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Diffstat (limited to 'macosx/plugins/DFInput/SDL/include')
-rw-r--r--macosx/plugins/DFInput/SDL/include/SDL.h151
-rw-r--r--macosx/plugins/DFInput/SDL/include/SDL_config.h313
-rw-r--r--macosx/plugins/DFInput/SDL/include/SDL_endian.h258
-rw-r--r--macosx/plugins/DFInput/SDL/include/SDL_error.h78
-rw-r--r--macosx/plugins/DFInput/SDL/include/SDL_haptic.h1123
-rw-r--r--macosx/plugins/DFInput/SDL/include/SDL_joystick.h209
-rw-r--r--macosx/plugins/DFInput/SDL/include/SDL_main.h96
-rw-r--r--macosx/plugins/DFInput/SDL/include/SDL_platform.h154
-rw-r--r--macosx/plugins/DFInput/SDL/include/SDL_stdinc.h792
-rw-r--r--macosx/plugins/DFInput/SDL/include/begin_code.h136
-rw-r--r--macosx/plugins/DFInput/SDL/include/close_code.h38
11 files changed, 0 insertions, 3348 deletions
diff --git a/macosx/plugins/DFInput/SDL/include/SDL.h b/macosx/plugins/DFInput/SDL/include/SDL.h
deleted file mode 100644
index 6032d95..0000000
--- a/macosx/plugins/DFInput/SDL/include/SDL.h
+++ /dev/null
@@ -1,151 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2010 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-// 7/31/2010 Wei Mingzhi
-// Removed everything unrated to Mac OS X Joystick support
-
-/**
- * \file SDL.h
- *
- * Main include header for the SDL library
- */
-
-/**
- * \mainpage Simple DirectMedia Layer (SDL)
- *
- * http://www.libsdl.org/
- *
- * \section intro_sec Introduction
- *
- * This is the Simple DirectMedia Layer, a general API that provides low
- * level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
- * and 2D framebuffer across multiple platforms.
- *
- * The current version supports Windows, Windows CE, Mac OS X, Linux,
- * FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, and QNX. The code contains
- * support for other operating systems but those are not officially supported.
- *
- * SDL is written in C, but works with C++ natively, and has bindings to
- * several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
- * Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
- * Pike, Pliant, Python, Ruby, and Smalltalk.
- *
- * This library is distributed under GNU LGPL version 2, which can be
- * found in the file "COPYING". This license allows you to use SDL
- * freely in commercial programs as long as you link with the dynamic
- * library.
- *
- * The best way to learn how to use SDL is to check out the header files in
- * the "include" subdirectory and the programs in the "test" subdirectory.
- * The header files and test programs are well commented and always up to date.
- * More documentation is available in HTML format in "docs/index.html", and
- * a documentation wiki is available online at:
- * http://www.libsdl.org/cgi/docwiki.cgi
- *
- * The test programs in the "test" subdirectory are in the public domain.
- *
- * Frequently asked questions are answered online:
- * http://www.libsdl.org/faq.php
- *
- * If you need help with the library, or just want to discuss SDL related
- * issues, you can join the developers mailing list:
- * http://www.libsdl.org/mailing-list.php
- *
- * Enjoy!
- * Sam Lantinga (slouken@libsdl.org)
- */
-
-#ifndef _SDL_H
-#define _SDL_H
-
-#include "SDL_main.h"
-#include "SDL_stdinc.h"
-#include "SDL_endian.h"
-#include "SDL_error.h"
-
-#ifndef SDL_IGNORE
-#define SDL_IGNORE 0
-#endif
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-extern "C" {
-/* *INDENT-ON* */
-#endif
-
-/* As of version 0.5, SDL is loaded dynamically into the application */
-
-/**
- * \name SDL_INIT_*
- *
- * These are the flags which may be passed to SDL_Init(). You should
- * specify the subsystems which you will be using in your application.
- */
-/*@{*/
-#define SDL_INIT_JOYSTICK 0x00000200
-#define SDL_INIT_HAPTIC 0x00001000
-#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
-#define SDL_INIT_EVERYTHING 0x0000FFFF
-/*@}*/
-
-/**
- * This function loads the SDL dynamically linked library and initializes
- * the subsystems specified by \c flags (and those satisfying dependencies).
- * Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
- * signal handlers for some commonly ignored fatal signals (like SIGSEGV).
- */
-extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
-
-/**
- * This function initializes specific SDL subsystems
- */
-extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
-
-/**
- * This function cleans up specific SDL subsystems
- */
-extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
-
-/**
- * This function returns mask of the specified subsystems which have
- * been initialized.
- *
- * If \c flags is 0, it returns a mask of all initialized subsystems.
- */
-extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
-
-/**
- * This function cleans up all initialized subsystems and unloads the
- * dynamically linked library. You should call it upon all exit conditions.
- */
-extern DECLSPEC void SDLCALL SDL_Quit(void);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-}
-/* *INDENT-ON* */
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_H */
diff --git a/macosx/plugins/DFInput/SDL/include/SDL_config.h b/macosx/plugins/DFInput/SDL/include/SDL_config.h
deleted file mode 100644
index 81eda63..0000000
--- a/macosx/plugins/DFInput/SDL/include/SDL_config.h
+++ /dev/null
@@ -1,313 +0,0 @@
-/* include/SDL_config.h. Generated from SDL_config.h.in by configure. */
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2009 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-
-#ifndef _SDL_config_h
-#define _SDL_config_h
-
-/**
- * \file SDL_config.h.in
- *
- * This is a set of defines to configure the SDL features
- */
-
-/* General platform specific identifiers */
-#include "SDL_platform.h"
-
-/* Make sure that this isn't included by Visual C++ */
-#ifdef _MSC_VER
-#error You should copy include/SDL_config.h.default to include/SDL_config.h
-#endif
-
-/* C language features */
-/* #undef const */
-/* #undef inline */
-/* #undef volatile */
-
-/* C datatypes */
-#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
-/* #undef size_t */
-/* #undef int8_t */
-/* #undef uint8_t */
-/* #undef int16_t */
-/* #undef uint16_t */
-/* #undef int32_t */
-/* #undef uint32_t */
-/* #undef int64_t */
-/* #undef uint64_t */
-/* #undef uintptr_t */
-#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
-
-#define SIZEOF_VOIDP 4
-#define SDL_HAS_64BIT_TYPE 1
-
-/* Comment this if you want to build without any C library requirements */
-#define HAVE_LIBC 1
-#if HAVE_LIBC
-
-/* Useful headers */
-#define HAVE_ALLOCA_H 1
-#define HAVE_SYS_TYPES_H 1
-#define HAVE_STDIO_H 1
-#define STDC_HEADERS 1
-#define HAVE_STDLIB_H 1
-#define HAVE_STDARG_H 1
-/* #undef HAVE_MALLOC_H */
-#define HAVE_MEMORY_H 1
-#define HAVE_STRING_H 1
-#define HAVE_STRINGS_H 1
-#define HAVE_INTTYPES_H 1
-#define HAVE_STDINT_H 1
-#define HAVE_CTYPE_H 1
-#define HAVE_MATH_H 1
-#define HAVE_ICONV_H 1
-#define HAVE_SIGNAL_H 1
-/* #undef HAVE_ALTIVEC_H */
-
-/* C library functions */
-#define HAVE_MALLOC 1
-#define HAVE_CALLOC 1
-#define HAVE_REALLOC 1
-#define HAVE_FREE 1
-#define HAVE_ALLOCA 1
-#ifndef _WIN32 /* Don't use C runtime versions of these on Windows */
-#define HAVE_GETENV 1
-#define HAVE_SETENV 1
-#define HAVE_PUTENV 1
-#define HAVE_UNSETENV 1
-#endif
-#define HAVE_QSORT 1
-#define HAVE_ABS 1
-#define HAVE_BCOPY 1
-#define HAVE_MEMSET 1
-#define HAVE_MEMCPY 1
-#define HAVE_MEMMOVE 1
-#define HAVE_MEMCMP 1
-#define HAVE_STRLEN 1
-#define HAVE_STRLCPY 1
-#define HAVE_STRLCAT 1
-#define HAVE_STRDUP 1
-/* #undef HAVE__STRREV */
-/* #undef HAVE__STRUPR */
-/* #undef HAVE__STRLWR */
-/* #undef HAVE_INDEX */
-/* #undef HAVE_RINDEX */
-#define HAVE_STRCHR 1
-#define HAVE_STRRCHR 1
-#define HAVE_STRSTR 1
-/* #undef HAVE_ITOA */
-/* #undef HAVE__LTOA */
-/* #undef HAVE__UITOA */
-/* #undef HAVE__ULTOA */
-#define HAVE_STRTOL 1
-#define HAVE_STRTOUL 1
-/* #undef HAVE__I64TOA */
-/* #undef HAVE__UI64TOA */
-#define HAVE_STRTOLL 1
-#define HAVE_STRTOULL 1
-#define HAVE_STRTOD 1
-#define HAVE_ATOI 1
-#define HAVE_ATOF 1
-#define HAVE_STRCMP 1
-#define HAVE_STRNCMP 1
-/* #undef HAVE__STRICMP */
-#define HAVE_STRCASECMP 1
-/* #undef HAVE__STRNICMP */
-#define HAVE_STRNCASECMP 1
-#define HAVE_SSCANF 1
-#define HAVE_SNPRINTF 1
-#define HAVE_VSNPRINTF 1
-#define HAVE_M_PI
-#define HAVE_CEIL 1
-#define HAVE_COPYSIGN 1
-#define HAVE_COS 1
-#define HAVE_COSF 1
-#define HAVE_FABS 1
-#define HAVE_FLOOR 1
-#define HAVE_LOG 1
-#define HAVE_POW 1
-#define HAVE_SCALBN 1
-#define HAVE_SIN 1
-#define HAVE_SINF 1
-#define HAVE_SQRT 1
-#define HAVE_SIGACTION 1
-#define HAVE_SETJMP 1
-#define HAVE_NANOSLEEP 1
-#define HAVE_SYSCONF 1
-#define HAVE_SYSCTLBYNAME 1
-/* #undef HAVE_CLOCK_GETTIME */
-/* #undef HAVE_GETPAGESIZE */
-#define HAVE_MPROTECT 1
-
-#else
-/* We may need some replacement for stdarg.h here */
-#include <stdarg.h>
-#endif /* HAVE_LIBC */
-
-/* SDL internal assertion support */
-/* #undef SDL_DEFAULT_ASSERT_LEVEL */
-
-/* Allow disabling of core subsystems */
-#define SDL_AUDIO_DISABLED 1
-#define SDL_CPUINFO_DISABLED 1
-#define SDL_EVENTS_DISABLED 1
-#define SDL_FILE_DISABLED 1
-/* #undef SDL_JOYSTICK_DISABLED */
-/* #undef SDL_HAPTIC_DISABLED */
-#define SDL_LOADSO_DISABLED 1
-#define SDL_THREADS_DISABLED 1
-#define SDL_TIMERS_DISABLED 1
-#define SDL_VIDEO_DISABLED 1
-#define SDL_POWER_DISABLED 1
-
-/* Enable various audio drivers */
-/* #undef SDL_AUDIO_DRIVER_ALSA */
-/* #undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC */
-/* #undef SDL_AUDIO_DRIVER_ARTS */
-/* #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
-/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO */
-/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC */
-/* #undef SDL_AUDIO_DRIVER_BEOSAUDIO */
-/* #undef SDL_AUDIO_DRIVER_BSD */
-/* #undef SDL_AUDIO_DRIVER_COREAUDIO */
-/* #undef SDL_AUDIO_DRIVER_DISK */
-/* #undef SDL_AUDIO_DRIVER_DUMMY */
-/* #undef SDL_AUDIO_DRIVER_DMEDIA */
-/* #undef SDL_AUDIO_DRIVER_DSOUND */
-/* #undef SDL_AUDIO_DRIVER_ESD */
-/* #undef SDL_AUDIO_DRIVER_ESD_DYNAMIC */
-/* #undef SDL_AUDIO_DRIVER_MMEAUDIO */
-/* #undef SDL_AUDIO_DRIVER_NAS */
-/* #undef SDL_AUDIO_DRIVER_NAS_DYNAMIC */
-/* #undef SDL_AUDIO_DRIVER_NDS */
-/* #undef SDL_AUDIO_DRIVER_OSS */
-/* #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H */
-/* #undef SDL_AUDIO_DRIVER_PAUDIO */
-/* #undef SDL_AUDIO_DRIVER_QSA */
-/* #undef SDL_AUDIO_DRIVER_SUNAUDIO */
-/* #undef SDL_AUDIO_DRIVER_WINWAVEOUT */
-/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND */
-/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
-
-/* Enable various input drivers */
-/* #undef SDL_INPUT_LINUXEV */
-/* #undef SDL_INPUT_TSLIB */
-/* #undef SDL_JOYSTICK_BEOS */
-/* #undef SDL_JOYSTICK_DINPUT */
-/* #undef SDL_JOYSTICK_DUMMY */
-#define SDL_JOYSTICK_IOKIT 1
-/* #undef SDL_JOYSTICK_LINUX */
-/* #undef SDL_JOYSTICK_NDS */
-/* #undef SDL_JOYSTICK_RISCOS */
-/* #undef SDL_JOYSTICK_WINMM */
-/* #undef SDL_JOYSTICK_USBHID */
-/* #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */
-/* #undef SDL_HAPTIC_DUMMY */
-/* #undef SDL_HAPTIC_LINUX */
-#define SDL_HAPTIC_IOKIT 1
-/* #undef SDL_HAPTIC_DINPUT */
-
-/* Enable various shared object loading systems */
-/* #undef SDL_LOADSO_BEOS */
-/* #undef SDL_LOADSO_DLCOMPAT */
-/* #undef SDL_LOADSO_DLOPEN */
-/* #undef SDL_LOADSO_DUMMY */
-/* #undef SDL_LOADSO_LDG */
-/* #undef SDL_LOADSO_WIN32 */
-
-/* Enable various threading systems */
-/* #undef SDL_THREAD_BEOS */
-/* #undef SDL_THREAD_NDS */
-/* #undef SDL_THREAD_PTHREAD */
-/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX */
-/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP */
-/* #undef SDL_THREAD_SPROC */
-/* #undef SDL_THREAD_WIN32 */
-
-/* Enable various timer systems */
-/* #undef SDL_TIMER_BEOS */
-/* #undef SDL_TIMER_DUMMY */
-/* #undef SDL_TIMER_NDS */
-/* #undef SDL_TIMER_RISCOS */
-/* #undef SDL_TIMER_UNIX */
-/* #undef SDL_TIMER_WIN32 */
-/* #undef SDL_TIMER_WINCE */
-
-/* Enable various video drivers */
-/* #undef SDL_VIDEO_DRIVER_BWINDOW */
-/* #undef SDL_VIDEO_DRIVER_COCOA */
-/* #undef SDL_VIDEO_DRIVER_DIRECTFB */
-/* #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC */
-#define SDL_VIDEO_DRIVER_DUMMY 1
-/* #undef SDL_VIDEO_DRIVER_FBCON */
-/* #undef SDL_VIDEO_DRIVER_NDS */
-/* #undef SDL_VIDEO_DRIVER_PHOTON */
-/* #undef SDL_VIDEO_DRIVER_QNXGF */
-/* #undef SDL_VIDEO_DRIVER_PS3 */
-/* #undef SDL_VIDEO_DRIVER_RISCOS */
-/* #undef SDL_VIDEO_DRIVER_SVGALIB */
-/* #undef SDL_VIDEO_DRIVER_WIN32 */
-/* #undef SDL_VIDEO_DRIVER_X11 */
-/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC */
-/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT */
-/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR */
-/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER */
-/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT */
-/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS */
-/* #undef SDL_VIDEO_DRIVER_X11_VIDMODE */
-/* #undef SDL_VIDEO_DRIVER_X11_XINERAMA */
-/* #undef SDL_VIDEO_DRIVER_X11_XRANDR */
-/* #undef SDL_VIDEO_DRIVER_X11_XINPUT */
-/* #undef SDL_VIDEO_DRIVER_X11_SCRNSAVER */
-/* #undef SDL_VIDEO_DRIVER_X11_XV */
-
-/* #undef SDL_VIDEO_RENDER_D3D */
-/* #undef SDL_VIDEO_RENDER_GDI */
-/* #undef SDL_VIDEO_RENDER_OGL */
-/* #undef SDL_VIDEO_RENDER_OGL_ES */
-/* #undef SDL_VIDEO_RENDER_X11 */
-/* #undef SDL_VIDEO_RENDER_GAPI */
-/* #undef SDL_VIDEO_RENDER_DDRAW */
-
-/* Enable OpenGL support */
-/* #undef SDL_VIDEO_OPENGL */
-/* #undef SDL_VIDEO_OPENGL_ES */
-/* #undef SDL_VIDEO_OPENGL_BGL */
-/* #undef SDL_VIDEO_OPENGL_CGL */
-/* #undef SDL_VIDEO_OPENGL_GLX */
-/* #undef SDL_VIDEO_OPENGL_WGL */
-/* #undef SDL_VIDEO_OPENGL_OSMESA */
-/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */
-
-/* Enable system power support */
-/* #undef SDL_POWER_LINUX */
-/* #undef SDL_POWER_WINDOWS */
-/* #undef SDL_POWER_MACOSX */
-/* #undef SDL_POWER_BEOS */
-/* #undef SDL_POWER_NINTENDODS */
-/* #undef SDL_POWER_HARDWIRED */
-
-/* Enable assembly routines */
-/* #undef SDL_ASSEMBLY_ROUTINES */
-/* #undef SDL_ALTIVEC_BLITTERS */
-
-#endif /* _SDL_config_h */
diff --git a/macosx/plugins/DFInput/SDL/include/SDL_endian.h b/macosx/plugins/DFInput/SDL/include/SDL_endian.h
deleted file mode 100644
index de69e32..0000000
--- a/macosx/plugins/DFInput/SDL/include/SDL_endian.h
+++ /dev/null
@@ -1,258 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2010 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-
-/**
- * \file SDL_endian.h
- *
- * Functions for reading and writing endian-specific values
- */
-
-#ifndef _SDL_endian_h
-#define _SDL_endian_h
-
-#include "SDL_stdinc.h"
-
-/**
- * \name The two types of endianness
- */
-/*@{*/
-#define SDL_LIL_ENDIAN 1234
-#define SDL_BIG_ENDIAN 4321
-/*@}*/
-
-#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
-#ifdef __linux__
-#include <endian.h>
-#define SDL_BYTEORDER __BYTE_ORDER
-#else /* __linux __ */
-#if defined(__hppa__) || \
- defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
- (defined(__MIPS__) && defined(__MISPEB__)) || \
- defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
- defined(__sparc__)
-#define SDL_BYTEORDER SDL_BIG_ENDIAN
-#else
-#define SDL_BYTEORDER SDL_LIL_ENDIAN
-#endif
-#endif /* __linux __ */
-#endif /* !SDL_BYTEORDER */
-
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-extern "C" {
-/* *INDENT-ON* */
-#endif
-
-/**
- * \file SDL_endian.h
- *
- * Uses inline functions for compilers that support them, and static
- * functions for those that do not. Because these functions become
- * static for compilers that do not support inline functions, this
- * header should only be included in files that actually use them.
- */
-#if defined(__GNUC__) && defined(__i386__) && \
- !(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */)
-static __inline__ Uint16
-SDL_Swap16(Uint16 x)
-{
- __asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
- return x;
-}
-#elif defined(__GNUC__) && defined(__x86_64__)
-static __inline__ Uint16
-SDL_Swap16(Uint16 x)
-{
- __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
- return x;
-}
-#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
-static __inline__ Uint16
-SDL_Swap16(Uint16 x)
-{
- Uint16 result;
-
- __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
- return result;
-}
-#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
-static __inline__ Uint16
-SDL_Swap16(Uint16 x)
-{
- __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
- return x;
-}
-#else
-static __inline__ Uint16
-SDL_Swap16(Uint16 x)
-{
- return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
-}
-#endif
-
-#if defined(__GNUC__) && defined(__i386__)
-static __inline__ Uint32
-SDL_Swap32(Uint32 x)
-{
- __asm__("bswap %0": "=r"(x):"0"(x));
- return x;
-}
-#elif defined(__GNUC__) && defined(__x86_64__)
-static __inline__ Uint32
-SDL_Swap32(Uint32 x)
-{
- __asm__("bswapl %0": "=r"(x):"0"(x));
- return x;
-}
-#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
-static __inline__ Uint32
-SDL_Swap32(Uint32 x)
-{
- Uint32 result;
-
- __asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x));
- __asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x));
- __asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x));
- return result;
-}
-#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
-static __inline__ Uint32
-SDL_Swap32(Uint32 x)
-{
- __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
- return x;
-}
-#else
-static __inline__ Uint32
-SDL_Swap32(Uint32 x)
-{
- return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
- ((x >> 8) & 0x0000FF00) | (x >> 24)));
-}
-#endif
-
-#ifdef SDL_HAS_64BIT_TYPE
-#if defined(__GNUC__) && defined(__i386__)
-static __inline__ Uint64
-SDL_Swap64(Uint64 x)
-{
- union
- {
- struct
- {
- Uint32 a, b;
- } s;
- Uint64 u;
- } v;
- v.u = x;
- __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a),
- "1"(v.s.
- b));
- return v.u;
-}
-#elif defined(__GNUC__) && defined(__x86_64__)
-static __inline__ Uint64
-SDL_Swap64(Uint64 x)
-{
- __asm__("bswapq %0": "=r"(x):"0"(x));
- return x;
-}
-#else
-static __inline__ Uint64
-SDL_Swap64(Uint64 x)
-{
- Uint32 hi, lo;
-
- /* Separate into high and low 32-bit values and swap them */
- lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
- x >>= 32;
- hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
- x = SDL_Swap32(lo);
- x <<= 32;
- x |= SDL_Swap32(hi);
- return (x);
-}
-#endif
-#else
-/**
- * This is mainly to keep compilers from complaining in SDL code.
- * If there is no real 64-bit datatype, then compilers will complain about
- * the fake 64-bit datatype that SDL provides when it compiles user code.
- */
-#define SDL_Swap64(X) (X)
-#endif /* SDL_HAS_64BIT_TYPE */
-
-
-static __inline__ float
-SDL_SwapFloat(float x)
-{
- union
- {
- float f;
- Uint32 ui32;
- } swapper;
- swapper.f = x;
- swapper.ui32 = SDL_Swap32(swapper.ui32);
- return swapper.f;
-}
-
-
-/**
- * \name Swap to native
- * Byteswap item from the specified endianness to the native endianness.
