// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // Refresh module, data I/O, caching, retrieval of graphics // by name. // //----------------------------------------------------------------------------- #ifndef __R_DATA__ #define __R_DATA__ #include "r_defs.h" #include "r_state.h" // Retrieve column data for span blitting. byte* R_GetColumn ( int tex, int col ); // I/O, setting up the stuff. void R_InitData (void); void R_PrecacheLevel (void); // Retrieval. // Floor/ceiling opaque texture tiles, // lookup by name. For animation? int R_FlatNumForName (char* name); // Called by P_Ticker for switches and animations, // returns the texture number for the texture name. int R_TextureNumForName (char *name); int R_CheckTextureNumForName (char *name); #endif