2_8 {SPR_SSXD, 17, 12, A_SinkGib, S_SERPENT_GIB2_10, 0, 0}, // S_SERPENT_GIB2_9 {SPR_SSXD, 17, 8, A_SinkGib, S_SERPENT_GIB2_11, 0, 0}, // S_SERPENT_GIB2_10 {SPR_SSXD, 17, 8, A_SinkGib, S_SERPENT_GIB2_12, 0, 0}, // S_SERPENT_GIB2_11 {SPR_SSXD, 17, 8, A_SinkGib, S_NULL, 0, 0}, // S_SERPENT_GIB2_12 {SPR_SSXD, 19, 6, NULL, S_SERPENT_GIB3_2, 0, 0}, // S_SERPENT_GIB3_1 {SPR_SSXD, 19, 6, A_FloatGib, S_SERPENT_GIB3_3, 0, 0}, // S_SERPENT_GIB3_2 {SPR_SSXD, 19, 8, A_FloatGib, S_SERPENT_GIB3_4, 0, 0}, // S_SERPENT_GIB3_3 {SPR_SSXD, 19, 8, A_FloatGib, S_SERPENT_GIB3_5, 0, 0}, // S_SERPENT_GIB3_4 {SPR_SSXD, 19, 12, A_FloatGib, S_SERPENT_GIB3_6, 0, 0}, // S_SERPENT_GIB3_5 {SPR_SSXD, 19, 12, A_FloatGib, S_SERPENT_GIB3_7, 0, 0}, // S_SERPENT_GIB3_6 {SPR_SSXD, 19, 232, A_DelayGib, S_SERPENT_GIB3_8, 0, 0}, // S_SERPENT_GIB3_7 {SPR_SSXD, 19, 12, A_SinkGib, S_SERPENT_GIB3_9, 0, 0}, // S_SERPENT_GIB3_8 {SPR_SSXD, 19, 12, A_SinkGib, S_SERPENT_GIB3_10, 0, 0}, // S_SERPENT_GIB3_9 {SPR_SSXD, 19, 8, A_SinkGib, S_SERPENT_GIB3_11, 0, 0}, // S_SERPENT_GIB3_10 {SPR_SSXD, 19, 8, A_SinkGib, S_SERPENT_GIB3_12, 0, 0}, // S_SERPENT_GIB3_11 {SPR_SSXD, 19, 8, A_SinkGib, S_NULL, 0, 0}, // S_SERPENT_GIB3_12 {SPR_BISH, 0, 10, A_Look, S_BISHOP_LOOK1, 0, 0}, // S_BISHOP_LOOK1 {SPR_BISH, 0, 1, A_BishopDecide, S_BISHOP_WALK1, 0, 0}, // S_BISHOP_DECIDE {SPR_BISH, 0, 2, A_BishopDoBlur, S_BISHOP_BLUR2, 0, 0}, // S_BISHOP_BLUR1 {SPR_BISH, 0, 4, A_BishopSpawnBlur, S_BISHOP_BLUR2, 0, 0}, // S_BISHOP_BLUR2 {SPR_BISH, 0, 2, A_Chase, S_BISHOP_WALK2, 0, 0}, // S_BISHOP_WALK1 {SPR_BISH, 0, 2, A_BishopChase, S_BISHOP_WALK3, 0, 0}, // S_BISHOP_WALK2 {SPR_BISH, 0, 2, NULL, S_BISHOP_WALK4, 0, 0}, // S_BISHOP_WALK3 {SPR_BISH, 1, 2, A_BishopChase, S_BISHOP_WALK5, 0, 0}, // S_BISHOP_WALK4 {SPR_BISH, 1, 2, A_Chase, S_BISHOP_WALK6, 0, 0}, // S_BISHOP_WALK5 {SPR_BISH, 1, 2, A_BishopChase, S_BISHOP_DECIDE, 0, 0}, // S_BISHOP_WALK6 {SPR_BISH, 0, 3, A_FaceTarget, S_BISHOP_ATK2, 0, 0}, // S_BISHOP_ATK1 {SPR_BISH, 32771, 3, A_FaceTarget, S_BISHOP_ATK3, 0, 0}, // S_BISHOP_ATK2 {SPR_BISH, 32772, 3, A_FaceTarget, S_BISHOP_ATK4, 0, 0}, // S_BISHOP_ATK3 {SPR_BISH, 32773, 3, A_BishopAttack, S_BISHOP_ATK5, 0, 0}, // S_BISHOP_ATK4 {SPR_BISH, 32773, 5, A_BishopAttack2, S_BISHOP_ATK5, 0, 0}, // S_BISHOP_ATK5 {SPR_BISH, 2, 6, A_Pain, S_BISHOP_PAIN2, 0, 0}, // S_BISHOP_PAIN1 {SPR_BISH, 2, 6, A_BishopPainBlur, S_BISHOP_PAIN3, 0, 0}, // S_BISHOP_PAIN2 {SPR_BISH, 2, 6, A_BishopPainBlur, S_BISHOP_PAIN4, 0, 0}, // S_BISHOP_PAIN3 {SPR_BISH, 2, 6, A_BishopPainBlur, S_BISHOP_PAIN5, 0, 0}, // S_BISHOP_PAIN4 {SPR_BISH, 2, 0, NULL, S_BISHOP_WALK1, 0, 0}, // S_BISHOP_PAIN5 {SPR_BISH, 6, 6, NULL, S_BISHOP_DEATH2, 0, 0}, // S_BISHOP_DEATH1 {SPR_BISH, 32775, 6, A_Scream, S_BISHOP_DEATH3, 0, 0}, // S_BISHOP_DEATH2 {SPR_BISH, 32776, 5, A_NoBlocking, S_BISHOP_DEATH4, 0, 0}, // S_BISHOP_DEATH3 {SPR_BISH, 32777, 5, A_Explode, S_BISHOP_DEATH5, 0, 0}, // S_BISHOP_DEATH4 {SPR_BISH, 32778, 5, NULL, S_BISHOP_DEATH6, 0, 0}, // S_BISHOP_DEATH5 {SPR_BISH, 32779, 4, NULL, S_BISHOP_DEATH7, 0, 0}, // S_BISHOP_DEATH6 {SPR_BISH, 32780, 4, NULL, S_BISHOP_DEATH8, 0, 0}, // S_BISHOP_DEATH7 {SPR_BISH, 13, 4, A_BishopPuff, S_BISHOP_DEATH9, 0, 0}, // S_BISHOP_DEATH8 {SPR_BISH, 14, 4, A_QueueCorpse, S_BISHOP_DEATH10, 0, 0}, // S_BISHOP_DEATH9 {SPR_BISH, 15, -1, NULL, S_NULL, 0, 0}, // S_BISHOP_DEATH10 {SPR_BISH, 23, 5, A_FreezeDeath, S_BISHOP_ICE2, 0, 0}, // S_BISHOP_ICE {SPR_BISH, 23, 1, A_FreezeDeathChunks, S_BISHOP_ICE2, 0, 0}, // S_BISHOP_ICE2 {SPR_BISH, 16, 5, NULL, S_BISHOP_PUFF2, 0, 0}, // S_BISHOP_PUFF1 {SPR_BISH, 17, 5, NULL, S_BISHOP_PUFF3, 0, 0}, // S_BISHOP_PUFF2 {SPR_BISH, 18, 5, NULL, S_BISHOP_PUFF4, 0, 0}, // S_BISHOP_PUFF3 {SPR_BISH, 19, 5, NULL, S_BISHOP_PUFF5, 0, 0}, // S_BISHOP_PUFF4 {SPR_BISH, 20, 6, NULL, S_BISHOP_PUFF6, 0, 0}, // S_BISHOP_PUFF5 {SPR_BISH, 21, 6, NULL, S_BISHOP_PUFF7, 0, 0}, // S_BISHOP_PUFF6 {SPR_BISH, 22, 5, NULL, S_NULL, 0, 0}, // S_BISHOP_PUFF7 {SPR_BISH, 0, 16, NULL, S_BISHOPBLUR2, 0, 0}, // S_BISHOPBLUR1 {SPR_BISH, 0, 8, A_SetAltShadow, S_NULL, 0, 0}, // S_BISHOPBLUR2 {SPR_BISH, 2, 8, NULL, S_NULL, 0, 0}, // S_BISHOPPAINBLUR1 {SPR_BPFX, 32768, 1, A_BishopMissileWeave, S_BISHFX1_2, 0, 0}, // S_BISHFX1_1 {SPR_BPFX, 32769, 1, A_BishopMissileWeave, S_BISHFX1_3, 0, 0}, // S_BISHFX1_2 {SPR_BPFX, 32768, 1, A_BishopMissileWeave, S_BISHFX1_4, 0, 0}, // S_BISHFX1_3 {SPR_BPFX, 32769, 1, A_BishopMissileWeave, S_BISHFX1_5, 0, 0}, // S_BISHFX1_4 {SPR_BPFX, 32769, 0, A_BishopMissileSeek, S_BISHFX1_1, 0, 0}, // S_BISHFX1_5 {SPR_BPFX, 32770, 4, NULL, S_BISHFXI1_2, 0, 0}, // S_BISHFXI1_1 {SPR_BPFX, 32771, 4, NULL, S_BISHFXI1_3, 0, 0}, // S_BISHFXI1_2 {SPR_BPFX, 32772, 4, NULL, S_BISHFXI1_4, 0, 0}, // S_BISHFXI1_3 {SPR_BPFX, 32773, 4, NULL, S_BISHFXI1_5, 0, 0}, // S_BISHFXI1_4 {SPR_BPFX, 32774, 3, NULL, S_BISHFXI1_6, 0, 0}, // S_BISHFXI1_5 {SPR_BPFX, 32775, 3, NULL, S_NULL, 0, 0}, // S_BISHFXI1_6 {SPR_DRAG, 3, 10, A_Look, S_DRAGON_LOOK1, 0, 0}, // S_DRAGON_LOOK1 {SPR_DRAG, 2, 5, NULL, S_DRAGON_INIT2, 0, 0}, // S_DRAGON_INIT {SPR_DRAG, 1, 5, NULL, S_DRAGON_INIT3, 0, 0}, // S_DRAGON_INIT2 {SPR_DRAG, 0, 5, A_DragonInitFlight, S_DRAGON_WALK1, 0, 0}, // S_DRAGON_INIT3 {SPR_DRAG, 1, 3, A_DragonFlap, S_DRAGON_WALK2, 0, 0}, // S_DRAGON_WALK1 {SPR_DRAG, 1, 3, A_DragonFlight, S_DRAGON_WALK3, 0, 0}, // S_DRAGON_WALK2 {SPR_DRAG, 2, 3, A_DragonFlight, S_DRAGON_WALK4, 0, 0}, // S_DRAGON_WALK3 {SPR_DRAG, 2, 3, A_DragonFlight, S_DRAGON_WALK5, 0, 0}, // S_DRAGON_WALK4 {SPR_DRAG, 3, 3, A_DragonFlight, S_DRAGON_WALK6, 0, 0}, // S_DRAGON_WALK5 {SPR_DRAG, 3, 3, A_DragonFlight, S_DRAGON_WALK7, 0, 0}, // S_DRAGON_WALK6 {SPR_DRAG, 2, 3, A_DragonFlight, S_DRAGON_WALK8, 0, 0}, // S_DRAGON_WALK7 {SPR_DRAG, 2, 3, A_DragonFlight, S_DRAGON_WALK9, 0, 0}, // S_DRAGON_WALK8 {SPR_DRAG, 1, 3, A_DragonFlight, S_DRAGON_WALK10, 0, 0}, // S_DRAGON_WALK9 {SPR_DRAG, 1, 3, A_DragonFlight, S_DRAGON_WALK11, 0, 0}, // S_DRAGON_WALK10 {SPR_DRAG, 0, 3, A_DragonFlight, S_DRAGON_WALK12, 0, 0}, // S_DRAGON_WALK11 {SPR_DRAG, 0, 3, A_DragonFlight, S_DRAGON_WALK1, 0, 0}, // S_DRAGON_WALK12 {SPR_DRAG, 4, 8, A_DragonAttack, S_DRAGON_WALK1, 0, 0}, // S_DRAGON_ATK1 {SPR_DRAG, 5, 10, A_DragonPain, S_DRAGON_WALK1, 0, 0}, // S_DRAGON_PAIN1 {SPR_DRAG, 6, 5, A_Scream, S_DRAGON_DEATH2, 0, 0}, // S_DRAGON_DEATH1 {SPR_DRAG, 7, 4, A_NoBlocking, S_DRAGON_DEATH3, 0, 0}, // S_DRAGON_DEATH2 {SPR_DRAG, 8, 4, NULL, S_DRAGON_DEATH4, 0, 0}, // S_DRAGON_DEATH3 {SPR_DRAG, 9, 4, A_DragonCheckCrash, S_DRAGON_DEATH4, 0, 0}, // S_DRAGON_DEATH4 {SPR_DRAG, 10, 5, NULL, S_DRAGON_CRASH2, 0, 0}, // S_DRAGON_CRASH1 {SPR_DRAG, 11, 5, NULL, S_DRAGON_CRASH3, 0, 0}, // S_DRAGON_CRASH2 {SPR_DRAG, 12, -1, NULL, S_NULL, 0, 0}, // S_DRAGON_CRASH3 {SPR_DRFX, 32768, 4, NULL, S_DRAGON_FX1_2, 0, 0}, // S_DRAGON_FX1_1 {SPR_DRFX, 32769, 4, NULL, S_DRAGON_FX1_3, 0, 0}, // S_DRAGON_FX1_2 {SPR_DRFX, 32770, 4, NULL, S_DRAGON_FX1_4, 0, 0}, // S_DRAGON_FX1_3 {SPR_DRFX, 32771, 4, NULL, S_DRAGON_FX1_5, 0, 0}, // S_DRAGON_FX1_4 {SPR_DRFX, 32772, 4, NULL, S_DRAGON_FX1_6, 0, 0}, // S_DRAGON_FX1_5 {SPR_DRFX, 32773, 4, NULL, S_DRAGON_FX1_1, 0, 0}, // S_DRAGON_FX1_6 {SPR_DRFX, 32774, 4, NULL, S_DRAGON_FX1_X2, 0, 0}, // S_DRAGON_FX1_X1 {SPR_DRFX, 32775, 4, NULL, S_DRAGON_FX1_X3, 0, 0}, // S_DRAGON_FX1_X2 {SPR_DRFX, 32776, 4, NULL, S_DRAGON_FX1_X4, 0, 0}, // S_DRAGON_FX1_X3 {SPR_DRFX, 32777, 4, A_DragonFX2, S_DRAGON_FX1_X5, 0, 0}, // S_DRAGON_FX1_X4 {SPR_DRFX, 32778, 3, NULL, S_DRAGON_FX1_X6, 0, 0}, // S_DRAGON_FX1_X5 {SPR_DRFX, 32779, 3, NULL, S_NULL, 0, 0}, // S_DRAGON_FX1_X6 {SPR_CFCF, 32784, 1, NULL, S_DRAGON_FX2_2, 0, 0}, // S_DRAGON_FX2_1 {SPR_CFCF, 32784, 4, A_UnHideThing, S_DRAGON_FX2_3, 0, 0}, // S_DRAGON_FX2_2 {SPR_CFCF, 32785, 3, A_Scream, S_DRAGON_FX2_4, 0, 0}, // S_DRAGON_FX2_3 {SPR_CFCF, 32786, 4, NULL, S_DRAGON_FX2_5, 0, 0}, // S_DRAGON_FX2_4 {SPR_CFCF, 32787, 3, A_Explode, S_DRAGON_FX2_6, 0, 0}, // S_DRAGON_FX2_5 {SPR_CFCF, 32788, 4, NULL, S_DRAGON_FX2_7, 0, 0}, // S_DRAGON_FX2_6 {SPR_CFCF, 32789, 3, NULL, S_DRAGON_FX2_8, 0, 0}, // S_DRAGON_FX2_7 {SPR_CFCF, 32790, 4, NULL, S_DRAGON_FX2_9, 0, 0}, // S_DRAGON_FX2_8 {SPR_CFCF, 32791, 3, NULL, S_DRAGON_FX2_10, 0, 0}, // S_DRAGON_FX2_9 {SPR_CFCF, 32792, 4, NULL, S_DRAGON_FX2_11, 0, 0}, // S_DRAGON_FX2_10 {SPR_CFCF, 32793, 3, NULL, S_NULL, 0, 0}, // S_DRAGON_FX2_11 {SPR_ARM1, 0, -1, NULL, S_NULL, 0, 0}, // S_ARMOR_1 {SPR_ARM2, 0, -1, NULL, S_NULL, 0, 0}, // S_ARMOR_2 {SPR_ARM3, 0, -1, NULL, S_NULL, 0, 0}, // S_ARMOR_3 {SPR_ARM4, 0, -1, NULL, S_NULL, 0, 0}, // S_ARMOR_4 {SPR_MAN1, 32768, 4, NULL, S_MANA1_2, 0, 0}, // S_MANA1_1 {SPR_MAN1, 32769, 4, NULL, S_MANA1_3, 0, 0}, // S_MANA1_2 {SPR_MAN1, 32770, 4, NULL, S_MANA1_4, 0, 0}, // S_MANA1_3 {SPR_MAN1, 32771, 4, NULL, S_MANA1_5, 0, 0}, // S_MANA1_4 {SPR_MAN1, 32772, 4, NULL, S_MANA1_6, 0, 0}, // S_MANA1_5 {SPR_MAN1, 32773, 4, NULL, S_MANA1_7, 0, 0}, // S_MANA1_6 {SPR_MAN1, 32774, 4, NULL, S_MANA1_8, 0, 0}, // S_MANA1_7 {SPR_MAN1, 32775, 4, NULL, S_MANA1_9, 0, 0}, // S_MANA1_8 {SPR_MAN1, 32776, 4, NULL, S_MANA1_1, 0, 0}, // S_MANA1_9 {SPR_MAN2, 32768, 4, NULL, S_MANA2_2, 0, 0}, // S_MANA2_1 {SPR_MAN2, 32769, 4, NULL, S_MANA2_3, 0, 0}, // S_MANA2_2 {SPR_MAN2, 32770, 4, NULL, S_MANA2_4, 0, 0}, // S_MANA2_3 {SPR_MAN2, 32771, 4, NULL, S_MANA2_5, 0, 0}, // S_MANA2_4 {SPR_MAN2, 32772, 4, NULL, S_MANA2_6, 0, 0}, // S_MANA2_5 {SPR_MAN2, 32773, 4, NULL, S_MANA2_7, 0, 0}, // S_MANA2_6 {SPR_MAN2, 32774, 4, NULL, S_MANA2_8, 0, 0}, // S_MANA2_7 {SPR_MAN2, 32775, 4, NULL, S_MANA2_9, 0, 0}, // S_MANA2_8 {SPR_MAN2, 32776, 4, NULL, S_MANA2_10, 0, 0}, // S_MANA2_9 {SPR_MAN2, 32777, 4, NULL, S_MANA2_11, 0, 0}, // S_MANA2_10 {SPR_MAN2, 32778, 4, NULL, S_MANA2_12, 0, 0}, // S_MANA2_11 {SPR_MAN2, 32779, 4, NULL, S_MANA2_13, 0, 0}, // S_MANA2_12 {SPR_MAN2, 32780, 4, NULL, S_MANA2_14, 0, 0}, // S_MANA2_13 {SPR_MAN2, 32781, 4, NULL, S_MANA2_15, 0, 0}, // S_MANA2_14 {SPR_MAN2, 32782, 4, NULL, S_MANA2_16, 0, 0}, // S_MANA2_15 {SPR_MAN2, 32783, 4, NULL, S_MANA2_1, 0, 0}, // S_MANA2_16 {SPR_MAN3, 32768, 4, NULL, S_MANA3_2, 0, 0}, // S_MANA3_1 {SPR_MAN3, 32769, 4, NULL, S_MANA3_3, 0, 0}, // S_MANA3_2 {SPR_MAN3, 32770, 4, NULL, S_MANA3_4, 0, 0}, // S_MANA3_3 {SPR_MAN3, 32771, 4, NULL, S_MANA3_5, 0, 0}, // S_MANA3_4 {SPR_MAN3, 32772, 4, NULL, S_MANA3_6, 0, 0}, // S_MANA3_5 {SPR_MAN3, 32773, 4, NULL, S_MANA3_7, 0, 0}, // S_MANA3_6 {SPR_MAN3, 32774, 4, NULL, S_MANA3_8, 0, 0}, // S_MANA3_7 {SPR_MAN3, 32775, 4, NULL, S_MANA3_9, 0, 0}, // S_MANA3_8 {SPR_MAN3, 32776, 4, NULL, S_MANA3_10, 0, 0}, // S_MANA3_9 {SPR_MAN3, 32777, 4, NULL, S_MANA3_11, 0, 0}, // S_MANA3_10 {SPR_MAN3, 32778, 4, NULL, S_MANA3_12, 0, 0}, // S_MANA3_11 {SPR_MAN3, 32779, 4, NULL, S_MANA3_13, 0, 0}, // S_MANA3_12 {SPR_MAN3, 32780, 4, NULL, S_MANA3_14, 0, 0}, // S_MANA3_13 {SPR_MAN3, 32781, 4, NULL, S_MANA3_15, 0, 0}, // S_MANA3_14 {SPR_MAN3, 32782, 4, NULL, S_MANA3_16, 0, 0}, // S_MANA3_15 {SPR_MAN3, 32783, 4, NULL, S_MANA3_1, 0, 0}, // S_MANA3_16 {SPR_KEY1, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY1 {SPR_KEY2, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY2 {SPR_KEY3, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY3 {SPR_KEY4, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY4 {SPR_KEY5, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY5 {SPR_KEY6, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY6 {SPR_KEY7, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY7 {SPR_KEY8, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY8 {SPR_KEY9, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY9 {SPR_KEYA, 0, -1, NULL, S_NULL, 0, 0}, // S_KEYA {SPR_KEYB, 0, -1, NULL, S_NULL, 0, 0}, // S_KEYB {SPR_TLGL, 0, 1, NULL, S_SND_WIND2, 0, 0}, // S_SND_WIND1 {SPR_TLGL, 0, 200, A_ESound, S_SND_WIND2, 0, 0}, // S_SND_WIND2 {SPR_TLGL, 0, 85, A_ESound, S_SND_WATERFALL, 0, 0}, // S_SND_WATERFALL {SPR_ETTN, 0, 10, A_Look, S_ETTIN_LOOK2, 0, 0}, // S_ETTIN_LOOK1 {SPR_ETTN, 0, 10, A_Look, S_ETTIN_LOOK1, 0, 0}, // S_ETTIN_LOOK2 {SPR_ETTN, 0, 5, A_Chase, S_ETTIN_CHASE2, 0, 0}, // S_ETTIN_CHASE1 {SPR_ETTN, 1, 5, A_Chase, S_ETTIN_CHASE3, 0, 0}, // S_ETTIN_CHASE2 {SPR_ETTN, 2, 5, A_Chase, S_ETTIN_CHASE4, 0, 0}, // S_ETTIN_CHASE3 {SPR_ETTN, 3, 5, A_Chase, S_ETTIN_CHASE1, 0, 0}, // S_ETTIN_CHASE4 {SPR_ETTN, 7, 7, A_Pain, S_ETTIN_CHASE1, 0, 0}, // S_ETTIN_PAIN1 {SPR_ETTN, 4, 6, A_FaceTarget, S_ETTIN_ATK1_2, 0, 0}, // S_ETTIN_ATK1_1 {SPR_ETTN, 5, 6, A_FaceTarget, S_ETTIN_ATK1_3, 0, 0}, // S_ETTIN_ATK1_2 {SPR_ETTN, 6, 8, A_EttinAttack, S_ETTIN_CHASE1, 0, 0}, // S_ETTIN_ATK1_3 {SPR_ETTN, 8, 4, NULL, S_ETTIN_DEATH1_2, 0, 0}, // S_ETTIN_DEATH1_1 {SPR_ETTN, 9, 4, NULL, S_ETTIN_DEATH1_3, 0, 0}, // S_ETTIN_DEATH1_2 {SPR_ETTN, 10, 4, A_Scream, S_ETTIN_DEATH1_4, 0, 0}, // S_ETTIN_DEATH1_3 {SPR_ETTN, 11, 4, A_NoBlocking, S_ETTIN_DEATH1_5, 0, 0}, // S_ETTIN_DEATH1_4 {SPR_ETTN, 12, 4, A_QueueCorpse, S_ETTIN_DEATH1_6, 0, 0}, // S_ETTIN_DEATH1_5 {SPR_ETTN, 13, 4, NULL, S_ETTIN_DEATH1_7, 0, 0}, // S_ETTIN_DEATH1_6 {SPR_ETTN, 14, 4, NULL, S_ETTIN_DEATH1_8, 0, 0}, // S_ETTIN_DEATH1_7 {SPR_ETTN, 15, 4, NULL, S_ETTIN_DEATH1_9, 0, 0}, // S_ETTIN_DEATH1_8 {SPR_ETTN, 16, -1, NULL, S_NULL, 0, 0}, // S_ETTIN_DEATH1_9 {SPR_ETTB, 0, 4, NULL, S_ETTIN_DEATH2_2, 0, 0}, // S_ETTIN_DEATH2_1 {SPR_ETTB, 1, 4, A_NoBlocking, S_ETTIN_DEATH2_3, 0, 0}, // S_ETTIN_DEATH2_2 {SPR_ETTB, 2, 4, A_DropMace, S_ETTIN_DEATH2_4, 0, 0}, // S_ETTIN_DEATH2_3 {SPR_ETTB, 3, 4, A_Scream, S_ETTIN_DEATH2_5, 0, 0}, // S_ETTIN_DEATH2_4 {SPR_ETTB, 4, 4, A_QueueCorpse, S_ETTIN_DEATH2_6, 0, 0}, // S_ETTIN_DEATH2_5 {SPR_ETTB, 5, 4, NULL, S_ETTIN_DEATH2_7, 0, 0}, // S_ETTIN_DEATH2_6 {SPR_ETTB, 6, 4, NULL, S_ETTIN_DEATH2_8, 0, 0}, // S_ETTIN_DEATH2_7 {SPR_ETTB, 7, 4, NULL, S_ETTIN_DEATH2_9, 0, 0}, // S_ETTIN_DEATH2_8 {SPR_ETTB, 8, 4, NULL, S_ETTIN_DEATH2_0, 0, 0}, // S_ETTIN_DEATH2_9 {SPR_ETTB, 9, 4, NULL, S_ETTIN_DEATH2_A, 0, 0}, // S_ETTIN_DEATH2_0 {SPR_ETTB, 10, 4, NULL, S_ETTIN_DEATH2_B, 0, 0}, // S_ETTIN_DEATH2_A {SPR_ETTB, 11, -1, NULL, S_NULL, 0, 0}, // S_ETTIN_DEATH2_B {SPR_ETTN, 17, 5, A_FreezeDeath, S_ETTIN_ICE2, 0, 0}, // S_ETTIN_ICE1 {SPR_ETTN, 17, 1, A_FreezeDeathChunks, S_ETTIN_ICE2, 0, 0}, // S_ETTIN_ICE2 {SPR_ETTB, 12, 5, A_CheckFloor, S_ETTIN_MACE2, 0, 0}, // S_ETTIN_MACE1 {SPR_ETTB, 13, 5, A_CheckFloor, S_ETTIN_MACE3, 0, 0}, // S_ETTIN_MACE2 {SPR_ETTB, 14, 5, A_CheckFloor, S_ETTIN_MACE4, 0, 0}, // S_ETTIN_MACE3 {SPR_ETTB, 15, 5, A_CheckFloor, S_ETTIN_MACE1, 0, 0}, // S_ETTIN_MACE4 {SPR_ETTB, 16, 5, NULL, S_ETTIN_MACE6, 0, 0}, // S_ETTIN_MACE5 {SPR_ETTB, 17, 5, A_QueueCorpse, S_ETTIN_MACE7, 0, 0}, // S_ETTIN_MACE6 {SPR_ETTB, 18, -1, NULL, S_NULL, 0, 0}, // S_ETTIN_MACE7 {SPR_FDMN, 32791, 5, NULL, S_FIRED_LOOK1, 0, 0}, // S_FIRED_SPAWN1 {SPR_FDMN, 32772, 10, A_Look, S_FIRED_LOOK2, 0, 0}, // S_FIRED_LOOK1 {SPR_FDMN, 32773, 10, A_Look, S_FIRED_LOOK3, 0, 0}, // S_FIRED_LOOK2 {SPR_FDMN, 32774, 10, A_Look, S_FIRED_LOOK1, 0, 0}, // S_FIRED_LOOK3 {SPR_FDMN, 32772, 8, NULL, S_FIRED_LOOK5, 0, 0}, // S_FIRED_LOOK4 {SPR_FDMN, 32773, 6, NULL, S_FIRED_LOOK6, 0, 0}, // S_FIRED_LOOK5 {SPR_FDMN, 32774, 5, NULL, S_FIRED_LOOK7, 0, 0}, // S_FIRED_LOOK6 {SPR_FDMN, 32773, 8, NULL, S_FIRED_LOOK8, 0, 0}, // S_FIRED_LOOK7 {SPR_FDMN, 32772, 6, NULL, S_FIRED_LOOK9, 0, 0}, // S_FIRED_LOOK8 {SPR_FDMN, 32773, 7, A_FiredRocks, S_FIRED_LOOK0, 0, 0}, // S_FIRED_LOOK9 {SPR_FDMN, 32775, 5, NULL, S_FIRED_LOOKA, 0, 0}, // S_FIRED_LOOK0 {SPR_FDMN, 32776, 5, NULL, S_FIRED_LOOKB, 0, 0}, // S_FIRED_LOOKA {SPR_FDMN, 32777, 5, A_UnSetInvulnerable, S_FIRED_WALK1, 0, 0}, // S_FIRED_LOOKB {SPR_FDMN, 32768, 5, A_FiredChase, S_FIRED_WALK2, 0, 0}, // S_FIRED_WALK1 {SPR_FDMN, 32769, 5, A_FiredChase, S_FIRED_WALK3, 0, 0}, // S_FIRED_WALK2 {SPR_FDMN, 32770, 5, A_FiredChase, S_FIRED_WALK1, 0, 0}, // S_FIRED_WALK3 {SPR_FDMN, 32771, 6, A_Pain, S_FIRED_WALK1, 0, 0}, // S_FIRED_PAIN1 {SPR_FDMN, 32778, 3, A_FaceTarget, S_FIRED_ATTACK2, 0, 0}, // S_FIRED_ATTACK1 {SPR_FDMN, 32778, 5, A_FiredAttack, S_FIRED_ATTACK3, 0, 0}, // S_FIRED_ATTACK2 {SPR_FDMN, 32778, 5, A_FiredAttack, S_FIRED_ATTACK4, 0, 0}, // S_FIRED_ATTACK3 {SPR_FDMN, 32778, 5, A_FiredAttack, S_FIRED_WALK1, 0, 0}, // S_FIRED_ATTACK4 {SPR_FDMN, 32771, 4, A_FaceTarget, S_FIRED_DEATH2, 0, 0}, // S_FIRED_DEATH1 {SPR_FDMN, 32779, 4, A_Scream, S_FIRED_DEATH3, 0, 0}, // S_FIRED_DEATH2 {SPR_FDMN, 32779, 4, A_NoBlocking, S_FIRED_DEATH4, 0, 0}, // S_FIRED_DEATH3 {SPR_FDMN, 32779, 200, NULL, S_NULL, 0, 0}, // S_FIRED_DEATH4 {SPR_FDMN, 12, 5, A_FaceTarget, S_FIRED_XDEATH2, 0, 0}, // S_FIRED_XDEATH1 {SPR_FDMN, 13, 5, A_NoBlocking, S_FIRED_XDEATH3, 0, 0}, // S_FIRED_XDEATH2 {SPR_FDMN, 14, 5, A_FiredSplotch, S_NULL, 0, 0}, // S_FIRED_XDEATH3 {SPR_FDMN, 17, 5, A_FreezeDeath, S_FIRED_ICE2, 0, 0}, // S_FIRED_ICE1 {SPR_FDMN, 17, 1, A_FreezeDeathChunks, S_FIRED_ICE2, 0, 0}, // S_FIRED_ICE2 {SPR_FDMN, 