// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2007 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // #include #include #include "doomtype.h" #include "m_config.h" #include "m_controls.h" #include "textscreen.h" #include "joystick.h" #include "mode.h" #include "txt_joybinput.h" typedef enum { CALIBRATE_CENTER, CALIBRATE_LEFT, CALIBRATE_UP, } calibration_stage_t; // SDL joystick successfully initialized? static int joystick_initted = 0; // Joystick enable/disable static int usejoystick = 0; // Joystick to use, as an SDL joystick index: int joystick_index = -1; // Which joystick axis to use for horizontal movement, and whether to // invert the direction: static int joystick_x_axis = 0; static int joystick_x_invert = 0; // Which joystick axis to use for vertical movement, and whether to // invert the direction: static int joystick_y_axis = 1; static int joystick_y_invert = 0; static txt_button_t *joystick_button; static int *all_joystick_buttons[] = { &joybstraferight, &joybstrafeleft, &joybfire, &joybspeed, &joybuse, &joybstrafe, &joybjump }; // // Calibration // static txt_window_t *calibration_window; static txt_label_t *calibration_label; static calibration_stage_t calibrate_stage; static SDL_Joystick **all_joysticks = NULL; // Set the label showing the name of the currently selected joystick static void SetJoystickButtonLabel(void) { char *name; name = "None set"; if (joystick_initted && joystick_index >= 0 && joystick_index < SDL_NumJoysticks()) { name = (char *) SDL_JoystickName(joystick_index); } TXT_SetButtonLabel(joystick_button, name); } // Try to open all joysticks visible to SDL. static int OpenAllJoysticks(void) { int i; int num_joysticks; int result; if (!joystick_initted) { return 0; } // SDL_JoystickOpen() all joysticks. num_joysticks = SDL_NumJoysticks(); all_joysticks = malloc(sizeof(SDL_Joystick *) * num_joysticks); result = 0; for (i=0; i best_value) { best_value = abs(axis_value); best_invert = axis_value > 0; best_axis = i; } } // Save the best values we have found *axis_index = best_axis; *axis_invert = best_invert; } static int CalibrationEventCallback(SDL_Event *event, void *user_data) { if (event->type == SDL_JOYBUTTONDOWN && (joystick_index == -1 || event->jbutton.which == joystick_index)) { switch (calibrate_stage) { case CALIBRATE_CENTER: // Centering stage selects which joystick to use. joystick_index = event->jbutton.which; break; case CALIBRATE_LEFT: CalibrateAxis(&joystick_x_axis, &joystick_x_invert); break; case CALIBRATE_UP: CalibrateAxis(&joystick_y_axis, &joystick_y_invert); break; } if (calibrate_stage == CALIBRATE_UP) { // Final stage; close the window TXT_CloseWindow(calibration_window); } else { // Advance to the next calibration stage ++calibrate_stage; SetCalibrationLabel(); } return 1; } return 0; } static void NoJoystick(void) { txt_window_t *window; window = TXT_NewWindow(NULL); TXT_AddWidget(window, TXT_NewLabel("No joysticks could be opened.\n\n" "Try configuring your joystick from within\n" "your OS first.")); TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL); TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TXT_NewWindowEscapeAction(window)); TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL); joystick_index = -1; SetJoystickButtonLabel(); } static void CalibrateWindowClosed(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) { CloseAllJoysticks(); TXT_SDL_SetEventCallback(NULL, NULL); SetJoystickButtonLabel(); } static void CalibrateJoystick(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused)) { calibrate_stage = CALIBRATE_CENTER; // Try to open all available joysticks. If none are opened successfully, // bomb out with an error. if (!OpenAllJoysticks()) { NoJoystick(); return; } calibration_window = TXT_NewWindow("Joystick calibration"); TXT_AddWidgets(calibration_window, TXT_NewLabel("Please follow the following instructions\n" "in order to calibrate your joystick."), TXT_NewStrut(0, 1), calibration_label = TXT_NewLabel("zzz"), TXT_NewStrut(0, 1), NULL); TXT_SetWindowAction(calibration_window, TXT_HORIZ_LEFT, NULL); TXT_SetWindowAction(calibration_window, TXT_HORIZ_CENTER, TXT_NewWindowAbortAction(calibration_window)); TXT_SetWindowAction(calibration_window, TXT_HORIZ_RIGHT, NULL); TXT_SetWidgetAlign(calibration_label, TXT_HORIZ_CENTER); TXT_SDL_SetEventCallback(CalibrationEventCallback, NULL); TXT_SignalConnect(calibration_window, "closed", CalibrateWindowClosed, NULL); // Start calibration joystick_index = -1; calibrate_stage = CALIBRATE_CENTER; SetCalibrationLabel(); } void JoyButtonSetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable)) { TXT_CAST_ARG(int, variable); unsigned int i; // Only allow a button to be bound to one action at a time. If // we assign a key that another action is using, set that other action // to -1. for (i=0; i= 0; } window = TXT_NewWindow("Joystick configuration"); TXT_AddWidgets(window, TXT_NewCheckBox("Enable joystick", &usejoystick), joystick_table = TXT_NewTable(2), TXT_NewSeparator("Joystick buttons"), button_table = TXT_NewTable(2), NULL); TXT_SetColumnWidths(joystick_table, 20, 15); TXT_AddWidgets(joystick_table, TXT_NewLabel("Current joystick"), joystick_button = TXT_NewButton("zzzz"), NULL); TXT_SetColumnWidths(button_table, 20, 15); AddJoystickControl(button_table, "Fire/Attack", &joybfire); AddJoystickControl(button_table, "Use", &joybuse); // High values of joybspeed are used to activate the "always run mode" // trick in Vanilla Doom. If this has been enabled, not only is the // joybspeed value meaningless, but the control itself is useless. if (joybspeed < 20) { AddJoystickControl(button_table, "Speed", &joybspeed); } AddJoystickControl(button_table, "Strafe", &joybstrafe); AddJoystickControl(button_table, "Strafe Left", &joybstrafeleft); AddJoystickControl(button_table, "Strafe Right", &joybstraferight); AddJoystickControl(button_table, "Previous weapon", &joybprevweapon); AddJoystickControl(button_table, "Next weapon", &joybnextweapon); if (gamemission == hexen) { AddJoystickControl(button_table, "Jump", &joybjump); } TXT_SignalConnect(joystick_button, "pressed", CalibrateJoystick, NULL); TXT_SignalConnect(window, "closed", JoystickWindowClosed, NULL); SetJoystickButtonLabel(); } void BindJoystickVariables(void) { M_BindVariable("use_joystick", &usejoystick); M_BindVariable("joystick_index", &joystick_index); M_BindVariable("joystick_x_axis", &joystick_x_axis); M_BindVariable("joystick_y_axis", &joystick_y_axis); M_BindVariable("joystick_x_invert", &joystick_x_invert); M_BindVariable("joystick_y_invert", &joystick_y_invert); }