// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: p_saveg.h 367 2006-02-15 12:57:58Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // Savegame I/O, archiving, persistence. // //----------------------------------------------------------------------------- #ifndef __P_SAVEG__ #define __P_SAVEG__ #include // maximum size of a savegame description #define SAVESTRINGSIZE 24 // filename to use for a savegame slot char *P_SaveGameFile(int slot); // Savegame file header read/write functions boolean P_ReadSaveGameHeader(void); void P_WriteSaveGameHeader(char *description); // Savegame end-of-file read/write functions boolean P_ReadSaveGameEOF(void); void P_WriteSaveGameEOF(void); // Persistent storage/archiving. // These are the load / save game routines. void P_ArchivePlayers (void); void P_UnArchivePlayers (void); void P_ArchiveWorld (void); void P_UnArchiveWorld (void); void P_ArchiveThinkers (void); void P_UnArchiveThinkers (void); void P_ArchiveSpecials (void); void P_UnArchiveSpecials (void); extern FILE *save_stream; #endif //----------------------------------------------------------------------------- // // $Log$ // Revision 1.6 2006/02/15 12:57:58 fraggle // Remove the savegame buffer entirely. Keep the old savegame size limit // bug add a "vanilla_savegame_limit" config file option which allows // the limit to be disabled if necessary. // // Revision 1.5 2006/01/19 18:46:24 fraggle // Move savegame header read/write code into p_saveg.c // // Revision 1.4 2005/10/16 01:18:10 fraggle // Global "configdir" variable with directory to store config files in. // Create a function to find the filename for a savegame slot. Store // savegames in the config dir. // // Revision 1.3 2005/07/23 18:56:07 fraggle // Remove unneccessary pragmas // // Revision 1.2 2005/07/23 16:44:56 fraggle // Update copyright to GNU GPL // // Revision 1.1.1.1 2005/07/23 16:20:39 fraggle // Initial import // // //-----------------------------------------------------------------------------