15, 3, NULL, S_FIRED_CORPSE2, 0, 0}, // S_FIRED_CORPSE1 {SPR_FDMN, 15, 6, A_QueueCorpse, S_FIRED_CORPSE3, 0, 0}, // S_FIRED_CORPSE2 {SPR_FDMN, 24, -1, NULL, S_NULL, 0, 0}, // S_FIRED_CORPSE3 {SPR_FDMN, 16, 3, NULL, S_FIRED_CORPSE5, 0, 0}, // S_FIRED_CORPSE4 {SPR_FDMN, 16, 6, A_QueueCorpse, S_FIRED_CORPSE6, 0, 0}, // S_FIRED_CORPSE5 {SPR_FDMN, 25, -1, NULL, S_NULL, 0, 0}, // S_FIRED_CORPSE6 {SPR_FDMN, 18, 4, NULL, S_FIRED_RDROP1, 0, 0}, // S_FIRED_RDROP1 {SPR_FDMN, 18, 5, A_SmBounce, S_FIRED_RDEAD1_2, 0, 0}, // S_FIRED_RDEAD1_1 {SPR_FDMN, 18, 200, NULL, S_NULL, 0, 0}, // S_FIRED_RDEAD1_2 {SPR_FDMN, 19, 4, NULL, S_FIRED_RDROP2, 0, 0}, // S_FIRED_RDROP2 {SPR_FDMN, 19, 5, A_SmBounce, S_FIRED_RDEAD2_2, 0, 0}, // S_FIRED_RDEAD2_1 {SPR_FDMN, 19, 200, NULL, S_NULL, 0, 0}, // S_FIRED_RDEAD2_2 {SPR_FDMN, 20, 4, NULL, S_FIRED_RDROP3, 0, 0}, // S_FIRED_RDROP3 {SPR_FDMN, 20, 5, A_SmBounce, S_FIRED_RDEAD3_2, 0, 0}, // S_FIRED_RDEAD3_1 {SPR_FDMN, 20, 200, NULL, S_NULL, 0, 0}, // S_FIRED_RDEAD3_2 {SPR_FDMN, 21, 4, NULL, S_FIRED_RDROP4, 0, 0}, // S_FIRED_RDROP4 {SPR_FDMN, 21, 5, A_SmBounce, S_FIRED_RDEAD4_2, 0, 0}, // S_FIRED_RDEAD4_1 {SPR_FDMN, 21, 200, NULL, S_NULL, 0, 0}, // S_FIRED_RDEAD4_2 {SPR_FDMN, 22, 4, NULL, S_FIRED_RDROP5, 0, 0}, // S_FIRED_RDROP5 {SPR_FDMN, 22, 5, A_SmBounce, S_FIRED_RDEAD5_2, 0, 0}, // S_FIRED_RDEAD5_1 {SPR_FDMN, 22, 200, NULL, S_NULL, 0, 0}, // S_FIRED_RDEAD5_2 {SPR_FDMB, 32768, 5, NULL, S_FIRED_FX6_1, 0, 0}, // S_FIRED_FX6_1 {SPR_FDMB, 32769, 5, NULL, S_FIRED_FX6_3, 0, 0}, // S_FIRED_FX6_2 {SPR_FDMB, 32770, 5, NULL, S_FIRED_FX6_4, 0, 0}, // S_FIRED_FX6_3 {SPR_FDMB, 32771, 5, NULL, S_FIRED_FX6_5, 0, 0}, // S_FIRED_FX6_4 {SPR_FDMB, 32772, 5, NULL, S_NULL, 0, 0}, // S_FIRED_FX6_5 {SPR_ICEY, 0, 10, A_IceGuyLook, S_ICEGUY_LOOK, 0, 0}, // S_ICEGUY_LOOK {SPR_ICEY, 0, -1, NULL, S_ICEGUY_LOOK, 0, 0}, // S_ICEGUY_DORMANT {SPR_ICEY, 0, 4, A_Chase, S_ICEGUY_WALK2, 0, 0}, // S_ICEGUY_WALK1 {SPR_ICEY, 1, 4, A_IceGuyChase, S_ICEGUY_WALK3, 0, 0}, // S_ICEGUY_WALK2 {SPR_ICEY, 2, 4, A_Chase, S_ICEGUY_WALK4, 0, 0}, // S_ICEGUY_WALK3 {SPR_ICEY, 3, 4, A_Chase, S_ICEGUY_WALK1, 0, 0}, // S_ICEGUY_WALK4 {SPR_ICEY, 4, 3, A_FaceTarget, S_ICEGUY_ATK2, 0, 0}, // S_ICEGUY_ATK1 {SPR_ICEY, 5, 3, A_FaceTarget, S_ICEGUY_ATK3, 0, 0}, // S_ICEGUY_ATK2 {SPR_ICEY, 32774, 8, A_IceGuyAttack, S_ICEGUY_ATK4, 0, 0}, // S_ICEGUY_ATK3 {SPR_ICEY, 5, 4, A_FaceTarget, S_ICEGUY_WALK1, 0, 0}, // S_ICEGUY_ATK4 {SPR_ICEY, 0, 1, A_Pain, S_ICEGUY_WALK1, 0, 0}, // S_ICEGUY_PAIN1 {SPR_ICEY, 0, 1, A_IceGuyDie, S_NULL, 0, 0}, // S_ICEGUY_DEATH {SPR_ICPR, 32768, 3, A_IceGuyMissilePuff, S_ICEGUY_FX2, 0, 0}, // S_ICEGUY_FX1 {SPR_ICPR, 32769, 3, A_IceGuyMissilePuff, S_ICEGUY_FX3, 0, 0}, // S_ICEGUY_FX2 {SPR_ICPR, 32770, 3, A_IceGuyMissilePuff, S_ICEGUY_FX1, 0, 0}, // S_ICEGUY_FX3 {SPR_ICPR, 32771, 4, NULL, S_ICEGUY_FX_X2, 0, 0}, // S_ICEGUY_FX_X1 {SPR_ICPR, 32772, 4, A_IceGuyMissileExplode, S_ICEGUY_FX_X3, 0, 0}, // S_ICEGUY_FX_X2 {SPR_ICPR, 32773, 4, NULL, S_ICEGUY_FX_X4, 0, 0}, // S_ICEGUY_FX_X3 {SPR_ICPR, 32774, 4, NULL, S_ICEGUY_FX_X5, 0, 0}, // S_ICEGUY_FX_X4 {SPR_ICPR, 32775, 3, NULL, S_NULL, 0, 0}, // S_ICEGUY_FX_X5 {SPR_ICPR, 8, 3, NULL, S_ICEFX_PUFF2, 0, 0}, // S_ICEFX_PUFF1 {SPR_ICPR, 9, 3, NULL, S_ICEFX_PUFF3, 0, 0}, // S_ICEFX_PUFF2 {SPR_ICPR, 10, 3, NULL, S_ICEFX_PUFF4, 0, 0}, // S_ICEFX_PUFF3 {SPR_ICPR, 11, 2, NULL, S_ICEFX_PUFF5, 0, 0}, // S_ICEFX_PUFF4 {SPR_ICPR, 12, 2, NULL, S_NULL, 0, 0}, // S_ICEFX_PUFF5 {SPR_ICPR, 32781, 3, NULL, S_ICEGUY_FX2_2, 0, 0}, // S_ICEGUY_FX2_1 {SPR_ICPR, 32782, 3, NULL, S_ICEGUY_FX2_3, 0, 0}, // S_ICEGUY_FX2_2 {SPR_ICPR, 32783, 3, NULL, S_ICEGUY_FX2_1, 0, 0}, // S_ICEGUY_FX2_3 {SPR_ICPR, 32784, 50, NULL, S_NULL, 0, 0}, // S_ICEGUY_BIT1 {SPR_ICPR, 32785, 50, NULL, S_NULL, 0, 0}, // S_ICEGUY_BIT2 {SPR_ICWS, 0, 2, NULL, S_ICEGUY_WISP1_2, 0, 0}, // S_ICEGUY_WISP1_1 {SPR_ICWS, 1, 2, NULL, S_ICEGUY_WISP1_3, 0, 0}, // S_ICEGUY_WISP1_2 {SPR_ICWS, 2, 2, NULL, S_ICEGUY_WISP1_4, 0, 0}, // S_ICEGUY_WISP1_3 {SPR_ICWS, 3, 2, NULL, S_ICEGUY_WISP1_5, 0, 0}, // S_ICEGUY_WISP1_4 {SPR_ICWS, 4, 2, NULL, S_ICEGUY_WISP1_6, 0, 0}, // S_ICEGUY_WISP1_5 {SPR_ICWS, 5, 2, NULL, S_ICEGUY_WISP1_7, 0, 0}, // S_ICEGUY_WISP1_6 {SPR_ICWS, 6, 2, NULL, S_ICEGUY_WISP1_8, 0, 0}, // S_ICEGUY_WISP1_7 {SPR_ICWS, 7, 2, NULL, S_ICEGUY_WISP1_9, 0, 0}, // S_ICEGUY_WISP1_8 {SPR_ICWS, 8, 2, NULL, S_NULL, 0, 0}, // S_ICEGUY_WISP1_9 {SPR_ICWS, 9, 2, NULL, S_ICEGUY_WISP2_2, 0, 0}, // S_ICEGUY_WISP2_1 {SPR_ICWS, 10, 2, NULL, S_ICEGUY_WISP2_3, 0, 0}, // S_ICEGUY_WISP2_2 {SPR_ICWS, 11, 2, NULL, S_ICEGUY_WISP2_4, 0, 0}, // S_ICEGUY_WISP2_3 {SPR_ICWS, 12, 2, NULL, S_ICEGUY_WISP2_5, 0, 0}, // S_ICEGUY_WISP2_4 {SPR_ICWS, 13, 2, NULL, S_ICEGUY_WISP2_6, 0, 0}, // S_ICEGUY_WISP2_5 {SPR_ICWS, 14, 2, NULL, S_ICEGUY_WISP2_7, 0, 0}, // S_ICEGUY_WISP2_6 {SPR_ICWS, 15, 2, NULL, S_ICEGUY_WISP2_8, 0, 0}, // S_ICEGUY_WISP2_7 {SPR_ICWS, 16, 2, NULL, S_ICEGUY_WISP2_9, 0, 0}, // S_ICEGUY_WISP2_8 {SPR_ICWS, 17, 2, NULL, S_NULL, 0, 0}, // S_ICEGUY_WISP2_9 {SPR_PLAY, 0, 2, NULL, S_FIGHTER2, 0, 0}, // S_FIGHTER {SPR_PLAY, 0, 3, A_ClassBossHealth, S_FIGHTERLOOK, 0, 0}, // S_FIGHTER2 {SPR_PLAY, 0, 5, A_Look, S_FIGHTERLOOK, 0, 0}, // S_FIGHTERLOOK {SPR_PLAY, 0, 4, A_FastChase, S_FIGHTER_RUN2, 0, 0}, // S_FIGHTER_RUN1 {SPR_PLAY, 1, 4, A_FastChase, S_FIGHTER_RUN3, 0, 0}, // S_FIGHTER_RUN2 {SPR_PLAY, 2, 4, A_FastChase, S_FIGHTER_RUN4, 0, 0}, // S_FIGHTER_RUN3 {SPR_PLAY, 3, 4, A_FastChase, S_FIGHTER_RUN1, 0, 0}, // S_FIGHTER_RUN4 {SPR_PLAY, 4, 8, A_FaceTarget, S_FIGHTER_ATK2, 0, 0}, // S_FIGHTER_ATK1 {SPR_PLAY, 5, 8, A_FighterAttack, S_FIGHTER_RUN1, 0, 0}, // S_FIGHTER_ATK2 {SPR_PLAY, 6, 4, NULL, S_FIGHTER_PAIN2, 0, 0}, // S_FIGHTER_PAIN {SPR_PLAY, 6, 4, A_Pain, S_FIGHTER_RUN1, 0, 0}, // S_FIGHTER_PAIN2 {SPR_PLAY, 7, 6, NULL, S_FIGHTER_DIE2, 0, 0}, // S_FIGHTER_DIE1 {SPR_PLAY, 8, 6, A_Scream, S_FIGHTER_DIE3, 0, 0}, // S_FIGHTER_DIE2 {SPR_PLAY, 9, 6, NULL, S_FIGHTER_DIE4, 0, 0}, // S_FIGHTER_DIE3 {SPR_PLAY, 10, 6, NULL, S_FIGHTER_DIE5, 0, 0}, // S_FIGHTER_DIE4 {SPR_PLAY, 11, 6, A_NoBlocking, S_FIGHTER_DIE6, 0, 0}, // S_FIGHTER_DIE5 {SPR_PLAY, 12, 6, NULL, S_FIGHTER_DIE7, 0, 0}, // S_FIGHTER_DIE6 {SPR_PLAY, 13, -1, NULL, S_NULL, 0, 0}, // S_FIGHTER_DIE7 {SPR_PLAY, 14, 5, A_Scream, S_FIGHTER_XDIE2, 0, 0}, // S_FIGHTER_XDIE1 {SPR_PLAY, 15, 5, A_SkullPop, S_FIGHTER_XDIE3, 0, 0}, // S_FIGHTER_XDIE2 {SPR_PLAY, 17, 5, A_NoBlocking, S_FIGHTER_XDIE4, 0, 0}, // S_FIGHTER_XDIE3 {SPR_PLAY, 18, 5, NULL, S_FIGHTER_XDIE5, 0, 0}, // S_FIGHTER_XDIE4 {SPR_PLAY, 19, 5, NULL, S_FIGHTER_XDIE6, 0, 0}, // S_FIGHTER_XDIE5 {SPR_PLAY, 20, 5, NULL, S_FIGHTER_XDIE7, 0, 0}, // S_FIGHTER_XDIE6 {SPR_PLAY, 21, 5, NULL, S_FIGHTER_XDIE8, 0, 0}, // S_FIGHTER_XDIE7 {SPR_PLAY, 22, -1, NULL, S_NULL, 0, 0}, // S_FIGHTER_XDIE8 {SPR_PLAY, 23, 5, A_FreezeDeath, S_FIGHTER_ICE2, 0, 0}, // S_FIGHTER_ICE {SPR_PLAY, 23, 1, A_FreezeDeathChunks, S_FIGHTER_ICE2, 0, 0}, // S_FIGHTER_ICE2 {SPR_CLER, 0, 2, NULL, S_CLERIC2, 0, 0}, // S_CLERIC {SPR_CLER, 0, 3, A_ClassBossHealth, S_CLERICLOOK, 0, 0}, // S_CLERIC2 {SPR_CLER, 0, 5, A_Look, S_CLERICLOOK, 0, 0}, // S_CLERICLOOK {SPR_CLER, 0, 4, A_FastChase, S_CLERIC_RUN2, 0, 0}, // S_CLERIC_RUN1 {SPR_CLER, 1, 4, A_FastChase, S_CLERIC_RUN3, 0, 0}, // S_CLERIC_RUN2 {SPR_CLER, 2, 4, A_FastChase, S_CLERIC_RUN4, 0, 0}, // S_CLERIC_RUN3 {SPR_CLER, 3, 4, A_FastChase, S_CLERIC_RUN1, 0, 0}, // S_CLERIC_RUN4 {SPR_CLER, 4, 8, A_FaceTarget, S_CLERIC_ATK2, 0, 0}, // S_CLERIC_ATK1 {SPR_CLER, 5, 8, A_FaceTarget, S_CLERIC_ATK3, 0, 0}, // S_CLERIC_ATK2 {SPR_CLER, 6, 10, A_ClericAttack, S_CLERIC_RUN1, 0, 0}, // S_CLERIC_ATK3 {SPR_CLER, 7, 4, NULL, S_CLERIC_PAIN2, 0, 0}, // S_CLERIC_PAIN {SPR_CLER, 7, 4, A_Pain, S_CLERIC_RUN1, 0, 0}, // S_CLERIC_PAIN2 {SPR_CLER, 8, 6, NULL, S_CLERIC_DIE2, 0, 0}, // S_CLERIC_DIE1 {SPR_CLER, 10, 6, A_Scream, S_CLERIC_DIE3, 0, 0}, // S_CLERIC_DIE2 {SPR_CLER, 11, 6, NULL, S_CLERIC_DIE4, 0, 0}, // S_CLERIC_DIE3 {SPR_CLER, 11, 6, NULL, S_CLERIC_DIE5, 0, 0}, // S_CLERIC_DIE4 {SPR_CLER, 12, 6, A_NoBlocking, S_CLERIC_DIE6, 0, 0}, // S_CLERIC_DIE5 {SPR_CLER, 13, 6, NULL, S_CLERIC_DIE7, 0, 0}, // S_CLERIC_DIE6 {SPR_CLER, 14, 6, NULL, S_CLERIC_DIE8, 0, 0}, // S_CLERIC_DIE7 {SPR_CLER, 15, 6, NULL, S_CLERIC_DIE9, 0, 0}, // S_CLERIC_DIE8 {SPR_CLER, 16, -1, NULL, S_NULL, 0, 0}, // S_CLERIC_DIE9 {SPR_CLER, 17, 5, A_Scream, S_CLERIC_XDIE2, 0, 0}, // S_CLERIC_XDIE1 {SPR_CLER, 18, 5, NULL, S_CLERIC_XDIE3, 0, 0}, // S_CLERIC_XDIE2 {SPR_CLER, 19, 5, A_NoBlocking, S_CLERIC_XDIE4, 0, 0}, // S_CLERIC_XDIE3 {SPR_CLER, 20, 5, NULL, S_CLERIC_XDIE5, 0, 0}, // S_CLERIC_XDIE4 {SPR_CLER, 21, 5, NULL, S_CLERIC_XDIE6, 0, 0}, // S_CLERIC_XDIE5 {SPR_CLER, 22, 5, NULL, S_CLERIC_XDIE7, 0, 0}, // S_CLERIC_XDIE6 {SPR_CLER, 23, 5, NULL, S_CLERIC_XDIE8, 0, 0}, // S_CLERIC_XDIE7 {SPR_CLER, 24, 5, NULL, S_CLERIC_XDIE9, 0, 0}, // S_CLERIC_XDIE8 {SPR_CLER, 25, 5, NULL, S_CLERIC_XDIE10, 0, 0}, // S_CLERIC_XDIE9 {SPR_CLER, 26, -1, NULL, S_NULL, 0, 0}, // S_CLERIC_XDIE10 {SPR_CLER, 27, 5, A_FreezeDeath, S_CLERIC_ICE2, 0, 0}, // S_CLERIC_ICE {SPR_CLER, 27, 1, A_FreezeDeathChunks, S_CLERIC_ICE2, 0, 0}, // S_CLERIC_ICE2 {SPR_MAGE, 0, 2, NULL, S_MAGE2, 0, 0}, // S_MAGE {SPR_MAGE, 0, 3, A_ClassBossHealth, S_MAGELOOK, 0, 0}, // S_MAGE2 {SPR_MAGE, 0, 5, A_Look, S_MAGELOOK, 0, 0}, // S_MAGELOOK {SPR_MAGE, 0, 4, A_FastChase, S_MAGE_RUN2, 0, 0}, // S_MAGE_RUN1 {SPR_MAGE, 1, 4, A_FastChase, S_MAGE_RUN3, 0, 0}, // S_MAGE_RUN2 {SPR_MAGE, 2, 4, A_FastChase, S_MAGE_RUN4, 0, 0}, // S_MAGE_RUN3 {SPR_MAGE, 3, 4, A_FastChase, S_MAGE_RUN1, 0, 0}, // S_MAGE_RUN4 {SPR_MAGE, 4, 8, A_FaceTarget, S_MAGE_ATK2, 0, 0}, // S_MAGE_ATK1 {SPR_MAGE, 32773, 8, A_MageAttack, S_MAGE_RUN1, 0, 0}, // S_MAGE_ATK2 {SPR_MAGE, 6, 4, NULL, S_MAGE_PAIN2, 0, 0}, // S_MAGE_PAIN {SPR_MAGE, 6, 4, A_Pain, S_MAGE_RUN1, 0, 0}, // S_MAGE_PAIN2 {SPR_MAGE, 7, 6, NULL, S_MAGE_DIE2, 0, 0}, // S_MAGE_DIE1 {SPR_MAGE, 8, 6, A_Scream, S_MAGE_DIE3, 0, 0}, // S_MAGE_DIE2 {SPR_MAGE, 9, 6, NULL, S_MAGE_DIE4, 0, 0}, // S_MAGE_DIE3 {SPR_MAGE, 10, 6, NULL, S_MAGE_DIE5, 0, 0}, // S_MAGE_DIE4 {SPR_MAGE, 11, 6, A_NoBlocking, S_MAGE_DIE6, 0, 0}, // S_MAGE_DIE5 {SPR_MAGE, 12, 6, NULL, S_MAGE_DIE7, 0, 0}, // S_MAGE_DIE6 {SPR_MAGE, 13, -1, NULL, S_NULL, 0, 0}, // S_MAGE_DIE7 {SPR_MAGE, 14, 5, A_Scream, S_MAGE_XDIE2, 0, 0}, // S_MAGE_XDIE1 {SPR_MAGE, 15, 5, NULL, S_MAGE_XDIE3, 0, 0}, // S_MAGE_XDIE2 {SPR_MAGE, 17, 5, A_NoBlocking, S_MAGE_XDIE4, 0, 0}, // S_MAGE_XDIE3 {SPR_MAGE, 18, 5, NULL, S_MAGE_XDIE5, 0, 0}, // S_MAGE_XDIE4 {SPR_MAGE, 19, 5, NULL, S_MAGE_XDIE6, 0, 0}, // S_MAGE_XDIE5 {SPR_MAGE, 20, 5, NULL, S_MAGE_XDIE7, 0, 0}, // S_MAGE_XDIE6 {SPR_MAGE, 21, 5, NULL, S_MAGE_XDIE8, 0, 0}, // S_MAGE_XDIE7 {SPR_MAGE, 22, 5, NULL, S_MAGE_XDIE9, 0, 0}, // S_MAGE_XDIE8 {SPR_MAGE, 23, -1, NULL, S_NULL, 0, 0}, // S_MAGE_XDIE9 {SPR_MAGE, 24, 5, A_FreezeDeath, S_MAGE_ICE2, 0, 0}, // S_MAGE_ICE {SPR_MAGE, 24, 1, A_FreezeDeathChunks, S_MAGE_ICE2, 0, 0}, // S_MAGE_ICE2 {SPR_SORC, 0, 3, NULL, S_SORC_SPAWN2, 0, 0}, // S_SORC_SPAWN1 {SPR_SORC, 0, 2, A_SorcSpinBalls, S_SORC_LOOK1, 0, 0}, // S_SORC_SPAWN2 {SPR_SORC, 0, 10, A_Look, S_SORC_LOOK1, 0, 0}, // S_SORC_LOOK1 {SPR_SORC, 0, 5, A_Chase, S_SORC_WALK2, 0, 0}, // S_SORC_WALK1 {SPR_SORC, 1, 5, A_Chase, S_SORC_WALK3, 0, 0}, // S_SORC_WALK2 {SPR_SORC, 2, 5, A_Chase, S_SORC_WALK4, 0, 0}, // S_SORC_WALK3 {SPR_SORC, 3, 5, A_Chase, S_SORC_WALK1, 0, 0}, // S_SORC_WALK4 {SPR_SORC, 6, 8, NULL, S_SORC_PAIN2, 0, 0}, // S_SORC_PAIN1 {SPR_SORC, 6, 8, A_Pain, S_SORC_WALK1, 0, 0}, // S_SORC_PAIN2 {SPR_SORC, 32773, 6, A_FaceTarget, S_SORC_ATK2_2, 0, 0}, // S_SORC_ATK2_1 {SPR_SORC, 32773, 6, A_SpeedBalls, S_SORC_ATK2_3, 0, 0}, // S_SORC_ATK2_2 {SPR_SORC, 32773, 6, A_FaceTarget, S_SORC_ATK2_3, 0, 0}, // S_SORC_ATK2_3 {SPR_SORC, 32772, 6, NULL, S_SORC_ATTACK2, 0, 0}, // S_SORC_ATTACK1 {SPR_SORC, 32772, 6, A_SpawnFizzle, S_SORC_ATTACK3, 0, 0}, // S_SORC_ATTACK2 {SPR_SORC, 32772, 5, A_FaceTarget, S_SORC_ATTACK2, 0, 0}, // S_SORC_ATTACK3 {SPR_SORC, 32772, 2, NULL, S_SORC_ATTACK5, 0, 0}, // S_SORC_ATTACK4 {SPR_SORC, 32772, 2, A_SorcBossAttack, S_SORC_WALK1, 0, 0}, // S_SORC_ATTACK5 {SPR_SORC, 32775, 5, NULL, S_SORC_DIE2, 0, 0}, // S_SORC_DIE1 {SPR_SORC, 32776, 5, A_FaceTarget, S_SORC_DIE3, 0, 0}, // S_SORC_DIE2 {SPR_SORC, 32777, 5, A_Scream, S_SORC_DIE4, 0, 0}, // S_SORC_DIE3 {SPR_SORC, 32778, 5, NULL, S_SORC_DIE5, 0, 0}, // S_SORC_DIE4 {SPR_SORC, 32779, 5, NULL, S_SORC_DIE6, 0, 0}, // S_SORC_DIE5 {SPR_SORC, 32780, 5, NULL, S_SORC_DIE7, 0, 0}, // S_SORC_DIE6 {SPR_SORC, 32781, 5, NULL, S_SORC_DIE8, 0, 0}, // S_SORC_DIE7 {SPR_SORC, 32782, 5, NULL, S_SORC_DIE9, 0, 0}, // S_SORC_DIE8 {SPR_SORC, 32783, 5, NULL, S_SORC_DIE0, 0, 0}, // S_SORC_DIE9 {SPR_SORC, 32784, 5, NULL, S_SORC_DIEA, 0, 0}, // S_SORC_DIE0 {SPR_SORC, 32785, 5, NULL, S_SORC_DIEB, 0, 0}, // S_SORC_DIEA {SPR_SORC, 32786, 5, NULL, S_SORC_DIEC, 0, 0}, // S_SORC_DIEB {SPR_SORC, 32787, 5, NULL, S_SORC_DIED, 0, 0}, // S_SORC_DIEC {SPR_SORC, 32788, 5, A_NoBlocking, S_SORC_DIEE, 0, 0}, // S_SORC_DIED {SPR_SORC, 32789, 5, NULL, S_SORC_DIEF, 0, 0}, // S_SORC_DIEE {SPR_SORC, 32790, 5, NULL, S_SORC_DIEG, 0, 0}, // S_SORC_DIEF {SPR_SORC, 32791, 5, NULL, S_SORC_DIEH, 0, 0}, // S_SORC_DIEG {SPR_SORC, 32792, 5, NULL, S_SORC_DIEI, 0, 0}, // S_SORC_DIEH {SPR_SORC, 32793, -1, NULL, S_NULL, 0, 0}, // S_SORC_DIEI {SPR_SBMP, 0, 2, A_SorcBallOrbit, S_SORCBALL1_2, 0, 0}, // S_SORCBALL1_1 {SPR_SBMP, 1, 2, A_SorcBallOrbit, S_SORCBALL1_3, 0, 0}, // S_SORCBALL1_2 {SPR_SBMP, 2, 2, A_SorcBallOrbit, S_SORCBALL1_4, 0, 0}, // S_SORCBALL1_3 {SPR_SBMP, 3, 2, A_SorcBallOrbit, S_SORCBALL1_5, 0, 0}, // S_SORCBALL1_4 {SPR_SBMP, 4, 2, A_SorcBallOrbit, S_SORCBALL1_6, 0, 0}, // S_SORCBALL1_5 {SPR_SBMP, 5, 2, A_SorcBallOrbit, S_SORCBALL1_7, 0, 0}, // S_SORCBALL1_6 {SPR_SBMP, 6, 2, A_SorcBallOrbit, S_SORCBALL1_8, 0, 0}, // S_SORCBALL1_7 {SPR_SBMP, 7, 2, A_SorcBallOrbit, S_SORCBALL1_9, 0, 0}, // S_SORCBALL1_8 {SPR_SBMP, 8, 2, A_SorcBallOrbit, S_SORCBALL1_0, 0, 0}, // S_SORCBALL1_9 {SPR_SBMP, 9, 2, A_SorcBallOrbit, S_SORCBALL1_A, 0, 0}, // S_SORCBALL1_0 {SPR_SBMP, 10, 2, A_SorcBallOrbit, S_SORCBALL1_B, 0, 0}, // S_SORCBALL1_A {SPR_SBMP, 11, 2, A_SorcBallOrbit, S_SORCBALL1_C, 0, 0}, // S_SORCBALL1_B {SPR_SBMP, 12, 2, A_SorcBallOrbit, S_SORCBALL1_D, 0, 0}, // S_SORCBALL1_C {SPR_SBMP, 13, 2, A_SorcBallOrbit, S_SORCBALL1_E, 0, 0}, // S_SORCBALL1_D {SPR_SBMP, 14, 2, A_SorcBallOrbit, S_SORCBALL1_F, 0, 0}, // S_SORCBALL1_E {SPR_SBMP, 15, 2, A_SorcBallOrbit, S_SORCBALL1_1, 0, 0}, // S_SORCBALL1_F {SPR_SBMP, 0, 5, A_SorcBallPop, S_SORCBALL1_D2, 0, 0}, // S_SORCBALL1_D1 {SPR_SBMP, 1, 2, A_BounceCheck, S_SORCBALL1_D2, 0, 0}, // S_SORCBALL1_D2 {SPR_SBS4, 3, 5, A_Explode, S_SORCBALL1_D6, 0, 0}, // S_SORCBALL1_D5 {SPR_SBS4, 4, 5, NULL, S_SORCBALL1_D7, 0, 0}, // S_SORCBALL1_D6 {SPR_SBS4, 5, 6, NULL, S_SORCBALL1_D8, 0, 0}, // S_SORCBALL1_D7 {SPR_SBS4, 6, 6, NULL, S_SORCBALL1_D9, 0, 0}, // S_SORCBALL1_D8 {SPR_SBS4, 7, 6, NULL, S_NULL, 0, 0}, // S_SORCBALL1_D9 {SPR_SBMB, 0, 2, A_SorcBallOrbit, S_SORCBALL2_2, 0, 0}, // S_SORCBALL2_1 {SPR_SBMB, 1, 2, A_SorcBallOrbit, S_SORCBALL2_3, 0, 0}, // S_SORCBALL2_2 {SPR_SBMB, 2, 2, A_SorcBallOrbit, S_SORCBALL2_4, 0, 0}, // S_SORCBALL2_3 {SPR_SBMB, 3, 2, A_SorcBallOrbit, S_SORCBALL2_5, 0, 0}, // S_SORCBALL2_4 {SPR_SBMB, 4, 2, A_SorcBallOrbit, S_SORCBALL2_6, 0, 0}, // S_SORCBALL2_5 {SPR_SBMB, 5, 2, A_SorcBallOrbit, S_SORCBALL2_7, 0, 0}, // S_SORCBALL2_6 {SPR_SBMB, 6, 2, A_SorcBallOrbit, S_SORCBALL2_8, 0, 0}, // S_SORCBALL2_7 {SPR_SBMB, 7, 2, A_SorcBallOrbit, S_SORCBALL2_9, 0, 0}, // S_SORCBALL2_8 {SPR_SBMB, 8, 2, A_SorcBallOrbit, S_SORCBALL2_0, 0, 0}, // S_SORCBALL2_9 {SPR_SBMB, 9, 2, A_SorcBallOrbit, S_SORCBALL2_A, 0, 0}, // S_SORCBALL2_0 {SPR_SBMB, 10, 2, A_SorcBallOrbit, S_SORCBALL2_B, 0, 0}, // S_SORCBALL2_A {SPR_SBMB, 11, 2, A_SorcBallOrbit, S_SORCBALL2_C, 0, 0}, // S_SORCBALL2_B {SPR_SBMB, 12, 2, A_SorcBallOrbit, S_SORCBALL2_D, 0, 0}, // S_SORCBALL2_C {SPR_SBMB, 13, 2, A_SorcBallOrbit, S_SORCBALL2_E, 0, 0}, // S_SORCBALL2_D {SPR_SBMB, 14, 2, A_SorcBallOrbit, S_SORCBALL2_F, 0, 0}, // S_SORCBALL2_E {SPR_SBMB, 15, 2, A_SorcBallOrbit, S_SORCBALL2_1, 0, 0}, // S_SORCBALL2_F {SPR_SBMB, 0, 5, A_SorcBallPop, S_SORCBALL2_D2, 0, 0}, // S_SORCBALL2_D1 {SPR_SBMB, 1, 2, A_BounceCheck, S_SORCBALL2_D2, 0, 0}, // S_SORCBALL2_D2 {SPR_SBS3, 3, 5, A_Explode, S_SORCBALL2_D6, 0, 0}, // S_SORCBALL2_D5 {SPR_SBS3, 4, 5, NULL, S_SORCBALL2_D7, 0, 0}, // S_SORCBALL2_D6 {SPR_SBS3, 5, 6, NULL, S_SORCBALL2_D8, 0, 0}, // S_SORCBALL2_D7 {SPR_SBS3, 6, 6, NULL, S_SORCBALL2_D9, 0, 0}, // S_SORCBALL2_D8 {SPR_SBS3, 7, 6, NULL, S_NULL, 0, 0}, // S_SORCBALL2_D9 {SPR_SBMG, 0, 2, A_SorcBallOrbit, S_SORCBALL3_2, 0, 0}, // S_SORCBALL3_1 {SPR_SBMG, 1, 2, A_SorcBallOrbit, S_SORCBALL3_3, 0, 0}, // S_SORCBALL3_2 {SPR_SBMG, 2, 2, A_SorcBallOrbit, S_SORCBALL3_4, 