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path: root/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
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Diffstat (limited to 'plugins/gpu_neon/psx_gpu/psx_gpu_parse.c')
-rw-r--r--plugins/gpu_neon/psx_gpu/psx_gpu_parse.c685
1 files changed, 646 insertions, 39 deletions
diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
index 920c638..26715c6 100644
--- a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
+++ b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
@@ -152,6 +152,52 @@ void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color)
}
}
+static void do_fill(psx_gpu_struct *psx_gpu, u32 x, u32 y,
+ u32 width, u32 height, u32 color)
+{
+ x &= ~0xF;
+ width = ((width + 0xF) & ~0xF);
+
+ flush_render_block_buffer(psx_gpu);
+
+ if(unlikely((x + width) > 1024))
+ {
+ u32 width_a = 1024 - x;
+ u32 width_b = width - width_a;
+
+ if(unlikely((y + height) > 512))
+ {
+ u32 height_a = 512 - y;
+ u32 height_b = height - height_a;
+
+ render_block_fill(psx_gpu, color, x, y, width_a, height_a);
+ render_block_fill(psx_gpu, color, 0, y, width_b, height_a);
+ render_block_fill(psx_gpu, color, x, 0, width_a, height_b);
+ render_block_fill(psx_gpu, color, 0, 0, width_b, height_b);
+ }
+ else
+ {
+ render_block_fill(psx_gpu, color, x, y, width_a, height);
+ render_block_fill(psx_gpu, color, 0, y, width_b, height);
+ }
+ }
+ else
+ {
+ if(unlikely((y + height) > 512))
+ {
+ u32 height_a = 512 - y;
+ u32 height_b = height - height_a;
+
+ render_block_fill(psx_gpu, color, x, y, width, height_a);
+ render_block_fill(psx_gpu, color, x, 0, width, height_b);
+ }
+ else
+ {
+ render_block_fill(psx_gpu, color, x, y, width, height);
+ }
+ }
+}
+
#define sign_extend_12bit(value) \
(((s32)((value) << 20)) >> 20) \
@@ -235,45 +281,7 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
u32 height = list_s16[5] & 0x1FF;
u32 color = list[0] & 0xFFFFFF;
- x &= ~0xF;
- width = ((width + 0xF) & ~0xF);
-
- if((x + width) > 1024)
- {
- u32 width_a = 1024 - x;
- u32 width_b = width - width_a;
-
- if((y + height) > 512)
- {
- u32 height_a = 512 - y;
- u32 height_b = height - height_a;
-
- render_block_fill(psx_gpu, color, x, y, width_a, height_a);
- render_block_fill(psx_gpu, color, 0, y, width_b, height_a);
- render_block_fill(psx_gpu, color, x, 0, width_a, height_b);
- render_block_fill(psx_gpu, color, 0, 0, width_b, height_b);
- }
- else
- {
- render_block_fill(psx_gpu, color, x, y, width_a, height);
- render_block_fill(psx_gpu, color, 0, y, width_b, height);
- }
- }
- else
- {
- if((y + height) > 512)
- {
- u32 height_a = 512 - y;
- u32 height_b = height - height_a;
-
- render_block_fill(psx_gpu, color, x, y, width, height_a);
- render_block_fill(psx_gpu, color, x, 0, width, height_b);
- }
- else
- {
- render_block_fill(psx_gpu, color, x, y, width, height);
- }
- }
+ do_fill(psx_gpu, x, y, width, height, color);
break;
}
@@ -741,3 +749,602 @@ breakloop:
return list - list_start;
}
+#define enhancement_disable() { \
+ psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \
+ psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x; \
+ psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y; \
+ psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x; \
+ psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y; \
+}
+
+#define enhancement_enable() { \
+ psx_gpu->vram_out_ptr = psx_gpu->enhancement_buf_ptr; \
+ psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2; \
+ psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2; \
+ psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2; \
+ psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2; \
+}
+
+#define shift_vertices3(v) { \
+ v[0]->x *= 2; \
+ v[0]->y *= 2; \
+ v[1]->x *= 2; \
+ v[1]->y *= 2; \
+ v[2]->x *= 2; \
+ v[2]->y *= 2; \
+}
+
+#define unshift_vertices3(v) { \
+ v[0]->x /= 2; \
+ v[0]->y /= 2; \
+ v[1]->x /= 2; \
+ v[1]->y /= 2; \
+ v[2]->x /= 2; \
+ v[2]->y /= 2; \
+}
+
+#define shift_triangle_area() \
+ psx_gpu->triangle_area *= 4
+
+static int disable_main_render;
+
+static void do_triangle_enhanced(psx_gpu_struct *psx_gpu,
+ vertex_struct *vertexes, u32 current_command)
+{
+ vertex_struct *vertex_ptrs[3];
+
+ if (!prepare_triangle(psx_gpu, vertexes, vertex_ptrs))
+ return;
+
+ if (!disable_main_render)
+ render_triangle_p(psx_gpu, vertex_ptrs, current_command);
+
+ enhancement_enable();
+ shift_vertices3(vertex_ptrs);
+ shift_triangle_area();
+ render_triangle_p(psx_gpu, vertex_ptrs, current_command);
+}
+
+static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
+ u32 current_command)
+{
+ vertex_struct *vertex_ptrs[3];
+
+ if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
+ if (!disable_main_render)
+ render_triangle_p(psx_gpu, vertex_ptrs, current_command);
+
+ enhancement_enable();
+ shift_vertices3(vertex_ptrs);
+ shift_triangle_area();
+ render_triangle_p(psx_gpu, vertex_ptrs, current_command);
+ unshift_vertices3(vertex_ptrs);
+ }
+ enhancement_disable();
+ if (prepare_triangle(psx_gpu, &vertexes[1], vertex_ptrs)) {
+ if (!disable_main_render)
+ render_triangle_p(psx_gpu, vertex_ptrs, current_command);
+
+ enhancement_enable();
+ shift_vertices3(vertex_ptrs);
+ shift_triangle_area();
+ render_triangle_p(psx_gpu, vertex_ptrs, current_command);
+ }
+}
+
+u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
+{
+ u32 current_command = 0, command_length;
+
+ u32 *list_start = list;
+ u32 *list_end = list + (size / 4);
+
+ psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x;
+ psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
+ psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x;
+ psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y;
+
+ for(; list < list_end; list += 1 + command_length)
+ {
+ s16 *list_s16 = (void *)list;
+ current_command = *list >> 24;
+ command_length = command_lengths[current_command];
+ if (list + 1 + command_length > list_end) {
+ current_command = (u32)-1;
+ break;
+ }
+
+ enhancement_disable();
+
+ switch(current_command)
+ {
+ case 0x00:
+ break;
+
+ case 0x02:
+ {
+ u32 x = list_s16[2] & 0x3FF;
+ u32 y = list_s16[3] & 0x1FF;
+ u32 width = list_s16[4] & 0x3FF;
+ u32 height = list_s16[5] & 0x1FF;
+ u32 color = list[0] & 0xFFFFFF;
+
+ do_fill(psx_gpu, x, y, width, height, color);
+
+ psx_gpu->vram_out_ptr = psx_gpu->enhancement_buf_ptr;
+ x *= 2;
+ y *= 2;
+ width *= 2;
+ height *= 2;
+ if (width > 1024)
+ width = 1024;
+ render_block_fill(psx_gpu, color, x, y, width, height);
+ break;
+ }
+
+ case 0x20 ... 0x23:
+ {
+ set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
+
+ get_vertex_data_xy(0, 2);
+ get_vertex_data_xy(1, 4);
+ get_vertex_data_xy(2, 6);
+
+ do_triangle_enhanced(psx_gpu, vertexes, current_command);
+ break;
+ }
+
+ case 0x24 ... 0x27:
+ {
+ set_clut(psx_gpu, list_s16[5]);
+ set_texture(psx_gpu, list_s16[9]);
+ set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
+
+ get_vertex_data_xy_uv(0, 2);
+ get_vertex_data_xy_uv(1, 6);
+ get_vertex_data_xy_uv(2, 10);
+
+ do_triangle_enhanced(psx_gpu, vertexes, current_command);
+ break;
+ }
+
+ case 0x28 ... 0x2B:
+ {
+ set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
+
