//************************************************************************** //** //** p_setup.c : Heretic 2 : Raven Software, Corp. //** //** $RCSfile: p_setup.c,v $ //** $Revision: 1.39 $ //** $Date: 96/03/12 12:04:11 $ //** $Author: bgokey $ //** //************************************************************************** // HEADER FILES ------------------------------------------------------------ #include #include #include "h2def.h" #include "p_local.h" #include "soundst.h" // MACROS ------------------------------------------------------------------ #define MAPINFO_SCRIPT_NAME "MAPINFO" #define MCMD_SKY1 1 #define MCMD_SKY2 2 #define MCMD_LIGHTNING 3 #define MCMD_FADETABLE 4 #define MCMD_DOUBLESKY 5 #define MCMD_CLUSTER 6 #define MCMD_WARPTRANS 7 #define MCMD_NEXT 8 #define MCMD_CDTRACK 9 #define MCMD_CD_STARTTRACK 10 #define MCMD_CD_END1TRACK 11 #define MCMD_CD_END2TRACK 12 #define MCMD_CD_END3TRACK 13 #define MCMD_CD_INTERTRACK 14 #define MCMD_CD_TITLETRACK 15 #define UNKNOWN_MAP_NAME "DEVELOPMENT MAP" #define DEFAULT_SKY_NAME "SKY1" #define DEFAULT_SONG_LUMP "DEFSONG" #define DEFAULT_FADE_TABLE "COLORMAP" // TYPES ------------------------------------------------------------------- typedef struct mapInfo_s mapInfo_t; struct mapInfo_s { short cluster; short warpTrans; short nextMap; short cdTrack; char name[32]; short sky1Texture; short sky2Texture; fixed_t sky1ScrollDelta; fixed_t sky2ScrollDelta; boolean doubleSky; boolean lightning; int fadetable; char songLump[10]; }; // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- void P_SpawnMapThing(mapthing_t *mthing); // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static int QualifyMap(int map); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PUBLIC DATA DEFINITIONS ------------------------------------------------- int MapCount; mapthing_t deathmatchstarts[MAXDEATHMATCHSTARTS], *deathmatch_p; mapthing_t playerstarts[MAX_PLAYER_STARTS][MAXPLAYERS]; int numvertexes; vertex_t *vertexes; int numsegs; seg_t *segs; int numsectors; sector_t *sectors; int numsubsectors; subsector_t *subsectors; int numnodes; node_t *nodes; int numlines; line_t *lines; int numsides; side_t *sides; short *blockmaplump; // offsets in blockmap are from here short *blockmap; int bmapwidth, bmapheight; // in mapblocks fixed_t bmaporgx, bmaporgy; // origin of block map mobj_t **blocklinks; // for thing chains byte *rejectmatrix; // for fast sight rejection // PRIVATE DATA DEFINITIONS ------------------------------------------------ static mapInfo_t MapInfo[99]; static char *MapCmdNames[] = { "SKY1", "SKY2", "DOUBLESKY", "LIGHTNING", "FADETABLE", "CLUSTER", "WARPTRANS", "NEXT", "CDTRACK", "CD_START_TRACK", "CD_END1_TRACK", "CD_END2_TRACK", "CD_END3_TRACK", "CD_INTERMISSION_TRACK", "CD_TITLE_TRACK", NULL }; static int MapCmdIDs[] = { MCMD_SKY1, MCMD_SKY2, MCMD_DOUBLESKY, MCMD_LIGHTNING, MCMD_FADETABLE, MCMD_CLUSTER, MCMD_WARPTRANS, MCMD_NEXT, MCMD_CDTRACK, MCMD_CD_STARTTRACK, MCMD_CD_END1TRACK, MCMD_CD_END2TRACK, MCMD_CD_END3TRACK, MCMD_CD_INTERTRACK, MCMD_CD_TITLETRACK }; static int cd_NonLevelTracks[6]; // Non-level specific song cd track numbers // CODE -------------------------------------------------------------------- /* ================= = = P_LoadVertexes = ================= */ void P_LoadVertexes (int lump) { byte *data; int i; mapvertex_t *ml; vertex_t *li; numvertexes = W_LumpLength (lump) / sizeof(mapvertex_t); vertexes = Z_Malloc (numvertexes*sizeof(vertex_t),PU_LEVEL,0); data = W_CacheLumpNum (lump,PU_STATIC); ml = (mapvertex_t *)data; li = vertexes; for (i=0 ; ix = SHORT(ml->x)<y = SHORT(ml->y)<v1 = &vertexes[SHORT(ml->v1)]; li->v2 = &vertexes[SHORT(ml->v2)]; li->angle = (SHORT(ml->angle))<<16; li->offset = (SHORT(ml->offset))<<16; linedef = SHORT(ml->linedef); ldef = &lines[linedef]; li->linedef = ldef; side = SHORT(ml->side); li->sidedef = &sides[ldef->sidenum[side]]; li->frontsector = sides[ldef->sidenum[side]].sector; if (ldef-> flags & ML_TWOSIDED) li->backsector = sides[ldef->sidenum[side^1]].sector; else li->backsector = 0; } Z_Free (data); } /* ================= = = P_LoadSubsectors = ================= */ void P_LoadSubsectors (int lump) { byte *data; int i; mapsubsector_t *ms; subsector_t *ss; numsubsectors = W_LumpLength (lump) / sizeof(mapsubsector_t); subsectors = Z_Malloc (numsubsectors*sizeof(subsector_t),PU_LEVEL,0); data = W_CacheLumpNum (lump,PU_STATIC); ms = (mapsubsector_t *)data; memset (subsectors,0, numsubsectors*sizeof(subsector_t)); ss = subsectors; for (i=0 ; inumlines = SHORT(ms->numsegs); ss->firstline = SHORT(ms->firstseg); } Z_Free (data); } /* ================= = = P_LoadSectors = ================= */ void P_LoadSectors (int lump) { byte *data; int i; mapsector_t *ms; sector_t *ss; numsectors = W_LumpLength (lump) / sizeof(mapsector_t); sectors = Z_Malloc (numsectors*sizeof(sector_t),PU_LEVEL,0); memset (sectors, 0, numsectors*sizeof(sector_t)); data = W_CacheLumpNum (lump,PU_STATIC); ms = (mapsector_t *)data; ss = sectors; // Make sure primary lumps are used for flat searching W_UsePrimary(); for(i = 0; i < numsectors; i++, ss++, ms++) { ss->floorheight = SHORT(ms->floorheight)<ceilingheight = SHORT(ms->ceilingheight)<floorpic = R_FlatNumForName(ms->floorpic); ss->ceilingpic = R_FlatNumForName(ms->ceilingpic); ss->lightlevel = SHORT(ms->lightlevel); ss->special = SHORT(ms->special); ss->tag = SHORT(ms->tag); ss->thinglist = NULL; ss->seqType = SEQTYPE_STONE; // default seqType } if(DevMaps) { W_UseAuxiliary(); } Z_Free(data); } /* ================= = = P_LoadNodes = ================= */ void P_LoadNodes (int lump) { byte *data; int i,j,k; mapnode_t *mn; node_t *no; numnodes = W_LumpLength (lump) / sizeof(mapnode_t); nodes = Z_Malloc (numnodes*sizeof(node_t),PU_LEVEL,0); data = W_CacheLumpNum (lump,PU_STATIC); mn = (mapnode_t *)data; no = nodes; for (i=0 ; ix = SHORT(mn->x)<y = SHORT(mn->y)<dx = SHORT(mn->dx)<dy = SHORT(mn->dy)<children[j] = SHORT(mn->children[j]); for (k=0 ; k<4 ; k++) no->bbox[j][k] = SHORT(mn->bbox[j][k])<tid = SHORT(mt->tid); mt->x = SHORT(mt->x); mt->y = SHORT(mt->y); mt->height = SHORT(mt->height); mt->angle = SHORT(mt->angle); mt->type = SHORT(mt->type); mt->options = SHORT(mt->options); P_SpawnMapThing(mt); } P_CreateTIDList(); P_InitCreatureCorpseQueue(false); // false = do NOT scan for corpses Z_Free(data); if(!deathmatch) { // Don't need to check deathmatch spots return; } playerCount = 0; for(i = 0; i < MAXPLAYERS; i++) { playerCount += playeringame[i]; } deathSpotsCount = deathmatch_p-deathmatchstarts; if(deathSpotsCount < playerCount) { I_Error("P_LoadThings: Player count (%d) exceeds deathmatch " "spots (%d)", playerCount, deathSpotsCount); } } /* ================= = = P_LoadLineDefs = ================= */ void P_LoadLineDefs(int lump) { byte *data; int i; maplinedef_t *mld; line_t *ld; vertex_t *v1, *v2; numlines = W_LumpLength(lump)/sizeof(maplinedef_t); lines = Z_Malloc(numlines*sizeof(line_t), PU_LEVEL, 0); memset(lines, 0, numlines*sizeof(line_t)); data = W_CacheLumpNum(lump, PU_STATIC); mld = (maplinedef_t *)data; ld = lines; for(i = 0; i < numlines; i++, mld++, ld++) { ld->flags = SHORT(mld->flags); // Old line special info ... //ld->special = SHORT(mld->special); //ld->tag = SHORT(mld->tag); // New line special info ... ld->special = mld->special; ld->arg1 = mld->arg1; ld->arg2 = mld->arg2; ld->arg3 = mld->arg3; ld->arg4 = mld->arg4; ld->arg5 = mld->arg5; v1 = ld->v1 = &vertexes[SHORT(mld->v1)]; v2 = ld->v2 = &vertexes[SHORT(mld->v2)]; ld->dx = v2->x - v1->x; ld->dy = v2->y - v1->y; if (!ld->dx) ld->slopetype = ST_VERTICAL; else if (!ld->dy) ld->slopetype = ST_HORIZONTAL; else { if (FixedDiv (ld->dy , ld->dx) > 0) ld->slopetype = ST_POSITIVE; else ld->slopetype = ST_NEGATIVE; } if (v1->x < v2->x) { ld->bbox[BOXLEFT] = v1->x; ld->bbox[BOXRIGHT] = v2->x; } else { ld->bbox[BOXLEFT] = v2->x; ld->bbox[BOXRIGHT] = v1->x; } if (v1->y < v2->y) { ld->bbox[BOXBOTTOM] = v1->y; ld->bbox[BOXTOP] = v2->y; } else { ld->bbox[BOXBOTTOM] = v2->y; ld->bbox[BOXTOP] = v1->y; } ld->sidenum[0] = SHORT(mld->sidenum[0]); ld->sidenum[1] = SHORT(mld->sidenum[1]); if (ld->sidenum[0] != -1) ld->frontsector = sides[ld->sidenum[0]].sector; else ld->frontsector = 0; if (ld->sidenum[1] != -1) ld->backsector = sides[ld->sidenum[1]].sector; else ld->backsector = 0; } Z_Free (data); } /* ================= = = P_LoadSideDefs = ================= */ void P_LoadSideDefs (int lump) { byte *data; int i; mapsidedef_t *msd; side_t *sd; numsides = W_LumpLength (lump) / sizeof(mapsidedef_t); sides = Z_Malloc (numsides*sizeof(side_t),PU_LEVEL,0); memset (sides, 0, numsides*sizeof(side_t)); data = W_CacheLumpNum (lump,PU_STATIC); msd = (mapsidedef_t *)data; sd = sides; // Make sure primary lumps are used for texture searching W_UsePrimary(); for(i = 0; i < numsides; i++, msd++, sd++) { sd->textureoffset = SHORT(msd->textureoffset)<rowoffset = SHORT(msd->rowoffset)<toptexture = R_TextureNumForName(msd->toptexture); sd->bottomtexture = R_TextureNumForName(msd->bottomtexture); sd->midtexture = R_TextureNumForName(msd->midtexture); sd->sector = §ors[SHORT(msd->sector)]; } if(DevMaps) { W_UseAuxiliary(); } Z_Free(data); } /* ================= = = P_LoadBlockMap = ================= */ void P_LoadBlockMap (int lump) { int i, count; blockmaplump = W_CacheLumpNum (lump,PU_LEVEL); blockmap = blockmaplump+4; count = W_LumpLength (lump)/2; for (i=0 ; ifirstline]; ss->sector = seg->sidedef->sector; } // count number of lines in each sector li = lines; total = 0; for (i=0 ; ifrontsector->linecount++; if (li->backsector && li->backsector != li->frontsector) { li->backsector->linecount++; total++; } } // build line tables for each sector linebuffer = Z_Malloc (total*4, PU_LEVEL, 0); sector = sectors; for (i=0 ; ilines = linebuffer; li = lines; for (j=0 ; jfrontsector == sector || li->backsector == sector) { *linebuffer++ = li; M_AddToBox (bbox, li->v1->x, li->v1->y); M_AddToBox (bbox, li->v2->x, li->v2->y); } } if (linebuffer - sector->lines != sector->linecount) I_Error ("P_GroupLines: miscounted"); // set the degenmobj_t to the middle of the bounding box sector->soundorg.x = (bbox[BOXRIGHT]+bbox[BOXLEFT])/2; sector->soundorg.y = (bbox[BOXTOP]+bbox[BOXBOTTOM])/2; // adjust bounding box to map blocks block = (bbox[BOXTOP]-bmaporgy+MAXRADIUS)>>MAPBLOCKSHIFT; block = block >= bmapheight ? bmapheight-1 : block; sector->blockbox[BOXTOP]=block; block = (bbox[BOXBOTTOM]-bmaporgy-MAXRADIUS)>>MAPBLOCKSHIFT; block = block < 0 ? 0 : block; sector->blockbox[BOXBOTTOM]=block; block = (bbox[BOXRIGHT]-bmaporgx+MAXRADIUS)>>MAPBLOCKSHIFT; block = block >= bmapwidth ? bmapwidth-1 : block; sector->blockbox[BOXRIGHT]=block; block = (bbox[BOXLEFT]-bmaporgx-MAXRADIUS)>>MAPBLOCKSHIFT; block = block < 0 ? 