#ifndef WATERJUMPER_H #define WATERJUMPER_H #include "../enemy.h" typedef struct { int id, type; double x, y; int hp; int blink; int ystart, rot; double yoffset; double hsp, vsp, grav; double imageIndex; int state, timer; int height; } WaterJumper; void createWaterJumper(int x, int y, int type, int offset, int height); #endif