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//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// Top-level dehacked definitions for Doom dehacked.
//
#include <stdlib.h>
#include "deh_defs.h"
#include "deh_main.h"
char *deh_signatures[] =
{
"Patch File for DeHackEd v2.3",
"Patch File for DeHackEd v3.0",
NULL
};
// deh_ammo.c:
extern deh_section_t deh_section_ammo;
// deh_cheat.c:
extern deh_section_t deh_section_cheat;
// deh_frame.c:
extern deh_section_t deh_section_frame;
// deh_misc.c:
extern deh_section_t deh_section_misc;
// deh_ptr.c:
extern deh_section_t deh_section_pointer;
// deh_sound.c
extern deh_section_t deh_section_sound;
// deh_text.c:
extern deh_section_t deh_section_text;
// deh_thing.c:
extern deh_section_t deh_section_thing;
// deh_weapon.c:
extern deh_section_t deh_section_weapon;
//
// List of section types:
//
deh_section_t *deh_section_types[] =
{
&deh_section_ammo,
&deh_section_cheat,
&deh_section_frame,
&deh_section_misc,
&deh_section_pointer,
&deh_section_sound,
&deh_section_text,
&deh_section_thing,
&deh_section_weapon,
NULL
};
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