// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2005-8 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- #ifndef __M_CONTROLS_H__ #define __M_CONTROLS_H__ extern int key_right; extern int key_left; extern int key_up; extern int key_down; extern int key_strafeleft; extern int key_straferight; extern int key_fire; extern int key_use; extern int key_strafe; extern int key_speed; extern int key_jump; extern int key_flyup; extern int key_flydown; extern int key_flycenter; extern int key_lookup; extern int key_lookdown; extern int key_lookcenter; extern int key_invleft; extern int key_invright; extern int key_useartifact; extern int key_message_refresh; extern int key_pause; extern int key_weapon1; extern int key_weapon2; extern int key_weapon3; extern int key_weapon4; extern int key_weapon5; extern int key_weapon6; extern int key_weapon7; extern int key_weapon8; extern int key_map_north; extern int key_map_south; extern int key_map_east; extern int key_map_west; extern int key_map_zoomin; extern int key_map_zoomout; extern int key_map_toggle; extern int key_map_maxzoom; extern int key_map_follow; extern int key_map_grid; extern int key_map_mark; extern int key_map_clearmark; extern int key_map_north; extern int key_map_south; extern int key_map_east; extern int key_map_west; extern int key_map_zoomin; extern int key_map_zoomout; extern int key_map_toggle; extern int key_map_maxzoom; extern int key_map_follow; extern int key_map_grid; extern int key_map_mark; extern int key_map_clearmark; // menu keys: extern int key_menu_activate; extern int key_menu_up; extern int key_menu_down; extern int key_menu_left; extern int key_menu_right; extern int key_menu_back; extern int key_menu_forward; extern int key_menu_confirm; extern int key_menu_abort; extern int key_menu_help; extern int key_menu_save; extern int key_menu_load; extern int key_menu_volume; extern int key_menu_detail; extern int key_menu_qsave; extern int key_menu_endgame; extern int key_menu_messages; extern int key_menu_qload; extern int key_menu_quit; extern int key_menu_gamma; extern int key_menu_incscreen; extern int key_menu_decscreen; extern int mousebfire; extern int mousebstrafe; extern int mousebforward; extern int mousebjump; extern int mousebstrafeleft; extern int mousebstraferight; extern int mousebbackward; extern int mousebuse; extern int joybfire; extern int joybstrafe; extern int joybuse; extern int joybspeed; extern int joybjump; extern int joybstrafeleft; extern int joybstraferight; extern int dclick_use; void M_BindBaseControls(void); void M_BindHereticControls(void); void M_BindHexenControls(void); void M_BindWeaponControls(void); void M_BindMapControls(void); void M_BindMenuControls(void); void M_ApplyPlatformDefaults(void); #endif /* #ifndef __M_CONTROLS_H__ */