// // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // #include #include #include #include "config.h" #include "textscreen.h" #include "execute.h" #include "m_argv.h" #include "m_config.h" #include "m_controls.h" #include "m_misc.h" #include "z_zone.h" #include "setup_icon.c" #include "mode.h" #include "compatibility.h" #include "display.h" #include "joystick.h" #include "keyboard.h" #include "mouse.h" #include "multiplayer.h" #include "sound.h" #define WINDOW_HELP_URL "http://www.chocolate-doom.org/setup" static const int cheat_sequence[] = { KEY_UPARROW, KEY_UPARROW, KEY_DOWNARROW, KEY_DOWNARROW, KEY_LEFTARROW, KEY_RIGHTARROW, KEY_LEFTARROW, KEY_RIGHTARROW, 'b', 'a', KEY_ENTER, 0 }; static unsigned int cheat_sequence_index = 0; // I think these are good "sensible" defaults: static void SensibleDefaults(void) { key_up = 'w'; key_down = 's'; key_strafeleft = 'a'; key_straferight = 'd'; key_jump = '/'; key_lookup = KEY_PGUP; key_lookdown = KEY_PGDN; key_lookcenter = KEY_HOME; key_flyup = KEY_INS; key_flydown = KEY_DEL; key_flycenter = KEY_END; key_prevweapon = ','; key_nextweapon = '.'; key_invleft = '['; key_invright = ']'; key_message_refresh = '\''; key_mission = 'i'; // Strife keys key_invpop = 'o'; key_invkey = 'p'; key_multi_msgplayer[0] = 'g'; key_multi_msgplayer[1] = 'h'; key_multi_msgplayer[2] = 'j'; key_multi_msgplayer[3] = 'k'; key_multi_msgplayer[4] = 'v'; key_multi_msgplayer[5] = 'b'; key_multi_msgplayer[6] = 'n'; key_multi_msgplayer[7] = 'm'; mousebprevweapon = 4; // Scroll wheel = weapon cycle mousebnextweapon = 3; snd_musicdevice = 3; joybspeed = 29; // Always run vanilla_savegame_limit = 0; vanilla_keyboard_mapping = 0; vanilla_demo_limit = 0; graphical_startup = 0; show_endoom = 0; dclick_use = 0; novert = 1; } static int MainMenuKeyPress(txt_window_t *window, int key, void *user_data) { if (key == cheat_sequence[cheat_sequence_index]) { ++cheat_sequence_index; if (cheat_sequence[cheat_sequence_index] == 0) { SensibleDefaults(); cheat_sequence_index = 0; window = TXT_MessageBox(NULL, " \x01 "); return 1; } } else { cheat_sequence_index = 0; } return 0; } static void DoQuit(void *widget, void *dosave) { if (dosave != NULL) { M_SaveDefaults(); } TXT_Shutdown(); exit(0); } static void QuitConfirm(void *unused1, void *unused2) { txt_window_t *window; txt_label_t *label; txt_button_t *yes_button; txt_button_t *no_button; window = TXT_NewWindow(NULL); TXT_AddWidgets(window, label = TXT_NewLabel("Exiting setup.\nSave settings?"), TXT_NewStrut(24, 0), yes_button = TXT_NewButton2(" Yes ", DoQuit, DoQuit), no_button = TXT_NewButton2(" No ", DoQuit, NULL), NULL); TXT_SetWidgetAlign(label, TXT_HORIZ_CENTER); TXT_SetWidgetAlign(yes_button, TXT_HORIZ_CENTER); TXT_SetWidgetAlign(no_button, TXT_HORIZ_CENTER); // Only an "abort" button in the middle. TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL); TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TXT_NewWindowAbortAction(window)); TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL); } static void LaunchDoom(void *unused1, void *unused2) { execute_context_t *exec; // Save configuration first M_SaveDefaults(); // Shut down textscreen GUI TXT_Shutdown(); // Launch Doom exec = NewExecuteContext(); PassThroughArguments(exec); ExecuteDoom(exec); exit(0); } static txt_button_t *GetLaunchButton(void) { char *label; switch (gamemission) { case doom: label = "Save parameters and launch DOOM"; break; case heretic: label = "Save parameters and launch Heretic"; break; case hexen: label = "Save parameters and launch Hexen"; break; case strife: label = "Save parameters and launch STRIFE!"; break; default: label = "Save parameters and launch game"; break; } return TXT_NewButton2(label, LaunchDoom, NULL); } void MainMenu(void) { txt_window_t *window; txt_window_action_t *quit_action; txt_window_action_t *warp_action; window = TXT_NewWindow("Main Menu"); TXT_SetWindowHelpURL(window, WINDOW_HELP_URL); TXT_AddWidgets(window, TXT_NewButton2("Configure Display", (TxtWidgetSignalFunc) ConfigDisplay, NULL), TXT_NewButton2("Configure Sound", (TxtWidgetSignalFunc) ConfigSound, NULL), TXT_NewButton2("Configure Keyboard", (TxtWidgetSignalFunc) ConfigKeyboard, NULL), TXT_NewButton2("Configure Mouse", (TxtWidgetSignalFunc) ConfigMouse, NULL), TXT_NewButton2("Configure Gamepad/Joystick", (TxtWidgetSignalFunc) ConfigJoystick, NULL), NULL); // The compatibility window is only appropriate for Doom/Strife. if (gamemission == doom || gamemission == strife) { txt_button_t *button; button = TXT_NewButton2("Compatibility", (TxtWidgetSignalFunc) CompatibilitySettings, NULL); TXT_AddWidget(window, button); } TXT_AddWidgets(window, GetLaunchButton(), TXT_NewStrut(0, 1), TXT_NewButton2("Start a Network Game", (TxtWidgetSignalFunc) StartMultiGame, NULL), TXT_NewButton2("Join a Network Game", (TxtWidgetSignalFunc) JoinMultiGame, NULL), TXT_NewButton2("Multiplayer Configuration", (TxtWidgetSignalFunc) MultiplayerConfig, NULL), NULL); quit_action = TXT_NewWindowAction(KEY_ESCAPE, "Quit"); warp_action = TXT_NewWindowAction(KEY_F2, "Warp"); TXT_SignalConnect(quit_action, "pressed", QuitConfirm, NULL); TXT_SignalConnect(warp_action, "pressed", (TxtWidgetSignalFunc) WarpMenu, NULL); TXT_SetWindowAction(window, TXT_HORIZ_LEFT, quit_action); TXT_SetWindowAction(window, TXT_HORIZ_CENTER, warp_action); TXT_SetKeyListener(window, MainMenuKeyPress, NULL); } // // Initialize all configuration variables, load config file, etc // static void InitConfig(void) { M_SetConfigDir(NULL); InitBindings(); SetChatMacroDefaults(); SetPlayerNameDefault(); M_LoadDefaults(); } // // Application icon // static void SetIcon(void) { SDL_Surface *surface; Uint8 *mask; int i; // Generate the mask mask = malloc(setup_icon_w * setup_icon_h / 8); memset(mask, 0, setup_icon_w * setup_icon_h / 8); for (i=0; i