- */
-/*@{*/
-#if SDL_BYTEORDER == SDL_LIL_ENDIAN
-#define SDL_SwapLE16(X) (X)
-#define SDL_SwapLE32(X) (X)
-#define SDL_SwapLE64(X) (X)
-#define SDL_SwapFloatLE(X) (X)
-#define SDL_SwapBE16(X) SDL_Swap16(X)
-#define SDL_SwapBE32(X) SDL_Swap32(X)
-#define SDL_SwapBE64(X) SDL_Swap64(X)
-#define SDL_SwapFloatBE(X) SDL_SwapFloat(X)
-#else
-#define SDL_SwapLE16(X) SDL_Swap16(X)
-#define SDL_SwapLE32(X) SDL_Swap32(X)
-#define SDL_SwapLE64(X) SDL_Swap64(X)
-#define SDL_SwapFloatLE(X) SDL_SwapFloat(X)
-#define SDL_SwapBE16(X) (X)
-#define SDL_SwapBE32(X) (X)
-#define SDL_SwapBE64(X) (X)
-#define SDL_SwapFloatBE(X) (X)
-#endif
-/*@}*//*Swap to native*/
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-}
-/* *INDENT-ON* */
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_endian_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/macosx/plugins/DFInput/SDL/include/SDL_error.h b/macosx/plugins/DFInput/SDL/include/SDL_error.h
deleted file mode 100644
index a4a90d0..0000000
--- a/macosx/plugins/DFInput/SDL/include/SDL_error.h
+++ /dev/null
@@ -1,78 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2010 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-
-/**
- * \file SDL_error.h
- *
- * Simple error message routines for SDL.
- */
-
-#ifndef _SDL_error_h
-#define _SDL_error_h
-
-#include "SDL_stdinc.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-extern "C" {
-/* *INDENT-ON* */
-#endif
-
-/* Public functions */
-extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...);
-extern DECLSPEC char *SDLCALL SDL_GetError(void);
-extern DECLSPEC void SDLCALL SDL_ClearError(void);
-
-/**
- * \name Internal error functions
- *
- * \internal
- * Private error message function - used internally.
- */
-/*@{*/
-#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
-#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
-typedef enum
-{
- SDL_ENOMEM,
- SDL_EFREAD,
- SDL_EFWRITE,
- SDL_EFSEEK,
- SDL_UNSUPPORTED,
- SDL_LASTERROR
-} SDL_errorcode;
-extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code);
-/*@}*//*Internal error functions*/
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-}
-/* *INDENT-ON* */
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_error_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/macosx/plugins/DFInput/SDL/include/SDL_haptic.h b/macosx/plugins/DFInput/SDL/include/SDL_haptic.h
deleted file mode 100644
index 52f33f1..0000000
--- a/macosx/plugins/DFInput/SDL/include/SDL_haptic.h
+++ /dev/null
@@ -1,1123 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 2008 Edgar Simo
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-
-/**
- * \file SDL_haptic.h
- *
- * \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
- * devices.
- *
- * The basic usage is as follows:
- * - Initialize the Subsystem (::SDL_INIT_HAPTIC).
- * - Open a Haptic Device.
- * - SDL_HapticOpen() to open from index.
- * - SDL_HapticOpenFromJoystick() to open from an existing joystick.
- * - Create an effect (::SDL_HapticEffect).
- * - Upload the effect with SDL_HapticNewEffect().
- * - Run the effect with SDL_HapticRunEffect().
- * - (optional) Free the effect with SDL_HapticDestroyEffect().
- * - Close the haptic device with SDL_HapticClose().
- *
- * \par Example:
- * \code
- * int test_haptic( SDL_Joystick * joystick ) {
- * SDL_Haptic *haptic;
- * SDL_HapticEffect effect;
- * int effect_id;
- *
- * // Open the device
- * haptic = SDL_HapticOpenFromJoystick( joystick );
- * if (haptic == NULL) return -1; // Most likely joystick isn't haptic
- *
- * // See if it can do sine waves
- * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) {
- * SDL_HapticClose(haptic); // No sine effect
- * return -1;
- * }
- *
- * // Create the effect
- * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
- * effect.type = SDL_HAPTIC_SINE;
- * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
- * effect.periodic.direction.dir[0] = 18000; // Force comes from south
- * effect.periodic.period = 1000; // 1000 ms
- * effect.periodic.magnitude = 20000; // 20000/32767 strength
- * effect.periodic.length = 5000; // 5 seconds long
- * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
- * effect.periodic.fade_length = 1000; // Takes 1 second to fade away
- *
- * // Upload the effect
- * effect_id = SDL_HapticNewEffect( haptic, &effect );
- *
- * // Test the effect
- * SDL_HapticRunEffect( haptic, effect_id, 1 );
- * SDL_Delay( 5000); // Wait for the effect to finish
- *
- * // We destroy the effect, although closing the device also does this
- * SDL_HapticDestroyEffect( haptic, effect_id );
- *
- * // Close the device
- * SDL_HapticClose(haptic);
- *
- * return 0; // Success
- * }
- * \endcode
- * \author Edgar Simo Serra
- */
-
-#ifndef _SDL_haptic_h
-#define _SDL_haptic_h
-
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-#include "SDL_joystick.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-extern "C" {
- /* *INDENT-ON* */
-#endif /* __cplusplus */
-
-/**
- * \typedef SDL_Haptic
- *
- * \brief The haptic structure used to identify an SDL haptic.
- *
- * \sa SDL_HapticOpen
- * \sa SDL_HapticOpenFromJoystick
- * \sa SDL_HapticClose
- */
-struct _SDL_Haptic;
-typedef struct _SDL_Haptic SDL_Haptic;
-
-
-/**
- * \name Haptic features
- *
- * Different haptic features a device can have.
- */
-/*@{*/
-
-/**
- * \name Haptic effects
- */
-/*@{*/
-
-/**
- * \brief Constant effect supported.
- *
- * Constant haptic effect.
- *
- * \sa SDL_HapticCondition
- */
-#define SDL_HAPTIC_CONSTANT (1<<0)
-
-/**
- * \brief Sine wave effect supported.
- *
- * Periodic haptic effect that simulates sine waves.
- *
- * \sa SDL_HapticPeriodic
- */
-#define SDL_HAPTIC_SINE (1<<1)
-
-/**
- * \brief Square wave effect supported.
- *
- * Periodic haptic effect that simulates square waves.
- *
- * \sa SDL_HapticPeriodic
- */
-#define SDL_HAPTIC_SQUARE (1<<2)
-
-/**
- * \brief Triangle wave effect supported.
- *
- * Periodic haptic effect that simulates triangular waves.
- *
- * \sa SDL_HapticPeriodic
- */
-#define SDL_HAPTIC_TRIANGLE (1<<3)
-
-/**
- * \brief Sawtoothup wave effect supported.
- *
- * Periodic haptic effect that simulates saw tooth up waves.
- *
- * \sa SDL_HapticPeriodic
- */
-#define SDL_HAPTIC_SAWTOOTHUP (1<<4)
-
-/**
- * \brief Sawtoothdown wave effect supported.
- *
- * Periodic haptic effect that simulates saw tooth down waves.
- *
- * \sa SDL_HapticPeriodic
- */
-#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
-
-/**
- * \brief Ramp effect supported.
- *
- * Ramp haptic effect.
- *
- * \sa SDL_HapticRamp
- */
-#define SDL_HAPTIC_RAMP (1<<6)
-
-/**
- * \brief Spring effect supported - uses axes position.
- *
- * Condition haptic effect that simulates a spring. Effect is based on the
- * axes position.
- *
- * \sa SDL_HapticCondition
- */
-#define SDL_HAPTIC_SPRING (1<<7)
-
-/**
- * \brief Damper effect supported - uses axes velocity.
- *
- * Condition haptic effect that simulates dampening. Effect is based on the
- * axes velocity.
- *
- * \sa SDL_HapticCondition
- */
-#define SDL_HAPTIC_DAMPER (1<<8)
-
-/**
- * \brief Inertia effect supported - uses axes acceleration.
- *
- * Condition haptic effect that simulates inertia. Effect is based on the axes
- * acceleration.
- *
- * \sa SDL_HapticCondition
- */
-#define SDL_HAPTIC_INERTIA (1<<9)
-
-/**
- * \brief Friction effect supported - uses axes movement.
- *
- * Condition haptic effect that simulates friction. Effect is based on the
- * axes movement.
- *
- * \sa SDL_HapticCondition
- */
-#define SDL_HAPTIC_FRICTION (1<<10)
-
-/**
- * \brief Custom effect is supported.
- *
- * User defined custom haptic effect.
- */
-#define SDL_HAPTIC_CUSTOM (1<<11)
-
-/*@}*//*Haptic effects*/
-
-/* These last few are features the device has, not effects */
-
-/**
- * \brief Device can set global gain.
- *
- * Device supports setting the global gain.
- *
- * \sa SDL_HapticSetGain
- */
-#define SDL_HAPTIC_GAIN (1<<12)
-
-/**
- * \brief Device can set autocenter.
- *
- * Device supports setting autocenter.
- *
- * \sa SDL_HapticSetAutocenter
- */
-#define SDL_HAPTIC_AUTOCENTER (1<<13)
-
-/**
- * \brief Device can be queried for effect status.
- *
- * Device can be queried for effect status.
- *
- * \sa SDL_HapticGetEffectStatus
- */
-#define SDL_HAPTIC_STATUS (1<<14)
-
-/**
- * \brief Device can be paused.
- *
- * \sa SDL_HapticPause
- * \sa SDL_HapticUnpause
- */
-#define SDL_HAPTIC_PAUSE (1<<15)
-
-
-/**
- * \name Direction encodings
- */
-/*@{*/
-
-/**
- * \brief Uses polar coordinates for the direction.
- *
- * \sa SDL_HapticDirection
- */
-#define SDL_HAPTIC_POLAR 0
-
-/**
- * \brief Uses cartesian coordinates for the direction.
- *
- * \sa SDL_HapticDirection
- */
-#define SDL_HAPTIC_CARTESIAN 1
-
-/**
- * \brief Uses spherical coordinates for the direction.
- *
- * \sa SDL_HapticDirection
- */
-#define SDL_HAPTIC_SPHERICAL 2
-
-/*@}*//*Direction encodings*/
-
-/*@}*//*Haptic features*/
-
-/*
- * Misc defines.
- */
-
-/**
- * \brief Used to play a device an infinite number of times.
- *
- * \sa SDL_HapticRunEffect
- */
-#define SDL_HAPTIC_INFINITY 4294967295U
-
-
-/**
- * \brief Structure that represents a haptic direction.
- *
- * Directions can be specified by:
- * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
- * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
- * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
- *
- * Cardinal directions of the haptic device are relative to the positioning
- * of the device. North is considered to be away from the user.
- *
- * The following diagram represents the cardinal directions:
- * \verbatim
- .--.
- |__| .-------.
- |=.| |.-----.|
- |--| || ||
- | | |'-----'|
- |__|~')_____('
- [ COMPUTER ]
-
-
- North (0,-1)
- ^
- |
- |
- (1,0) West <----[ HAPTIC ]----> East (-1,0)
- |
- |
- v
- South (0,1)
-
-
- [ USER ]
- \|||/
- (o o)
- ---ooO-(_)-Ooo---
- \endverbatim
- *
- * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
- * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
- * the first \c dir parameter. The cardinal directions would be:
- * - North: 0 (0 degrees)
- * - East: 9000 (90 degrees)
- * - South: 18000 (180 degrees)
- * - West: 27000 (270 degrees)
- *
- * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
- * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
- * the first three \c dir parameters. The cardinal directions would be:
- * - North: 0,-1, 0
- * - East: -1, 0, 0
- * - South: 0, 1, 0
- * - West: 1, 0, 0
- *
- * The Z axis represents the height of the effect if supported, otherwise
- * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
- * can use any multiple you want, only the direction matters.
- *
- * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
- * The first two \c dir parameters are used. The \c dir parameters are as
- * follows (all values are in hundredths of degrees):
- * - Degrees from (1, 0) rotated towards (0, 1).
- * - Degrees towards (0, 0, 1) (device needs at least 3 axes).
- *
- *
- * Example of force coming from the south with all encodings (force coming
- * from the south means the user will have to pull the stick to counteract):
- * \code
- * SDL_HapticDirection direction;
- *
- * // Cartesian directions
- * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
- * direction.dir[0] = 0; // X position
- * direction.dir[1] = 1; // Y position
- * // Assuming the device has 2 axes, we don't need to specify third parameter.
