// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2007 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // System interface for PC speaker sound. // //----------------------------------------------------------------------------- #include "SDL.h" #include "doomdef.h" #include "doomtype.h" #include "deh_main.h" #include "s_sound.h" #include "sounds.h" #include "w_wad.h" #include "z_zone.h" #include "pcsound.h" static boolean pcs_initialised = false; static SDL_mutex *sound_lock; static uint8_t *current_sound_lump = NULL; static uint8_t *current_sound_pos = NULL; static unsigned int current_sound_remaining = 0; static int current_sound_handle = 0; static float frequencies[] = { 0, 175.00, 180.02, 185.01, 190.02, 196.02, 202.02, 208.01, 214.02, 220.02, 226.02, 233.04, 240.02, 247.03, 254.03, 262.00, 269.03, 277.03, 285.04, 294.03, 302.07, 311.04, 320.05, 330.06, 339.06, 349.08, 359.06, 370.09, 381.08, 392.10, 403.10, 415.01, 427.05, 440.12, 453.16, 466.08, 480.15, 494.07, 508.16, 523.09, 539.16, 554.19, 571.17, 587.19, 604.14, 622.09, 640.11, 659.21, 679.10, 698.17, 719.21, 740.18, 762.41, 784.47, 807.29, 831.48, 855.32, 880.57, 906.67, 932.17, 960.69, 988.55, 1017.20, 1046.64, 1077.85, 1109.93, 1141.79, 1175.54, 1210.12, 1244.19, 1281.61, 1318.43, 1357.42, 1397.16, 1439.30, 1480.37, 1523.85, 1569.97, 1614.58, 1661.81, 1711.87, 1762.45, 1813.34, 1864.34, 1921.38, 1975.46, 2036.14, 2093.29, 2157.64, 2217.80, 2285.78, 2353.41, 2420.24, 2490.98, 2565.97, 2639.77, }; static void PCSCallbackFunc(int *duration, int *freq) { int tone; *duration = 1000 / 140; if (SDL_LockMutex(sound_lock) < 0) { *freq = 0; return; } if (current_sound_lump != NULL && current_sound_remaining > 0) { // Read the next tone tone = *current_sound_pos; // Use the tone -> frequency lookup table. See pcspkr10.zip // for a full discussion of this. // Check we don't overflow the frequency table. if (tone < arrlen(frequencies)) { *freq = (int) frequencies[tone]; } else { *freq = 0; } ++current_sound_pos; --current_sound_remaining; } else { *freq = 0; } SDL_UnlockMutex(sound_lock); } static boolean CachePCSLump(int sound_id) { int lumplen; int headerlen; // Free the current sound lump back to the cache if (current_sound_lump != NULL) { Z_ChangeTag(current_sound_lump, PU_CACHE); current_sound_lump = NULL; } // Load from WAD current_sound_lump = W_CacheLumpNum(S_sfx[sound_id].lumpnum, PU_STATIC); lumplen = W_LumpLength(S_sfx[sound_id].lumpnum); // Read header if (current_sound_lump[0] != 0x00 || current_sound_lump[1] != 0x00) { return false; } headerlen = (current_sound_lump[3] << 8) | current_sound_lump[2]; if (headerlen > lumplen - 4) { return false; } // Header checks out ok current_sound_remaining = headerlen; current_sound_pos = current_sound_lump + 4; return true; } static int I_PCS_StartSound(int id, int channel, int vol, int sep) { int result; if (!pcs_initialised) { return -1; } // These PC speaker sounds are not played - this can be seen in the // Heretic source code, where there are remnants of this left over // from Doom. if (id == sfx_posact || id == sfx_bgact || id == sfx_dmact || id == sfx_dmpain || id == sfx_popain || id == sfx_sawidl) { return -1; } if (SDL_LockMutex(sound_lock) < 0) { return -1; } result = CachePCSLump(id); if (result) { current_sound_handle = channel; } SDL_UnlockMutex(sound_lock); if (result) { return channel; } else { return -1; } } static void I_PCS_StopSound(int handle) { if (!pcs_initialised) { return; } if (SDL_LockMutex(sound_lock) < 0) { return; } // If this is the channel currently playing, immediately end it. if (current_sound_handle == handle) { current_sound_remaining = 0; } SDL_UnlockMutex(sound_lock); } // // Retrieve the raw data lump index // for a given SFX name. // static int I_PCS_GetSfxLumpNum(sfxinfo_t* sfx) { char namebuf[9]; sprintf(namebuf, "dp%s", DEH_String(sfx->name)); return W_GetNumForName(namebuf); } static boolean I_PCS_SoundIsPlaying(int handle) { if (!pcs_initialised) { return false; } if (handle != current_sound_handle) { return false; } return current_sound_lump != NULL && current_sound_remaining > 0; } static boolean I_PCS_InitSound(void) { // Use the sample rate from the configuration file PCSound_SetSampleRate(snd_samplerate); // Initialise the PC speaker subsystem. pcs_initialised = PCSound_Init(PCSCallbackFunc); if (pcs_initialised) { sound_lock = SDL_CreateMutex(); } return pcs_initialised; } static void I_PCS_ShutdownSound(void) { if (pcs_initialised) { PCSound_Shutdown(); } } static void I_PCS_UpdateSound(void) { // no-op. } void I_PCS_UpdateSoundParams(int channel, int vol, int sep) { // no-op. } static snddevice_t sound_pcsound_devices[] = { SNDDEVICE_PCSPEAKER, }; sound_module_t sound_pcsound_module = { sound_pcsound_devices, arrlen(sound_pcsound_devices), I_PCS_InitSound, I_PCS_ShutdownSound, I_PCS_GetSfxLumpNum, I_PCS_UpdateSound, I_PCS_UpdateSoundParams, I_PCS_StartSound, I_PCS_StopSound, I_PCS_SoundIsPlaying, };