// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: m_misc.c 484 2006-05-19 20:01:59Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // // $Log$ // Revision 1.19 2006/02/15 12:57:58 fraggle // Remove the savegame buffer entirely. Keep the old savegame size limit // bug add a "vanilla_savegame_limit" config file option which allows // the limit to be disabled if necessary. // // Revision 1.18 2006/01/20 21:04:59 fraggle // Import differences from stable branch. // // Revision 1.17 2006/01/10 22:14:13 fraggle // Shut up compiler warnings // // Revision 1.16 2006/01/09 01:50:51 fraggle // Deduce a sane player name by examining environment variables. Add // a "player_name" setting to chocolate-doom.cfg. Transmit the name // to the server and use the names players send in the waiting data list. // // Revision 1.15 2006/01/08 18:22:39 fraggle // Strip carriage returns from the end of lines when reading configuration // files. // // Revision 1.14 2006/01/08 18:13:33 fraggle // show_endoom config file option to disable the endoom screen // // Revision 1.13 2005/10/16 01:18:10 fraggle // Global "configdir" variable with directory to store config files in. // Create a function to find the filename for a savegame slot. Store // savegames in the config dir. // // Revision 1.12 2005/09/17 20:50:46 fraggle // Mouse acceleration code to emulate old DOS drivers // // Revision 1.11 2005/09/17 20:25:56 fraggle // Set the default values for variables in their initialisers. Remove the // "defaultvalue" parameter and associated code from the configuration // file parsing code. // // Revision 1.10 2005/09/17 20:06:45 fraggle // Rewrite configuration loading code; assign a type to each configuration // parameter. Allow float parameters, align all values in the configuration // files // // Revision 1.9 2005/09/11 20:25:56 fraggle // Second configuration file to allow chocolate doom-specific settings. // Adjust some existing command line logic (for graphics settings and // novert) to adjust for this. // // Revision 1.8 2005/09/07 21:40:11 fraggle // Remove non-ANSI C headers and functions // // Revision 1.7 2005/09/07 12:34:47 fraggle // Maintain dos-specific options in config file // // Revision 1.6 2005/08/04 21:48:32 fraggle // Turn on compiler optimisation and warning options // Add SDL_mixer sound code // // Revision 1.5 2005/08/04 18:42:15 fraggle // Silence compiler warnings // // Revision 1.4 2005/07/24 02:14:04 fraggle // Move to SDL for graphics. // Translate key scancodes to correct internal format when reading // settings from config file - backwards compatible with config files // for original exes // // Revision 1.3 2005/07/23 19:17:11 fraggle // Use ANSI-standard limit constants. Remove LINUX define. // // Revision 1.2 2005/07/23 16:44:55 fraggle // Update copyright to GNU GPL // // Revision 1.1.1.1 2005/07/23 16:19:53 fraggle // Initial import // // // DESCRIPTION: // Main loop menu stuff. // Default Config File. // PCX Screenshots. // //----------------------------------------------------------------------------- static const char rcsid[] = "$Id: m_misc.c 484 2006-05-19 20:01:59Z fraggle $"; #include #include #include // for mkdir: #ifdef _WIN32 #include #else #include #include #endif #include "config.h" #include "doomdef.h" #include "doomfeatures.h" #include "z_zone.h" #include "m_swap.h" #include "m_argv.h" #include "net_client.h" #include "w_wad.h" #include "i_system.h" #include "i_video.h" #include "v_video.h" #include "hu_stuff.h" // State. #include "doomstat.h" // Data. #include "dstrings.h" #include "m_misc.h" // // M_DrawText // Returns the final X coordinate // HU_Init must have been called to init the font // extern patch_t* hu_font[HU_FONTSIZE]; int M_DrawText ( int x, int y, boolean direct, char* string ) { int c; int w; while (*string) { c = toupper(*string) - HU_FONTSTART; string++; if (c < 0 || c> HU_FONTSIZE) { x += 4; continue; } w = SHORT (hu_font[c]->width); if (x+w > SCREENWIDTH) break; if (direct) V_DrawPatchDirect(x, y, 0, hu_font[c]); else V_DrawPatch(x, y, 0, hu_font[c]); x+=w; } return x; } // // M_WriteFile // boolean M_WriteFile(char const *name, void *source, int length) { FILE *handle; int count; handle = fopen(name, "wb"); if (handle == NULL) return false; count = fwrite(source, 1, length, handle); fclose(handle); if (count < length) return false; return true; } // // M_ReadFile // int M_ReadFile(char const *name, byte **buffer) { FILE *handle; int count, length; byte *buf; handle = fopen(name, "rb"); if (handle == NULL) I_Error ("Couldn't read file %s", name); // find the size of the file by seeking to the end and // reading the current position fseek(handle, 0, SEEK_END); length = ftell(handle); fseek(handle, 0, SEEK_SET); buf = Z_Malloc (length, PU_STATIC, NULL); count = fread(buf, 1, length, handle); fclose (handle); if (count < length) I_Error ("Couldn't read file %s", name); *buffer = buf; return length; } // // DEFAULTS // // locations of config files int usemouse = 1; int usejoystick = 0; extern int key_right; extern int key_left; extern int key_up; extern int key_down; extern int key_strafeleft; extern int key_straferight; extern int key_fire; extern int key_use; extern int key_strafe; extern int key_speed; extern int mousebfire; extern int mousebstrafe; extern int mousebforward; extern int joybfire; extern int joybstrafe; extern int joybuse; extern int joybspeed; extern int viewwidth; extern int viewheight; extern int mouseSensitivity; extern int showMessages; extern int detailLevel; extern int screenblocks; extern int showMessages; // machine-independent sound params extern int numChannels; extern char* chat_macros[]; extern int show_endoom; extern int vanilla_savegame_limit; // dos specific options: these are unused but should be maintained // so that the config file can be shared between chocolate // doom and doom.exe static int snd_musicdevice = 0; static int snd_sfxdevice = 0; static int snd_sbport = 0; static int snd_sbirq = 0; static int snd_sbdma = 0; static int snd_mport = 0; typedef enum { DEFAULT_INT, DEFAULT_STRING, DEFAULT_FLOAT, DEFAULT_KEY, } default_type_t; typedef struct { char * name; void * location; default_type_t type; int untranslated; } default_t; typedef struct { default_t *defaults; int numdefaults; char *filename; } default_collection_t; static default_t doom_defaults_list[] = { {"mouse_sensitivity", &mouseSensitivity}, {"sfx_volume",&sfxVolume}, {"music_volume",&musicVolume}, {"show_messages",&showMessages}, {"key_right",&key_right, DEFAULT_KEY}, {"key_left",&key_left, DEFAULT_KEY}, {"key_up",&key_up, DEFAULT_KEY}, {"key_down",&key_down, DEFAULT_KEY}, {"key_strafeleft",&key_strafeleft, DEFAULT_KEY}, {"key_straferight",&key_straferight, DEFAULT_KEY}, {"key_fire",&key_fire, DEFAULT_KEY}, {"key_use",&key_use, DEFAULT_KEY}, {"key_strafe",&key_strafe, DEFAULT_KEY}, {"key_speed",&key_speed, DEFAULT_KEY}, {"use_mouse",&usemouse}, {"mouseb_fire",&mousebfire}, {"mouseb_strafe",&mousebstrafe}, {"mouseb_forward",&mousebforward}, {"use_joystick",&usejoystick}, {"joyb_fire",&joybfire}, {"joyb_strafe",&joybstrafe}, {"joyb_use",&joybuse}, {"joyb_speed",&joybspeed}, {"screenblocks",&screenblocks}, {"detaillevel",&detailLevel}, {"snd_channels",&numChannels}, {"snd_musicdevice", &snd_musicdevice}, {"snd_sfxdevice", &snd_sfxdevice}, {"snd_sbport", &snd_sbport}, {"snd_sbirq", &snd_sbirq}, {"snd_sbdma", &snd_sbdma}, {"snd_mport", &snd_mport}, {"usegamma",&usegamma}, {"chatmacro0", &chat_macros[0], DEFAULT_STRING }, {"chatmacro1", &chat_macros[1], DEFAULT_STRING }, {"chatmacro2", &chat_macros[2], DEFAULT_STRING }, {"chatmacro3", &chat_macros[3], DEFAULT_STRING }, {"chatmacro4", &chat_macros[4], DEFAULT_STRING }, {"chatmacro5", &chat_macros[5], DEFAULT_STRING }, {"chatmacro6", &chat_macros[6], DEFAULT_STRING }, {"chatmacro7", &chat_macros[7], DEFAULT_STRING }, {"chatmacro8", &chat_macros[8], DEFAULT_STRING }, {"chatmacro9", &chat_macros[9], DEFAULT_STRING }, }; static default_collection_t doom_defaults = { doom_defaults_list, sizeof(doom_defaults_list) / sizeof(*doom_defaults_list), }; static default_t extra_defaults_list[] = { {"grabmouse", &grabmouse}, {"fullscreen", &fullscreen}, {"screenmultiply", &screenmultiply}, {"novert", &novert}, {"mouse_acceleration", &mouse_acceleration, DEFAULT_FLOAT}, {"show_endoom", &show_endoom}, {"vanilla_savegame_limit", &vanilla_savegame_limit}, {"startup_delay", &startup_delay}, #ifdef FEATURE_MULTIPLAYER {"player_name", &net_player_name, DEFAULT_STRING}, #endif }; static default_collection_t extra_defaults = { extra_defaults_list, sizeof(extra_defaults_list) / sizeof(*extra_defaults_list), }; static