- *
- * // Polar directions
- * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
- * direction.dir[0] = 18000; // Polar only uses first parameter
- *
- * // Spherical coordinates
- * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
- * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
- * \endcode
- *
- * \sa SDL_HAPTIC_POLAR
- * \sa SDL_HAPTIC_CARTESIAN
- * \sa SDL_HAPTIC_SPHERICAL
- * \sa SDL_HapticEffect
- * \sa SDL_HapticNumAxes
- */
-typedef struct SDL_HapticDirection
-{
- Uint8 type; /**< The type of encoding. */
- Sint32 dir[3]; /**< The encoded direction. */
-} SDL_HapticDirection;
-
-
-/**
- * \brief A structure containing a template for a Constant effect.
- *
- * The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect.
- *
- * A constant effect applies a constant force in the specified direction
- * to the joystick.
- *
- * \sa SDL_HAPTIC_CONSTANT
- * \sa SDL_HapticEffect
- */
-typedef struct SDL_HapticConstant
-{
- /* Header */
- Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
- SDL_HapticDirection direction; /**< Direction of the effect. */
-
- /* Replay */
- Uint32 length; /**< Duration of the effect. */
- Uint16 delay; /**< Delay before starting the effect. */
-
- /* Trigger */
- Uint16 button; /**< Button that triggers the effect. */
- Uint16 interval; /**< How soon it can be triggered again after button. */
-
- /* Constant */
- Sint16 level; /**< Strength of the constant effect. */
-
- /* Envelope */
- Uint16 attack_length; /**< Duration of the attack. */
- Uint16 attack_level; /**< Level at the start of the attack. */
- Uint16 fade_length; /**< Duration of the fade. */
- Uint16 fade_level; /**< Level at the end of the fade. */
-} SDL_HapticConstant;
-
-/**
- * \brief A structure containing a template for a Periodic effect.
- *
- * The struct handles the following effects:
- * - ::SDL_HAPTIC_SINE
- * - ::SDL_HAPTIC_SQUARE
- * - ::SDL_HAPTIC_TRIANGLE
- * - ::SDL_HAPTIC_SAWTOOTHUP
- * - ::SDL_HAPTIC_SAWTOOTHDOWN
- *
- * A periodic effect consists in a wave-shaped effect that repeats itself
- * over time. The type determines the shape of the wave and the parameters
- * determine the dimensions of the wave.
- *
- * Phase is given by hundredth of a cyle meaning that giving the phase a value
- * of 9000 will displace it 25% of it's period. Here are sample values:
- * - 0: No phase displacement.
- * - 9000: Displaced 25% of it's period.
- * - 18000: Displaced 50% of it's period.
- * - 27000: Displaced 75% of it's period.
- * - 36000: Displaced 100% of it's period, same as 0, but 0 is preffered.
- *
- * Examples:
- * \verbatim
- SDL_HAPTIC_SINE
- __ __ __ __
- / \ / \ / \ /
- / \__/ \__/ \__/
-
- SDL_HAPTIC_SQUARE
- __ __ __ __ __
- | | | | | | | | | |
- | |__| |__| |__| |__| |
-
- SDL_HAPTIC_TRIANGLE
- /\ /\ /\ /\ /\
- / \ / \ / \ / \ /
- / \/ \/ \/ \/
-
- SDL_HAPTIC_SAWTOOTHUP
- /| /| /| /| /| /| /|
- / | / | / | / | / | / | / |
- / |/ |/ |/ |/ |/ |/ |
-
- SDL_HAPTIC_SAWTOOTHDOWN
- \ |\ |\ |\ |\ |\ |\ |
- \ | \ | \ | \ | \ | \ | \ |
- \| \| \| \| \| \| \|
- \endverbatim
- *
- * \sa SDL_HAPTIC_SINE
- * \sa SDL_HAPTIC_SQUARE
- * \sa SDL_HAPTIC_TRIANGLE
- * \sa SDL_HAPTIC_SAWTOOTHUP
- * \sa SDL_HAPTIC_SAWTOOTHDOWN
- * \sa SDL_HapticEffect
- */
-typedef struct SDL_HapticPeriodic
-{
- /* Header */
- Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_SQUARE,
- ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
- ::SDL_HAPTIC_SAWTOOTHDOWN */
- SDL_HapticDirection direction; /**< Direction of the effect. */
-
- /* Replay */
- Uint32 length; /**< Duration of the effect. */
- Uint16 delay; /**< Delay before starting the effect. */
-
- /* Trigger */
- Uint16 button; /**< Button that triggers the effect. */
- Uint16 interval; /**< How soon it can be triggered again after button. */
-
- /* Periodic */
- Uint16 period; /**< Period of the wave. */
- Sint16 magnitude; /**< Peak value. */
- Sint16 offset; /**< Mean value of the wave. */
- Uint16 phase; /**< Horizontal shift given by hundredth of a cycle. */
-
- /* Envelope */
- Uint16 attack_length; /**< Duration of the attack. */
- Uint16 attack_level; /**< Level at the start of the attack. */
- Uint16 fade_length; /**< Duration of the fade. */
- Uint16 fade_level; /**< Level at the end of the fade. */
-} SDL_HapticPeriodic;
-
-/**
- * \brief A structure containing a template for a Condition effect.
- *
- * The struct handles the following effects:
- * - ::SDL_HAPTIC_SPRING: Effect based on axes position.
- * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
- * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
- * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
- *
- * Direction is handled by condition internals instead of a direction member.
- * The condition effect specific members have three parameters. The first
- * refers to the X axis, the second refers to the Y axis and the third
- * refers to the Z axis. The right terms refer to the positive side of the
- * axis and the left terms refer to the negative side of the axis. Please
- * refer to the ::SDL_HapticDirection diagram for which side is positive and
- * which is negative.
- *
- * \sa SDL_HapticDirection
- * \sa SDL_HAPTIC_SPRING
- * \sa SDL_HAPTIC_DAMPER
- * \sa SDL_HAPTIC_INERTIA
- * \sa SDL_HAPTIC_FRICTION
- * \sa SDL_HapticEffect
- */
-typedef struct SDL_HapticCondition
-{
- /* Header */
- Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER,
- ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */
- SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */
-
- /* Replay */
- Uint32 length; /**< Duration of the effect. */
- Uint16 delay; /**< Delay before starting the effect. */
-
- /* Trigger */
- Uint16 button; /**< Button that triggers the effect. */
- Uint16 interval; /**< How soon it can be triggered again after button. */
-
- /* Condition */
- Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */
- Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */
- Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */
- Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */
- Uint16 deadband[3]; /**< Size of the dead zone. */
- Sint16 center[3]; /**< Position of the dead zone. */
-} SDL_HapticCondition;
-
-/**
- * \brief A structure containing a template for a Ramp effect.
- *
- * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
- *
- * The ramp effect starts at start strength and ends at end strength.
- * It augments in linear fashion. If you use attack and fade with a ramp
- * they effects get added to the ramp effect making the effect become
- * quadratic instead of linear.
- *
- * \sa SDL_HAPTIC_RAMP
- * \sa SDL_HapticEffect
- */
-typedef struct SDL_HapticRamp
-{
- /* Header */
- Uint16 type; /**< ::SDL_HAPTIC_RAMP */
- SDL_HapticDirection direction; /**< Direction of the effect. */
-
- /* Replay */
- Uint32 length; /**< Duration of the effect. */
- Uint16 delay; /**< Delay before starting the effect. */
-
- /* Trigger */
- Uint16 button; /**< Button that triggers the effect. */
- Uint16 interval; /**< How soon it can be triggered again after button. */
-
- /* Ramp */
- Sint16 start; /**< Beginning strength level. */
- Sint16 end; /**< Ending strength level. */
-
- /* Envelope */
- Uint16 attack_length; /**< Duration of the attack. */
- Uint16 attack_level; /**< Level at the start of the attack. */
- Uint16 fade_length; /**< Duration of the fade. */
- Uint16 fade_level; /**< Level at the end of the fade. */
-} SDL_HapticRamp;
-
-/**
- * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
- *
- * A custom force feedback effect is much like a periodic effect, where the
- * application can define it's exact shape. You will have to allocate the
- * data yourself. Data should consist of channels * samples Uint16 samples.
- *
- * If channels is one, the effect is rotated using the defined direction.
- * Otherwise it uses the samples in data for the different axes.
- *
- * \sa SDL_HAPTIC_CUSTOM
- * \sa SDL_HapticEffect
- */
-typedef struct SDL_HapticCustom
-{
- /* Header */
- Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
- SDL_HapticDirection direction; /**< Direction of the effect. */
-
- /* Replay */
- Uint32 length; /**< Duration of the effect. */
- Uint16 delay; /**< Delay before starting the effect. */
-
- /* Trigger */
- Uint16 button; /**< Button that triggers the effect. */
- Uint16 interval; /**< How soon it can be triggered again after button. */
-
- /* Custom */
- Uint8 channels; /**< Axes to use, minimum of one. */
- Uint16 period; /**< Sample periods. */
- Uint16 samples; /**< Amount of samples. */
- Uint16 *data; /**< Should contain channels*samples items. */
-
- /* Envelope */
- Uint16 attack_length; /**< Duration of the attack. */
- Uint16 attack_level; /**< Level at the start of the attack. */
- Uint16 fade_length; /**< Duration of the fade. */
- Uint16 fade_level; /**< Level at the end of the fade. */
-} SDL_HapticCustom;
-
-/**
- * \brief The generic template for any haptic effect.
- *
- * All values max at 32767 (0x7FFF). Signed values also can be negative.
- * Time values unless specified otherwise are in milliseconds.
- *
- * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767
- * value. Neither delay, interval, attack_length nor fade_length support
- * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
- *
- * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of
- * ::SDL_HAPTIC_INFINITY.
- *
- * Button triggers may not be supported on all devices, it is advised to not
- * use them if possible. Buttons start at index 1 instead of index 0 like
- * they joystick.
- *
- * If both attack_length and fade_level are 0, the envelope is not used,
- * otherwise both values are used.
- *
- * Common parts:
- * \code
- * // Replay - All effects have this
- * Uint32 length; // Duration of effect (ms).
- * Uint16 delay; // Delay before starting effect.
- *
- * // Trigger - All effects have this
- * Uint16 button; // Button that triggers effect.
- * Uint16 interval; // How soon before effect can be triggered again.
- *
- * // Envelope - All effects except condition effects have this
- * Uint16 attack_length; // Duration of the attack (ms).
- * Uint16 attack_level; // Level at the start of the attack.
- * Uint16 fade_length; // Duration of the fade out (ms).
- * Uint16 fade_level; // Level at the end of the fade.
- * \endcode
- *
- *
- * Here we have an example of a constant effect evolution in time:
- * \verbatim
- Strength
- ^
- |
- | effect level --> _________________
- | / \
- | / \
- | / \
- | / \
- | attack_level --> | \
- | | | <--- fade_level
- |
- +--------------------------------------------------> Time
- [--] [---]
- attack_length fade_length
-
- [------------------][-----------------------]
- delay length
- \endverbatim
- *
- * Note either the attack_level or the fade_level may be above the actual
- * effect level.
- *
- * \sa SDL_HapticConstant
- * \sa SDL_HapticPeriodic
- * \sa SDL_HapticCondition
- * \sa SDL_HapticRamp
- * \sa SDL_HapticCustom
- */
-typedef union SDL_HapticEffect
-{
- /* Common for all force feedback effects */
- Uint16 type; /**< Effect type. */
- SDL_HapticConstant constant; /**< Constant effect. */
- SDL_HapticPeriodic periodic; /**< Periodic effect. */
- SDL_HapticCondition condition; /**< Condition effect. */
- SDL_HapticRamp ramp; /**< Ramp effect. */
- SDL_HapticCustom custom; /**< Custom effect. */
-} SDL_HapticEffect;
-
-
-/* Function prototypes */
-/**
- * \brief Count the number of joysticks attached to the system.
