// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // Network client code // #ifndef NET_CLIENT_H #define NET_CLIENT_H #include "doomtype.h" #include "d_ticcmd.h" #include "md5.h" #include "net_defs.h" #define MAXPLAYERNAME 30 boolean NET_CL_Connect(net_addr_t *addr); void NET_CL_Disconnect(void); void NET_CL_Run(void); void NET_CL_Init(void); void NET_CL_StartGame(); void NET_CL_SendTiccmd(ticcmd_t *ticcmd, int maketic); void NET_Init(void); void NET_BindVariables(void); extern boolean net_client_connected; extern boolean net_client_received_wait_data; extern boolean net_client_controller; extern unsigned int net_clients_in_game; extern unsigned int net_drones_in_game; extern boolean net_waiting_for_start; extern char net_player_names[MAXPLAYERS][MAXPLAYERNAME]; extern char net_player_addresses[MAXPLAYERS][MAXPLAYERNAME]; extern int net_player_number; extern char *net_player_name; extern md5_digest_t net_server_wad_md5sum; extern md5_digest_t net_server_deh_md5sum; extern unsigned int net_server_is_freedoom; extern md5_digest_t net_local_wad_md5sum; extern md5_digest_t net_local_deh_md5sum; extern unsigned int net_local_is_freedoom; #endif /* #ifndef NET_CLIENT_H */