0, 0}, // S_SORCBALL3_3 {SPR_SBMG, 3, 2, A_SorcBallOrbit, S_SORCBALL3_5, 0, 0}, // S_SORCBALL3_4 {SPR_SBMG, 4, 2, A_SorcBallOrbit, S_SORCBALL3_6, 0, 0}, // S_SORCBALL3_5 {SPR_SBMG, 5, 2, A_SorcBallOrbit, S_SORCBALL3_7, 0, 0}, // S_SORCBALL3_6 {SPR_SBMG, 6, 2, A_SorcBallOrbit, S_SORCBALL3_8, 0, 0}, // S_SORCBALL3_7 {SPR_SBMG, 7, 2, A_SorcBallOrbit, S_SORCBALL3_9, 0, 0}, // S_SORCBALL3_8 {SPR_SBMG, 8, 2, A_SorcBallOrbit, S_SORCBALL3_0, 0, 0}, // S_SORCBALL3_9 {SPR_SBMG, 9, 2, A_SorcBallOrbit, S_SORCBALL3_A, 0, 0}, // S_SORCBALL3_0 {SPR_SBMG, 10, 2, A_SorcBallOrbit, S_SORCBALL3_B, 0, 0}, // S_SORCBALL3_A {SPR_SBMG, 11, 2, A_SorcBallOrbit, S_SORCBALL3_C, 0, 0}, // S_SORCBALL3_B {SPR_SBMG, 12, 2, A_SorcBallOrbit, S_SORCBALL3_D, 0, 0}, // S_SORCBALL3_C {SPR_SBMG, 13, 2, A_SorcBallOrbit, S_SORCBALL3_E, 0, 0}, // S_SORCBALL3_D {SPR_SBMG, 14, 2, A_SorcBallOrbit, S_SORCBALL3_F, 0, 0}, // S_SORCBALL3_E {SPR_SBMG, 15, 2, A_SorcBallOrbit, S_SORCBALL3_1, 0, 0}, // S_SORCBALL3_F {SPR_SBMG, 0, 5, A_SorcBallPop, S_SORCBALL3_D2, 0, 0}, // S_SORCBALL3_D1 {SPR_SBMG, 1, 2, A_BounceCheck, S_SORCBALL3_D2, 0, 0}, // S_SORCBALL3_D2 {SPR_SBS3, 3, 5, A_Explode, S_SORCBALL3_D6, 0, 0}, // S_SORCBALL3_D5 {SPR_SBS3, 4, 5, NULL, S_SORCBALL3_D7, 0, 0}, // S_SORCBALL3_D6 {SPR_SBS3, 5, 6, NULL, S_SORCBALL3_D8, 0, 0}, // S_SORCBALL3_D7 {SPR_SBS3, 6, 6, NULL, S_SORCBALL3_D9, 0, 0}, // S_SORCBALL3_D8 {SPR_SBS3, 7, 6, NULL, S_NULL, 0, 0}, // S_SORCBALL3_D9 {SPR_SBS1, 32768, 2, NULL, S_SORCFX1_2, 0, 0}, // S_SORCFX1_1 {SPR_SBS1, 32769, 3, A_SorcFX1Seek, S_SORCFX1_3, 0, 0}, // S_SORCFX1_2 {SPR_SBS1, 32770, 3, A_SorcFX1Seek, S_SORCFX1_4, 0, 0}, // S_SORCFX1_3 {SPR_SBS1, 32771, 3, A_SorcFX1Seek, S_SORCFX1_1, 0, 0}, // S_SORCFX1_4 {SPR_FHFX, 32786, 2, A_Explode, S_SORCFX1_D2, 0, 0}, // S_SORCFX1_D1 {SPR_FHFX, 32786, 6, NULL, S_SORCFX1_D3, 0, 0}, // S_SORCFX1_D2 {SPR_FHFX, 32786, 6, NULL, S_NULL, 0, 0}, // S_SORCFX1_D3 {SPR_SBS2, 32768, 3, A_SorcFX2Split, S_SORCFX2_SPLIT1, 0, 0}, // S_SORCFX2_SPLIT1 {SPR_SBS2, 32768, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT2, 0, 0}, // S_SORCFX2_ORBIT1 {SPR_SBS2, 32769, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT3, 0, 0}, // S_SORCFX2_ORBIT2 {SPR_SBS2, 32770, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT4, 0, 0}, // S_SORCFX2_ORBIT3 {SPR_SBS2, 32771, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT5, 0, 0}, // S_SORCFX2_ORBIT4 {SPR_SBS2, 32772, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT6, 0, 0}, // S_SORCFX2_ORBIT5 {SPR_SBS2, 32773, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT7, 0, 0}, // S_SORCFX2_ORBIT6 {SPR_SBS2, 32774, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT8, 0, 0}, // S_SORCFX2_ORBIT7 {SPR_SBS2, 32775, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT9, 0, 0}, // S_SORCFX2_ORBIT8 {SPR_SBS2, 32776, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT0, 0, 0}, // S_SORCFX2_ORBIT9 {SPR_SBS2, 32777, 2, A_SorcFX2Orbit, S_SORCFX2_ORBITA, 0, 0}, // S_SORCFX2_ORBIT0 {SPR_SBS2, 32778, 2, A_SorcFX2Orbit, S_SORCFX2_ORBITB, 0, 0}, // S_SORCFX2_ORBITA {SPR_SBS2, 32779, 2, A_SorcFX2Orbit, S_SORCFX2_ORBITC, 0, 0}, // S_SORCFX2_ORBITB {SPR_SBS2, 32780, 2, A_SorcFX2Orbit, S_SORCFX2_ORBITD, 0, 0}, // S_SORCFX2_ORBITC {SPR_SBS2, 32781, 2, A_SorcFX2Orbit, S_SORCFX2_ORBITE, 0, 0}, // S_SORCFX2_ORBITD {SPR_SBS2, 32782, 2, A_SorcFX2Orbit, S_SORCFX2_ORBITF, 0, 0}, // S_SORCFX2_ORBITE {SPR_SBS2, 32783, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT1, 0, 0}, // S_SORCFX2_ORBITF {SPR_SBS2, 0, 10, NULL, S_NULL, 0, 0}, // S_SORCFX2T1 {SPR_SBS3, 32768, 2, NULL, S_SORCFX3_2, 0, 0}, // S_SORCFX3_1 {SPR_SBS3, 32769, 2, NULL, S_SORCFX3_3, 0, 0}, // S_SORCFX3_2 {SPR_SBS3, 32770, 2, NULL, S_SORCFX3_1, 0, 0}, // S_SORCFX3_3 {SPR_SBS3, 32768, 4, NULL, S_BISHMORPHA, 0, 0}, // S_BISHMORPH1 {SPR_BISH, 15, 4, A_SorcererBishopEntry, S_BISHMORPHB, 0, 0}, // S_BISHMORPHA {SPR_BISH, 14, 4, NULL, S_BISHMORPHC, 0, 0}, // S_BISHMORPHB {SPR_BISH, 13, 4, NULL, S_BISHMORPHD, 0, 0}, // S_BISHMORPHC {SPR_BISH, 12, 3, NULL, S_BISHMORPHE, 0, 0}, // S_BISHMORPHD {SPR_BISH, 11, 3, NULL, S_BISHMORPHF, 0, 0}, // S_BISHMORPHE {SPR_BISH, 10, 3, NULL, S_BISHMORPHG, 0, 0}, // S_BISHMORPHF {SPR_BISH, 9, 3, NULL, S_BISHMORPHH, 0, 0}, // S_BISHMORPHG {SPR_BISH, 8, 3, NULL, S_BISHMORPHI, 0, 0}, // S_BISHMORPHH {SPR_BISH, 7, 3, NULL, S_BISHMORPHJ, 0, 0}, // S_BISHMORPHI {SPR_BISH, 6, 3, A_SpawnBishop, S_NULL, 0, 0}, // S_BISHMORPHJ {SPR_SBS3, 3, 3, NULL, S_SORCFX3_EXP2, 0, 0}, // S_SORCFX3_EXP1 {SPR_SBS3, 4, 3, NULL, S_SORCFX3_EXP3, 0, 0}, // S_SORCFX3_EXP2 {SPR_SBS3, 5, 3, NULL, S_SORCFX3_EXP4, 0, 0}, // S_SORCFX3_EXP3 {SPR_SBS3, 6, 3, NULL, S_SORCFX3_EXP5, 0, 0}, // S_SORCFX3_EXP4 {SPR_SBS3, 7, 3, NULL, S_NULL, 0, 0}, // S_SORCFX3_EXP5 {SPR_SBS4, 32768, 2, A_SorcFX4Check, S_SORCFX4_2, 0, 0}, // S_SORCFX4_1 {SPR_SBS4, 32769, 2, A_SorcFX4Check, S_SORCFX4_3, 0, 0}, // S_SORCFX4_2 {SPR_SBS4, 32770, 2, A_SorcFX4Check, S_SORCFX4_1, 0, 0}, // S_SORCFX4_3 {SPR_SBS4, 32771, 2, NULL, S_SORCFX4_D2, 0, 0}, // S_SORCFX4_D1 {SPR_SBS4, 32772, 2, A_Explode, S_SORCFX4_D3, 0, 0}, // S_SORCFX4_D2 {SPR_SBS4, 32773, 2, NULL, S_SORCFX4_D4, 0, 0}, // S_SORCFX4_D3 {SPR_SBS4, 32774, 2, NULL, S_SORCFX4_D5, 0, 0}, // S_SORCFX4_D4 {SPR_SBS4, 32775, 2, NULL, S_NULL, 0, 0}, // S_SORCFX4_D5 {SPR_SBFX, 32768, 4, NULL, S_SORCSPARK2, 0, 0}, // S_SORCSPARK1 {SPR_SBFX, 32769, 4, NULL, S_SORCSPARK3, 0, 0}, // S_SORCSPARK2 {SPR_SBFX, 32770, 4, NULL, S_SORCSPARK4, 0, 0}, // S_SORCSPARK3 {SPR_SBFX, 32771, 4, NULL, S_SORCSPARK5, 0, 0}, // S_SORCSPARK4 {SPR_SBFX, 32772, 4, NULL, S_SORCSPARK6, 0, 0}, // S_SORCSPARK5 {SPR_SBFX, 32773, 4, NULL, S_SORCSPARK7, 0, 0}, // S_SORCSPARK6 {SPR_SBFX, 32774, 4, NULL, S_NULL, 0, 0}, // S_SORCSPARK7 {SPR_RADE, 0, 4, NULL, S_BLASTEFFECT2, 0, 0}, // S_BLASTEFFECT1 {SPR_RADE, 1, 4, NULL, S_BLASTEFFECT3, 0, 0}, // S_BLASTEFFECT2 {SPR_RADE, 2, 4, NULL, S_BLASTEFFECT4, 0, 0}, // S_BLASTEFFECT3 {SPR_RADE, 3, 4, NULL, S_BLASTEFFECT5, 0, 0}, // S_BLASTEFFECT4 {SPR_RADE, 4, 4, NULL, S_BLASTEFFECT6, 0, 0}, // S_BLASTEFFECT5 {SPR_RADE, 5, 4, NULL, S_BLASTEFFECT7, 0, 0}, // S_BLASTEFFECT6 {SPR_RADE, 6, 4, NULL, S_BLASTEFFECT8, 0, 0}, // S_BLASTEFFECT7 {SPR_RADE, 7, 4, NULL, S_BLASTEFFECT9, 0, 0}, // S_BLASTEFFECT8 {SPR_RADE, 8, 4, NULL, S_NULL, 0, 0}, // S_BLASTEFFECT9 {SPR_WATR, 0, 5, NULL, S_WATERDRIP1, 0, 0}, // S_WATERDRIP1 {SPR_KORX, 0, 5, A_Look, S_KORAX_LOOK1, 0, 0}, // S_KORAX_LOOK1 {SPR_KORX, 0, 3, A_KoraxStep2, S_KORAX_CHASE2, 0, 0}, // S_KORAX_CHASE1 {SPR_KORX, 0, 3, A_KoraxChase, S_KORAX_CHASE3, 0, 0}, // S_KORAX_CHASE2 {SPR_KORX, 0, 3, A_KoraxChase, S_KORAX_CHASE4, 0, 0}, // S_KORAX_CHASE3 {SPR_KORX, 0, 3, A_KoraxChase, S_KORAX_CHASE5, 0, 0}, // S_KORAX_CHASE4 {SPR_KORX, 1, 3, A_KoraxStep, S_KORAX_CHASE6, 0, 0}, // S_KORAX_CHASE5 {SPR_KORX, 1, 3, A_KoraxChase, S_KORAX_CHASE7, 0, 0}, // S_KORAX_CHASE6 {SPR_KORX, 1, 3, A_KoraxChase, S_KORAX_CHASE8, 0, 0}, // S_KORAX_CHASE7 {SPR_KORX, 1, 3, A_KoraxChase, S_KORAX_CHASE9, 0, 0}, // S_KORAX_CHASE8 {SPR_KORX, 2, 3, A_KoraxStep2, S_KORAX_CHASE0, 0, 0}, // S_KORAX_CHASE9 {SPR_KORX, 2, 3, A_KoraxChase, S_KORAX_CHASEA, 0, 0}, // S_KORAX_CHASE0 {SPR_KORX, 2, 3, A_KoraxChase, S_KORAX_CHASEB, 0, 0}, // S_KORAX_CHASEA {SPR_KORX, 2, 3, A_KoraxChase, S_KORAX_CHASEC, 0, 0}, // S_KORAX_CHASEB {SPR_KORX, 3, 3, A_KoraxStep, S_KORAX_CHASED, 0, 0}, // S_KORAX_CHASEC {SPR_KORX, 3, 3, A_KoraxChase, S_KORAX_CHASEE, 0, 0}, // S_KORAX_CHASED {SPR_KORX, 3, 3, A_KoraxChase, S_KORAX_CHASEF, 0, 0}, // S_KORAX_CHASEE {SPR_KORX, 3, 3, A_KoraxChase, S_KORAX_CHASE1, 0, 0}, // S_KORAX_CHASEF {SPR_KORX, 7, 5, A_Pain, S_KORAX_PAIN2, 0, 0}, // S_KORAX_PAIN1 {SPR_KORX, 7, 5, NULL, S_KORAX_CHASE2, 0, 0}, // S_KORAX_PAIN2 {SPR_KORX, 32772, 2, A_FaceTarget, S_KORAX_ATTACK2, 0, 0}, // S_KORAX_ATTACK1 {SPR_KORX, 32772, 5, A_KoraxDecide, S_KORAX_ATTACK2, 0, 0}, // S_KORAX_ATTACK2 {SPR_KORX, 32772, 4, A_FaceTarget, S_KORAX_MISSILE2, 0, 0}, // S_KORAX_MISSILE1 {SPR_KORX, 32773, 8, A_KoraxMissile, S_KORAX_MISSILE3, 0, 0}, // S_KORAX_MISSILE2 {SPR_KORX, 32772, 8, NULL, S_KORAX_CHASE2, 0, 0}, // S_KORAX_MISSILE3 {SPR_KORX, 32772, 5, A_FaceTarget, S_KORAX_COMMAND2, 0, 0}, // S_KORAX_COMMAND1 {SPR_KORX, 32790, 10, A_FaceTarget, S_KORAX_COMMAND3, 0, 0}, // S_KORAX_COMMAND2 {SPR_KORX, 32774, 15, A_KoraxCommand, S_KORAX_COMMAND4, 0, 0}, // S_KORAX_COMMAND3 {SPR_KORX, 32790, 10, NULL, S_KORAX_COMMAND5, 0, 0}, // S_KORAX_COMMAND4 {SPR_KORX, 32772, 5, NULL, S_KORAX_CHASE2, 0, 0}, // S_KORAX_COMMAND5 {SPR_KORX, 8, 5, NULL, S_KORAX_DEATH2, 0, 0}, // S_KORAX_DEATH1 {SPR_KORX, 9, 5, A_FaceTarget, S_KORAX_DEATH3, 0, 0}, // S_KORAX_DEATH2 {SPR_KORX, 10, 5, A_Scream, S_KORAX_DEATH4, 0, 0}, // S_KORAX_DEATH3 {SPR_KORX, 11, 5, NULL, S_KORAX_DEATH5, 0, 0}, // S_KORAX_DEATH4 {SPR_KORX, 12, 5, NULL, S_KORAX_DEATH6, 0, 0}, // S_KORAX_DEATH5 {SPR_KORX, 13, 5, NULL, S_KORAX_DEATH7, 0, 0}, // S_KORAX_DEATH6 {SPR_KORX, 14, 5, NULL, S_KORAX_DEATH8, 0, 0}, // S_KORAX_DEATH7 {SPR_KORX, 15, 5, NULL, S_KORAX_DEATH9, 0, 0}, // S_KORAX_DEATH8 {SPR_KORX, 16, 10, NULL, S_KORAX_DEATH0, 0, 0}, // S_KORAX_DEATH9 {SPR_KORX, 17, 5, A_KoraxBonePop, S_KORAX_DEATHA, 0, 0}, // S_KORAX_DEATH0 {SPR_KORX, 18, 5, A_NoBlocking, S_KORAX_DEATHB, 0, 0}, // S_KORAX_DEATHA {SPR_KORX, 19, 5, NULL, S_KORAX_DEATHC, 0, 0}, // S_KORAX_DEATHB {SPR_KORX, 20, 5, NULL, S_KORAX_DEATHD, 0, 0}, // S_KORAX_DEATHC {SPR_KORX, 21, -1, NULL, S_NULL, 0, 0}, // S_KORAX_DEATHD {SPR_SPIR, 0, 5, A_KSpiritRoam, S_KSPIRIT_ROAM2, 0, 0}, // S_KSPIRIT_ROAM1 {SPR_SPIR, 1, 5, A_KSpiritRoam, S_KSPIRIT_ROAM1, 0, 0}, // S_KSPIRIT_ROAM2 {SPR_SPIR, 3, 5, NULL, S_KSPIRIT_DEATH2, 0, 0}, // S_KSPIRIT_DEATH1 {SPR_SPIR, 4, 5, NULL, S_KSPIRIT_DEATH3, 0, 0}, // S_KSPIRIT_DEATH2 {SPR_SPIR, 5, 5, NULL, S_KSPIRIT_DEATH4, 0, 0}, // S_KSPIRIT_DEATH3 {SPR_SPIR, 6, 5, NULL, S_KSPIRIT_DEATH5, 0, 0}, // S_KSPIRIT_DEATH4 {SPR_SPIR, 7, 5, NULL, S_KSPIRIT_DEATH6, 0, 0}, // S_KSPIRIT_DEATH5 {SPR_SPIR, 8, 5, NULL, S_NULL, 0, 0}, // S_KSPIRIT_DEATH6 {SPR_MLFX, 32776, 2, NULL, S_KBOLT2, 0, 0}, // S_KBOLT1 {SPR_MLFX, 32777, 2, A_KBoltRaise, S_KBOLT3, 0, 0}, // S_KBOLT2 {SPR_MLFX, 32776, 2, A_KBolt, S_KBOLT4, 0, 0}, // S_KBOLT3 {SPR_MLFX, 32777, 2, A_KBolt, S_KBOLT5, 0, 0}, // S_KBOLT4 {SPR_MLFX, 32778, 2, A_KBolt, S_KBOLT6, 0, 0}, // S_KBOLT5 {SPR_MLFX, 32779, 2, A_KBolt, S_KBOLT7, 0, 0}, // S_KBOLT6 {SPR_MLFX, 32780, 2, A_KBolt, S_KBOLT3, 0, 0}, // S_KBOLT7 {SPR_MAN1, 0, 2, NULL, S_SPAWNBATS2, 0, 0}, // S_SPAWNBATS1 {SPR_MAN1, 0, 2, A_BatSpawnInit, S_SPAWNBATS3, 0, 0}, // S_SPAWNBATS2 {SPR_MAN1, 0, 2, A_BatSpawn, S_SPAWNBATS3, 0, 0}, // S_SPAWNBATS3 {SPR_MAN1, 0, -1, NULL, S_NULL, 0, 0}, // S_SPAWNBATS_OFF {SPR_ABAT, 0, 2, A_BatMove, S_BAT2, 0, 0}, // S_BAT1 {SPR_ABAT, 1, 2, A_BatMove, S_BAT3, 0, 0}, // S_BAT2 {SPR_ABAT, 2, 2, A_BatMove, S_BAT1, 0, 0}, // S_BAT3 {SPR_ABAT, 0, 2, NULL, S_NULL, 0, 0} // S_BAT_DEATH }; mobjinfo_t mobjinfo[NUMMOBJTYPES] = { { // MT_MAPSPOT 9001, // doomednum S_MAPSPOT, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOSECTOR | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MAPSPOTGRAVITY 9013, // doomednum S_MAPSPOT, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags MF2_DONTDRAW // flags2 }, { // MT_FIREBALL1 -1, // doomednum S_FIREBALL1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FIREBALL1_X1, // deathstate S_NULL, // xdeathstate SFX_FIREBALL, // deathsound 2 * FRACUNIT, // speed 8 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 4, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2 }, { // MT_ARROW -1, // doomednum S_ARROW_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ARROW_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 6 * FRACUNIT, // speed 8 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 4, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_DART -1, // doomednum S_DART_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DART_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 6 * FRACUNIT, // speed 8 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 2, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_POISONDART -1, // doomednum S_POISONDART_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_POISONDART_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 6 * FRACUNIT, // speed 8 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 2, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_RIPPERBALL -1, // doomednum S_RIPPERBALL_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_RIPPERBALL_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 6 * FRACUNIT, // speed 8 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 2, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_RIP // flags2 }, { // MT_PROJECTILE_BLADE -1, // doomednum S_PRJ_BLADE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_PRJ_BLADE_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 6 * FRACUNIT, // speed 6 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 3, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_ICESHARD -1, // doomednum S_ICESHARD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SHARDFXE1_1, // deathstate S_NULL, // xdeathstate SFX_MAGE_SHARDS_EXPLODE, // deathsound 25 * FRACUNIT, // speed 13 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 1, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_ICEDAMAGE // flags2 }, { // MT_FLAME_SMALL_TEMP 10500, // doomednum S_FLAME_TSMALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags MF2_NOTELEPORT // flags2 }, { // MT_FLAME_LARGE_TEMP 10502, // doomednum S_FLAME_TLARGE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags MF2_NOTELEPORT // flags2 }, { // MT_FLAME_SMALL 10501, // doomednum S_FLAME_SMALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags MF2_NOTELEPORT | MF2_DONTDRAW // flags2 }, { // MT_FLAME_LARGE 10503, // doomednum S_FLAME_LARGE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags MF2_NOTELEPORT | MF2_DONTDRAW // flags2 }, { // MT_HEALINGBOTTLE 81, // doomednum S_ITEM_PTN1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_HEALTHFLASK 82, // doomednum S_ARTI_PTN2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_ARTIFLY 83, // doomednum S_ARTI_SOAR1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_ARTIINVULNERABILITY 84, // doomednum S_ARTI_INVU1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_SUMMONMAULATOR 86, // doomednum S_ARTI_SUMMON, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_SUMMON_FX -1, // doomednum S_SUMMON_FX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SUMMON_FX2_1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 20 * FRACUNIT, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_MISSILE | MF_DROPOFF | MF_NOBLOCKMAP, // flags MF2_NOTELEPORT // flags2 }, { // MT_THRUSTFLOOR_UP 10091, // doomednum S_THRUSTINIT2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 128 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 }, { // MT_THRUSTFLOOR_DOWN 10090, // doomednum S_THRUSTINIT1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 128 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags MF2_NOTELEPORT | MF2_FLOORCLIP | MF2_DONTDRAW // flags2 }, { // MT_TELEPORTOTHER 10040, // doomednum S_ARTI_TELOTHER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_TELOTHER_FX1 -1, // doomednum S_TELO_FX1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_TELO_FX9, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 20 * FRACUNIT, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 10001, // damage SFX_NONE, // activesound MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY | MF_NOBLOCKMAP, // flags MF2_NOTELEPORT // flags2 }, { // MT_TELOTHER_FX2 -1, // doomednum S_TELO_FX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_TELO_FX9, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 16 * FRACUNIT, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 10001, // damage SFX_NONE, // activesound MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY | MF_NOBLOCKMAP, // flags MF2_NOTELEPORT // flags2 }, { // MT_TELOTHER_FX3 -1, // doomednum S_TELO_FX3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_TELO_FX9, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 16 * FRACUNIT, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 10001, // damage SFX_NONE, // activesound MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY | MF_NOBLOCKMAP, // flags MF2_NOTELEPORT // flags2 }, { // MT_TELOTHER_FX4 -1, // doomednum S_TELO_FX4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_TELO_FX9, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 16 * FRACUNIT, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 10001, // damage SFX_NONE, // activesound MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY | MF_NOBLOCKMAP, // flags MF2_NOTELEPORT // flags2 }, { // MT_TELOTHER_FX5 -1, // doomednum S_TELO_FX5_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_TELO_FX9, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 16 * FRACUNIT, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 10001, // damage SFX_NONE, // activesound MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY | MF_NOBLOCKMAP, // flags MF2_NOTELEPORT // flags2 }, { // MT_DIRT1 -1, // doomednum S_DIRT1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DIRT1_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_DIRT2 -1, // doomednum S_DIRT2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DIRT2_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_DIRT3 -1, // doomednum S_DIRT3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DIRT3_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_DIRT4 -1, // doomednum S_DIRT4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DIRT4_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_LOGRAV // flags2 }, { // MT_DIRT5 -1, // doomednum S_DIRT5_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DIRT5_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_LOGRAV // flags2 }, { // MT_DIRT6 -1, // doomednum S_DIRT6_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DIRT6_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_LOGRAV // flags2 }, { // MT_DIRTCLUMP -1, // doomednum S_DIRTCLUMP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags MF2_NOTELEPORT // flags2 }, { // MT_ROCK1 -1, // doomednum S_ROCK1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ROCK1_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_ROCK2 -1, // doomednum S_ROCK2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ROCK2_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_ROCK3 -1, // doomednum S_ROCK3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ROCK3_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_FOGSPAWNER 10000, // doomednum S_SPAWNFOG1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOSECTOR, // flags MF2_DONTDRAW | MF2_FLOATBOB // flags2 }, { // MT_FOGPATCHS 10001, // doomednum S_FOGPATCHS1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FOGPATCHS0, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound FRACUNIT, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_FLOAT | MF_NOGRAVITY | MF_SHADOW | MF_NOCLIP, // flags MF2_NOTELEPORT // flags2 }, { // MT_FOGPATCHM 10002, // doomednum S_FOGPATCHM1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FOGPATCHM0, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound FRACUNIT, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_FLOAT | MF_NOGRAVITY | MF_SHADOW | MF_NOCLIP, // flags MF2_NOTELEPORT // flags2 }, { // MT_FOGPATCHL 10003, // doomednum S_FOGPATCHL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FOGPATCHL0, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound FRACUNIT, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_FLOAT | MF_NOGRAVITY | MF_SHADOW | MF_NOCLIP, // flags MF2_NOTELEPORT // flags2 }, { // MT_QUAKE_FOCUS -1, // doomednum S_QUAKE_ACTIVE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOSECTOR, // flags MF2_DONTDRAW // flags2 }, { // MT_SGSHARD1 -1, // doomednum S_SGSHARD1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SGSHARD1_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 16 * FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 }, { // MT_SGSHARD2 -1, // doomednum S_SGSHARD2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SGSHARD2_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 16 * FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 }, { // MT_SGSHARD3 -1, // doomednum S_SGSHARD3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SGSHARD3_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 16 * FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 }, { // MT_SGSHARD4 -1, // doomednum S_SGSHARD4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SGSHARD4_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 16 * FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 }, { // MT_SGSHARD5 -1, // doomednum S_SGSHARD5_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SGSHARD5_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 16 * FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 }, { // MT_SGSHARD6 -1, // doomednum S_SGSHARD6_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SGSHARD6_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 16 * FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 }, { // MT_SGSHARD7 -1, // doomednum S_SGSHARD7_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SGSHARD7_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 16 * FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 }, { // MT_SGSHARD8 -1, // doomednum S_SGSHARD8_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SGSHARD8_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 16 * FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 }, { // MT_SGSHARD9 -1, // doomednum S_SGSHARD9_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SGSHARD9_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 16 * FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 }, { // MT_SGSHARD0 -1, // doomednum S_SGSHARD0_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SGSHARD0_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 16 * FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 }, { // MT_ARTIEGG 30, // doomednum S_ARTI_EGGC1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_EGGFX -1, // doomednum S_EGGFX1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_EGGFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 18 * FRACUNIT, // speed 8 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 1, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_ARTISUPERHEAL 32, // doomednum S_ARTI_SPHL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_ZWINGEDSTATUENOSKULL 9011, // doomednum S_ZWINGEDSTATUENOSKULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10 * FRACUNIT, // radius 62 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_ZGEMPEDESTAL 9012, // doomednum S_ZGEMPEDESTAL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10 * FRACUNIT, // radius 40 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_ARTIPUZZSKULL 9002, // doomednum S_ARTIPUZZSKULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZGEMBIG 9003, // doomednum S_ARTIPUZZGEMBIG, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZGEMRED 9004, // doomednum S_ARTIPUZZGEMRED, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZGEMGREEN1 9005, // doomednum S_ARTIPUZZGEMGREEN1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZGEMGREEN2 9009, // doomednum S_ARTIPUZZGEMGREEN2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZGEMBLUE1 9006, // doomednum S_ARTIPUZZGEMBLUE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZGEMBLUE2 9010, // doomednum S_ARTIPUZZGEMBLUE2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZBOOK1 9007, // doomednum S_ARTIPUZZBOOK1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZBOOK2 9008, // doomednum S_ARTIPUZZBOOK2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZSKULL2 9014, // doomednum S_ARTIPUZZSKULL2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZFWEAPON 9015, // doomednum S_ARTIPUZZFWEAPON, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZCWEAPON 9016, // doomednum S_ARTIPUZZCWEAPON, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZMWEAPON 9017, // doomednum S_ARTIPUZZMWEAPON, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZGEAR 9018, // doomednum S_ARTIPUZZGEAR_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZGEAR2 9019, // doomednum S_ARTIPUZZGEAR2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZGEAR3 9020, // doomednum S_ARTIPUZZGEAR3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZGEAR4 9021, // doomednum S_ARTIPUZZGEAR4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTITORCH 33, // doomednum S_ARTI_TRCH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_FIREBOMB -1, // doomednum S_FIREBOMB1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_FLECHETTE_EXPLODE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOGRAVITY | MF_ALTSHADOW, // flags MF2_FIREDAMAGE // flags2 }, { // MT_ARTITELEPORT 36, // doomednum S_ARTI_ATLP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_ARTIPOISONBAG 8000, // doomednum S_ARTI_PSBG1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_POISONBAG -1, // doomednum S_POISONBAG1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 5 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOGRAVITY | MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_POISONCLOUD -1, // doomednum S_POISONCLOUD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_POISONSHROOM_DEATH, // deathsound 0, // speed 1, // radius 1, // height INT_MAX, // mass 0, // damage SFX_NONE, // activesound MF_NOGRAVITY | MF_NOBLOCKMAP | MF_SHADOW | MF_NOCLIP | MF_DROPOFF, // flags MF2_NODMGTHRUST // flags2 }, { // MT_THROWINGBOMB -1, // doomednum S_THROWINGBOMB1, // spawnstate 48, // spawnhealth S_NULL, // seestate SFX_FLECHETTE_BOUNCE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_THROWINGBOMB_X1, // deathstate S_NULL, // xdeathstate SFX_FLECHETTE_EXPLODE, // deathsound 12 * FRACUNIT, // speed 8 * FRACUNIT, // radius 10 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_FLOORBOUNCE | MF2_FIREDAMAGE // flags2 }, { // MT_SPEEDBOOTS 8002, // doomednum S_ARTI_BOOTS1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_BOOSTMANA 8003, // doomednum S_ARTI_MANA, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_BOOSTARMOR 8041, // doomednum S_ARTI_ARMOR1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_BLASTRADIUS 10110, // doomednum S_ARTI_BLAST1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_HEALRADIUS 10120, // doomednum S_ARTI_HEALRAD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_SPLASH -1, // doomednum S_SPLASH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SPLASHX, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH // flags2 }, { // MT_SPLASHBASE -1, // doomednum S_SPLASHBASE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_LAVASPLASH -1, // doomednum S_LAVASPLASH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_LAVASMOKE -1, // doomednum S_LAVASMOKE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags 0 // flags2 }, { // MT_SLUDGECHUNK -1, // doomednum S_SLUDGECHUNK1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SLUDGECHUNKX, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH // flags2 }, { // MT_SLUDGESPLASH -1, // doomednum S_SLUDGESPLASH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_MISC0 5, // doomednum S_ZWINGEDSTATUE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10 * FRACUNIT, // radius 62 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC1 6, // doomednum S_ZROCK1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC2 7, // doomednum S_ZROCK2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC3 9, // doomednum S_ZROCK3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC4 15, // doomednum S_ZROCK4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC5 17, // doomednum S_ZCHANDELIER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 60 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC6 8063, // doomednum S_ZCHANDELIER_U, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 60 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC7 24, // doomednum S_ZTREEDEAD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10 * FRACUNIT, // radius 96 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC8 25, // doomednum S_ZTREE, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 15 * FRACUNIT, // radius 128 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_TREEDESTRUCTIBLE 8062, // doomednum S_ZTREEDESTRUCTIBLE1, // spawnstate 70, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZTREEDES_D1, // deathstate S_NULL, // xdeathstate SFX_TREE_BREAK, // deathsound 0, // speed 15 * FRACUNIT, // radius 180 * FRACUNIT, // height INT_MAX, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD, // flags 0 // flags2 }, { // MT_MISC9 26, // doomednum S_ZTREESWAMP182_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10 * FRACUNIT, // radius 150 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC10 27, // doomednum S_ZTREESWAMP172_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10 * FRACUNIT, // radius 120 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC11 28, // doomednum S_ZSTUMPBURNED1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 12 * FRACUNIT, // radius 20 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC12 29, // doomednum S_ZSTUMPBARE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 12 * FRACUNIT, // radius 20 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC13 37, // doomednum S_ZSTUMPSWAMP1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC14 38, // doomednum S_ZSTUMPSWAMP2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC15 39, // doomednum S_ZSHROOMLARGE1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC16 40, // doomednum S_ZSHROOMLARGE2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC17 41, // doomednum S_ZSHROOMLARGE3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC18 42, // doomednum S_ZSHROOMSMALL1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC19 44, // doomednum S_ZSHROOMSMALL2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC20 45, // doomednum S_ZSHROOMSMALL3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC21 46, // doomednum S_ZSHROOMSMALL4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC22 47, // doomednum S_ZSHROOMSMALL5_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC23 48, // doomednum S_ZSTALAGMITEPILLAR1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 138 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC24 49, // doomednum S_ZSTALAGMITELARGE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 48 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC25 50, // doomednum S_ZSTALAGMITEMEDIUM1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 6 * FRACUNIT, // radius 40 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC26 51, // doomednum S_ZSTALAGMITESMALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 36 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC27 52, // doomednum S_ZSTALACTITELARGE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 66 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC28 56, // doomednum S_ZSTALACTITEMEDIUM1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 6 * FRACUNIT, // radius 50 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC29 57, // doomednum S_ZSTALACTITESMALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 40 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC30 58, // doomednum S_ZMOSSCEILING1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 20 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC31 59, // doomednum S_ZMOSSCEILING2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 24 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC32 60, // doomednum S_ZSWAMPVINE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 52 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC33 61, // doomednum S_ZCORPSEKABOB1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10 * FRACUNIT, // radius 92 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC34 62, // doomednum S_ZCORPSESLEEPING1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC35 63, // doomednum S_ZTOMBSTONERIP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10 * FRACUNIT, // radius 46 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC36 64, // doomednum S_ZTOMBSTONESHANE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10 * FRACUNIT, // radius 46 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC37 65, // doomednum S_ZTOMBSTONEBIGCROSS1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10 * FRACUNIT, // radius 46 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC38 66, // doomednum S_ZTOMBSTONEBRIANR1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10 * FRACUNIT, // radius 52 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC39 67, // doomednum S_ZTOMBSTONECROSSCIRCLE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10 * FRACUNIT, // radius 52 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC40 68, // doomednum S_ZTOMBSTONESMALLCROSS1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 46 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC41 69, // doomednum S_ZTOMBSTONEBRIANP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 46 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC42 71, // doomednum