0 : block; sector->blockbox[BOXLEFT]=block; } } //============================================================================= /* ================= = = P_SetupLevel = ================= */ #ifdef __WATCOMC__ extern boolean i_CDMusic; #endif void P_SetupLevel(int episode, int map, int playermask, skill_t skill) { int i; int parm; char lumpname[9]; char auxName[128]; int lumpnum; mobj_t *mobj; for(i = 0; i < MAXPLAYERS; i++) { players[i].killcount = players[i].secretcount = players[i].itemcount = 0; } players[consoleplayer].viewz = 1; // will be set by player think #ifdef __WATCOMC__ if(i_CDMusic == false) { S_StartSongName("chess", true); // Waiting-for-level-load song } #endif Z_FreeTags(PU_LEVEL, PU_PURGELEVEL-1); P_InitThinkers(); leveltime = 0; if(DevMaps) { sprintf(auxName, "%sMAP%02d.WAD", DevMapsDir, map); W_OpenAuxiliary(auxName); } sprintf(lumpname, "MAP%02d", map); lumpnum = W_GetNumForName(lumpname); // // Begin processing map lumps // Note: most of this ordering is important // P_LoadBlockMap(lumpnum+ML_BLOCKMAP); P_LoadVertexes(lumpnum+ML_VERTEXES); P_LoadSectors(lumpnum+ML_SECTORS); P_LoadSideDefs(lumpnum+ML_SIDEDEFS); P_LoadLineDefs(lumpnum+ML_LINEDEFS); P_LoadSubsectors(lumpnum+ML_SSECTORS); P_LoadNodes(lumpnum+ML_NODES); P_LoadSegs(lumpnum+ML_SEGS); rejectmatrix = W_CacheLumpNum(lumpnum+ML_REJECT, PU_LEVEL); P_GroupLines(); bodyqueslot = 0; po_NumPolyobjs = 0; deathmatch_p = deathmatchstarts; P_LoadThings(lumpnum+ML_THINGS); PO_Init(lumpnum+ML_THINGS); // Initialize the polyobjs P_LoadACScripts(lumpnum+ML_BEHAVIOR); // ACS object code // // End of map lump processing // if(DevMaps) { // Close the auxiliary file, but don't free its loaded lumps. // The next call to W_OpenAuxiliary() will do a full shutdown // of the current auxiliary WAD (free lumps and info lists). W_CloseAuxiliaryFile(); W_UsePrimary(); } // If deathmatch, randomly spawn the active players TimerGame = 0; if(deathmatch) { for (i=0 ; icluster = 0; info->warpTrans = 0; info->nextMap = 1; // Always go to map 1 if not specified info->cdTrack = 1; info->sky1Texture = R_TextureNumForName(DEFAULT_SKY_NAME); info->sky2Texture = info->sky1Texture; info->sky1ScrollDelta = 0; info->sky2ScrollDelta = 0; info->doubleSky = false; info->lightning = false; info->fadetable = W_GetNumForName(DEFAULT_FADE_TABLE); strcpy(info->name, UNKNOWN_MAP_NAME); // strcpy(info->songLump, DEFAULT_SONG_LUMP); SC_Open(MAPINFO_SCRIPT_NAME); while(SC_GetString()) { if(SC_Compare("MAP") == false) { SC_ScriptError(NULL); } SC_MustGetNumber(); if(sc_Number < 1 || sc_Number > 99) { // SC_ScriptError(NULL); } map = sc_Number; info = &MapInfo[map]; // Save song lump name strcpy(songMulch, info->songLump); // Copy defaults to current map definition memcpy(info, &MapInfo[0], sizeof(*info)); // Restore song lump name strcpy(info->songLump, songMulch); // The warp translation defaults to the map number info->warpTrans = map; // Map name must follow the number SC_MustGetString(); strcpy(info->name, sc_String); // Process optional tokens while(SC_GetString()) { if(SC_Compare("MAP")) { // Start next map definition SC_UnGet(); break; } mcmdValue = MapCmdIDs[SC_MustMatchString(MapCmdNames)]; switch(mcmdValue) { case MCMD_CLUSTER: SC_MustGetNumber(); info->cluster = sc_Number; break; case MCMD_WARPTRANS: SC_MustGetNumber(); info->warpTrans = sc_Number; break; case MCMD_NEXT: SC_MustGetNumber(); info->nextMap = sc_Number; break; case MCMD_CDTRACK: SC_MustGetNumber(); info->cdTrack = sc_Number; break; case MCMD_SKY1: SC_MustGetString(); info->sky1Texture = R_TextureNumForName(sc_String); SC_MustGetNumber(); info->sky1ScrollDelta = sc_Number<<8; break; case MCMD_SKY2: SC_MustGetString(); info->sky2Texture = R_TextureNumForName(sc_String); SC_MustGetNumber(); info->sky2ScrollDelta = sc_Number<<8; break; case MCMD_DOUBLESKY: info->doubleSky = true; break; case MCMD_LIGHTNING: info->lightning = true; break; case MCMD_FADETABLE: SC_MustGetString(); info->fadetable = W_GetNumForName(sc_String); break; case MCMD_CD_STARTTRACK: case MCMD_CD_END1TRACK: case MCMD_CD_END2TRACK: case MCMD_CD_END3TRACK: case MCMD_CD_INTERTRACK: case MCMD_CD_TITLETRACK: SC_MustGetNumber(); cd_NonLevelTracks[mcmdValue-MCMD_CD_STARTTRACK] = sc_Number; break; } } mapMax = map > mapMax ? map : mapMax; } SC_Close(); MapCount = mapMax; } //========================================================================== // // P_GetMapCluster // //========================================================================== int P_GetMapCluster(int map) { return MapInfo[QualifyMap(map)].cluster; } //========================================================================== // // P_GetMapCDTrack // //========================================================================== int P_GetMapCDTrack(int map) { return MapInfo[QualifyMap(map)].cdTrack; } //========================================================================== // // P_GetMapWarpTrans // //========================================================================== int P_GetMapWarpTrans(int map) { return MapInfo[QualifyMap(map)].warpTrans; } //========================================================================== // // P_GetMapNextMap // //========================================================================== int P_GetMapNextMap(int map) { return MapInfo[QualifyMap(map)].nextMap; } //========================================================================== // // P_TranslateMap // // Returns the actual map number given a warp map number. // //========================================================================== int P_TranslateMap(int map) { int i; for(i = 1; i < 99; i++) // Make this a macro { if(MapInfo[i].warpTrans == map) { return i; } } // Not found return -1; } //========================================================================== // // P_GetMapSky1Texture // //========================================================================== int P_GetMapSky1Texture(int map) { return MapInfo[QualifyMap(map)].sky1Texture; } //========================================================================== // // P_GetMapSky2Texture // //========================================================================== int P_GetMapSky2Texture(int map) { return MapInfo[QualifyMap(map)].sky2Texture; } //========================================================================== // // P_GetMapName // //========================================================================== char *P_GetMapName(int map) { return MapInfo[QualifyMap(map)].name; } //========================================================================== // // P_GetMapSky1ScrollDelta // //========================================================================== fixed_t P_GetMapSky1ScrollDelta(int map) { return MapInfo[QualifyMap(map)].sky1ScrollDelta; } //========================================================================== // // P_GetMapSky2ScrollDelta // //========================================================================== fixed_t P_GetMapSky2ScrollDelta(int map) { return MapInfo[QualifyMap(map)].sky2ScrollDelta; } //========================================================================== // // P_GetMapDoubleSky // //========================================================================== boolean P_GetMapDoubleSky(int map) { return MapInfo[QualifyMap(map)].doubleSky; } //========================================================================== // // P_GetMapLightning // //========================================================================== boolean