//************************************************************************** //** //** st_start.c : Heretic 2 : Raven Software, Corp. //** //** $RCSfile: st_start.c,v $ //** $Revision: 1.21 $ //** $Date: 95/12/21 15:03:51 $ //** $Author: bgokey $ //** //************************************************************************** // HEADER FILES ------------------------------------------------------------ #ifdef __WATCOMC__ #include #include #include #else #include #include #define O_BINARY 0 #endif #include "h2def.h" #include #include // Needed for next as well as dos #include "st_start.h" // MACROS ------------------------------------------------------------------ #define ST_MAX_NOTCHES 32 #define ST_NOTCH_WIDTH 16 #define ST_NOTCH_HEIGHT 23 #define ST_PROGRESS_X 64 // Start of notches x screen pos. #define ST_PROGRESS_Y 441 // Start of notches y screen pos. #define ST_NETPROGRESS_X 288 #define ST_NETPROGRESS_Y 32 #define ST_NETNOTCH_WIDTH 8 #define ST_NETNOTCH_HEIGHT 16 #define ST_MAX_NETNOTCHES 8 // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- extern void SetVideoModeHR(void); extern void ClearScreenHR(void); extern void SlamHR(char *buffer); extern void SlamBlockHR(int x, int y, int w, int h, char *src); extern void InitPaletteHR(void); extern void SetPaletteHR(byte *palette); extern void GetPaletteHR(byte *palette); extern void FadeToPaletteHR(byte *palette); extern void FadeToBlackHR(void); extern void BlackPaletteHR(void); extern void I_StartupReadKeys(void); // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- char *ST_LoadScreen(void); void ST_UpdateNotches(int notchPosition); void ST_UpdateNetNotches(int notchPosition); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PUBLIC DATA DEFINITIONS ------------------------------------------------- // PRIVATE DATA DEFINITIONS ------------------------------------------------ char *bitmap = NULL; char notchTable[]= { // plane 0 0x00, 0x80, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x03, 0xC0, 0x0F, 0x90, 0x1B, 0x68, 0x3D, 0xBC, 0x3F, 0xFC, 0x20, 0x08, 0x20, 0x08, 0x2F, 0xD8, 0x37, 0xD8, 0x37, 0xF8, 0x1F, 0xF8, 0x1C, 0x50, // plane 1 0x00, 0x80, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x01, 0xA0, 0x30, 0x6C, 0x24, 0x94, 0x42, 0x4A, 0x60, 0x0E, 0x60, 0x06, 0x7F, 0xF6, 0x7F, 0xF6, 0x7F, 0xF6, 0x5E, 0xF6, 0x38, 0x16, 0x23, 0xAC, // plane 2 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x00, 0x00, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x03, 0xE0, 0x30, 0x6C, 0x24, 0x94, 0x52, 0x6A, 0x7F, 0xFE, 0x60, 0x0E, 0x60, 0x0E, 0x6F, 0xD6, 0x77, 0xD6, 0x56, 0xF6, 0x38, 0x36, 0x23, 0xAC, // plane 3 0x00, 0x00, 0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0x80, 0x02, 0x40, 0x0F, 0x90, 0x1B, 0x68, 0x3D, 0xB4, 0x1F, 0xF0, 0x1F, 0xF8, 0x1F, 0xF8, 0x10, 0x28, 0x08, 0x28, 0x29, 0x08, 0x07, 0xE8, 0x1C, 0x50 }; // Red Network Progress notches char netnotchTable[]= { // plane 0 0x80, 0x50, 0xD0, 0xf0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xD0, 0xF0, 0xC0, 0x70, 0x50, 0x80, 0x60, // plane 1 0x60, 0xE0, 0xE0, 0xA0, 0xA0, 0xA0, 0xE0, 0xA0, 0xA0, 0xA0, 0xE0, 0xA0, 0xA0, 0xE0, 0x60, 0x00, // plane 2 0x80, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00, 0x10, 0x10, 0x80, 0x60, // plane 3 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; // CODE -------------------------------------------------------------------- //-------------------------------------------------------------------------- // // Startup Screen Functions // //-------------------------------------------------------------------------- //========================================================================== // // ST_Init - Do the startup screen // //========================================================================== void ST_Init(void) { #ifdef __WATCOMC__ char *pal; char *buffer; if (!debugmode) { // Set 640x480x16 mode SetVideoModeHR(); ClearScreenHR(); InitPaletteHR(); BlackPaletteHR(); // Load graphic buffer = ST_LoadScreen(); pal = buffer; bitmap = buffer + 16*3; SlamHR(bitmap); FadeToPaletteHR(pal); Z_Free(buffer); } #endif } void ST_Done(void) { #ifdef __WATCOMC__ ClearScreenHR(); #endif } //========================================================================== // // ST_UpdateNotches // //========================================================================== void ST_UpdateNotches(int notchPosition) { #ifdef __WATCOMC__ int x = ST_PROGRESS_X + notchPosition*ST_NOTCH_WIDTH; int y = ST_PROGRESS_Y; SlamBlockHR(x,y, ST_NOTCH_WIDTH,ST_NOTCH_HEIGHT, notchTable); #endif } //========================================================================== // // ST_UpdateNetNotches - indicates network progress // //========================================================================== void ST_UpdateNetNotches(int notchPosition) { #ifdef __WATCOMC__ int x = ST_NETPROGRESS_X + notchPosition*ST_NETNOTCH_WIDTH; int y = ST_NETPROGRESS_Y; SlamBlockHR(x,y, ST_NETNOTCH_WIDTH, ST_NETNOTCH_HEIGHT, netnotchTable); #endif } //========================================================================== // // ST_Progress - increments progress indicator // //========================================================================== void ST_Progress(void) { #ifdef __WATCOMC__ static int notchPosition=0; // Check for ESC press -- during startup all events eaten here I_StartupReadKeys(); if (debugmode) { printf("."); } else { if(notchPosition= 80 ) { I_Error("Long debug message has overwritten memory"); } #ifdef __WATCOMC__ if (debugmode) { printf(buffer); } #else printf(buffer); #endif } //========================================================================== // // ST_RealMessage - gives user message // //========================================================================== void ST_RealMessage(char *message, ...) { va_list argptr; char buffer[80]; va_start(argptr, message); vsprintf(buffer, message, argptr); va_end(argptr); if ( strlen(buffer) >= 80 ) { I_Error("Long debug message has overwritten memory\n"); } printf(buffer); // Always print these messages } //========================================================================== // // ST_LoadScreen - loads startup graphic // //========================================================================== char *ST_LoadScreen(void) { int length,lump; char *buffer; lump = W_GetNumForName("STARTUP"); length = W_LumpLength(lump); buffer = (char *)Z_Malloc(length, PU_STATIC, NULL); W_ReadLump(lump, buffer); return(buffer); }