S_CORPSEHANGING_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 6 * FRACUNIT, // radius 75 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC43 72, // doomednum S_ZSTATUEGARGOYLEGREENTALL_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14 * FRACUNIT, // radius 108 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC44 73, // doomednum S_ZSTATUEGARGOYLEBLUETALL_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14 * FRACUNIT, // radius 108 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC45 74, // doomednum S_ZSTATUEGARGOYLEGREENSHORT_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14 * FRACUNIT, // radius 62 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC46 76, // doomednum S_ZSTATUEGARGOYLEBLUESHORT_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14 * FRACUNIT, // radius 62 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC47 8044, // doomednum S_ZSTATUEGARGOYLESTRIPETALL_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14 * FRACUNIT, // radius 108 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC48 8045, // doomednum S_ZSTATUEGARGOYLEDARKREDTALL_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14 * FRACUNIT, // radius 108 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC49 8046, // doomednum S_ZSTATUEGARGOYLEREDTALL_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14 * FRACUNIT, // radius 108 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC50 8047, // doomednum S_ZSTATUEGARGOYLETANTALL_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14 * FRACUNIT, // radius 108 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC51 8048, // doomednum S_ZSTATUEGARGOYLERUSTTALL_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14 * FRACUNIT, // radius 108 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC52 8049, // doomednum S_ZSTATUEGARGOYLEDARKREDSHORT_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14 * FRACUNIT, // radius 62 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC53 8050, // doomednum S_ZSTATUEGARGOYLEREDSHORT_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14 * FRACUNIT, // radius 62 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC54 8051, // doomednum S_ZSTATUEGARGOYLETANSHORT_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14 * FRACUNIT, // radius 62 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC55 8052, // doomednum S_ZSTATUEGARGOYLERUSTSHORT_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14 * FRACUNIT, // radius 62 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC56 77, // doomednum S_ZBANNERTATTERED_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 120 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC57 78, // doomednum S_ZTREELARGE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZTREELARGE1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 15 * FRACUNIT, // radius 180 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC58 79, // doomednum S_ZTREELARGE2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZTREELARGE2, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 15 * FRACUNIT, // radius 180 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC59 80, // doomednum S_ZTREEGNARLED1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 22 * FRACUNIT, // radius 100 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC60 87, // doomednum S_ZTREEGNARLED2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 22 * FRACUNIT, // radius 100 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC61 88, // doomednum S_ZLOG, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 25 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC62 89, // doomednum S_ZSTALACTITEICELARGE, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 66 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC63 90, // doomednum S_ZSTALACTITEICEMEDIUM, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 50 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC64 91, // doomednum S_ZSTALACTITEICESMALL, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4 * FRACUNIT, // radius 32 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC65 92, // doomednum S_ZSTALACTITEICETINY, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC66 93, // doomednum S_ZSTALAGMITEICELARGE, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 66 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC67 94, // doomednum S_ZSTALAGMITEICEMEDIUM, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 50 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC68 95, // doomednum S_ZSTALAGMITEICESMALL, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4 * FRACUNIT, // radius 32 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC69 96, // doomednum S_ZSTALAGMITEICETINY, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC70 97, // doomednum S_ZROCKBROWN1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 17 * FRACUNIT, // radius 72 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC71 98, // doomednum S_ZROCKBROWN2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 15 * FRACUNIT, // radius 50 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC72 99, // doomednum S_ZROCKBLACK, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 40 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC73 100, // doomednum S_ZRUBBLE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC74 101, // doomednum S_ZRUBBLE2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC75 102, // doomednum S_ZRUBBLE3, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC76 103, // doomednum S_ZVASEPILLAR, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 12 * FRACUNIT, // radius 54 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_POTTERY1 104, // doomednum S_ZPOTTERY1, // spawnstate 15, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZPOTTERY_EXPLODE, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10 * FRACUNIT, // radius 32 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_DROPOFF, // flags MF2_SLIDE | MF2_PUSHABLE | MF2_TELESTOMP | MF2_PASSMOBJ // flags2 }, { // MT_POTTERY2 105, // doomednum S_ZPOTTERY2, // spawnstate 15, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZPOTTERY_EXPLODE, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10 * FRACUNIT, // radius 25 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_DROPOFF, // flags MF2_SLIDE | MF2_PUSHABLE | MF2_TELESTOMP | MF2_PASSMOBJ // flags2 }, { // MT_POTTERY3 106, // doomednum S_ZPOTTERY3, // spawnstate 15, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZPOTTERY_EXPLODE, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 15 * FRACUNIT, // radius 25 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_DROPOFF, // flags MF2_SLIDE | MF2_PUSHABLE | MF2_TELESTOMP | MF2_PASSMOBJ // flags2 }, { // MT_POTTERYBIT1 -1, // doomednum S_POTTERYBIT_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_POTTERYBIT_EX0, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 5 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_MISC77 108, // doomednum S_ZCORPSELYNCHED1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 11 * FRACUNIT, // radius 95 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ZLYNCHED_NOHEART 109, // doomednum S_ZCORPSELYNCHED2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10 * FRACUNIT, // radius 100 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC78 110, // doomednum S_ZCORPSESITTING, // spawnstate 30, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZCORPSESITTING_X, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 15 * FRACUNIT, // radius 35 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD, // flags 0 // flags2 }, { // MT_CORPSEBIT -1, // doomednum S_CORPSEBIT_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 5 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags MF2_TELESTOMP // flags2 }, { // MT_CORPSEBLOODDRIP -1, // doomednum S_CORPSEBLOODDRIP, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CORPSEBLOODDRIP_X1, // deathstate S_NULL, // xdeathstate SFX_DRIP, // deathsound 0, // speed FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_MISSILE, // flags MF2_LOGRAV // flags2 }, { // MT_BLOODPOOL 111, // doomednum S_BLOODPOOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_MISC79 119, // doomednum S_ZCANDLE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC80 113, // doomednum S_ZLEAFSPAWNER, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOSECTOR, // flags MF2_DONTDRAW // flags2 }, { // MT_LEAF1 -1, // doomednum S_LEAF1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_LEAF_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_LOGRAV // flags2 }, { // MT_LEAF2 -1, // doomednum S_LEAF2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_LEAF_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_LOGRAV // flags2 }, { // MT_ZTWINEDTORCH 116, // doomednum S_ZTWINEDTORCH_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10 * FRACUNIT, // radius 64 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_ZTWINEDTORCH_UNLIT 117, // doomednum S_ZTWINEDTORCH_UNLIT, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10 * FRACUNIT, // radius 64 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_BRIDGE 118, // doomednum S_BRIDGE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 32 * FRACUNIT, // radius 2 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_NOGRAVITY, // flags MF2_DONTDRAW // flags2 }, { // MT_BRIDGEBALL -1, // doomednum S_BBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_ZWALLTORCH 54, // doomednum S_ZWALLTORCH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ZWALLTORCH_UNLIT 55, // doomednum S_ZWALLTORCH_U, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ZBARREL 8100, // doomednum S_ZBARREL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 15 * FRACUNIT, // radius 32 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_ZSHRUB1 8101, // doomednum S_ZSHRUB1, // spawnstate 20, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_ZSHRUB1_X1, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZSHRUB1_DIE, // deathstate S_NULL, // xdeathstate SFX_TREE_EXPLODE, // deathsound 0, // speed 8 * FRACUNIT, // radius 24 * FRACUNIT, // height INT_MAX, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD, // flags 0 // flags2 }, { // MT_ZSHRUB2 8102, // doomednum S_ZSHRUB2, // spawnstate 10, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_ZSHRUB2_X1, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZSHRUB2_DIE, // deathstate S_NULL, // xdeathstate SFX_TREE_EXPLODE, // deathsound 0, // speed 16 * FRACUNIT, // radius 40 * FRACUNIT, // height INT_MAX, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD, // flags 0 // flags2 }, { // MT_ZBUCKET 8103, // doomednum S_ZBUCKET1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 72 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ZPOISONSHROOM 8104, // doomednum S_ZPOISONSHROOM1, // spawnstate 30, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_ZPOISONSHROOM_P1, // painstate 255, // painchance SFX_POISONSHROOM_PAIN, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZPOISONSHROOM_X1, // deathstate S_NULL, // xdeathstate SFX_POISONSHROOM_DEATH, // deathsound 0, // speed 6 * FRACUNIT, // radius 20 * FRACUNIT, // height INT_MAX, // mass 0, // damage SFX_NONE, // activesound MF_SHOOTABLE | MF_SOLID | MF_NOBLOOD, // flags 0 // flags2 }, { // MT_ZFIREBULL 8042, // doomednum S_ZFIREBULL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 80 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_ZFIREBULL_UNLIT 8043, // doomednum S_ZFIREBULL_U, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 80 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_FIRETHING 8060, // doomednum S_ZFIRETHING1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 10 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_BRASSTORCH 8061, // doomednum S_ZBRASSTORCH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 6 * FRACUNIT, // radius 35 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_ZSUITOFARMOR 8064, // doomednum S_ZSUITOFARMOR, // spawnstate 60, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZSUITOFARMOR_X1, // deathstate S_NULL, // xdeathstate SFX_SUITOFARMOR_BREAK, // deathsound 0, // speed 16 * FRACUNIT, // radius 72 * FRACUNIT, // height INT_MAX, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD, // flags 0 // flags2 }, { // MT_ZARMORCHUNK -1, // doomednum S_ZARMORCHUNK1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_ZBELL 8065, // doomednum S_ZBELL, // spawnstate 5, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZBELL_X1, // deathstate S_NULL, // xdeathstate SFX_BELLRING, // deathsound 0, // speed 56 * FRACUNIT, // radius 120 * FRACUNIT, // height INT_MAX, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_NOGRAVITY | MF_SPAWNCEILING, // flags 0 // flags2 }, { // MT_ZBLUE_CANDLE 8066, // doomednum S_ZBLUE_CANDLE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_ZIRON_MAIDEN 8067, // doomednum S_ZIRON_MAIDEN, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 12 * FRACUNIT, // radius 60 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_ZXMAS_TREE 8068, // doomednum S_ZXMAS_TREE, // spawnstate 20, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_ZXMAS_TREE_X1, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZXMAS_TREE_DIE, // deathstate S_NULL, // xdeathstate SFX_TREE_EXPLODE, // deathsound 0, // speed 11 * FRACUNIT, // radius 130 * FRACUNIT, // height INT_MAX, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD, // flags 0 // flags2 }, { // MT_ZCAULDRON 8069, // doomednum S_ZCAULDRON1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 12 * FRACUNIT, // radius 26 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_ZCAULDRON_UNLIT 8070, // doomednum S_ZCAULDRON_U, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 12 * FRACUNIT, // radius 26 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_ZCHAINBIT32 8071, // doomednum S_ZCHAINBIT32, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4 * FRACUNIT, // radius 32 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SPAWNCEILING, // flags 0 // flags2 }, { // MT_ZCHAINBIT64 8072, // doomednum S_ZCHAINBIT64, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4 * FRACUNIT, // radius 64 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SPAWNCEILING, // flags 0 // flags2 }, { // MT_ZCHAINEND_HEART 8073, // doomednum S_ZCHAINEND_HEART, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4 * FRACUNIT, // radius 32 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SPAWNCEILING, // flags 0 // flags2 }, { // MT_ZCHAINEND_HOOK1 8074, // doomednum S_ZCHAINEND_HOOK1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4 * FRACUNIT, // radius 32 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SPAWNCEILING, // flags 0 // flags2 }, { // MT_ZCHAINEND_HOOK2 8075, // doomednum S_ZCHAINEND_HOOK2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4 * FRACUNIT, // radius 32 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SPAWNCEILING, // flags 0 // flags2 }, { // MT_ZCHAINEND_SPIKE 8076, // doomednum S_ZCHAINEND_SPIKE, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4 * FRACUNIT, // radius 32 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SPAWNCEILING, // flags 0 // flags2 }, { // MT_ZCHAINEND_SKULL 8077, // doomednum S_ZCHAINEND_SKULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4 * FRACUNIT, // radius 32 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SPAWNCEILING, // flags 0 // flags2 }, { // MT_TABLE_SHIT1 8500, // doomednum S_TABLE_SHIT1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_TABLE_SHIT2 8501, // doomednum S_TABLE_SHIT2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_TABLE_SHIT3 8502, // doomednum S_TABLE_SHIT3, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_TABLE_SHIT4 8503, // doomednum S_TABLE_SHIT4, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_TABLE_SHIT5 8504, // doomednum S_TABLE_SHIT5, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_TABLE_SHIT6 8505, // doomednum S_TABLE_SHIT6, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_TABLE_SHIT7 8506, // doomednum S_TABLE_SHIT7, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_TABLE_SHIT8 8507, // doomednum S_TABLE_SHIT8, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_TABLE_SHIT9 8508, // doomednum S_TABLE_SHIT9, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_TABLE_SHIT10 8509, // doomednum S_TABLE_SHIT10, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_TFOG -1, // doomednum S_TFOG1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC81 140, // doomednum S_TELESMOKE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_TELEPORTMAN 14, // doomednum