AM_CFLAGS = -I$(top_srcdir)/src @SDL_CFLAGS@ @SDLMIXER_CFLAGS@ @SDLNET_CFLAGS@ noinst_LIBRARIES=libstrife.a SOURCE_FILES= \ am_map.c am_map.h \ d_englsh.h \ d_items.c d_items.h \ d_main.c d_main.h \ d_net.c \ doomdata.h \ doomdef.c doomdef.h \ doomstat.c doomstat.h \ d_player.h \ dstrings.c dstrings.h \ d_textur.h \ d_think.h \ f_finale.c f_finale.h \ f_wipe.c f_wipe.h \ g_game.c g_game.h \ hu_lib.c hu_lib.h \ hu_stuff.c hu_stuff.h \ info.c info.h \ m_menu.c m_menu.h \ m_random.c m_random.h \ m_saves.c m_saves.h \ p_ceilng.c \ p_dialog.c p_dialog.h \ p_doors.c \ p_enemy.c \ p_floor.c \ p_inter.c p_inter.h \ p_lights.c \ p_local.h \ p_map.c \ p_maputl.c \ p_mobj.c p_mobj.h \ p_plats.c \ p_pspr.c p_pspr.h \ p_saveg.c p_saveg.h \ p_setup.c p_setup.h \ p_sight.c \ p_spec.c p_spec.h \ p_switch.c \ p_telept.c \ p_tick.c p_tick.h \ p_user.c \ r_bsp.c r_bsp.h \ r_data.c r_data.h \ r_defs.h \ r_draw.c r_draw.h \ r_local.h \ r_main.c r_main.h \ r_plane.c r_plane.h \ r_segs.c r_segs.h \ r_sky.c r_sky.h \ r_state.h \ r_things.c r_things.h \ s_sound.c s_sound.h \ sounds.c sounds.h \ st_lib.c st_lib.h \ st_stuff.c st_stuff.h \ wi_stuff.c wi_stuff.h FEATURE_DEHACKED_SOURCE_FILES = \ deh_ammo.c \ deh_cheat.c \ deh_strife.c \ deh_frame.c \ deh_misc.c deh_misc.h \ deh_ptr.c \ deh_sound.c \ deh_thing.c \ deh_weapon.c libstrife_a_SOURCES = $(SOURCE_FILES) \ $(FEATURE_DEHACKED_SOURCE_FILES)