- *
- * \return Number of haptic devices detected on the system.
- */
-extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
-
-/**
- * \brief Get the implementation dependent name of a Haptic device.
- *
- * This can be called before any joysticks are opened.
- * If no name can be found, this function returns NULL.
- *
- * \param device_index Index of the device to get it's name.
- * \return Name of the device or NULL on error.
- *
- * \sa SDL_NumHaptics
- */
-extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
-
-/**
- * \brief Opens a Haptic device for usage.
- *
- * The index passed as an argument refers to the N'th Haptic device on this
- * system.
- *
- * When opening a haptic device, it's gain will be set to maximum and
- * autocenter will be disabled. To modify these values use
- * SDL_HapticSetGain() and SDL_HapticSetAutocenter().
- *
- * \param device_index Index of the device to open.
- * \return Device identifier or NULL on error.
- *
- * \sa SDL_HapticIndex
- * \sa SDL_HapticOpenFromMouse
- * \sa SDL_HapticOpenFromJoystick
- * \sa SDL_HapticClose
- * \sa SDL_HapticSetGain
- * \sa SDL_HapticSetAutocenter
- * \sa SDL_HapticPause
- * \sa SDL_HapticStopAll
- */
-extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
-
-/**
- * \brief Checks if the haptic device at index has been opened.
- *
- * \param device_index Index to check to see if it has been opened.
- * \return 1 if it has been opened or 0 if it hasn't.
- *
- * \sa SDL_HapticOpen
- * \sa SDL_HapticIndex
- */
-extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
-
-/**
- * \brief Gets the index of a haptic device.
- *
- * \param haptic Haptic device to get the index of.
- * \return The index of the haptic device or -1 on error.
- *
- * \sa SDL_HapticOpen
- * \sa SDL_HapticOpened
- */
-extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
-
-/**
- * \brief Gets whether or not the current mouse has haptic capabilities.
- *
- * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
- *
- * \sa SDL_HapticOpenFromMouse
- */
-extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
-
-/**
- * \brief Tries to open a haptic device from the current mouse.
- *
- * \return The haptic device identifier or NULL on error.
- *
- * \sa SDL_MouseIsHaptic
- * \sa SDL_HapticOpen
- */
-extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
-
-/**
- * \brief Checks to see if a joystick has haptic features.
- *
- * \param joystick Joystick to test for haptic capabilities.
- * \return 1 if the joystick is haptic, 0 if it isn't
- * or -1 if an error ocurred.
- *
- * \sa SDL_HapticOpenFromJoystick
- */
-extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
-
-/**
- * \brief Opens a Haptic device for usage from a Joystick device.
- *
- * You must still close the haptic device seperately. It will not be closed
- * with the joystick.
- *
- * When opening from a joystick you should first close the haptic device before
- * closing the joystick device. If not, on some implementations the haptic
- * device will also get unallocated and you'll be unable to use force feedback
- * on that device.
- *
- * \param joystick Joystick to create a haptic device from.
- * \return A valid haptic device identifier on success or NULL on error.
- *
- * \sa SDL_HapticOpen
- * \sa SDL_HapticClose
- */
-extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
- joystick);
-
-/**
- * \brief Closes a Haptic device previously opened with SDL_HapticOpen().
- *
- * \param haptic Haptic device to close.
- */
-extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
-
-/**
- * \brief Returns the number of effects a haptic device can store.
- *
- * On some platforms this isn't fully supported, and therefore is an
- * aproximation. Always check to see if your created effect was actually
- * created and do not rely solely on SDL_HapticNumEffects().
- *
- * \param haptic The haptic device to query effect max.
- * \return The number of effects the haptic device can store or
- * -1 on error.
- *
- * \sa SDL_HapticNumEffectsPlaying
- * \sa SDL_HapticQuery
- */
-extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
-
-/**
- * \brief Returns the number of effects a haptic device can play at the same
- * time.
- *
- * This is not supported on all platforms, but will always return a value.
- * Added here for the sake of completness.
- *
- * \param haptic The haptic device to query maximum playing effects.
- * \return The number of effects the haptic device can play at the same time
- * or -1 on error.
- *
- * \sa SDL_HapticNumEffects
- * \sa SDL_HapticQuery
- */
-extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
-
-/**
- * \brief Gets the haptic devices supported features in bitwise matter.
- *
- * Example:
- * \code
- * if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) {
- * printf("We have constant haptic effect!");
- * }
- * \endcode
- *
- * \param haptic The haptic device to query.
- * \return Haptic features in bitwise manner (OR'd).
- *
- * \sa SDL_HapticNumEffects
- * \sa SDL_HapticEffectSupported
- */
-extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
-
-
-/**
- * \brief Gets the number of haptic axes the device has.
- *
- * \sa SDL_HapticDirection
- */
-extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
-
-/**
- * \brief Checks to see if effect is supported by haptic.
- *
- * \param haptic Haptic device to check on.
- * \param effect Effect to check to see if it is supported.
- * \return 1 if effect is supported, 0 if it isn't or -1 on error.
- *
- * \sa SDL_HapticQuery
- * \sa SDL_HapticNewEffect
- */
-extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
- SDL_HapticEffect *
- effect);
-
-/**
- * \brief Creates a new haptic effect on the device.
- *
- * \param haptic Haptic device to create the effect on.
- * \param effect Properties of the effect to create.
- * \return The id of the effect on success or -1 on error.
- *
- * \sa SDL_HapticUpdateEffect
- * \sa SDL_HapticRunEffect
- * \sa SDL_HapticDestroyEffect
- */
-extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
- SDL_HapticEffect * effect);
-
-/**
- * \brief Updates the properties of an effect.
- *
- * Can be used dynamically, although behaviour when dynamically changing
- * direction may be strange. Specifically the effect may reupload itself
- * and start playing from the start. You cannot change the type either when
- * running SDL_HapticUpdateEffect().
- *
- * \param haptic Haptic device that has the effect.
- * \param effect Effect to update.
- * \param data New effect properties to use.
- * \return The id of the effect on success or -1 on error.
- *
- * \sa SDL_HapticNewEffect
- * \sa SDL_HapticRunEffect
- * \sa SDL_HapticDestroyEffect
- */
-extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
- int effect,
- SDL_HapticEffect * data);
-
-/**
- * \brief Runs the haptic effect on it's assosciated haptic device.
- *
- * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
- * repeating the envelope (attack and fade) every time. If you only want the
- * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
- * parameter.
- *
- * \param haptic Haptic device to run the effect on.
- * \param effect Identifier of the haptic effect to run.
- * \param iterations Number of iterations to run the effect. Use
- * ::SDL_HAPTIC_INFINITY for infinity.
- * \return 0 on success or -1 on error.
- *
- * \sa SDL_HapticStopEffect
- * \sa SDL_HapticDestroyEffect
- * \sa SDL_HapticGetEffectStatus
- */
-extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
- int effect,
- Uint32 iterations);
-
-/**
- * \brief Stops the haptic effect on it's assosciated haptic device.
- *
- * \param haptic Haptic device to stop the effect on.
- * \param effect Identifier of the effect to stop.
- * \return 0 on success or -1 on error.
- *
- * \sa SDL_HapticRunEffect
- * \sa SDL_HapticDestroyEffect
- */
-extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
- int effect);
-
-/**
- * \brief Destroys a haptic effect on the device.
- *
- * This will stop the effect if it's running. Effects are automatically
- * destroyed when the device is closed.
- *
- * \param haptic Device to destroy the effect on.
- * \param effect Identifier of the effect to destroy.
- *
- * \sa SDL_HapticNewEffect
- */
-extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
- int effect);
-
-/**
- * \brief Gets the status of the current effect on the haptic device.
- *
- * Device must support the ::SDL_HAPTIC_STATUS feature.
- *
- * \param haptic Haptic device to query the effect status on.
- * \param effect Identifier of the effect to query it's status.
- * \return 0 if it isn't playing, ::SDL_HAPTIC_PLAYING if it is playing
- * or -1 on error.
- *
- * \sa SDL_HapticRunEffect
- * \sa SDL_HapticStopEffect
- */
-extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
- int effect);
-
-/**
- * \brief Sets the global gain of the device.
- *
- * Device must support the ::SDL_HAPTIC_GAIN feature.
- *
- * The user may specify the maxmimum gain by setting the environment variable
- * ::SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to
- * SDL_HapticSetGain() will scale linearly using ::SDL_HAPTIC_GAIN_MAX as the
- * maximum.
- *
- * \param haptic Haptic device to set the gain on.
- * \param gain Value to set the gain to, should be between 0 and 100.
- * \return 0 on success or -1 on error.
- *
- * \sa SDL_HapticQuery
- */
-extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
-
-/**
- * \brief Sets the global autocenter of the device.
- *
- * Autocenter should be between 0 and 100. Setting it to 0 will disable
- * autocentering.
- *
- * Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
- *
- * \param haptic Haptic device to set autocentering on.
- * \param autocenter Value to set autocenter to, 0 disables autocentering.
- * \return 0 on success or -1 on error.
- *
- * \sa SDL_HapticQuery
- */
-extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
- int autocenter);
-
-/**
- * \brief Pauses a haptic device.
- *
- * Device must support the ::SDL_HAPTIC_PAUSE feature. Call
- * SDL_HapticUnpause() to resume playback.
- *
- * Do not modify the effects nor add new ones while the device is paused.
- * That can cause all sorts of weird errors.
- *
- * \param haptic Haptic device to pause.
- * \return 0 on success or -1 on error.
- *
- * \sa SDL_HapticUnpause
- */
-extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
-
-/**
- * \brief Unpauses a haptic device.
- *
- * Call to unpause after SDL_HapticPause().
- *
- * \param haptic Haptic device to pause.
- * \return 0 on success or -1 on error.
- *
- * \sa SDL_HapticPause
- */
-extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
-
-/**
- * \brief Stops all the currently playing effects on a haptic device.
- *
- * \param haptic Haptic device to stop.
- * \return 0 on success or -1 on error.
- */
-extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-}
-/* *INDENT-ON* */
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_haptic_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/macosx/plugins/DFInput/SDL/include/SDL_joystick.h b/macosx/plugins/DFInput/SDL/include/SDL_joystick.h
deleted file mode 100644
index 2e70862..0000000
--- a/macosx/plugins/DFInput/SDL/include/SDL_joystick.h
+++ /dev/null
@@ -1,209 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2010 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-
-/**
- * \file SDL_joystick.h
- *
- * Include file for SDL joystick event handling
- */
-
-#ifndef _SDL_joystick_h
-#define _SDL_joystick_h
-
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-extern "C" {
-/* *INDENT-ON* */
-#endif
-
-/**
- * \file SDL_joystick.h
- *
- * In order to use these functions, SDL_Init() must have been called
- * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
- * for joysticks, and load appropriate drivers.
- */
-
-/* The joystick structure used to identify an SDL joystick */
-struct _SDL_Joystick;
-typedef struct _SDL_Joystick SDL_Joystick;
-
-
-/* Function prototypes */
-/**
- * Count the number of joysticks attached to the system
- */
-extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
-
-/**
- * Get the implementation dependent name of a joystick.
- * This can be called before any joysticks are opened.
- * If no name can be found, this function returns NULL.
- */
-extern DECLSPEC const char *SDLCALL SDL_JoystickName(int device_index);
-
-/**
- * Open a joystick for use.
- * The index passed as an argument refers tothe N'th joystick on the system.
- * This index is the value which will identify this joystick in future joystick
- * events.
- *
- * \return A joystick identifier, or NULL if an error occurred.
