#ifndef DODO_H #define DODO_H #include "../collision.h" typedef struct { int id; double x, y; double vsp, hsp, grav; int dir, onground; double imageIndex; int state, timer, hp; int blink; int tojump, jumptoggle; int flag; //Mask mask; } Dodo; void createDodo(int x, int y, int flag); #endif