#ifndef LOLIDRA_H #define LOLIDRA_H #include "../collision.h" typedef struct { int id; double x, y; double positionY; double imageIndex, hoverRot; int hp, state, invincible, visible, timer, counter; Mask mask; } Lolidra; void createLolidra(int x, int y); void lolidraStep(Lolidra* l); void lolidraDraw(Lolidra* l); //Minion typedef struct { int id; int state; int timer; double x, y; double positionY; double imageIndex; double dir, spd; Mask mask; } Minion; void createMinion(int x, int y); void minionStep(Minion* m); void minionDraw(Minion* m); #endif