// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // Menu widget stuff, episode selection and such. // //----------------------------------------------------------------------------- #ifndef __M_MENU__ #define __M_MENU__ #include "d_event.h" // // MENU TYPEDEFS // // haleyjd 09/04/10: [STRIFE] Made external typedef struct { // 0 = no cursor here, 1 = ok, 2 = arrows ok short status; char name[10]; // choice = menu item #. // if status = 2, // choice=0:leftarrow,1:rightarrow void (*routine)(int choice); // hotkey in menu char alphaKey; } menuitem_t; typedef struct menu_s { short numitems; // # of menu items struct menu_s* prevMenu; // previous menu menuitem_t* menuitems; // menu items void (*routine)(); // draw routine short x; short y; // x,y of menu short lastOn; // last item user was on in menu } menu_t; extern menu_t* currentMenu; // villsa [STRIFE] made external extern short itemOn; // // MENUS // // Called by main loop, // saves config file and calls I_Quit when user exits. // Even when the menu is not displayed, // this can resize the view and change game parameters. // Does all the real work of the menu interaction. boolean M_Responder (event_t *ev); // Called by main loop, // only used for menu (skull cursor) animation. void M_Ticker (void); // Called by main loop, // draws the menus directly into the screen buffer. void M_Drawer (void); // Called by D_DoomMain, // loads the config file. void M_Init (void); // Called by intro code to force menu up upon a keypress, // does nothing if menu is already up. void M_StartControlPanel (void); // haleyjd 09/04/10: Externalized. Draws menu text. int M_WriteText(int x, int y, char *string); // haleyjd 09/04/10: [STRIFE] New function. void M_DialogDimMsg(int x, int y, char *str, boolean useyfont); extern int detailLevel; extern int screenblocks; #endif