// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // //----------------------------------------------------------------------------- #include #include #include #include #include "SDL.h" #include "deh_main.h" #include "doomdef.h" #include "m_argv.h" #include "m_misc.h" #include "i_sound.h" #include "i_timer.h" #include "i_video.h" #include "d_net.h" #include "g_game.h" #include "i_system.h" #include "txt_main.h" #include "w_wad.h" #include "z_zone.h" int mb_used = 16; int show_endoom = 1; void I_Tactile ( int on, int off, int total ) { // UNUSED. on = off = total = 0; } ticcmd_t emptycmd; ticcmd_t* I_BaseTiccmd(void) { return &emptycmd; } int I_GetHeapSize (void) { int p; //! // @arg // // Specify the heap size, in MiB (default 16). // p = M_CheckParm("-mb"); if (p > 0) { mb_used = atoi(myargv[p+1]); } return mb_used*1024*1024; } byte *I_ZoneBase (int *size) { byte *zonemem; *size = I_GetHeapSize(); zonemem = malloc(*size); printf("zone memory: %p, %x allocated for zone\n", zonemem, *size); return zonemem; } // // I_Init // void I_Init (void) { I_CheckIsScreensaver(); I_InitSound(); I_InitMusic(); I_InitTimer(); } // // Displays the text mode ending screen after the game quits // void I_Endoom(void) { unsigned char *endoom_data; unsigned char *screendata; endoom_data = W_CacheLumpName(DEH_String("ENDOOM"), PU_STATIC); // Set up text mode screen TXT_Init(); // Make sure the new window has the right title and icon I_SetWindowCaption(); I_SetWindowIcon(); // Write the data to the screen memory screendata = TXT_GetScreenData(); memcpy(screendata, endoom_data, 4000); // Wait for a keypress while (true) { TXT_UpdateScreen(); if (TXT_GetChar() >= 0) { break; } TXT_Sleep(0); } // Shut down text mode screen TXT_Shutdown(); } // // I_Quit // void I_Quit (void) { D_QuitNetGame (); G_CheckDemoStatus(); I_ShutdownSound(); I_ShutdownMusic(); if (!screensaver_mode) { M_SaveDefaults (); } I_ShutdownGraphics(); if (show_endoom && !testcontrols && !screensaver_mode) { I_Endoom(); } exit(0); } void I_WaitVBL(int count) { SDL_Delay((count * 1000) / 70); } byte* I_AllocLow(int length) { byte* mem; mem = (byte *)malloc (length); memset (mem,0,length); return mem; } // // I_Error // extern boolean demorecording; static boolean already_quitting = false; void I_Error (char *error, ...) { va_list argptr; if (already_quitting) { fprintf(stderr, "Warning: recursive call to I_Error detected.\n"); exit(-1); } else { already_quitting = true; } // Message first. va_start (argptr,error); fprintf (stderr, "Error: "); vfprintf (stderr,error,argptr); fprintf (stderr, "\n"); va_end (argptr); fflush( stderr ); // Shutdown. Here might be other errors. if (demorecording) G_CheckDemoStatus(); D_QuitNetGame (); I_ShutdownGraphics(); exit(-1); }