- */
-extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
-
-/**
- * Returns 1 if the joystick has been opened, or 0 if it has not.
- */
-extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index);
-
-/**
- * Get the device index of an opened joystick.
- */
-extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick * joystick);
-
-/**
- * Get the number of general axis controls on a joystick.
- */
-extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
-
-/**
- * Get the number of trackballs on a joystick.
- *
- * Joystick trackballs have only relative motion events associated
- * with them and their state cannot be polled.
- */
-extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
-
-/**
- * Get the number of POV hats on a joystick.
- */
-extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
-
-/**
- * Get the number of buttons on a joystick.
- */
-extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
-
-/**
- * Update the current state of the open joysticks.
- *
- * This is called automatically by the event loop if any joystick
- * events are enabled.
- */
-extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
-
-/**
- * Enable/disable joystick event polling.
- *
- * If joystick events are disabled, you must call SDL_JoystickUpdate()
- * yourself and check the state of the joystick when you want joystick
- * information.
- *
- * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
- */
-extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
-
-/**
- * Get the current state of an axis control on a joystick.
- *
- * The state is a value ranging from -32768 to 32767.
- *
- * The axis indices start at index 0.
- */
-extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
- int axis);
-
-/**
- * \name Hat positions
- */
-/*@{*/
-#define SDL_HAT_CENTERED 0x00
-#define SDL_HAT_UP 0x01
-#define SDL_HAT_RIGHT 0x02
-#define SDL_HAT_DOWN 0x04
-#define SDL_HAT_LEFT 0x08
-#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
-#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
-#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
-#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
-/*@}*/
-
-/**
- * Get the current state of a POV hat on a joystick.
- *
- * The hat indices start at index 0.
- *
- * \return The return value is one of the following positions:
- * - ::SDL_HAT_CENTERED
- * - ::SDL_HAT_UP
- * - ::SDL_HAT_RIGHT
- * - ::SDL_HAT_DOWN
- * - ::SDL_HAT_LEFT
- * - ::SDL_HAT_RIGHTUP
- * - ::SDL_HAT_RIGHTDOWN
- * - ::SDL_HAT_LEFTUP
- * - ::SDL_HAT_LEFTDOWN
- */
-extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
- int hat);
-
-/**
- * Get the ball axis change since the last poll.
- *
- * \return 0, or -1 if you passed it invalid parameters.
- *
- * The ball indices start at index 0.
- */
-extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
- int ball, int *dx, int *dy);
-
-/**
- * Get the current state of a button on a joystick.
- *
- * The button indices start at index 0.
- */
-extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
- int button);
-
-/**
- * Close a joystick previously opened with SDL_JoystickOpen().
- */
-extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-}
-/* *INDENT-ON* */
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_joystick_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/macosx/plugins/DFInput/SDL/include/SDL_main.h b/macosx/plugins/DFInput/SDL/include/SDL_main.h
deleted file mode 100644
index 803aa0f..0000000
--- a/macosx/plugins/DFInput/SDL/include/SDL_main.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2010 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-
-#ifndef _SDL_main_h
-#define _SDL_main_h
-
-#include "SDL_stdinc.h"
-
-/**
- * \file SDL_main.h
- *
- * Redefine main() on some platforms so that it is called by SDL.
- */
-
-#if defined(__WIN32__) || \
- (defined(__MWERKS__) && !defined(__BEOS__)) || \
- defined(__SYMBIAN32__) || defined(__IPHONEOS__)
-
-#ifdef __cplusplus
-#define C_LINKAGE "C"
-#else
-#define C_LINKAGE
-#endif /* __cplusplus */
-
-/**
- * \file SDL_main.h
- *
- * The application's main() function must be called with C linkage,
- * and should be declared like this:
- * \code
- * #ifdef __cplusplus
- * extern "C"
- * #endif
- * int main(int argc, char *argv[])
- * {
- * }
- * \endcode
- */
-
-#define main SDL_main
-
-/**
- * The prototype for the application's main() function
- */
-extern C_LINKAGE int SDL_main(int argc, char *argv[]);
-
-
-/* From the SDL library code -- needed for registering the app on Win32 */
-#ifdef __WIN32__
-
-#include "begin_code.h"
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-extern "C" {
-/* *INDENT-ON* */
-#endif
-
-/**
- * This can be called to set the application class at startup
- */
-extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
- void *hInst);
-extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
-
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-}
-/* *INDENT-ON* */
-#endif
-#include "close_code.h"
-#endif
-
-#endif /* Need to redefine main()? */
-
-#endif /* _SDL_main_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/macosx/plugins/DFInput/SDL/include/SDL_platform.h b/macosx/plugins/DFInput/SDL/include/SDL_platform.h
deleted file mode 100644
index f9429bd..0000000
--- a/macosx/plugins/DFInput/SDL/include/SDL_platform.h
+++ /dev/null
@@ -1,154 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2010 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-
-/**
- * \file SDL_platform.h
- *
- * Try to get a standard set of platform defines.
- */
-
-#ifndef _SDL_platform_h
-#define _SDL_platform_h
-
-#if defined(_AIX)
-#undef __AIX__
-#define __AIX__ 1
-#endif
-#if defined(__BEOS__)
-#undef __BEOS__
-#define __BEOS__ 1
-#endif
-#if defined(__HAIKU__)
-#undef __HAIKU__
-#define __HAIKU__ 1
-#endif
-#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
-#undef __BSDI__
-#define __BSDI__ 1
-#endif
-#if defined(_arch_dreamcast)
-#undef __DREAMCAST__
-#define __DREAMCAST__ 1
-#endif
-#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
-#undef __FREEBSD__
-#define __FREEBSD__ 1
-#endif
-#if defined(hpux) || defined(__hpux) || defined(__hpux__)
-#undef __HPUX__
-#define __HPUX__ 1
-#endif
-#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
-#undef __IRIX__
-#define __IRIX__ 1
-#endif
-#if defined(linux) || defined(__linux) || defined(__linux__)
-#undef __LINUX__
-#define __LINUX__ 1
-#endif
-
-#if defined(__APPLE__)
-/* lets us know what version of Mac OS X we're compiling on */
-#include "AvailabilityMacros.h"
-#ifdef MAC_OS_X_VERSION_10_3
-#include "TargetConditionals.h" /* this header is in 10.3 or later */
-#if TARGET_OS_IPHONE
-/* if compiling for iPhone */
-#undef __IPHONEOS__
-#define __IPHONEOS__ 1
-#undef __MACOSX__
-#else
-/* if not compiling for iPhone */
-#undef __MACOSX__
-#define __MACOSX__ 1
-#endif /* TARGET_OS_IPHONE */
-#else
-/* if earlier verion of Mac OS X than version 10.3 */
-#undef __MACOSX__
-#define __MACOSX__ 1
-#endif
-
-#endif /* defined(__APPLE__) */
-
-#if defined(__NetBSD__)
-#undef __NETBSD__
-#define __NETBSD__ 1
-#endif
-#if defined(__OpenBSD__)
-#undef __OPENBSD__
-#define __OPENBSD__ 1
-#endif
-#if defined(__OS2__)
-#undef __OS2__
-#define __OS2__ 1
-#endif
-#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
-#undef __OSF__
-#define __OSF__ 1
-#endif
-#if defined(__QNXNTO__)
-#undef __QNXNTO__
-#define __QNXNTO__ 1
-#endif
-#if defined(riscos) || defined(__riscos) || defined(__riscos__)
-#undef __RISCOS__
-#define __RISCOS__ 1
-#endif
-#if defined(__SVR4)
-#undef __SOLARIS__
-#define __SOLARIS__ 1
-#endif
-#if defined(WIN32) || defined(_WIN32)
-#undef __WIN32__
-#define __WIN32__ 1
-#endif
-
-#if defined(__NDS__)
-#undef __NINTENDODS__
-#define __NINTENDODS__ 1
-#endif
-
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-extern "C" {
-/* *INDENT-ON* */
-#endif
-
-/**
- * \brief Gets the name of the platform.
- */
-extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-}
-/* *INDENT-ON* */
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_platform_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/macosx/plugins/DFInput/SDL/include/SDL_stdinc.h b/macosx/plugins/DFInput/SDL/include/SDL_stdinc.h
deleted file mode 100644
index ba1e5b5..0000000
--- a/macosx/plugins/DFInput/SDL/include/SDL_stdinc.h
+++ /dev/null
@@ -1,792 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2010 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-
-/**
- * \file SDL_stdinc.h
- *
- * This is a general header that includes C language support.
- */
-
-#ifndef _SDL_stdinc_h
-#define _SDL_stdinc_h
-
-#include "SDL_config.h"
-
-
-#ifdef HAVE_SYS_TYPES_H
-#include <sys/types.h>
-#endif
-#ifdef HAVE_STDIO_H
-#include <stdio.h>
-#endif
-#if defined(STDC_HEADERS)
-# include <stdlib.h>
-# include <stddef.h>
-# include <stdarg.h>
-#else
-# if defined(HAVE_STDLIB_H)
-# include <stdlib.h>
-# elif defined(HAVE_MALLOC_H)
-# include <malloc.h>
-# endif
-# if defined(HAVE_STDDEF_H)
-# include <stddef.h>
-# endif
-# if defined(HAVE_STDARG_H)
-# include <stdarg.h>
-# endif
-#endif
-#ifdef HAVE_STRING_H
-# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H)
-# include <memory.h>
-# endif
-# include <string.h>
-#endif
-#ifdef HAVE_STRINGS_H
-# include <strings.h>
-#endif
-#if defined(HAVE_INTTYPES_H)
-# include <inttypes.h>
-#elif defined(HAVE_STDINT_H)
-# include <stdint.h>
-#endif
-#ifdef HAVE_CTYPE_H
-# include <ctype.h>
-#endif
-#ifdef HAVE_MATH_H
-# include <math.h>
-#endif
-#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H)
-# include <iconv.h>
-#endif
-
-/**
- * The number of elements in an array.
- */
-#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0]))
-#define SDL_TABLESIZE(table) SDL_arraysize(table)
-
-/**
- * \name Cast operators
- *
- * Use proper C++ casts when compiled as C++ to be compatible with the option
- * -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above).
- */
-/*@{*/
-#ifdef __cplusplus
-#define SDL_reinterpret_cast(type, expression) reinterpret_cast<type>(expression)
-#define SDL_static_cast(type, expression) static_cast<type>(expression)
-#else
-#define SDL_reinterpret_cast(type, expression) ((type)(expression))
-#define SDL_static_cast(type, expression) ((type)(expression))
-#endif
-/*@}*//*Cast operators*/
-
-/* Define a four character code as a Uint32 */
-#define SDL_FOURCC(A, B, C, D) \
- ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \
- (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \
- (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \
- (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24))
-
-/**
- * \name Basic data types
- */
-/*@{*/
-
-typedef enum
-{
- SDL_FALSE = 0,
- SDL_TRUE = 1
-} SDL_bool;
-
-/**
- * \brief A signed 8-bit integer type.
- */
-typedef int8_t Sint8;
-/**
- * \brief An unsigned 8-bit integer type.
- */
-typedef uint8_t Uint8;
-/**
- * \brief A signed 16-bit integer type.
- */
-typedef int16_t Sint16;
-/**
- * \brief An unsigned 16-bit integer type.
- */
-typedef uint16_t Uint16;
-/**
- * \brief A signed 32-bit integer type.
- */
-typedef int32_t Sint32;
-/**
- * \brief An unsigned 32-bit integer type.
- */
-typedef uint32_t Uint32;
-
-#ifdef SDL_HAS_64BIT_TYPE
-/**
- * \brief A signed 64-bit integer type.
- * \warning On platforms without any sort of 64-bit datatype, this is equivalent to Sint32!
- */
-typedef int64_t Sint64;
-/**
- * \brief An unsigned 64-bit integer type.