+ get_vertex_data_xy(0, 2);
+ get_vertex_data_xy(1, 4);
+ get_vertex_data_xy(2, 6);
+ get_vertex_data_xy(3, 8);
+
+ do_quad_enhanced(psx_gpu, vertexes, current_command);
+ break;
+ }
+
+ case 0x2C ... 0x2F:
+ {
+ set_clut(psx_gpu, list_s16[5]);
+ set_texture(psx_gpu, list_s16[9]);
+ set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
+
+ get_vertex_data_xy_uv(0, 2);
+ get_vertex_data_xy_uv(1, 6);
+ get_vertex_data_xy_uv(2, 10);
+ get_vertex_data_xy_uv(3, 14);
+
+ do_quad_enhanced(psx_gpu, vertexes, current_command);
+ break;
+ }
+
+ case 0x30 ... 0x33:
+ {
+ get_vertex_data_xy_rgb(0, 0);
+ get_vertex_data_xy_rgb(1, 4);
+ get_vertex_data_xy_rgb(2, 8);
+
+ do_triangle_enhanced(psx_gpu, vertexes, current_command);
+ break;
+ }
+
+ case 0x34:
+ case 0x35:
+ case 0x36:
+ case 0x37:
+ {
+ set_clut(psx_gpu, list_s16[5]);
+ set_texture(psx_gpu, list_s16[11]);
+
+ get_vertex_data_xy_uv_rgb(0, 0);
+ get_vertex_data_xy_uv_rgb(1, 6);
+ get_vertex_data_xy_uv_rgb(2, 12);
+
+ do_triangle_enhanced(psx_gpu, vertexes, current_command);
+ break;
+ }
+
+ case 0x38:
+ case 0x39:
+ case 0x3A:
+ case 0x3B:
+ {
+ get_vertex_data_xy_rgb(0, 0);
+ get_vertex_data_xy_rgb(1, 4);
+ get_vertex_data_xy_rgb(2, 8);
+ get_vertex_data_xy_rgb(3, 12);
+
+ do_quad_enhanced(psx_gpu, vertexes, current_command);
+ break;
+ }
+
+ case 0x3C:
+ case 0x3D:
+ case 0x3E:
+ case 0x3F:
+ {
+ set_clut(psx_gpu, list_s16[5]);
+ set_texture(psx_gpu, list_s16[11]);
+
+ get_vertex_data_xy_uv_rgb(0, 0);
+ get_vertex_data_xy_uv_rgb(1, 6);
+ get_vertex_data_xy_uv_rgb(2, 12);
+ get_vertex_data_xy_uv_rgb(3, 18);
+
+ do_quad_enhanced(psx_gpu, vertexes, current_command);
+ break;
+ }
+
+ case 0x40 ... 0x47:
+ {
+ vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
+ vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
+ vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
+ vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
+
+ render_line(psx_gpu, vertexes, current_command, list[0]);
+ break;
+ }
+
+ case 0x48 ... 0x4F:
+ {
+ u32 num_vertexes = 1;
+ u32 *list_position = &(list[2]);
+ u32 xy = list[1];
+
+ vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
+ vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
+
+ xy = *list_position;
+ while(1)
+ {
+ vertexes[0] = vertexes[1];
+
+ vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
+ vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
+
+ render_line(psx_gpu, vertexes, current_command, list[0]);
+
+ list_position++;
+ num_vertexes++;
+
+ if(list_position >= list_end)
+ break;
+
+ xy = *list_position;
+ if((xy & 0xF000F000) == 0x50005000)
+ break;
+ }
+
+ command_length += (num_vertexes - 2);
+ break;
+ }
+
+ case 0x50 ... 0x57:
+ {
+ vertexes[0].r = list[0] & 0xFF;
+ vertexes[0].g = (list[0] >> 8) & 0xFF;
+ vertexes[0].b = (list[0] >> 16) & 0xFF;
+ vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
+ vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
+
+ vertexes[1].r = list[2] & 0xFF;
+ vertexes[1].g = (list[2] >> 8) & 0xFF;
+ vertexes[1].b = (list[2] >> 16) & 0xFF;
+ vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
+ vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
+
+ render_line(psx_gpu, vertexes, current_command, 0);
+ break;
+ }
+
+ case 0x58 ... 0x5F:
+ {
+ u32 num_vertexes = 1;
+ u32 *list_position = &(list[2]);
+ u32 color = list[0];
+ u32 xy = list[1];
+
+ vertexes[1].r = color & 0xFF;
+ vertexes[1].g = (color >> 8) & 0xFF;
+ vertexes[1].b = (color >> 16) & 0xFF;
+ vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
+ vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
+
