#ifndef HYDRA_H #define HYDRA_H typedef struct { int id; int hp, blink; double x, y; double hsp, vsp; double imageIndex; int state, timer; int patternCounter; char onground; char noheads; int headid[4]; } Hydra; void createHydra(int x); typedef struct { int id; int hp, blink; int dir; int position; //0 = lower 1 = higher double imageIndex; double neckRot; int state, timer, counter; int bodyid; double bodyposX[7]; double bodyposY[7]; } Hydrahead; int createHydrahead(int dir, int position, int bodyid); typedef struct { int id; double x, y; double hsp, vsp; char inwall; char bounce; double imageIndex; } Hydragoop; void createHydragoop(int x, int y, int hsp, int vsp); typedef struct { int id; double x, y; double vsp; char bounce; double imageIndex; } Hydrarock; void createHydrarock(); typedef struct { int id; int timer; double x, y; double angle; double imageIndex; } Hydrashock; void createHydrashock(int x, int y); #endif