#ifndef WIIAUDIO_H #define WIIAUDIO_H #include typedef struct { Mix_Music* data; int loop; int used; } PHL_Music; typedef struct { Mix_Chunk* data; int loop; int used; } PHL_Sound; void PHL_AudioInit(); void PHL_AudioClose(); PHL_Music PHL_LoadMusic(char* fname, int loop); //Same as PHL_LoadSound, but expects a file name without extension PHL_Sound PHL_LoadSound(char* fname); void PHL_PlayMusic(PHL_Music snd); void PHL_PlaySound(PHL_Sound snd, int channel); void PHL_StopMusic(); void PHL_StopSound(PHL_Sound snd, int channel); void PHL_FreeMusic(PHL_Music snd); void PHL_FreeSound(PHL_Sound snd); #endif