// // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // #include #include #include #include "SDL_joystick.h" #include "doomkeys.h" #include "joystick.h" #include "i_joystick.h" #include "i_system.h" #include "m_controls.h" #include "m_misc.h" #include "txt_joybinput.h" #include "txt_gui.h" #include "txt_io.h" #include "txt_label.h" #include "txt_sdl.h" #include "txt_window.h" #define JOYSTICK_INPUT_WIDTH 10 extern int joystick_physical_buttons[NUM_VIRTUAL_BUTTONS]; // Joystick button variables. // The ordering of this array is important. We will always try to map // each variable to the virtual button with the same array index. For // example: joybfire should always be 0, and then we change // joystick_physical_buttons[0] to point to the physical joystick // button that the user wants to use for firing. We do this so that // the menus work (the game code is hard coded to interpret // button #0 = select menu item, button #1 = go back to previous menu). static int *all_joystick_buttons[] = { &joybfire, &joybuse, &joybstrafe, &joybspeed, &joybstrafeleft, &joybstraferight, &joybprevweapon, &joybnextweapon, &joybjump, &joybmenu, }; static int PhysicalForVirtualButton(int vbutton) { if (vbutton < NUM_VIRTUAL_BUTTONS) { return joystick_physical_buttons[vbutton]; } else { return vbutton; } } // Get the virtual button number for the given variable, ie. the // variable's index in all_joystick_buttons[]. static int VirtualButtonForVariable(int *variable) { int i; for (i = 0; i < arrlen(all_joystick_buttons); ++i) { if (variable == all_joystick_buttons[i]) { return i; } } I_Error("Couldn't find virtual button"); return -1; } // Rearrange joystick button configuration to be in "canonical" form: // each joyb* variable should have a value equal to its index in // all_joystick_buttons[] above. static void CanonicalizeButtons(void) { int new_mapping[NUM_VIRTUAL_BUTTONS]; int vbutton; int i; for (i = 0; i < arrlen(all_joystick_buttons); ++i) { vbutton = *all_joystick_buttons[i]; // Don't remap the speed key if it's bound to "always run". // Also preserve "unbound" variables. if ((all_joystick_buttons[i] == &joybspeed && vbutton >= 20) || vbutton < 0) { new_mapping[i] = i; } else { new_mapping[i] = PhysicalForVirtualButton(vbutton); *all_joystick_buttons[i] = i; } } for (i = 0; i < NUM_VIRTUAL_BUTTONS; ++i) { joystick_physical_buttons[i] = new_mapping[i]; } } // Check all existing buttons and clear any using the specified physical // button. static void ClearVariablesUsingButton(int physbutton) { int vbutton; int i; for (i = 0; i < arrlen(all_joystick_buttons); ++i) { vbutton = *all_joystick_buttons[i]; if (vbutton >= 0 && physbutton == PhysicalForVirtualButton(vbutton)) { *all_joystick_buttons[i] = -1; } } } // Called in response to SDL events when the prompt window is open: static int EventCallback(SDL_Event *event, TXT_UNCAST_ARG(joystick_input)) { TXT_CAST_ARG(txt_joystick_input_t, joystick_input); // Got the joystick button press? if (event->type == SDL_JOYBUTTONDOWN) { int vbutton, physbutton; // Before changing anything, remap button configuration into // canonical form, to avoid conflicts. CanonicalizeButtons(); vbutton = VirtualButtonForVariable(joystick_input->variable); physbutton = event->jbutton.button; if (joystick_input->check_conflicts) { ClearVariablesUsingButton(physbutton); } // Set mapping. *joystick_input->variable = vbutton; joystick_physical_buttons[vbutton] = physbutton; TXT_CloseWindow(joystick_input->prompt_window); return 1; } return 0; } // When the prompt window is closed, disable the event callback function; // we are no longer interested in receiving notification of events. static void PromptWindowClosed(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(joystick)) { TXT_CAST_ARG(SDL_Joystick, joystick); SDL_JoystickClose(joystick); TXT_SDL_SetEventCallback(NULL, NULL); SDL_JoystickEventState(SDL_DISABLE); SDL_QuitSubSystem(SDL_INIT_JOYSTICK); } static void OpenErrorWindow(void) { TXT_MessageBox(NULL, "Please configure a joystick first!"); } static void OpenPromptWindow(txt_joystick_input_t *joystick_input) { txt_window_t *window; SDL_Joystick *joystick; // Silently update when the shift button is held down. joystick_input->check_conflicts = !TXT_GetModifierState(TXT_MOD_SHIFT); if (SDL_Init(SDL_INIT_JOYSTICK) < 0) { return; } // Check the current joystick is valid joystick = SDL_JoystickOpen(joystick_index); if (joystick == NULL) { OpenErrorWindow(); return; } // Open the prompt window window = TXT_MessageBox(NULL, "Press the new joystick button..."); TXT_SDL_SetEventCallback(EventCallback, joystick_input); TXT_SignalConnect(window, "closed", PromptWindowClosed, joystick); joystick_input->prompt_window = window; SDL_JoystickEventState(SDL_ENABLE); } static void TXT_JoystickInputSizeCalc(TXT_UNCAST_ARG(joystick_input)) { TXT_CAST_ARG(txt_joystick_input_t, joystick_input); // All joystickinputs are the same size. joystick_input->widget.w = JOYSTICK_INPUT_WIDTH; joystick_input->widget.h = 1; } static void GetJoystickButtonDescription(int vbutton, char *buf, size_t buf_len) { M_snprintf(buf, buf_len, "BUTTON #%i", PhysicalForVirtualButton(vbutton) + 1); } static void TXT_JoystickInputDrawer(TXT_UNCAST_ARG(joystick_input)) { TXT_CAST_ARG(txt_joystick_input_t, joystick_input); char buf[20]; int i; if (*joystick_input->variable < 0) { M_StringCopy(buf, "(none)", sizeof(buf)); } else { GetJoystickButtonDescription(*joystick_input->variable, buf, sizeof(buf)); } TXT_SetWidgetBG(joystick_input); TXT_FGColor(TXT_COLOR_BRIGHT_WHITE); TXT_DrawString(buf); for (i=strlen(buf); ivariable = -1; } return 0; } static void TXT_JoystickInputMousePress(TXT_UNCAST_ARG(widget), int x, int y, int b) { TXT_CAST_ARG(txt_joystick_input_t, widget); // Clicking is like pressing enter if (b == TXT_MOUSE_LEFT) { TXT_JoystickInputKeyPress(widget, KEY_ENTER); } } txt_widget_class_t txt_joystick_input_class = { TXT_AlwaysSelectable, TXT_JoystickInputSizeCalc, TXT_JoystickInputDrawer, TXT_JoystickInputKeyPress, TXT_JoystickInputDestructor, TXT_JoystickInputMousePress, NULL, }; txt_joystick_input_t *TXT_NewJoystickInput(int *variable) { txt_joystick_input_t *joystick_input; joystick_input = malloc(sizeof(txt_joystick_input_t)); TXT_InitWidget(joystick_input, &txt_joystick_input_class); joystick_input->variable = variable; return joystick_input; }