// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // HEADER FILES ------------------------------------------------------------ #include #include "config.h" #include "h2def.h" #include "i_system.h" #include "i_video.h" #include "i_videohr.h" #include "s_sound.h" #include "st_start.h" // MACROS ------------------------------------------------------------------ #define ST_MAX_NOTCHES 32 #define ST_NOTCH_WIDTH 16 #define ST_NOTCH_HEIGHT 23 #define ST_PROGRESS_X 64 // Start of notches x screen pos. #define ST_PROGRESS_Y 441 // Start of notches y screen pos. #define ST_NETPROGRESS_X 288 #define ST_NETPROGRESS_Y 32 #define ST_NETNOTCH_WIDTH 8 #define ST_NETNOTCH_HEIGHT 16 #define ST_MAX_NETNOTCHES 8 byte *ST_LoadScreen(void); void ST_UpdateNotches(int notchPosition); void ST_UpdateNetNotches(int notchPosition); // PRIVATE DATA DEFINITIONS ------------------------------------------------ static const byte *bitmap = NULL; int graphical_startup = 1; static boolean using_graphical_startup; static const byte notchTable[] = { // plane 0 0x00, 0x80, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x03, 0xC0, 0x0F, 0x90, 0x1B, 0x68, 0x3D, 0xBC, 0x3F, 0xFC, 0x20, 0x08, 0x20, 0x08, 0x2F, 0xD8, 0x37, 0xD8, 0x37, 0xF8, 0x1F, 0xF8, 0x1C, 0x50, // plane 1 0x00, 0x80, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x01, 0xA0, 0x30, 0x6C, 0x24, 0x94, 0x42, 0x4A, 0x60, 0x0E, 0x60, 0x06, 0x7F, 0xF6, 0x7F, 0xF6, 0x7F, 0xF6, 0x5E, 0xF6, 0x38, 0x16, 0x23, 0xAC, // plane 2 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x00, 0x00, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x03, 0xE0, 0x30, 0x6C, 0x24, 0x94, 0x52, 0x6A, 0x7F, 0xFE, 0x60, 0x0E, 0x60, 0x0E, 0x6F, 0xD6, 0x77, 0xD6, 0x56, 0xF6, 0x38, 0x36, 0x23, 0xAC, // plane 3 0x00, 0x00, 0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0x80, 0x02, 0x40, 0x0F, 0x90, 0x1B, 0x68, 0x3D, 0xB4, 0x1F, 0xF0, 0x1F, 0xF8, 0x1F, 0xF8, 0x10, 0x28, 0x08, 0x28, 0x29, 0x08, 0x07, 0xE8, 0x1C, 0x50 }; // Red Network Progress notches static const byte netnotchTable[] = { // plane 0 0x80, 0x50, 0xD0, 0xf0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xD0, 0xF0, 0xC0, 0x70, 0x50, 0x80, 0x60, // plane 1 0x60, 0xE0, 0xE0, 0xA0, 0xA0, 0xA0, 0xE0, 0xA0, 0xA0, 0xA0, 0xE0, 0xA0, 0xA0, 0xE0, 0x60, 0x00, // plane 2 0x80, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00, 0x10, 0x10, 0x80, 0x60, // plane 3 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; // CODE -------------------------------------------------------------------- //-------------------------------------------------------------------------- // // Startup Screen Functions // //-------------------------------------------------------------------------- //========================================================================== // // ST_Init - Do the startup screen // //========================================================================== void ST_Init(void) { byte *pal; byte *buffer; using_graphical_startup = false; if (graphical_startup && !debugmode && !testcontrols) { I_SetWindowTitleHR("Hexen startup - " PACKAGE_STRING); // Set 640x480x16 mode if (I_SetVideoModeHR()) { using_graphical_startup = true; I_InitWindowIcon(); S_StartSongName("orb", true); I_ClearScreenHR(); I_InitPaletteHR(); I_BlackPaletteHR(); // Load graphic buffer = ST_LoadScreen(); pal = buffer; bitmap = buffer + 16 * 3; I_SlamHR(bitmap); I_FadeToPaletteHR(pal); Z_Free(buffer); } } } void ST_Done(void) { if (using_graphical_startup) { I_ClearScreenHR(); I_UnsetVideoModeHR(); } } //========================================================================== // // ST_UpdateNotches // //========================================================================== void ST_UpdateNotches(int notchPosition) { int x = ST_PROGRESS_X + notchPosition * ST_NOTCH_WIDTH; int y = ST_PROGRESS_Y; I_SlamBlockHR(x, y, ST_NOTCH_WIDTH, ST_NOTCH_HEIGHT, notchTable); } //========================================================================== // // ST_UpdateNetNotches - indicates network progress // //========================================================================== void ST_UpdateNetNotches(int notchPosition) { int x = ST_NETPROGRESS_X + notchPosition * ST_NETNOTCH_WIDTH; int y = ST_NETPROGRESS_Y; I_SlamBlockHR(x, y, ST_NETNOTCH_WIDTH, ST_NETNOTCH_HEIGHT, netnotchTable); } //========================================================================== // // ST_Progress - increments progress indicator // //========================================================================== void ST_Progress(void) { // Check for ESC press -- during startup all events eaten here if (I_CheckAbortHR()) { I_Quit(); } if (using_graphical_startup) { static int notchPosition = 0; if (notchPosition < ST_MAX_NOTCHES) { ST_UpdateNotches(notchPosition); S_StartSound(NULL, SFX_STARTUP_TICK); //I_Sleep(1000); notchPosition++; } } printf("."); } //========================================================================== // // ST_NetProgress - indicates network progress // //========================================================================== void ST_NetProgress(void) { printf("*"); if (using_graphical_startup) { static int netnotchPosition = 0; if (netnotchPosition < ST_MAX_NETNOTCHES) { ST_UpdateNetNotches(netnotchPosition); S_StartSound(NULL, SFX_DRIP); netnotchPosition++; } } } //========================================================================== // // ST_NetDone - net progress complete // //========================================================================== void ST_NetDone(void) { if (using_graphical_startup) { S_StartSound(NULL, SFX_PICKUP_WEAPON); } } //========================================================================== // // ST_Message - gives debug message // //========================================================================== void ST_Message(char *message, ...) { va_list argptr; va_start(argptr, message); vprintf(message, argptr); va_end(argptr); } //========================================================================== // // ST_RealMessage - gives user message // //========================================================================== void ST_RealMessage(char *message, ...) { va_list argptr; va_start(argptr, message); vprintf(message, argptr); va_end(argptr); } //========================================================================== // // ST_LoadScreen - loads startup graphic // //========================================================================== byte *ST_LoadScreen(void) { int length, lump; byte *buffer; lump = W_GetNumForName("STARTUP"); length = W_LumpLength(lump); buffer = (byte *) Z_Malloc(length, PU_STATIC, NULL); W_ReadLump(lump, buffer); return (buffer); }