int scantokey[128] = { 0 , 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', KEY_BACKSPACE, 9, 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', 13, KEY_RCTRL, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'', '`', KEY_RSHIFT,'\\', 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/', KEY_RSHIFT,KEYP_MULTIPLY, KEY_RALT, ' ', KEY_CAPSLOCK,KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_PAUSE,KEY_SCRLCK,KEY_HOME, KEYP_UPARROW,KEY_PGUP,KEYP_MINUS,KEYP_LEFTARROW,KEYP_5,KEYP_RIGHTARROW,KEYP_PLUS,KEY_END, KEYP_DOWNARROW,KEY_PGDN,KEY_INS,KEY_DEL,0, 0, 0, KEY_F11, KEY_F12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; static void SaveDefaultCollection(default_collection_t *collection) { default_t *defaults; int i, v; FILE *f; f = fopen (collection->filename, "w"); if (!f) return; // can't write the file, but don't complain defaults = collection->defaults; for (i=0 ; inumdefaults ; i++) { int chars_written; // Print the name and line up all values at 30 characters chars_written = fprintf(f, "%s ", defaults[i].name); for (; chars_written < 30; ++chars_written) fprintf(f, " "); // Print the value switch (defaults[i].type) { case DEFAULT_KEY: // use the untranslated version if we can, to reduce // the possibility of screwing up the user's config // file v = * (int *) defaults[i].location; if (defaults[i].untranslated) { v = defaults[i].untranslated; } else { // search for a reverse mapping back to a scancode // in the scantokey table int s; for (s=0; s<128; ++s) { if (scantokey[s] == v) { v = s; break; } } } fprintf(f, "%i", v); break; case DEFAULT_INT: fprintf(f, "%i", * (int *) defaults[i].location); break; case DEFAULT_FLOAT: fprintf(f, "%f", * (float *) defaults[i].location); break; case DEFAULT_STRING: fprintf(f,"\"%s\"", * (char **) (defaults[i].location)); break; } fprintf(f, "\n"); } fclose (f); } // Parses integer values in the configuration file static int ParseIntParameter(char *strparm) { int parm; if (strparm[0] == '0' && strparm[1] == 'x') sscanf(strparm+2, "%x", &parm); else sscanf(strparm, "%i", &parm); return parm; } static void LoadDefaultCollection(default_collection_t *collection) { default_t *defaults = collection->defaults; int i; FILE* f; char defname[80]; char strparm[100]; // read the file in, overriding any set defaults f = fopen(collection->filename, "r"); if (!f) { // File not opened, but don't complain return; } while (!feof(f)) { if (fscanf (f, "%79s %[^\n]\n", defname, strparm) != 2) { // This line doesn't match continue; } // Strip off trailing non-printable characters (\r characters // from DOS text files) while (strlen(strparm) > 0 && !isprint(strparm[strlen(strparm)-1])) { strparm[strlen(strparm)-1] = '\0'; } // Find the setting in the list for (i=0; inumdefaults; ++i) { default_t *def = &collection->defaults[i]; char *s; int intparm; if (strcmp(defname, def->name) != 0) { // not this one continue; } // parameter found switch (def->type) { case DEFAULT_STRING: s = strdup(strparm + 1); s[strlen(s) - 1] = '\0'; * (char **) def->location = s; break; case DEFAULT_INT: * (int *) def->location = ParseIntParameter(strparm); break; case DEFAULT_KEY: // translate scancodes read from config // file (save the old value in untranslated) intparm = ParseIntParameter(strparm); defaults[i].untranslated = intparm; intparm = scantokey[intparm]; * (int *) def->location = intparm; break; case DEFAULT_FLOAT: * (float *) def->location = atof(strparm); break; } // finish break; } } fclose (f); } // // M_SaveDefaults // void M_SaveDefaults (void) { SaveDefaultCollection(&doom_defaults); SaveDefaultCollection(&extra_defaults); } // // M_LoadDefaults // void M_LoadDefaults (void) { int i; // check for a custom default file i = M_CheckParm ("-config"); if (i && imanufacturer = 0x0a; // PCX id pcx->version = 5; // 256 color pcx->encoding = 1; // uncompressed pcx->bits_per_pixel = 8; // 256 color pcx->xmin = 0; pcx->ymin = 0; pcx->xmax = SHORT(width-1); pcx->ymax = SHORT(height-1); pcx->hres = SHORT(width); pcx->vres = SHORT(height); memset (pcx->palette,0,sizeof(pcx->palette)); pcx->color_planes = 1; // chunky image pcx->bytes_per_line = SHORT(width); pcx->palette_type = SHORT(2); // not a grey scale memset (pcx->filler,0,sizeof(pcx->filler)); // pack the image pack = &pcx->data; for (i=0 ; i