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Diffstat (limited to 'plugins/gpu_neon/gpu.c')
-rw-r--r--plugins/gpu_neon/gpu.c69
1 files changed, 64 insertions, 5 deletions
diff --git a/plugins/gpu_neon/gpu.c b/plugins/gpu_neon/gpu.c
index 02dd372..339cdfd 100644
--- a/plugins/gpu_neon/gpu.c
+++ b/plugins/gpu_neon/gpu.c
@@ -29,6 +29,7 @@ struct psx_gpu gpu __attribute__((aligned(2048)));
static noinline void do_reset(void)
{
memset(gpu.regs, 0, sizeof(gpu.regs));
+ memset(gpu.ex_regs, 0, sizeof(gpu.ex_regs));
gpu.status.reg = 0x14802000;
gpu.gp0 = 0;
gpu.regs[3] = 1;
@@ -264,10 +265,10 @@ static void start_vram_transfer(uint32_t pos_word, uint32_t size_word, int is_re
if (gpu.dma.h)
log_anomaly("start_vram_transfer while old unfinished\n");
- gpu.dma.x = pos_word & 1023;
- gpu.dma.y = (pos_word >> 16) & 511;
- gpu.dma.w = size_word & 0xffff; // ?
- gpu.dma.h = size_word >> 16;
+ gpu.dma.x = pos_word & 0x3ff;
+ gpu.dma.y = (pos_word >> 16) & 0x1ff;
+ gpu.dma.w = size_word & 0x3ff;
+ gpu.dma.h = (size_word >> 16) & 0x1ff;
gpu.dma.offset = 0;
renderer_flush_queues();
@@ -275,6 +276,7 @@ static void start_vram_transfer(uint32_t pos_word, uint32_t size_word, int is_re
gpu.status.img = 1;
// XXX: wrong for width 1
memcpy(&gpu.gp0, VRAM_MEM_XY(gpu.dma.x, gpu.dma.y), 4);
+ gpu.state.last_vram_read_frame = *gpu.state.frame_count;
}
else {
renderer_invalidate_caches(gpu.dma.x, gpu.dma.y, gpu.dma.w, gpu.dma.h);
@@ -362,7 +364,7 @@ static int check_cmd(uint32_t *data, int count)
return count - pos;
}
-void flush_cmd_buffer(void)
+static void flush_cmd_buffer(void)
{
int left = check_cmd(gpu.cmd_buffer, gpu.cmd_len);
if (left > 0)
@@ -533,8 +535,65 @@ long GPUfreeze(uint32_t type, struct GPUFreeze *freeze)
return 1;
}
+void GPUupdateLace(void)
+{
+ if (gpu.cmd_len > 0)
+ flush_cmd_buffer();
+ renderer_flush_queues();
+
+ if (gpu.status.blanking || !gpu.state.fb_dirty)
+ return;
+
+ if (gpu.frameskip.set) {
+ if (!gpu.frameskip.frame_ready) {
+ if (*gpu.state.frame_count - gpu.frameskip.last_flip_frame < 9)
+ return;
+ gpu.frameskip.active = 0;
+ }
+ gpu.frameskip.frame_ready = 0;
+ }
+
+ vout_update();
+ gpu.state.fb_dirty = 0;
+}
+
void GPUvBlank(int is_vblank, int lcf)
{
+ int interlace = gpu.state.allow_interlace
+ && gpu.status.interlace && gpu.status.dheight;
+ // interlace doesn't look nice on progressive displays,
+ // so we have this "auto" mode here for games that don't read vram
+ if (gpu.state.allow_interlace == 2
+ && *gpu.state.frame_count - gpu.state.last_vram_read_frame > 1)
+ {
+ interlace = 0;
+ }
+ if (interlace || interlace != gpu.state.old_interlace) {
+ gpu.state.old_interlace = interlace;
+
+ if (gpu.cmd_len > 0)
+ flush_cmd_buffer();
+ renderer_flush_queues();
+ renderer_set_interlace(interlace, !lcf);
+ }
+}
+
+#include "../../frontend/plugin_lib.h"
+
+void GPUrearmedCallbacks(const struct rearmed_cbs *cbs)
+{
+ gpu.frameskip.set = cbs->frameskip;
+ gpu.frameskip.advice = &cbs->fskip_advice;
+ gpu.frameskip.active = 0;
+ gpu.frameskip.frame_ready = 1;
+ gpu.state.hcnt = cbs->gpu_hcnt;
+ gpu.state.frame_count = cbs->gpu_frame_count;
+ gpu.state.allow_interlace = cbs->gpu_neon.allow_interlace;
+
+ if (cbs->pl_vout_set_raw_vram)
+ cbs->pl_vout_set_raw_vram(gpu.vram);
+ renderer_set_config(cbs);
+ vout_set_config(cbs);
}
// vim:shiftwidth=2:expandtab