S_NULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOSECTOR, // flags 0 // flags2 }, { // MT_PUNCHPUFF -1, // doomednum S_PUNCHPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_FIGHTER_PUNCH_HITTHING, // seesound 8, // reactiontime SFX_FIGHTER_PUNCH_HITWALL, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags 0 // flags2 }, { // MT_FW_AXE 8010, // doomednum S_AXE, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AXEPUFF -1, // doomednum S_HAMMERPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_FIGHTER_AXE_HITTHING, // seesound 8, // reactiontime SFX_FIGHTER_HAMMER_HITWALL, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags 0 // flags2 }, { // MT_AXEPUFF_GLOW -1, // doomednum S_AXEPUFF_GLOW1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_FIGHTER_AXE_HITTHING, // seesound 8, // reactiontime SFX_FIGHTER_HAMMER_HITWALL, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_AXEBLOOD -1, // doomednum S_AXEBLOOD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_AXEBLOOD6, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF, // flags MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2 }, { // MT_FW_HAMMER 123, // doomednum S_HAMM, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_HAMMER_MISSILE -1, // doomednum S_HAMMER_MISSILE_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HAMMER_MISSILE_X1, // deathstate S_NULL, // xdeathstate SFX_FIGHTER_HAMMER_EXPLODE, // deathsound 25 * FRACUNIT, // speed 14 * FRACUNIT, // radius 20 * FRACUNIT, // height 100, // mass 10, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS | MF2_FIREDAMAGE // flags2 }, { // MT_HAMMERPUFF -1, // doomednum S_HAMMERPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_FIGHTER_HAMMER_HITTHING, // seesound 8, // reactiontime SFX_FIGHTER_HAMMER_HITWALL, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags 0 // flags2 }, { // MT_FSWORD_MISSILE -1, // doomednum S_FSWORD_MISSILE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FSWORD_MISSILE_X1, // deathstate S_NULL, // xdeathstate SFX_FIGHTER_SWORD_EXPLODE, // deathsound 30 * FRACUNIT, // speed 16 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 8, // damage SFX_NONE, // activesound MF_MISSILE | MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF, // flags MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS // flags2 }, { // MT_FSWORD_FLAME -1, // doomednum S_FSWORD_FLAME1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags 0 // flags2 }, { // MT_CW_SERPSTAFF 10, // doomednum S_CSTAFF, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_CSTAFF_MISSILE -1, // doomednum S_CSTAFF_MISSILE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CSTAFF_MISSILE_X1, // deathstate S_NULL, // xdeathstate SFX_CLERIC_CSTAFF_EXPLODE, // deathsound 22 * FRACUNIT, // speed 12 * FRACUNIT, // radius 10 * FRACUNIT, // height 100, // mass 5, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS // flags2 }, { // MT_CSTAFFPUFF -1, // doomednum S_CSTAFFPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_CLERIC_CSTAFF_HITTHING, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags 0 // flags2 }, { // MT_CW_FLAME 8009, // doomednum S_CFLAME1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_CFLAMEFLOOR -1, // doomednum S_CFLAMEFLOOR1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_FLAMEPUFF -1, // doomednum S_FLAMEPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_CLERIC_FLAME_EXPLODE, // seesound 8, // reactiontime SFX_CLERIC_FLAME_EXPLODE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed FRACUNIT, // radius FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_FLAMEPUFF2 -1, // doomednum S_FLAMEPUFF2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_CLERIC_FLAME_EXPLODE, // seesound 8, // reactiontime SFX_CLERIC_FLAME_EXPLODE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed FRACUNIT, // radius FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_CIRCLEFLAME -1, // doomednum S_CIRCLE_FLAME1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CIRCLE_FLAME_X1, // deathstate S_NULL, // xdeathstate SFX_CLERIC_FLAME_CIRCLE, // deathsound 0, // speed 6 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 2, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2 }, { // MT_CFLAME_MISSILE -1, // doomednum S_CFLAME_MISSILE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CFLAME_MISSILE_X, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 200 * FRACUNIT, // speed 14 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 8, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS | MF2_DONTDRAW | MF2_FIREDAMAGE // flags2 }, { // MT_HOLY_FX -1, // doomednum S_HOLY_FX1, // spawnstate 105, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HOLY_FX_X1, // deathstate S_NULL, // xdeathstate SFX_SPIRIT_DIE, // deathsound 12 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 3, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_SEEKERMISSILE | MF2_RIP | MF2_IMPACT | MF2_PCROSS // flags2 }, { // MT_HOLY_TAIL -1, // doomednum S_HOLY_TAIL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed FRACUNIT, // radius FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_NOCLIP | MF_ALTSHADOW, // flags MF2_NOTELEPORT // flags2 }, { // MT_HOLY_PUFF -1, // doomednum S_HOLY_PUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags 0 // flags2 }, { // MT_HOLY_MISSILE -1, // doomednum S_HOLY_MISSILE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HOLY_MISSILE_X, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 30 * FRACUNIT, // speed 15 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 4, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_HOLY_MISSILE_PUFF -1, // doomednum S_HOLY_MISSILE_P1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW, // flags MF2_NOTELEPORT // flags2 }, { // MT_MWANDPUFF -1, // doomednum S_MWANDPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_CANNOTPUSH | MF2_NODMGTHRUST // flags2 }, { // MT_MWANDSMOKE -1, // doomednum S_MWANDSMOKE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags MF2_NOTELEPORT | MF2_CANNOTPUSH | MF2_NODMGTHRUST // flags2 }, { // MT_MWAND_MISSILE -1, // doomednum S_MWAND_MISSILE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MWANDPUFF1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 184 * FRACUNIT, // speed 12 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_RIP | MF2_IMPACT | MF2_PCROSS | MF2_NODMGTHRUST | MF2_CANNOTPUSH // flags2 }, { // MT_MW_LIGHTNING 8040, // doomednum S_MW_LIGHTNING1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_LIGHTNING_CEILING -1, // doomednum S_LIGHTNING_CEILING1, // spawnstate 144, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_LIGHTNING_C_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 25 * FRACUNIT, // speed 16 * FRACUNIT, // radius 40 * FRACUNIT, // height 100, // mass 8, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE | MF_DROPOFF, // flags MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS // flags2 }, { // MT_LIGHTNING_FLOOR -1, // doomednum S_LIGHTNING_FLOOR1, // spawnstate 144, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_LIGHTNING_F_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 25 * FRACUNIT, // speed 16 * FRACUNIT, // radius 40 * FRACUNIT, // height 100, // mass 8, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE | MF_DROPOFF, // flags MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS // flags2 }, { // MT_LIGHTNING_ZAP -1, // doomednum S_LIGHTNING_ZAP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_LIGHTNING_ZAP_X8, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 15 * FRACUNIT, // radius 35 * FRACUNIT, // height 100, // mass 2, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE | MF_DROPOFF, // flags 0 // flags2 }, { // MT_MSTAFF_FX -1, // doomednum S_MSTAFF_FX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MSTAFF_FX_X1, // deathstate S_NULL, // xdeathstate SFX_MAGE_STAFF_EXPLODE, // deathsound 20 * FRACUNIT, // speed 16 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 6, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE | MF2_RIP | MF2_IMPACT | MF2_PCROSS // flags2 }, { // MT_MSTAFF_FX2 -1, // doomednum S_MSTAFF_FX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MSTAFF_FX2_X1, // deathstate S_NULL, // xdeathstate SFX_MAGE_STAFF_EXPLODE, // deathsound 17 * FRACUNIT, // speed 20 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 4, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE | MF2_IMPACT | MF2_PCROSS | MF2_SEEKERMISSILE // flags2 }, { // MT_FW_SWORD1 12, // doomednum S_FSWORD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_FW_SWORD2 13, // doomednum S_FSWORD2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_FW_SWORD3 16, // doomednum S_FSWORD3, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_CW_HOLY1 18, // doomednum S_CHOLY1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_CW_HOLY2 19, // doomednum S_CHOLY2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_CW_HOLY3 20, // doomednum S_CHOLY3, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_MW_STAFF1 21, // doomednum S_MSTAFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_MW_STAFF2 22, // doomednum S_MSTAFF2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_MW_STAFF3 23, // doomednum S_MSTAFF3, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_SNOUTPUFF -1, // doomednum S_PUNCHPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags 0 // flags2 }, { // MT_MW_CONE 53, // doomednum S_COS1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_SHARDFX1 -1, // doomednum S_SHARDFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SHARDFXE1_1, // deathstate S_NULL, // xdeathstate SFX_MAGE_SHARDS_EXPLODE, // deathsound 25 * FRACUNIT, // speed 13 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 1, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS | MF2_ICEDAMAGE // flags2 }, { // MT_BLOOD -1, // doomednum S_BLOOD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_BLOODSPLATTER -1, // doomednum S_BLOODSPLATTER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BLOODSPLATTERX, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2 }, { // MT_GIBS -1, // doomednum S_GIBS1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_CORPSE, // flags MF2_NOTELEPORT // flags2 }, { // MT_PLAYER_FIGHTER -1, // doomednum S_FPLAY, // spawnstate 100, // spawnhealth S_FPLAY_RUN1, // seestate SFX_NONE, // seesound 0, // reactiontime SFX_NONE, // attacksound S_FPLAY_PAIN, // painstate 255, // painchance SFX_PLAYER_FIGHTER_PAIN, // painsound S_NULL, // meleestate S_FPLAY_ATK1, // missilestate S_NULL, // crashstate S_FPLAY_DIE1, // deathstate S_FPLAY_XDIE1, // xdeathstate SFX_NONE, // deathsound 0, // speed 16 * FRACUNIT, // radius 64 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH, // flags MF2_WINDTHRUST | MF2_FLOORCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL // flags2 }, { // MT_BLOODYSKULL -1, // doomednum S_BLOODYSKULL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF, // flags MF2_LOGRAV | MF2_CANNOTPUSH // flags2 }, { // MT_PLAYER_SPEED -1, // doomednum S_PLAYER_SPEED1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_ALTSHADOW, // flags 0 // flags2 }, { // MT_ICECHUNK -1, // doomednum S_ICECHUNK1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 3 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF, // flags MF2_LOGRAV | MF2_CANNOTPUSH | MF2_FLOORCLIP // flags2 }, { // MT_PLAYER_CLERIC -1, // doomednum S_CPLAY, // spawnstate 100, // spawnhealth S_CPLAY_RUN1, // seestate SFX_NONE, // seesound 0, // reactiontime SFX_NONE, // attacksound S_CPLAY_PAIN, // painstate 255, // painchance SFX_PLAYER_CLERIC_PAIN, // painsound S_NULL, // meleestate S_CPLAY_ATK1, // missilestate S_NULL, // crashstate S_CPLAY_DIE1, // deathstate S_CPLAY_XDIE1, // xdeathstate SFX_NONE, // deathsound 0, // speed 16 * FRACUNIT, // radius 64 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH, // flags MF2_WINDTHRUST | MF2_FLOORCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL // flags2 }, { // MT_PLAYER_MAGE -1, // doomednum S_MPLAY, // spawnstate 100, // spawnhealth S_MPLAY_RUN1, // seestate SFX_NONE, // seesound 0, // reactiontime SFX_NONE, // attacksound S_MPLAY_PAIN, // painstate 255, // painchance SFX_PLAYER_MAGE_PAIN, // painsound S_NULL, // meleestate S_MPLAY_ATK1, // missilestate S_NULL, // crashstate S_MPLAY_DIE1, // deathstate S_MPLAY_XDIE1, // xdeathstate SFX_NONE, // deathsound 0, // speed 16 * FRACUNIT, // radius 64 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH, // flags MF2_WINDTHRUST | MF2_FLOORCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL // flags2 }, { // MT_PIGPLAYER -1, // doomednum S_PIGPLAY, // spawnstate 100, // spawnhealth S_PIGPLAY_RUN1, // seestate SFX_NONE, // seesound 0, // reactiontime SFX_NONE, // attacksound S_PIGPLAY_PAIN, // painstate 255, // painchance SFX_PIG_PAIN, // painsound S_NULL, // meleestate S_PIGPLAY_ATK1, // missilestate S_NULL, // crashstate S_PIG_DIE1, // deathstate S_NULL, // xdeathstate SFX_PIG_DEATH, // deathsound 0, // speed 16 * FRACUNIT, // radius 24 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_NOTDMATCH, // flags MF2_WINDTHRUST | MF2_SLIDE | MF2_PASSMOBJ | MF2_FLOORCLIP | MF2_TELESTOMP | MF2_PUSHWALL // flags2 }, { // MT_PIG -1, // doomednum S_PIG_LOOK1, // spawnstate 25, // spawnhealth S_PIG_WALK1, // seestate SFX_PIG_ACTIVE1, // seesound 8, // reactiontime SFX_NONE, // attacksound S_PIG_PAIN, // painstate 128, // painchance SFX_PIG_PAIN, // painsound S_PIG_ATK1, // meleestate 0, // missilestate S_NULL, // crashstate S_PIG_DIE1, // deathstate S_NULL, // xdeathstate SFX_PIG_DEATH, // deathsound 10, // speed 12 * FRACUNIT, // radius 22 * FRACUNIT, // height 60, // mass 0, // damage SFX_PIG_ACTIVE1, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_WINDTHRUST | MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2 }, { // MT_CENTAUR 107, // doomednum S_CENTAUR_LOOK1, // spawnstate 200, // spawnhealth S_CENTAUR_WALK1, // seestate SFX_CENTAUR_SIGHT, // seesound 8, // reactiontime SFX_CENTAUR_ATTACK, // attacksound S_CENTAUR_PAIN1, // painstate 135, // painchance SFX_CENTAUR_PAIN, // painsound S_CENTAUR_ATK1, // meleestate 0, // missilestate S_NULL, // crashstate S_CENTAUR_DEATH1, // deathstate S_CENTAUR_DEATH_X1, // xdeathstate SFX_CENTAUR_DEATH, // deathsound 13, // speed 20 * FRACUNIT, // radius 64 * FRACUNIT, // height 120, // mass 0, // damage SFX_CENTAUR_ACTIVE, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP // flags2 }, { // MT_CENTAURLEADER 115, // doomednum S_CENTAUR_LOOK1, // spawnstate 250, // spawnhealth S_CENTAUR_WALK1, // seestate SFX_CENTAUR_SIGHT, // seesound 8, // reactiontime SFX_CENTAUR_ATTACK, // attacksound S_CENTAUR_PAIN1, // painstate 96, // painchance SFX_CENTAUR_PAIN, // painsound S_CENTAUR_ATK1, // meleestate S_CENTAUR_MISSILE1, // missilestate S_NULL, // crashstate S_CENTAUR_DEATH1, // deathstate S_CENTAUR_DEATH_X1, // xdeathstate SFX_CENTAUR_DEATH, // deathsound 10, // speed 20 * FRACUNIT, // radius 64 * FRACUNIT, // height 120, // mass 0, // damage SFX_CENTAUR_ACTIVE, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP // flags2 }, { // MT_CENTAUR_FX -1, // doomednum S_CENTAUR_FX1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CENTAUR_FX_X1, // deathstate S_NULL, // xdeathstate SFX_CENTAUR_MISSILE_EXPLODE, // deathsound 20 * FRACUNIT, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 4, // damage SFX_NONE, // activesound MF_MISSILE | MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF, // flags MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS // flags2 }, { // MT_CENTAUR_SHIELD -1, // doomednum S_CENTAUR_SHIELD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CENTAUR_SHIELD_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_DROPOFF | MF_CORPSE, // flags MF2_NOTELEPORT // flags2 }, { // MT_CENTAUR_SWORD -1, // doomednum S_CENTAUR_SWORD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CENTAUR_SWORD_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_DROPOFF | MF_CORPSE, // flags MF2_NOTELEPORT // flags2 }, { // MT_DEMON 31, // doomednum S_DEMN_LOOK1, // spawnstate 250, // spawnhealth S_DEMN_CHASE1, // seestate SFX_DEMON_SIGHT, // seesound 8, // reactiontime SFX_DEMON_ATTACK, // attacksound S_DEMN_PAIN1, // painstate 50, // painchance SFX_DEMON_PAIN, // painsound S_DEMN_ATK1_1, // meleestate S_DEMN_ATK2_1, // missilestate S_NULL, // crashstate S_DEMN_DEATH1, // deathstate S_DEMN_XDEATH1, // xdeathstate SFX_DEMON_DEATH, // deathsound 13, // speed 32 * FRACUNIT, // radius 64 * FRACUNIT, // height 220, // mass 0, // damage SFX_DEMON_ACTIVE, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_MCROSS | MF2_TELESTOMP // flags2 }, { // MT_DEMONCHUNK1 -1, // doomednum