#ifndef HEADS_H #define HEADS_H #include "../collision.h" //Goblin/medusa/dragon head statues typedef struct { int id, type; //0 = Rhyno head | 1 = Goblin | 2 = Dragon | 3 = Demon | 4 = Fireball | 5 = Air Jar int state, timer; double x, y; int dir; int hp, invincible; int cooloff; int counter; //Mask mask; } Head; void createHead(int type, int x, int y, int dir, int offset, int cooloff); //Bullet from Rhyno statues typedef struct { int id; double x, y; int hsp; double imageIndex; //Mask mask; } Bullet; void createBullet(int x, int y, int dir, int minid); //Minid is the spawner's id //Fireball typedef struct { int id; double x, y; int angle; int spd; double imageIndex; Mask mask; } Fireball; void createFireball(int x, int y, int angle, int minid); //Medusa lazer typedef struct { int id; double x, y; int dir; double imageIndex; Mask mask; } Laser; void createLaser(int x, int y, int dir); //Dragon flame typedef struct { int id; int x, y; int dir; int timer; double imageIndex; } Flame; void createFlame(int x, int y, int dir); //Demon Boulder typedef struct { int id; double x, y; double vsp; int dir; double imageIndex; } Rock; void createRock(int x, int y, int dir); //Air typedef struct { int id; double x, y; double imageIndex; } Air; void createAir(int x, int y); #endif