aboutsummaryrefslogtreecommitdiff
path: root/src/text.c
blob: 51cf3d2c97030aff50dca1c09b1a3b4507653d42 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
#include "text.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "PHL.h"
#include "game.h"

void loadMessage(Message* m, FILE* f);
void trimMessage(Message* m);

void textInit()
{
	gameLanguage = JAPANESE;
	
	saving = (Message*)malloc(sizeof(Message));
	
	int i;
	for (i = 0; i < 3; i++) {
		saveError[i] = (Message*)malloc(sizeof(Message));
	}
	
	for (i = 0; i < 8; i++) {
		dungeon[i] = (Message*)malloc(sizeof(Message));
	}
	
	for (i = 0; i < 41; i++) {
		itemName[i] = (Message*)malloc(sizeof(Message));
	}
	
	found = (Message*)malloc(sizeof(Message));
		
	for (i = 0; i < 28; i++) {
		itemDescription[i] = (Message*)malloc(sizeof(Message));
	}
	
	//printf("\nText init");
}

void textFree()
{
	free(saving);
	
	int i;
	for (i = 0; i < 3; i++) {
		free(saveError[i]);
	}
	
	for (i = 0; i < 8; i++) {
		free(dungeon[i]);
	}
	
	for (i = 0; i < 41; i++) {
		free(itemName[i]);
	}
	
	free(found);
		
	for (i = 0; i < 28; i++) {
		free(itemDescription[i]);
	}
}

void loadText()
{
	FILE* f;
	
	char fullPath[30];
	#ifdef _3DS
		strcpy(fullPath, "romfs:/");
	#elif defined(_SDL)
	strcpy(fullPath, "data/");
	#else
		strcpy(fullPath, "romfs/");
	#endif
	
	if (gameLanguage == ENGLISH) {
		strcat(fullPath, "en.dat");
	}else{
		strcat(fullPath, "jp.dat");
	}
	
	//printf("\n");
	//printf(fullPath);
	
	if ( (f = fopen(fullPath, "rb")) )
	{
		//printf("\ntext.dat found");
		
		//Load saving message		
		loadMessage(saving, f);
		
		//printf("\n%d", saving->length);
		
		//Load save error message
		int i;
		for (i = 0; i < 3; i++) {
			loadMessage(saveError[i], f);
		}
		
		//Load dungeon intros
		for (i = 0; i < 8; i++) {
			loadMessage(dungeon[i], f);
		}
		
		//Load item names
		for (i = 0; i < 41; i++) {
			loadMessage(itemName[i], f);
		}
		
		//Found!
		loadMessage(found, f);
		
		//Load item descriptions
		for (i = 0; i < 28; i++) {
			loadMessage(itemDescription[i], f);
		}
		
	}else{
		//printf("\ntext.dat was not found");
	}
	
	fclose(f);
}

//Returns the next character X position
int drawText(Message* m, int x, int y)
{
	int textw = 20;
	int texth = 32;
	
	int dx = x;
	
	int i;
	for (i = 0; i < m->length; i++) {
		PHL_DrawSurfacePart(dx, y, m->x[i] * textw, m->y[i] * texth, textw, texth, images[imgFontKana]);
		dx += textw - 2;
	}
	
	return dx;
}

int drawCharacter(int cx, int cy, int x, int y)
{
	int textw = 20;
	int texth = 32;
	
	PHL_DrawSurfacePart(x, y, cx * textw, cy * texth, textw, texth, images[imgFontKana]);
	
	return x + textw - 2;
}

void drawTextCentered(Message* m, int x, int y)
{
	int textw = 20;
	int texth = 32;
	
	x -= (m->length / 2) * (textw - 2);
	
	int i;
	for (i = 0; i < m->length; i++) {
		PHL_DrawSurfacePart(x + (i * (textw - 2)), y, m->x[i] * textw, m->y[i] * texth, textw, texth, images[imgFontKana]);
	}
}

void setLanguage(char lan)
{
	gameLanguage = lan;
	loadText();
}

char getLanguage()
{
	return gameLanguage;
}

void loadMessage(Message* m, FILE* f)
{
	unsigned char* buffer = (unsigned char*)malloc(sizeof(unsigned char) * 64);
	
	fread(buffer, 1, 64, f);
	
	int i;
	for (i = 0; i < 64; i+=2) {
		m->x[i/2] = buffer[i];
		m->y[i/2] = buffer[i+1];
	}
	trimMessage(m);
	
	free(buffer);
}

void trimMessage(Message* m)
{
	m->length = 32;
	
	int i;	
	for (i = 31; i >= 0; i--)
	{
		if (m->x[i] == 0 && m->y[i] == 0) {
			m->length -= 1;
		}else{
			i = -1;
		}
	}
}