// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // Savegame I/O, archiving, persistence. // #ifndef __P_SAVEG__ #define __P_SAVEG__ #include // maximum size of a savegame description #define SAVESTRINGSIZE 24 // temporary filename to use while saving. char *P_TempSaveGameFile(void); // filename to use for a savegame slot char *P_SaveGameFile(int slot); // Savegame file header read/write functions boolean P_ReadSaveGameHeader(void); void P_WriteSaveGameHeader(char *description); // Savegame end-of-file read/write functions boolean P_ReadSaveGameEOF(void); void P_WriteSaveGameEOF(void); // Persistent storage/archiving. // These are the load / save game routines. void P_ArchivePlayers (void); void P_UnArchivePlayers (boolean userload); void P_ArchiveWorld (void); void P_UnArchiveWorld (void); void P_ArchiveThinkers (void); void P_UnArchiveThinkers (void); void P_ArchiveSpecials (void); void P_UnArchiveSpecials (void); extern FILE *save_stream; extern boolean savegame_error; #endif