//************************************************************************** //** //** soundst.h : Heretic 2 : Raven Software, Corp. //** //** $RCSfile: soundst.h,v $ //** $Revision: 1.13 $ //** $Date: 95/10/12 18:01:27 $ //** $Author: cjr $ //** //************************************************************************** #ifndef __SOUNDSTH__ #define __SOUNDSTH__ typedef struct { char name[8]; int p1; } musicinfo_t; typedef struct sfxinfo_s { char tagName[32]; char lumpname[12]; // Only need 9 bytes, but padded out to be dword aligned //struct sfxinfo_s *link; // Make alias for another sound int priority; // Higher priority takes precendence int usefulness; // Determines when a sound should be cached out void *snd_ptr; int lumpnum; int numchannels; // total number of channels a sound type may occupy boolean changePitch; } sfxinfo_t; typedef struct { mobj_t *mo; int sound_id; int handle; int volume; int pitch; int priority; } channel_t; typedef struct { long id; unsigned short priority; char *name; mobj_t *mo; int distance; } ChanInfo_t; typedef struct { int channelCount; int musicVolume; int soundVolume; ChanInfo_t chan[8]; } SoundInfo_t; extern int snd_MaxVolume; extern int snd_MusicVolume; void S_Start(void); void S_StartSound(mobj_t *origin, int sound_id); int S_GetSoundID(char *name); void S_StartSoundAtVolume(mobj_t *origin, int sound_id, int volume); void S_StopSound(mobj_t *origin); void S_StopAllSound(void); void S_PauseSound(void); void S_ResumeSound(void); void S_UpdateSounds(mobj_t *listener); void S_StartSong(int song, boolean loop); void S_StartSongName(char *songLump, boolean loop); void S_Init(void); void S_GetChannelInfo(SoundInfo_t *s); void S_SetMusicVolume(void); boolean S_GetSoundPlayingInfo(mobj_t *mobj, int sound_id); #endif