// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // Querying servers to find their current status. // #include #include #include "i_system.h" #include "i_timer.h" #include "net_common.h" #include "net_defs.h" #include "net_io.h" #include "net_packet.h" #include "net_query.h" #include "net_structrw.h" #include "net_sdl.h" typedef struct { net_addr_t *addr; net_querydata_t data; } queryresponse_t; static net_context_t *query_context; static queryresponse_t *responders; static int num_responses; // Add a new address to the list of hosts that has responded static queryresponse_t *AddResponder(net_addr_t *addr, net_querydata_t *data) { queryresponse_t *response; responders = realloc(responders, sizeof(queryresponse_t) * (num_responses + 1)); response = &responders[num_responses]; response->addr = addr; response->data = *data; ++num_responses; return response; } // Returns true if the reply is from a host that has not previously // responded. static boolean CheckResponder(net_addr_t *addr) { int i; for (i=0; iaddr)); formatted_printf(8, "%i/%i", response->data.num_players, response->data.max_players); if (response->data.gamemode != indetermined) { printf("(%s) ", GameDescription(response->data.gamemode, response->data.gamemission)); } if (response->data.server_state) { printf("(game running) "); } NET_SafePuts(response->data.description); } static void NET_Query_ParsePacket(net_addr_t *addr, net_packet_t *packet) { unsigned int packet_type; net_querydata_t querydata; queryresponse_t *response; // Have we already received a packet from this host? if (!CheckResponder(addr)) { return; } // Read the header if (!NET_ReadInt16(packet, &packet_type) || packet_type != NET_PACKET_TYPE_QUERY_RESPONSE) { return; } // Read query data if (!NET_ReadQueryData(packet, &querydata)) { return; } if (num_responses <= 0) { // If this is the first response, print the table header PrintHeader(); } response = AddResponder(addr, &querydata); PrintResponse(response); } static void NET_Query_GetResponse(void) { net_addr_t *addr; net_packet_t *packet; if (NET_RecvPacket(query_context, &addr, &packet)) { NET_Query_ParsePacket(addr, packet); NET_FreePacket(packet); } } static net_addr_t *NET_Query_QueryLoop(net_addr_t *addr, boolean find_one) { int start_time; int last_send_time; last_send_time = -1; start_time = I_GetTimeMS(); while (I_GetTimeMS() < start_time + 5000) { // Send a query once every second if (last_send_time < 0 || I_GetTimeMS() > last_send_time + 1000) { NET_Query_SendQuery(addr); last_send_time = I_GetTimeMS(); } // Check for a response NET_Query_GetResponse(); // Found a response? if (find_one && num_responses > 0) break; // Don't thrash the CPU I_Sleep(100); } if (num_responses > 0) return responders[0].addr; else return NULL; } void NET_Query_Init(void) { query_context = NET_NewContext(); NET_AddModule(query_context, &net_sdl_module); net_sdl_module.InitClient(); responders = NULL; num_responses = 0; } void NET_QueryAddress(char *addr) { net_addr_t *net_addr; NET_Query_Init(); net_addr = NET_ResolveAddress(query_context, addr); if (net_addr == NULL) { I_Error("NET_QueryAddress: Host '%s' not found!", addr); } printf("\nQuerying '%s'...\n\n", addr); if (!NET_Query_QueryLoop(net_addr, true)) { I_Error("No response from '%s'", addr); } exit(0); } net_addr_t *NET_FindLANServer(void) { NET_Query_Init(); return NET_Query_QueryLoop(NULL, true); } void NET_LANQuery(void) { NET_Query_Init(); printf("\nSearching for servers on local LAN ...\n\n"); if (!NET_Query_QueryLoop(NULL, false)) { I_Error("No servers found"); } exit(0); }