- * \warning On platforms without any sort of 64-bit datatype, this is equivalent to Uint32!
- */
-typedef uint64_t Uint64;
-#else
-/* This is really just a hack to prevent the compiler from complaining */
-typedef Sint32 Sint64;
-typedef Uint32 Uint64;
-#endif
-
-/*@}*//*Basic data types*/
-
-
-#define SDL_COMPILE_TIME_ASSERT(name, x) \
- typedef int SDL_dummy_ ## name[(x) * 2 - 1]
-/** \cond */
-#ifndef DOXYGEN_SHOULD_IGNORE_THIS
-SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1);
-SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1);
-SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2);
-SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2);
-SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4);
-SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4);
-#ifndef __NINTENDODS__ /* TODO: figure out why the following happens:
- include/SDL_stdinc.h:150: error: size of array 'SDL_dummy_uint64' is negative
- include/SDL_stdinc.h:151: error: size of array 'SDL_dummy_sint64' is negative */
-SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8);
-SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
-#endif
-#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
-/** \endcond */
-
-/* Check to make sure enums are the size of ints, for structure packing.
- For both Watcom C/C++ and Borland C/C++ the compiler option that makes
- enums having the size of an int must be enabled.
- This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11).
-*/
-/* Enable enums always int in CodeWarrior (for MPW use "-enum int") */
-#ifdef __MWERKS__
-#pragma enumsalwaysint on
-#endif
-
-/** \cond */
-#ifndef DOXYGEN_SHOULD_IGNORE_THIS
-#ifndef __NINTENDODS__ /* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */
-typedef enum
-{
- DUMMY_ENUM_VALUE
-} SDL_DUMMY_ENUM;
-
-SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
-#endif
-#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
-/** \endcond */
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-extern "C" {
-/* *INDENT-ON* */
-#endif
-
-#ifdef HAVE_MALLOC
-#define SDL_malloc malloc
-#else
-extern DECLSPEC void *SDLCALL SDL_malloc(size_t size);
-#endif
-
-#ifdef HAVE_CALLOC
-#define SDL_calloc calloc
-#else
-extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size);
-#endif
-
-#ifdef HAVE_REALLOC
-#define SDL_realloc realloc
-#else
-extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size);
-#endif
-
-#ifdef HAVE_FREE
-#define SDL_free free
-#else
-extern DECLSPEC void SDLCALL SDL_free(void *mem);
-#endif
-
-#if defined(HAVE_ALLOCA) && !defined(alloca)
-# if defined(HAVE_ALLOCA_H)
-# include <alloca.h>
-# elif defined(__GNUC__)
-# define alloca __builtin_alloca
-# elif defined(_MSC_VER)
-# include <malloc.h>
-# define alloca _alloca
-# elif defined(__WATCOMC__)
-# include <malloc.h>
-# elif defined(__BORLANDC__)
-# include <malloc.h>
-# elif defined(__DMC__)
-# include <stdlib.h>
-# elif defined(__AIX__)
-#pragma alloca
-# elif defined(__MRC__)
-void *alloca(unsigned);
-# else
-char *alloca();
-# endif
-#endif
-#ifdef HAVE_ALLOCA
-#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count))
-#define SDL_stack_free(data)
-#else
-#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count))
-#define SDL_stack_free(data) SDL_free(data)
-#endif
-
-#ifdef HAVE_GETENV
-#define SDL_getenv getenv
-#else
-extern DECLSPEC char *SDLCALL SDL_getenv(const char *name);
-#endif
-
-/* SDL_putenv() has moved to SDL_compat. */
-#ifdef HAVE_SETENV
-#define SDL_setenv setenv
-#else
-extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value,
- int overwrite);
-#endif
-
-#ifdef HAVE_QSORT
-#define SDL_qsort qsort
-#else
-extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size,
- int (*compare) (const void *,
- const void *));
-#endif
-
-#ifdef HAVE_ABS
-#define SDL_abs abs
-#else
-#define SDL_abs(X) ((X) < 0 ? -(X) : (X))
-#endif
-
-#define SDL_min(x, y) (((x) < (y)) ? (x) : (y))
-#define SDL_max(x, y) (((x) > (y)) ? (x) : (y))
-
-#ifdef HAVE_CTYPE_H
-#define SDL_isdigit(X) isdigit(X)
-#define SDL_isspace(X) isspace(X)
-#define SDL_toupper(X) toupper(X)
-#define SDL_tolower(X) tolower(X)
-#else
-#define SDL_isdigit(X) (((X) >= '0') && ((X) <= '9'))
-#define SDL_isspace(X) (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n'))
-#define SDL_toupper(X) (((X) >= 'a') && ((X) <= 'z') ? ('A'+((X)-'a')) : (X))
-#define SDL_tolower(X) (((X) >= 'A') && ((X) <= 'Z') ? ('a'+((X)-'A')) : (X))
-#endif
-
-#ifdef HAVE_MEMSET
-#define SDL_memset memset
-#else
-extern DECLSPEC void *SDLCALL SDL_memset(void *dst, int c, size_t len);
-#endif
-#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
-#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))
-
-#if defined(__GNUC__) && defined(i386)
-#define SDL_memset4(dst, val, len) \
-do { \
- int u0, u1, u2; \
- __asm__ __volatile__ ( \
- "cld\n\t" \
- "rep ; stosl\n\t" \
- : "=&D" (u0), "=&a" (u1), "=&c" (u2) \
- : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, len)) \
- : "memory" ); \
-} while(0)
-#endif
-#ifndef SDL_memset4
-#define SDL_memset4(dst, val, len) \
-do { \
- unsigned _count = (len); \
- unsigned _n = (_count + 3) / 4; \
- Uint32 *_p = SDL_static_cast(Uint32 *, dst); \
- Uint32 _val = (val); \
- if (len == 0) break; \
- switch (_count % 4) { \
- case 0: do { *_p++ = _val; \
- case 3: *_p++ = _val; \
- case 2: *_p++ = _val; \
- case 1: *_p++ = _val; \
- } while ( --_n ); \
- } \
-} while(0)
-#endif
-
-/* We can count on memcpy existing on Mac OS X and being well-tuned. */
-#if defined(__MACH__) && defined(__APPLE__)
-#define SDL_memcpy(dst, src, len) memcpy(dst, src, len)
-#elif defined(__GNUC__) && defined(i386)
-#define SDL_memcpy(dst, src, len) \
-do { \
- int u0, u1, u2; \
- __asm__ __volatile__ ( \
- "cld\n\t" \
- "rep ; movsl\n\t" \
- "testb $2,%b4\n\t" \
- "je 1f\n\t" \
- "movsw\n" \
- "1:\ttestb $1,%b4\n\t" \
- "je 2f\n\t" \
- "movsb\n" \
- "2:" \
- : "=&c" (u0), "=&D" (u1), "=&S" (u2) \
- : "0" (SDL_static_cast(unsigned, len)/4), "q" (len), "1" (dst),"2" (src) \
- : "memory" ); \
-} while(0)
-#endif
-#ifndef SDL_memcpy
-#ifdef HAVE_MEMCPY
-#define SDL_memcpy memcpy
-#elif defined(HAVE_BCOPY)
-#define SDL_memcpy(d, s, n) bcopy((s), (d), (n))
-#else
-extern DECLSPEC void *SDLCALL SDL_memcpy(void *dst, const void *src,
- size_t len);
-#endif
-#endif
-
-/* We can count on memcpy existing on Mac OS X and being well-tuned. */
-#if defined(__MACH__) && defined(__APPLE__)
-#define SDL_memcpy4(dst, src, len) memcpy(dst, src, (len)*4)
-#elif defined(__GNUC__) && defined(i386)
-#define SDL_memcpy4(dst, src, len) \
-do { \
- int ecx, edi, esi; \
- __asm__ __volatile__ ( \
- "cld\n\t" \
- "rep ; movsl" \
- : "=&c" (ecx), "=&D" (edi), "=&S" (esi) \
- : "0" (SDL_static_cast(unsigned, len)), "1" (dst), "2" (src) \
- : "memory" ); \
-} while(0)
-#endif
-#ifndef SDL_memcpy4
-#define SDL_memcpy4(dst, src, len) SDL_memcpy(dst, src, (len) << 2)
-#endif
-
-#if defined(__GNUC__) && defined(i386)
-#define SDL_revcpy(dst, src, len) \
-do { \
- int u0, u1, u2; \
- char *dstp = SDL_static_cast(char *, dst); \
- char *srcp = SDL_static_cast(char *, src); \
- int n = (len); \
- if ( n >= 4 ) { \
- __asm__ __volatile__ ( \
- "std\n\t" \
- "rep ; movsl\n\t" \
- "cld\n\t" \
- : "=&c" (u0), "=&D" (u1), "=&S" (u2) \
- : "0" (n >> 2), \
- "1" (dstp+(n-4)), "2" (srcp+(n-4)) \
- : "memory" ); \
- } \
- switch (n & 3) { \
- case 3: dstp[2] = srcp[2]; \
- case 2: dstp[1] = srcp[1]; \
- case 1: dstp[0] = srcp[0]; \
- break; \
- default: \
- break; \
- } \
-} while(0)
-#endif
-#ifndef SDL_revcpy
-extern DECLSPEC void *SDLCALL SDL_revcpy(void *dst, const void *src,
- size_t len);
-#endif
-
-#ifdef HAVE_MEMMOVE
-#define SDL_memmove memmove
-#elif defined(HAVE_BCOPY)
-#define SDL_memmove(d, s, n) bcopy((s), (d), (n))
-#else
-#define SDL_memmove(dst, src, len) \
-do { \
- if ( dst < src ) { \
- SDL_memcpy(dst, src, len); \
- } else { \
- SDL_revcpy(dst, src, len); \
- } \
-} while(0)
-#endif
-
-#ifdef HAVE_MEMCMP
-#define SDL_memcmp memcmp
-#else
-extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2,
- size_t len);
-#endif
-
-#ifdef HAVE_STRLEN
-#define SDL_strlen strlen
-#else
-extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string);
-#endif
-
-#ifdef HAVE_WCSLEN
-#define SDL_wcslen wcslen
-#else
-#if !defined(wchar_t) && defined(__NINTENDODS__)
-#define wchar_t short /* TODO: figure out why libnds doesn't have this */
-#endif
-extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t * string);
-#endif
-
-#ifdef HAVE_STRLCPY
-#define SDL_strlcpy strlcpy
-#else
-extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src,
- size_t maxlen);
-#endif
-
-#ifdef HAVE_STRLCAT
-#define SDL_strlcat strlcat
-#else
-extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src,
- size_t maxlen);
-#endif
-
-#ifdef HAVE_STRDUP
-#define SDL_strdup strdup
-#else
-extern DECLSPEC char *SDLCALL SDL_strdup(const char *string);
-#endif
-
-#ifdef HAVE__STRREV
-#define SDL_strrev _strrev
-#else
-extern DECLSPEC char *SDLCALL SDL_strrev(char *string);
-#endif
-
-#ifdef HAVE__STRUPR
-#define SDL_strupr _strupr
-#else
-extern DECLSPEC char *SDLCALL SDL_strupr(char *string);
-#endif
-
-#ifdef HAVE__STRLWR
-#define SDL_strlwr _strlwr
-#else
-extern DECLSPEC char *SDLCALL SDL_strlwr(char *string);
-#endif
-
-#ifdef HAVE_STRCHR
-#define SDL_strchr strchr
-#elif defined(HAVE_INDEX)
-#define SDL_strchr index
-#else
-extern DECLSPEC char *SDLCALL SDL_strchr(const char *string, int c);
-#endif
-
-#ifdef HAVE_STRRCHR
-#define SDL_strrchr strrchr
-#elif defined(HAVE_RINDEX)
-#define SDL_strrchr rindex
-#else
-extern DECLSPEC char *SDLCALL SDL_strrchr(const char *string, int c);
-#endif
-
-#ifdef HAVE_STRSTR
-#define SDL_strstr strstr
-#else
-extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack,
- const char *needle);
-#endif
-
-#ifdef HAVE_ITOA
-#define SDL_itoa itoa
-#else
-#define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix)
-#endif
