// // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // // Text mode emulation in SDL // #ifndef TXT_SDL_H #define TXT_SDL_H // The textscreen API itself doesn't need SDL; however, SDL needs its // headers included where main() is defined. #include "SDL.h" // Event callback function type: a function of this type can be used // to intercept events in the textscreen event processing loop. // Returning 1 will cause the event to be eaten; the textscreen code // will not see it. typedef int (*TxtSDLEventCallbackFunc)(SDL_Event *event, void *user_data); // Set a callback function to call in the SDL event loop. Useful for // intercepting events. Pass callback=NULL to clear an existing // callback function. // user_data is a void pointer to be passed to the callback function. void TXT_SDL_SetEventCallback(TxtSDLEventCallbackFunc callback, void *user_data); #endif /* #ifndef TXT_SDL_H */