// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // Configuration file interface. // #ifndef __M_CONFIG__ #define __M_CONFIG__ #include "doomtype.h" void M_LoadDefaults(void); void M_SaveDefaults(void); void M_SaveDefaultsAlternate(char *main, char *extra); void M_SetConfigDir(char *dir); void M_BindIntVariable(char *name, int *variable); void M_BindFloatVariable(char *name, float *variable); void M_BindStringVariable(char *name, char **variable); boolean M_SetVariable(char *name, char *value); int M_GetIntVariable(char *name); const char *M_GetStringVariable(char *name); float M_GetFloatVariable(char *name); void M_SetConfigFilenames(char *main_config, char *extra_config); char *M_GetSaveGameDir(char *iwadname); extern char *configdir; #endif