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#ifndef WEAPON_H
#define WEAPON_H
#include "collision.h"
#define ARROW 0
#define AXE 1
#define BOOMERANG 2
#define FIREBALL 3
#define BOMB 4
#define SWORD 5
typedef struct {
int id, type;
double x, y;
double vsp, hsp;
double grav;
double imageIndex;
int dir;
int power, timer, state, cooldown, hitflag;
Mask weaponMask;
} Weapon;
void addWeapon(int type, int x, int y);
void weaponStep(Weapon* w);
void weaponDraw(Weapon* w);
void weaponHit(Weapon* w);
void weaponDestroy(int id);
#endif
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