S_DEMONCHUNK1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMONCHUNK1_4, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 5 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 }, { // MT_DEMONCHUNK2 -1, // doomednum S_DEMONCHUNK2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMONCHUNK2_4, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 5 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 }, { // MT_DEMONCHUNK3 -1, // doomednum S_DEMONCHUNK3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMONCHUNK3_4, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 5 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 }, { // MT_DEMONCHUNK4 -1, // doomednum S_DEMONCHUNK4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMONCHUNK4_4, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 5 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 }, { // MT_DEMONCHUNK5 -1, // doomednum S_DEMONCHUNK5_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMONCHUNK5_4, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 5 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 }, { // MT_DEMONFX1 -1, // doomednum S_DEMONFX_MOVE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMONFX_BOOM1, // deathstate S_NULL, // xdeathstate SFX_DEMON_MISSILE_EXPLODE, // deathsound 15 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 5, // damage SFX_NONE, // activesound MF_MISSILE | MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF, // flags MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS | MF2_FIREDAMAGE // flags2 }, { // MT_DEMON2 8080, // doomednum S_DEMN2_LOOK1, // spawnstate 250, // spawnhealth S_DEMN2_CHASE1, // seestate SFX_DEMON_SIGHT, // seesound 8, // reactiontime SFX_DEMON_ATTACK, // attacksound S_DEMN2_PAIN1, // painstate 50, // painchance SFX_DEMON_PAIN, // painsound S_DEMN2_ATK1_1, // meleestate S_DEMN2_ATK2_1, // missilestate S_NULL, // crashstate S_DEMN2_DEATH1, // deathstate S_DEMN2_XDEATH1, // xdeathstate SFX_DEMON_DEATH, // deathsound 13, // speed 32 * FRACUNIT, // radius 64 * FRACUNIT, // height 220, // mass 0, // damage SFX_DEMON_ACTIVE, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_MCROSS | MF2_TELESTOMP // flags2 }, { // MT_DEMON2CHUNK1 -1, // doomednum S_DEMON2CHUNK1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMON2CHUNK1_4, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 5 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 }, { // MT_DEMON2CHUNK2 -1, // doomednum S_DEMON2CHUNK2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMON2CHUNK2_4, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 5 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 }, { // MT_DEMON2CHUNK3 -1, // doomednum S_DEMON2CHUNK3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMON2CHUNK3_4, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 5 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 }, { // MT_DEMON2CHUNK4 -1, // doomednum S_DEMON2CHUNK4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMON2CHUNK4_4, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 5 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 }, { // MT_DEMON2CHUNK5 -1, // doomednum S_DEMON2CHUNK5_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMON2CHUNK5_4, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 5 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 }, { // MT_DEMON2FX1 -1, // doomednum S_DEMON2FX_MOVE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMON2FX_BOOM1, // deathstate S_NULL, // xdeathstate SFX_DEMON_MISSILE_EXPLODE, // deathsound 15 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 5, // damage SFX_NONE, // activesound MF_MISSILE | MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF, // flags MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS | MF2_FIREDAMAGE // flags2 }, { // MT_WRAITHB 10011, // doomednum S_WRAITH_LOOK1, // spawnstate 150, // spawnhealth S_WRAITH_RAISE1, // seestate SFX_WRAITH_SIGHT, // seesound 8, // reactiontime SFX_WRAITH_ATTACK, // attacksound S_WRAITH_PAIN1, // painstate 25, // painchance SFX_WRAITH_PAIN, // painsound S_WRAITH_ATK1_1, // meleestate S_WRAITH_ATK2_1, // missilestate S_NULL, // crashstate S_WRAITH_DEATH1_1, // deathstate S_WRAITH_DEATH2_1, // xdeathstate SFX_WRAITH_DEATH, // deathsound 11, // speed 20 * FRACUNIT, // radius 68 * FRACUNIT, // height 75, // mass 10, // damage SFX_WRAITH_ACTIVE, // activesound MF_DROPOFF | MF_NOGRAVITY | MF_FLOAT | MF_COUNTKILL, // flags MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP | MF2_DONTDRAW // flags2 }, { // MT_WRAITH 34, // doomednum S_WRAITH_INIT1, // spawnstate 150, // spawnhealth S_WRAITH_CHASE1, // seestate SFX_WRAITH_SIGHT, // seesound 8, // reactiontime SFX_WRAITH_ATTACK, // attacksound S_WRAITH_PAIN1, // painstate 25, // painchance SFX_WRAITH_PAIN, // painsound S_WRAITH_ATK1_1, // meleestate S_WRAITH_ATK2_1, // missilestate S_NULL, // crashstate S_WRAITH_DEATH1_1, // deathstate S_WRAITH_DEATH2_1, // xdeathstate SFX_WRAITH_DEATH, // deathsound 11, // speed 20 * FRACUNIT, // radius 55 * FRACUNIT, // height 75, // mass 10, // damage SFX_WRAITH_ACTIVE, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_DROPOFF | MF_NOGRAVITY | MF_FLOAT, // flags MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2 }, { // MT_WRAITHFX1 -1, // doomednum S_WRTHFX_MOVE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_WRTHFX_BOOM1, // deathstate S_NULL, // xdeathstate SFX_WRAITH_MISSILE_EXPLODE, // deathsound 14 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 5, // mass 5, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS | MF2_FLOORCLIP | MF2_FIREDAMAGE // flags2 }, { // MT_WRAITHFX2 -1, // doomednum S_WRTHFX_SIZZLE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 2 * FRACUNIT, // radius 5 * FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF, // flags MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 }, { // MT_WRAITHFX3 -1, // doomednum S_WRTHFX_DROP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_WRTHFX_DEAD1, // deathstate S_NULL, // xdeathstate SFX_DRIP, // deathsound 0, // speed 2 * FRACUNIT, // radius 5 * FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 }, { // MT_WRAITHFX4 -1, // doomednum S_WRTHFX_ADROP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_WRTHFX_ADEAD1, // deathstate S_NULL, // xdeathstate SFX_DRIP, // deathsound 0, // speed 2 * FRACUNIT, // radius 5 * FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_WRAITHFX5 -1, // doomednum S_WRTHFX_BDROP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_WRTHFX_BDEAD1, // deathstate S_NULL, // xdeathstate SFX_DRIP, // deathsound 0, // speed 2 * FRACUNIT, // radius 5 * FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_MINOTAUR 9, // doomednum S_MNTR_SPAWN1, // spawnstate 2500, // spawnhealth S_MNTR_WALK1, // seestate SFX_MAULATOR_SIGHT, // seesound 8, // reactiontime SFX_MAULATOR_HAMMER_SWING, // attacksound S_MNTR_PAIN1, // painstate 25, // painchance SFX_MAULATOR_PAIN, // painsound S_MNTR_ATK1_1, // meleestate S_MNTR_ATK2_1, // missilestate S_NULL, // crashstate S_MNTR_DIE1, // deathstate S_NULL, // xdeathstate SFX_MAULATOR_DEATH, // deathsound 16, // speed 28 * FRACUNIT, // radius 100 * FRACUNIT, // height 800, // mass 7, // damage SFX_MAULATOR_ACTIVE, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_SHADOW, // flags MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2 }, { // MT_MNTRFX1 -1, // doomednum S_MNTRFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MNTRFXI1_1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 20 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 3, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2 }, { // MT_MNTRFX2 -1, // doomednum S_MNTRFX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MNTRFXI2_1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 14 * FRACUNIT, // speed 5 * FRACUNIT, // radius 12 * FRACUNIT, // height 100, // mass 4, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2 }, { // MT_MNTRFX3 -1, // doomednum S_MNTRFX3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MNTRFXI2_1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 4, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2 }, { // MT_MNTRSMOKE -1, // doomednum S_MINOSMOKE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags MF2_NOTELEPORT // flags2 }, { // MT_MNTRSMOKEEXIT -1, // doomednum S_MINOSMOKEX1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags MF2_NOTELEPORT // flags2 }, { // MT_SERPENT 121, // doomednum S_SERPENT_LOOK1, // spawnstate 90, // spawnhealth S_SERPENT_SWIM1, // seestate SFX_SERPENT_SIGHT, // seesound 8, // reactiontime SFX_SERPENT_ATTACK, // attacksound S_SERPENT_PAIN1, // painstate 96, // painchance SFX_SERPENT_PAIN, // painsound S_SERPENT_SURFACE1, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SERPENT_DIE1, // deathstate S_SERPENT_XDIE1, // xdeathstate SFX_SERPENT_DEATH, // deathsound 12, // speed 32 * FRACUNIT, // radius 70 * FRACUNIT, // height INT_MAX, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_COUNTKILL | MF_NOBLOOD, // flags MF2_PASSMOBJ | MF2_DONTDRAW | MF2_CANTLEAVEFLOORPIC | MF2_NONSHOOTABLE | MF2_MCROSS // flags2 }, { // MT_SERPENTLEADER 120, // doomednum S_SERPENT_LOOK1, // spawnstate 90, // spawnhealth S_SERPENT_SWIM1, // seestate SFX_SERPENT_SIGHT, // seesound 8, // reactiontime SFX_SERPENT_ATTACK, // attacksound S_SERPENT_PAIN1, // painstate 96, // painchance SFX_SERPENT_PAIN, // painsound S_SERPENT_SURFACE1, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SERPENT_DIE1, // deathstate S_SERPENT_XDIE1, // xdeathstate SFX_SERPENT_DEATH, // deathsound 12, // speed 32 * FRACUNIT, // radius 70 * FRACUNIT, // height 200, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_COUNTKILL | MF_NOBLOOD, // flags MF2_PASSMOBJ | MF2_DONTDRAW | MF2_CANTLEAVEFLOORPIC | MF2_NONSHOOTABLE | MF2_MCROSS // flags2 }, { // MT_SERPENTFX -1, // doomednum S_SERPENT_FX1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SERPENT_FX_X1, // deathstate S_NULL, // xdeathstate SFX_SERPENTFX_HIT, // deathsound 15 * FRACUNIT, // speed 8 * FRACUNIT, // radius 10 * FRACUNIT, // height 100, // mass 4, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_SERPENT_HEAD -1, // doomednum S_SERPENT_HEAD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 10 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags MF2_LOGRAV // flags2 }, { // MT_SERPENT_GIB1 -1, // doomednum S_SERPENT_GIB1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 3 * FRACUNIT, // radius 3 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_SERPENT_GIB2 -1, // doomednum S_SERPENT_GIB2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 3 * FRACUNIT, // radius 3 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_SERPENT_GIB3 -1, // doomednum S_SERPENT_GIB3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 3 * FRACUNIT, // radius 3 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_BISHOP 114, // doomednum S_BISHOP_LOOK1, // spawnstate 130, // spawnhealth S_BISHOP_WALK1, // seestate SFX_BISHOP_SIGHT, // seesound 8, // reactiontime SFX_BISHOP_ATTACK, // attacksound S_BISHOP_PAIN1, // painstate 110, // painchance SFX_BISHOP_PAIN, // painsound 0, // meleestate S_BISHOP_ATK1, // missilestate S_NULL, // crashstate S_BISHOP_DEATH1, // deathstate S_NULL, // xdeathstate SFX_BISHOP_DEATH, // deathsound 10, // speed 22 * FRACUNIT, // radius 65 * FRACUNIT, // height 100, // mass 0, // damage SFX_BISHOP_ACTIVE, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_FLOAT | MF_NOGRAVITY | MF_NOBLOOD, // flags MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2 }, { // MT_BISHOP_PUFF -1, // doomednum S_BISHOP_PUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SHADOW | MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_BISHOPBLUR -1, // doomednum S_BISHOPBLUR1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags 0 // flags2 }, { // MT_BISHOPPAINBLUR -1, // doomednum S_BISHOPPAINBLUR1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags 0 // flags2 }, { // MT_BISH_FX -1, // doomednum S_BISHFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BISHFXI1_1, // deathstate S_NULL, // xdeathstate SFX_BISHOP_MISSILE_EXPLODE, // deathsound 10 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 1, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_SEEKERMISSILE // flags2 }, { // MT_DRAGON 254, // doomednum S_DRAGON_LOOK1, // spawnstate 640, // spawnhealth S_DRAGON_INIT, // seestate SFX_DRAGON_SIGHT, // seesound 8, // reactiontime SFX_DRAGON_ATTACK, // attacksound S_DRAGON_PAIN1, // painstate 128, // painchance SFX_DRAGON_PAIN, // painsound S_NULL, // meleestate S_DRAGON_ATK1, // missilestate S_NULL, // crashstate S_DRAGON_DEATH1, // deathstate S_NULL, // xdeathstate SFX_DRAGON_DEATH, // deathsound 10 * FRACUNIT, // speed 20 * FRACUNIT, // radius 65 * FRACUNIT, // height INT_MAX, // mass 0, // damage SFX_DRAGON_ACTIVE, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_FLOAT | MF_NOGRAVITY | MF_NOBLOOD, // flags MF2_PASSMOBJ | MF2_BOSS // flags2 }, { // MT_DRAGON_FX -1, // doomednum S_DRAGON_FX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DRAGON_FX1_X1, // deathstate S_NULL, // xdeathstate SFX_DRAGON_FIREBALL_EXPLODE, // deathsound 24 * FRACUNIT, // speed 12 * FRACUNIT, // radius 10 * FRACUNIT, // height 100, // mass 6, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2 }, { // MT_DRAGON_FX2 -1, // doomednum S_DRAGON_FX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_DRAGON_FIREBALL_EXPLODE, // deathsound 0, // speed 8 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE | MF2_DONTDRAW // flags2 }, { // MT_ARMOR_1 8005, // doomednum S_ARMOR_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARMOR_2 8006, // doomednum S_ARMOR_2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARMOR_3 8007, // doomednum S_ARMOR_3, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARMOR_4 8008, // doomednum S_ARMOR_4, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MANA1 122, // doomednum S_MANA1_1, // spawnstate 10, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_MANA2 124, // doomednum S_MANA2_1, // spawnstate 10, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_MANA3 8004, // doomednum S_MANA3_1, // spawnstate 20, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_KEY1 8030, // doomednum S_KEY1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 20 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_KEY2 8031, // doomednum S_KEY2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 20 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_KEY3 8032, // doomednum S_KEY3, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 20 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_KEY4 8033, // doomednum S_KEY4, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 20 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_KEY5 8034, // doomednum S_KEY5, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 20 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_KEY6 8035, // doomednum S_KEY6, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 20 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_KEY7 8036, // doomednum S_KEY7, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 20 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_KEY8 8037, // doomednum S_KEY8, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 20 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_KEY9 8038, // doomednum S_KEY9, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 20 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_KEYA 8039, // doomednum S_KEYA, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 20 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_KEYB 8200, // doomednum S_KEYB, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8 * FRACUNIT, // radius 20 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_SOUNDWIND 1410, // doomednum S_SND_WIND1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOSECTOR, // flags 0 // flags2 }, { // MT_SOUNDWATERFALL 41, // doomednum S_SND_WATERFALL, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOSECTOR, // flags 0 // flags2 }, { // MT_ETTIN 10030, // doomednum S_ETTIN_LOOK1, // spawnstate 175, // spawnhealth S_ETTIN_CHASE1, // seestate SFX_ETTIN_SIGHT, // seesound 8, // reactiontime SFX_ETTIN_ATTACK, // attacksound S_ETTIN_PAIN1, // painstate 60, // painchance SFX_ETTIN_PAIN, // painsound S_ETTIN_ATK1_1, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ETTIN_DEATH1_1, // deathstate S_ETTIN_DEATH2_1, // xdeathstate SFX_ETTIN_DEATH, // deathsound 13, // speed 25 * FRACUNIT, // radius 68 * FRACUNIT, // height 175, // mass 3, // damage SFX_ETTIN_ACTIVE, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FLOORCLIP | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP // flags2 }, { // MT_ETTIN_MACE -1, // doomednum S_ETTIN_MACE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ETTIN_MACE5, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 5 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_DROPOFF | MF_CORPSE, // flags MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 }, { // MT_FIREDEMON 10060, // doomednum S_FIRED_SPAWN1, // spawnstate 80, // spawnhealth S_FIRED_LOOK4, // seestate SFX_FIRED_SPAWN, // seesound 8, // reactiontime SFX_NONE, // attacksound S_FIRED_PAIN1, // painstate 1, // painchance SFX_FIRED_PAIN, // painsound S_NULL, // meleestate S_FIRED_ATTACK1, // missilestate S_FIRED_XDEATH1, // crashstate S_FIRED_DEATH1, // deathstate S_FIRED_XDEATH1, // xdeathstate SFX_FIRED_DEATH, // deathsound 13, // speed 20 * FRACUNIT, // radius 68 * FRACUNIT, // height 75, // mass 1, // damage SFX_FIRED_ACTIVE, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_DROPOFF | MF_NOGRAVITY | MF_FLOAT, // flags MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_INVULNERABLE | MF2_MCROSS | MF2_TELESTOMP // flags2 }, { // MT_FIREDEMON_SPLOTCH1 -1, // doomednum S_FIRED_CORPSE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 3 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_DROPOFF | MF_CORPSE, // flags MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 }, { // MT_FIREDEMON_SPLOTCH2 -1, // doomednum S_FIRED_CORPSE4, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 3 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_DROPOFF | MF_CORPSE, // flags MF2_NOTELEPORT | MF2_FLOORCLIP // flags2 }, { // MT_FIREDEMON_FX1 -1, // doomednum S_FIRED_RDROP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FIRED_RDEAD1_1, // deathstate S_FIRED_RDEAD1_2, // xdeathstate SFX_NONE, // deathsound 0, // speed 3 * FRACUNIT, // radius 5 * FRACUNIT, // height 16, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_FIREDEMON_FX2 -1, // doomednum S_FIRED_RDROP2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FIRED_RDEAD2_1, // deathstate S_FIRED_RDEAD2_2, // xdeathstate SFX_NONE, // deathsound 0, // speed 3 * FRACUNIT, // radius 5 * FRACUNIT, // height 16, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_FIREDEMON_FX3 -1, // doomednum S_FIRED_RDROP3, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FIRED_RDEAD3_1, // deathstate S_FIRED_RDEAD3_2, // xdeathstate SFX_NONE, // deathsound 0, // speed 3 * FRACUNIT, // radius 5 * FRACUNIT, // height 16, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_FIREDEMON_FX4 -1, // doomednum S_FIRED_RDROP4, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FIRED_RDEAD4_1, // deathstate S_FIRED_RDEAD4_2, // xdeathstate SFX_NONE, // deathsound 0, // speed 3 * FRACUNIT, // radius 5 * FRACUNIT, // height 16, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_FIREDEMON_FX5 -1, // doomednum S_FIRED_RDROP5, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FIRED_RDEAD5_1, // deathstate S_FIRED_RDEAD5_2, // xdeathstate SFX_NONE, // deathsound 0, // speed 3 * FRACUNIT, // radius 5 * FRACUNIT, // height 16, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_FIREDEMON_FX6 -1, // doomednum S_FIRED_FX6_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FIRED_FX6_2, // deathstate S_NULL, // xdeathstate SFX_FIRED_MISSILE_HIT, // deathsound 10 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 15, // mass 1, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS | MF2_FLOORCLIP | MF2_FIREDAMAGE // flags2 }, { // MT_ICEGUY 8020, // doomednum S_ICEGUY_LOOK, // spawnstate 120, // spawnhealth S_ICEGUY_WALK1, // seestate SFX_ICEGUY_SIGHT, // seesound 8, // reactiontime SFX_ICEGUY_ATTACK, // attacksound S_ICEGUY_PAIN1, // painstate 144, // painchance SFX_NONE, // painsound 0, // meleestate S_ICEGUY_ATK1, // missilestate S_NULL, // crashstate S_ICEGUY_DEATH, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 14, // speed 22 * FRACUNIT, // radius 75 * FRACUNIT, // height 150, // mass 0, // damage SFX_ICEGUY_ACTIVE, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_NOBLOOD, // flags MF2_PASSMOBJ | MF2_PUSHWALL | MF2_ICEDAMAGE | MF2_MCROSS | MF2_TELESTOMP // flags2 }, { // MT_ICEGUY_FX -1, // doomednum S_ICEGUY_FX1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ICEGUY_FX_X1, // deathstate S_NULL, // xdeathstate SFX_ICEGUY_FX_EXPLODE, // deathsound 14 * FRACUNIT, // speed 8 * FRACUNIT, // radius 10 * FRACUNIT, // height 100, // mass 1, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_ICEDAMAGE // flags2 }, { // MT_ICEFX_PUFF -1, // doomednum S_ICEFX_PUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed FRACUNIT, // radius FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW | MF_DROPOFF, // flags MF2_NOTELEPORT // flags2 }, { // MT_ICEGUY_FX2 -1, // doomednum S_ICEGUY_FX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 10 * FRACUNIT, // speed 4 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 1, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_LOGRAV | MF2_ICEDAMAGE // flags2 }, { // MT_ICEGUY_BIT -1, // doomednum S_ICEGUY_BIT1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed FRACUNIT, // radius FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF, // flags MF2_NOTELEPORT | MF2_LOGRAV // flags2 }, { // MT_ICEGUY_WISP1 -1, // doomednum S_ICEGUY_WISP1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_ICEGUY_WISP2 -1, // doomednum S_ICEGUY_WISP2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_FIGHTER_BOSS 10100, // doomednum S_FIGHTER, // spawnstate 800, // spawnhealth S_FIGHTER_RUN1, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_FIGHTER_PAIN, // painstate 50, // painchance SFX_PLAYER_FIGHTER_PAIN, // painsound S_FIGHTER_ATK1, // meleestate S_FIGHTER_ATK1, // missilestate S_NULL, // crashstate S_FIGHTER_DIE1, // deathstate S_FIGHTER_XDIE1, // xdeathstate SFX_PLAYER_FIGHTER_CRAZY_DEATH, // deathsound 25, // speed 16 * FRACUNIT, // radius 64 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL | MF2_MCROSS // flags2 }, { // MT_CLERIC_BOSS 10101, // doomednum S_CLERIC, // spawnstate 800, // spawnhealth S_CLERIC_RUN1, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_CLERIC_PAIN, // painstate 50, // painchance SFX_PLAYER_CLERIC_PAIN, // painsound S_CLERIC_ATK1, // meleestate S_CLERIC_ATK1, // missilestate S_NULL, // crashstate S_CLERIC_DIE1, // deathstate S_CLERIC_XDIE1, // xdeathstate SFX_PLAYER_CLERIC_CRAZY_DEATH, // deathsound 25, // speed 16 * FRACUNIT, // radius 64 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL | MF2_MCROSS // flags2 }, { // MT_MAGE_BOSS 10102, // doomednum S_MAGE, // spawnstate 800, // spawnhealth S_MAGE_RUN1, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_MAGE_PAIN, // painstate 50, // painchance SFX_PLAYER_MAGE_PAIN, // painsound S_MAGE_ATK1, // meleestate S_MAGE_ATK1, // missilestate S_NULL, // crashstate S_MAGE_DIE1, // deathstate S_MAGE_XDIE1, // xdeathstate SFX_PLAYER_MAGE_CRAZY_DEATH, // deathsound 25, // speed 16 * FRACUNIT, // radius 64 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL | MF2_MCROSS // flags2 }, { // MT_SORCBOSS 10080, // doomednum S_SORC_SPAWN1, // spawnstate 5000, // spawnhealth S_SORC_WALK1, // seestate SFX_SORCERER_SIGHT, // seesound 8, // reactiontime SFX_NONE, // attacksound S_SORC_PAIN1, // painstate 10, // painchance SFX_SORCERER_PAIN, // painsound S_NULL, // meleestate S_SORC_ATK2_1, // missilestate S_NULL, // crashstate S_SORC_DIE1, // deathstate S_NULL, // xdeathstate SFX_SORCERER_DEATHSCREAM, // deathsound 16, // speed 40 * FRACUNIT, // radius 110 * FRACUNIT, // height 500, // mass 9, // damage SFX_SORCERER_ACTIVE, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_NOBLOOD, // flags MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_BOSS | MF2_MCROSS // flags2 }, { // MT_SORCBALL1 -1, // doomednum S_SORCBALL1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_SORCERER_BALLBOUNCE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_SORCBALL1_D1, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SORCBALL1_D5, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 10 * FRACUNIT, // speed 5 * FRACUNIT, // radius 5 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 }, { // MT_SORCBALL2 -1, // doomednum S_SORCBALL2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_SORCERER_BALLBOUNCE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_SORCBALL2_D1, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SORCBALL2_D5, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 10 * FRACUNIT, // speed 5 * FRACUNIT, // radius 5 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 }, { // MT_SORCBALL3 -1, // doomednum S_SORCBALL3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_SORCERER_BALLBOUNCE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_SORCBALL3_D1, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SORCBALL3_D5, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 10 * FRACUNIT, // speed 5 * FRACUNIT, // radius 5 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 }, { // MT_SORCFX1 -1, // doomednum S_SORCFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_SORCERER_BALLBOUNCE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SORCFX1_D1, // deathstate S_SORCFX1_D1, // xdeathstate SFX_NONE, // deathsound 7 * FRACUNIT, // speed 5 * FRACUNIT, // radius 5 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2 }, { // MT_SORCFX2 -1, // doomednum S_SORCFX2_SPLIT1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SORCFX2T1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 15 * FRACUNIT, // speed 5 * FRACUNIT, // radius 5 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_SORCFX2_T1 -1, // doomednum S_SORCFX2T1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_ALTSHADOW, // flags MF2_NOTELEPORT // flags2 }, { // MT_SORCFX3 -1, // doomednum S_SORCFX3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_SORCERER_BISHOPSPAWN, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BISHMORPH1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 15 * FRACUNIT, // speed 22 * FRACUNIT, // radius 65 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_SORCFX3_EXPLOSION -1, // doomednum S_SORCFX3_EXP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_ALTSHADOW, // flags MF2_NOTELEPORT // flags2 }, { // MT_SORCFX4 -1, // doomednum S_SORCFX4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SORCFX4_D1, // deathstate S_NULL, // xdeathstate SFX_SORCERER_BALLEXPLODE, // deathsound 12 * FRACUNIT, // speed 10 * FRACUNIT, // radius 10 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_SORCSPARK1 -1, // doomednum S_SORCSPARK1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5 * FRACUNIT, // radius 5 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF, // flags MF2_NOTELEPORT | MF2_LOGRAV // flags2 }, { // MT_BLASTEFFECT -1, // doomednum S_BLASTEFFECT1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_NOCLIP | MF_ALTSHADOW, // flags MF2_NOTELEPORT // flags2 }, { // MT_WATER_DRIP -1, // doomednum S_WATERDRIP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_DRIP, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 1, // mass 0, // damage SFX_NONE, // activesound MF_MISSILE, // flags MF2_LOGRAV | MF2_NOTELEPORT // flags2 }, { // MT_KORAX 10200, // doomednum S_KORAX_LOOK1, // spawnstate 5000, // spawnhealth S_KORAX_CHASE2, // seestate SFX_KORAX_SIGHT, // seesound 8, // reactiontime SFX_KORAX_ATTACK, // attacksound S_KORAX_PAIN1, // painstate 20, // painchance SFX_KORAX_PAIN, // painsound S_NULL, // meleestate S_KORAX_ATTACK1, // missilestate S_NULL, // crashstate S_KORAX_DEATH1, // deathstate S_NULL, // xdeathstate SFX_KORAX_DEATH, // deathsound 10, // speed 65 * FRACUNIT, // radius 115 * FRACUNIT, // height 2000, // mass 15, // damage SFX_KORAX_ACTIVE, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FLOORCLIP | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP | MF2_BOSS // flags2 }, { // MT_KORAX_SPIRIT1 -1, // doomednum S_KSPIRIT_ROAM1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 8 * FRACUNIT, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE | MF_NOCLIP, // flags MF2_NOTELEPORT // flags2 }, { // MT_KORAX_SPIRIT2 -1, // doomednum S_KSPIRIT_ROAM1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 8 * FRACUNIT, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE | MF_NOCLIP, // flags MF2_NOTELEPORT // flags2 }, { // MT_KORAX_SPIRIT3 -1, // doomednum S_KSPIRIT_ROAM1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 8 * FRACUNIT, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE | MF_NOCLIP, // flags MF2_NOTELEPORT // flags2 }, { // MT_KORAX_SPIRIT4 -1, // doomednum S_KSPIRIT_ROAM1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 8 * FRACUNIT, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE | MF_NOCLIP, // flags MF2_NOTELEPORT // flags2 }, { // MT_KORAX_SPIRIT5 -1, // doomednum S_KSPIRIT_ROAM1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 8 * FRACUNIT, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE | MF_NOCLIP, // flags MF2_NOTELEPORT // flags2 }, { // MT_KORAX_SPIRIT6 -1, // doomednum S_KSPIRIT_ROAM1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 8 * FRACUNIT, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE | MF_NOCLIP, // flags MF2_NOTELEPORT // flags2 }, { // MT_DEMON_MASH -1, // doomednum S_DEMN_LOOK1, // spawnstate 250, // spawnhealth S_DEMN_CHASE1, // seestate SFX_DEMON_SIGHT, // seesound 8, // reactiontime SFX_DEMON_ATTACK, // attacksound S_DEMN_PAIN1, // painstate 50, // painchance SFX_DEMON_PAIN, // painsound S_DEMN_ATK1_1, // meleestate S_DEMN_ATK2_1, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_DEMON_DEATH, // deathsound 13, // speed 32 * FRACUNIT, // radius 64 * FRACUNIT, // height 220, // mass 0, // damage SFX_DEMON_ACTIVE, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_ALTSHADOW | MF_NOBLOOD, // flags MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_MCROSS | MF2_PUSHWALL | MF2_BLASTED // flags2 }, { // MT_DEMON2_MASH -1, // doomednum S_DEMN2_LOOK1, // spawnstate 250, // spawnhealth S_DEMN2_CHASE1, // seestate SFX_DEMON_SIGHT, // seesound 8, // reactiontime SFX_DEMON_ATTACK, // attacksound S_DEMN2_PAIN1, // painstate 50, // painchance SFX_DEMON_PAIN, // painsound S_DEMN2_ATK1_1, // meleestate S_DEMN2_ATK2_1, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_DEMON_DEATH, // deathsound 13, // speed 32 * FRACUNIT, // radius 64 * FRACUNIT, // height 220, // mass 0, // damage SFX_DEMON_ACTIVE, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_ALTSHADOW | MF_NOBLOOD, // flags MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_MCROSS | MF2_PUSHWALL | MF2_BLASTED // flags2 }, { // MT_ETTIN_MASH -1, // doomednum S_ETTIN_LOOK1, // spawnstate 175, // spawnhealth S_ETTIN_CHASE1, // seestate SFX_ETTIN_SIGHT, // seesound 8, // reactiontime SFX_ETTIN_ATTACK, // attacksound S_ETTIN_PAIN1, // painstate 60, // painchance SFX_ETTIN_PAIN, // painsound S_ETTIN_ATK1_1, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_ETTIN_DEATH, // deathsound 13, // speed 25 * FRACUNIT, // radius 68 * FRACUNIT, // height 175, // mass 3, // damage SFX_ETTIN_ACTIVE, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_ALTSHADOW | MF_NOBLOOD, // flags MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_MCROSS | MF2_PUSHWALL | MF2_BLASTED // flags2 }, { // MT_CENTAUR_MASH -1, // doomednum S_CENTAUR_LOOK1, // spawnstate 200, // spawnhealth S_CENTAUR_WALK1, // seestate SFX_CENTAUR_SIGHT, // seesound 8, // reactiontime SFX_CENTAUR_ATTACK, // attacksound S_CENTAUR_PAIN1, // painstate 135, // painchance SFX_CENTAUR_PAIN, // painsound S_CENTAUR_ATK1, // meleestate 0, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_CENTAUR_DEATH, // deathsound 13, // speed 20 * FRACUNIT, // radius 64 * FRACUNIT, // height 120, // mass 0, // damage SFX_CENTAUR_ACTIVE, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_ALTSHADOW | MF_NOBLOOD, // flags MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_MCROSS | MF2_PUSHWALL | MF2_BLASTED // flags2 }, { // MT_KORAX_BOLT -1, // doomednum S_KBOLT1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 15 * FRACUNIT, // radius 35 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE | MF_DROPOFF, // flags MF2_NOTELEPORT // flags2 }, { // MT_BAT_SPAWNER 10225, // doomednum S_SPAWNBATS1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOSECTOR | MF_NOGRAVITY, // flags MF2_DONTDRAW // flags2 }, { // MT_BAT -1, // doomednum S_BAT1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BAT_DEATH, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 5 * FRACUNIT, // speed 3 * FRACUNIT, // radius 3 * FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags MF2_PASSMOBJ | MF2_NOTELEPORT // flags2 } };