#ifndef TEXT_HEADER #define TEXT_HEADER #define JAPANESE 0 #define ENGLISH 1 char gameLanguage; typedef struct { unsigned char x[32]; unsigned char y[32]; char length; } Message; Message* saving; Message* saveError[3]; Message* itemName[41]; Message* found; Message* itemDescription[28]; Message* dungeon[8]; void textInit(); void textFree(); void loadText(); int drawText(Message* m, int x, int y); int drawCharacter(int cx, int cy, int x, int y); void drawTextCentered(Message* m, int x, int y); void setLanguage(char lan); char getLanguage(); #endif