P_GetMapLightning(int map) { return MapInfo[QualifyMap(map)].lightning; } //========================================================================== // // P_GetMapFadeTable // //========================================================================== boolean P_GetMapFadeTable(int map) { return MapInfo[QualifyMap(map)].fadetable; } //========================================================================== // // P_GetMapSongLump // //========================================================================== char *P_GetMapSongLump(int map) { if(!strcasecmp(MapInfo[QualifyMap(map)].songLump, DEFAULT_SONG_LUMP)) { return NULL; } else { return MapInfo[QualifyMap(map)].songLump; } } //========================================================================== // // P_PutMapSongLump // //========================================================================== void P_PutMapSongLump(int map, char *lumpName) { if(map < 1 || map > MapCount) { return; } strcpy(MapInfo[map].songLump, lumpName); } //========================================================================== // // P_GetCDStartTrack // //========================================================================== int P_GetCDStartTrack(void) { return cd_NonLevelTracks[MCMD_CD_STARTTRACK-MCMD_CD_STARTTRACK]; } //========================================================================== // // P_GetCDEnd1Track // //========================================================================== int P_GetCDEnd1Track(void) { return cd_NonLevelTracks[MCMD_CD_END1TRACK-MCMD_CD_STARTTRACK]; } //========================================================================== // // P_GetCDEnd2Track // //========================================================================== int P_GetCDEnd2Track(void) { return cd_NonLevelTracks[MCMD_CD_END2TRACK-MCMD_CD_STARTTRACK]; } //========================================================================== // // P_GetCDEnd3Track // //========================================================================== int P_GetCDEnd3Track(void) { return cd_NonLevelTracks[MCMD_CD_END3TRACK-MCMD_CD_STARTTRACK]; } //========================================================================== // // P_GetCDIntermissionTrack // //========================================================================== int P_GetCDIntermissionTrack(void) { return cd_NonLevelTracks[MCMD_CD_INTERTRACK-MCMD_CD_STARTTRACK]; } //========================================================================== // // P_GetCDTitleTrack // //========================================================================== int P_GetCDTitleTrack(void) { return cd_NonLevelTracks[MCMD_CD_TITLETRACK-MCMD_CD_STARTTRACK]; } //========================================================================== // // QualifyMap // //========================================================================== static int QualifyMap(int map) { return (map < 1 || map > MapCount) ? 0 : map; } //========================================================================== // // P_Init // //========================================================================== void P_Init(void) { InitMapInfo(); P_InitSwitchList(); P_InitFTAnims(); // Init flat and texture animations P_InitTerrainTypes(); P_InitLava(); R_InitSprites(sprnames); } // Special early initializer needed to start sound before R_Init() void InitMapMusicInfo(void) { int i; for (i=0; i<99; i++) { strcpy(MapInfo[i].songLump, DEFAULT_SONG_LUMP); } MapCount = 98; } /* void My_Debug(void) { int i; printf("My debug stuff ----------------------\n"); printf("gamemap=%d\n",gamemap); for (i=0; i<10; i++) { printf("i=%d songlump=%s\n",i,MapInfo[i].songLump); } } */