-
-#ifdef HAVE__LTOA
-#define SDL_ltoa _ltoa
-#else
-extern DECLSPEC char *SDLCALL SDL_ltoa(long value, char *string, int radix);
-#endif
-
-#ifdef HAVE__UITOA
-#define SDL_uitoa _uitoa
-#else
-#define SDL_uitoa(value, string, radix) SDL_ultoa((long)value, string, radix)
-#endif
-
-#ifdef HAVE__ULTOA
-#define SDL_ultoa _ultoa
-#else
-extern DECLSPEC char *SDLCALL SDL_ultoa(unsigned long value, char *string,
- int radix);
-#endif
-
-#ifdef HAVE_STRTOL
-#define SDL_strtol strtol
-#else
-extern DECLSPEC long SDLCALL SDL_strtol(const char *string, char **endp,
- int base);
-#endif
-
-#ifdef HAVE_STRTOUL
-#define SDL_strtoul strtoul
-#else
-extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *string,
- char **endp, int base);
-#endif
-
-#ifdef SDL_HAS_64BIT_TYPE
-
-#ifdef HAVE__I64TOA
-#define SDL_lltoa _i64toa
-#else
-extern DECLSPEC char *SDLCALL SDL_lltoa(Sint64 value, char *string,
- int radix);
-#endif
-
-#ifdef HAVE__UI64TOA
-#define SDL_ulltoa _ui64toa
-#else
-extern DECLSPEC char *SDLCALL SDL_ulltoa(Uint64 value, char *string,
- int radix);
-#endif
-
-#ifdef HAVE_STRTOLL
-#define SDL_strtoll strtoll
-#else
-extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *string, char **endp,
- int base);
-#endif
-
-#ifdef HAVE_STRTOULL
-#define SDL_strtoull strtoull
-#else
-extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *string, char **endp,
- int base);
-#endif
-
-#endif /* SDL_HAS_64BIT_TYPE */
-
-#ifdef HAVE_STRTOD
-#define SDL_strtod strtod
-#else
-extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
-#endif
-
-#ifdef HAVE_ATOI
-#define SDL_atoi atoi
-#else
-#define SDL_atoi(X) SDL_strtol(X, NULL, 0)
-#endif
-
-#ifdef HAVE_ATOF
-#define SDL_atof atof
-#else
-#define SDL_atof(X) SDL_strtod(X, NULL)
-#endif
-
-#ifdef HAVE_STRCMP
-#define SDL_strcmp strcmp
-#else
-extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2);
-#endif
-
-#ifdef HAVE_STRNCMP
-#define SDL_strncmp strncmp
-#else
-extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2,
- size_t maxlen);
-#endif
-
-#ifdef HAVE_STRCASECMP
-#define SDL_strcasecmp strcasecmp
-#elif defined(HAVE__STRICMP)
-#define SDL_strcasecmp _stricmp
-#else
-extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1,
- const char *str2);
-#endif
-
-#ifdef HAVE_STRNCASECMP
-#define SDL_strncasecmp strncasecmp
-#elif defined(HAVE__STRNICMP)
-#define SDL_strncasecmp _strnicmp
-#else
-extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1,
- const char *str2, size_t maxlen);
-#endif
-
-#ifdef HAVE_SSCANF
-#define SDL_sscanf sscanf
-#else
-extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt,
- ...);
-#endif
-
-#ifdef HAVE_SNPRINTF
-#define SDL_snprintf snprintf
-#else
-extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen,
- const char *fmt, ...);
-#endif
-
-#ifdef HAVE_VSNPRINTF
-#define SDL_vsnprintf vsnprintf
-#else
-extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen,
- const char *fmt, va_list ap);
-#endif
-
-#ifndef HAVE_M_PI
-#define M_PI 3.14159265358979323846264338327950288 /* pi */
-#endif
-
-#ifdef HAVE_CEIL
-#define SDL_ceil ceil
-#else
-#define SDL_ceil(x) ((double)(int)((x)+0.5))
-#endif
-
-#ifdef HAVE_COPYSIGN
-#define SDL_copysign copysign
-#else
-extern DECLSPEC double SDLCALL SDL_copysign(double x, double y);
-#endif
-
-#ifdef HAVE_COS
-#define SDL_cos cos
-#else
-extern DECLSPEC double SDLCALL SDL_cos(double x);
-#endif
-
-#ifdef HAVE_COSF
-#define SDL_cosf cosf
-#else
-#define SDL_cosf(x) (float)SDL_cos((double)x)
-#endif
-
-#ifdef HAVE_FABS
-#define SDL_fabs fabs
-#else
-extern DECLSPEC double SDLCALL SDL_fabs(double x);
-#endif
-
-#ifdef HAVE_FLOOR
-#define SDL_floor floor
-#else
-extern DECLSPEC double SDLCALL SDL_floor(double x);
-#endif
-
-#ifdef HAVE_LOG
-#define SDL_log log
-#else
-extern DECLSPEC double SDLCALL SDL_log(double x);
-#endif
-
-#ifdef HAVE_POW
-#define SDL_pow pow
-#else
-extern DECLSPEC double SDLCALL SDL_pow(double x, double y);
-#endif
-
-#ifdef HAVE_SCALBN
-#define SDL_scalbn scalbn
-#else
-extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n);
-#endif
-
-#ifdef HAVE_SIN
-#define SDL_sin sin
-#else
-extern DECLSPEC double SDLCALL SDL_sin(double x);
-#endif
-
-#ifdef HAVE_SINF
-#define SDL_sinf sinf
-#else
-#define SDL_sinf(x) (float)SDL_sin((double)x)
-#endif
-
-#ifdef HAVE_SQRT
-#define SDL_sqrt sqrt
-#else
-extern DECLSPEC double SDLCALL SDL_sqrt(double x);
-#endif
-
-/* The SDL implementation of iconv() returns these error codes */
-#define SDL_ICONV_ERROR (size_t)-1
-#define SDL_ICONV_E2BIG (size_t)-2
-#define SDL_ICONV_EILSEQ (size_t)-3
-#define SDL_ICONV_EINVAL (size_t)-4
-
-#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H)
-#define SDL_iconv_t iconv_t
-#define SDL_iconv_open iconv_open
-#define SDL_iconv_close iconv_close
-#else
-typedef struct _SDL_iconv_t *SDL_iconv_t;
-extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode,
- const char *fromcode);
-extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd);
-#endif
-extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf,
- size_t * inbytesleft, char **outbuf,
- size_t * outbytesleft);
-/**
- * This function converts a string between encodings in one pass, returning a
- * string that must be freed with SDL_free() or NULL on error.
- */
-extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
- const char *fromcode,
- const char *inbuf,
- size_t inbytesleft);
-#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1)
-#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1)
-#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1)
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-}
-/* *INDENT-ON* */
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_stdinc_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/macosx/plugins/DFInput/SDL/include/begin_code.h b/macosx/plugins/DFInput/SDL/include/begin_code.h
deleted file mode 100644
index 395dc7c..0000000
--- a/macosx/plugins/DFInput/SDL/include/begin_code.h
+++ /dev/null
@@ -1,136 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2010 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-
-/**
- * \file begin_code.h
- *
- * This file sets things up for C dynamic library function definitions,
- * static inlined functions, and structures aligned at 4-byte alignment.
- * If you don't like ugly C preprocessor code, don't look at this file. :)
- */
-
-/* This shouldn't be nested -- included it around code only. */
-#ifdef _begin_code_h
-#error Nested inclusion of begin_code.h
-#endif
-#define _begin_code_h
-
-/* Some compilers use a special export keyword */
-#ifndef DECLSPEC
-# if defined(__BEOS__) || defined(__HAIKU__)
-# if defined(__GNUC__)
-# define DECLSPEC __declspec(dllexport)
-# else
-# define DECLSPEC __declspec(export)
-# endif
-# elif defined(__WIN32__)
-# ifdef __BORLANDC__
-# ifdef BUILD_SDL
-# define DECLSPEC
-# else
-# define DECLSPEC __declspec(dllimport)
-# endif
-# else
-# define DECLSPEC __declspec(dllexport)
-# endif
-# else
-# if defined(__GNUC__) && __GNUC__ >= 4
-# define DECLSPEC __attribute__ ((visibility("default")))
-# else
-# define DECLSPEC
-# endif
-# endif
-#endif
-
-/* By default SDL uses the C calling convention */
-#ifndef SDLCALL
-#if defined(__WIN32__) && !defined(__GNUC__)
-#define SDLCALL __cdecl
-#else
-#define SDLCALL
-#endif
-#endif /* SDLCALL */
-
-/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
-#ifdef __SYMBIAN32__
-#undef DECLSPEC
-#define DECLSPEC
-#endif /* __SYMBIAN32__ */
-
-/* Force structure packing at 4 byte alignment.
- This is necessary if the header is included in code which has structure
- packing set to an alternate value, say for loading structures from disk.
- The packing is reset to the previous value in close_code.h
- */
-#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
-#ifdef _MSC_VER
-#pragma warning(disable: 4103)
-#endif
-#ifdef __BORLANDC__
-#pragma nopackwarning
-#endif
-#pragma pack(push,4)
-#endif /* Compiler needs structure packing set */
-
-/* Set up compiler-specific options for inlining functions */
-#ifndef SDL_INLINE_OKAY
-#ifdef __GNUC__
-#define SDL_INLINE_OKAY
-#else
-/* Add any special compiler-specific cases here */
-#if defined(_MSC_VER) || defined(__BORLANDC__) || \
- defined(__DMC__) || defined(__SC__) || \
- defined(__WATCOMC__) || defined(__LCC__) || \
- defined(__DECC)
-#ifndef __inline__
-#define __inline__ __inline
-#endif
-#define SDL_INLINE_OKAY
-#else
-#if !defined(__MRC__) && !defined(_SGI_SOURCE)
-#ifndef __inline__
-#define __inline__ inline
-#endif
-#define SDL_INLINE_OKAY
-#endif /* Not a funky compiler */
-#endif /* Visual C++ */
-#endif /* GNU C */
-#endif /* SDL_INLINE_OKAY */
-
-/* If inlining isn't supported, remove "__inline__", turning static
- inlined functions into static functions (resulting in code bloat
- in all files which include the offending header files)
-*/
-#ifndef SDL_INLINE_OKAY
-#define __inline__
-#endif
-
-/* Apparently this is needed by several Windows compilers */
-#if !defined(__MACH__)
-#ifndef NULL
-#ifdef __cplusplus
-#define NULL 0
-#else
-#define NULL ((void *)0)
-#endif
-#endif /* NULL */
-#endif /* ! Mac OS X - breaks precompiled headers */
diff --git a/macosx/plugins/DFInput/SDL/include/close_code.h b/macosx/plugins/DFInput/SDL/include/close_code.h
deleted file mode 100644
index 4b4e8a4..0000000
--- a/macosx/plugins/DFInput/SDL/include/close_code.h
+++ /dev/null
@@ -1,38 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2010 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-
-/**
- * \file close_code.h
- *
- * This file reverses the effects of begin_code.h and should be included
- * after you finish any function and structure declarations in your headers
- */
-
-#undef _begin_code_h
-
-/* Reset structure packing at previous byte alignment */
-#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__)
-#ifdef __BORLANDC__
-#pragma nopackwarning
-#endif
-#pragma pack(pop)
-#endif /* Compiler needs structure packing set */