+ color = list_position[0];
+ while(1)
+ {
+ xy = list_position[1];
+
+ vertexes[0] = vertexes[1];
+
+ vertexes[1].r = color & 0xFF;
+ vertexes[1].g = (color >> 8) & 0xFF;
+ vertexes[1].b = (color >> 16) & 0xFF;
+ vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
+ vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
+
+ render_line(psx_gpu, vertexes, current_command, 0);
+
+ list_position += 2;
+ num_vertexes++;
+
+ if(list_position >= list_end)
+ break;
+
+ color = list_position[0];
+ if((color & 0xF000F000) == 0x50005000)
+ break;
+ }
+
+ command_length += ((num_vertexes - 2) * 2);
+ break;
+ }
+
+ case 0x60 ... 0x63:
+ {
+ u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+ u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
+ u32 width = list_s16[4] & 0x3FF;
+ u32 height = list_s16[5] & 0x1FF;
+
+ render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
+ break;
+ }
+
+ case 0x64 ... 0x67:
+ {
+ u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+ u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
+ u32 uv = list_s16[4];
+ u32 width = list_s16[6] & 0x3FF;
+ u32 height = list_s16[7] & 0x1FF;
+
+ set_clut(psx_gpu, list_s16[5]);
+
+ render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height,
+ current_command, list[0]);
+ break;
+ }
+
+ case 0x68:
+ case 0x69:
+ case 0x6A:
+ case 0x6B:
+ {
+ s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+ s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
+
+ render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
+ break;
+ }
+
+ case 0x70:
+ case 0x71:
+ case 0x72:
+ case 0x73:
+ {
+ s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+ s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
+
+ render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
+ break;
+ }
+
+ case 0x74:
+ case 0x75:
+ case 0x76:
+ case 0x77:
+ {
+ s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+ s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
+ u32 uv = list_s16[4];
+
+ set_clut(psx_gpu, list_s16[5]);
+
+ render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8,
+ current_command, list[0]);
+ break;
+ }
+
+ case 0x78:
+ case 0x79:
+ case 0x7A:
+ case 0x7B:
+ {
+ s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+ s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
+
+ render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
+ break;
+ }
+
+ case 0x7C:
+ case 0x7D:
+ case 0x7E:
+ case 0x7F:
+ {
+ s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+ s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
+ u32 uv = list_s16[4];
+
+ set_clut(psx_gpu, list_s16[5]);
+
+ render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16,
+ current_command, list[0]);
+ break;
+ }
+
+ case 0x80: // vid -> vid
+ render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF,
+ list_s16[4] & 0x3FF, list_s16[5] & 0x1FF,
+ ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1);
+ break;
+
+#ifdef PCSX
+ case 0xA0: // sys -> vid
+ case 0xC0: // vid -> sys
+ goto breakloop;
+#else
+ case 0xA0: // sys -> vid
+ {
+ u32 load_x = list_s16[2] & 0x3FF;
+ u32 load_y = list_s16[3] & 0x1FF;
+ u32 load_width = list_s16[4] & 0x3FF;
+ u32 load_height = list_s16[5] & 0x1FF;
+ u32 load_size = load_width * load_height;
+
+ command_length += load_size / 2;
+
+ if(load_size & 1)
+ command_length++;
+
+ render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
+ load_width, load_height, load_width);
+ break;
+ }
+
+ case 0xC0: // vid -> sys
+ break;
+#endif
+
+ case 0xE1:
+ set_texture(psx_gpu, list[0] & 0x1FF);
+
+ if(list[0] & (1 << 9))
+ psx_gpu->render_state_base |= RENDER_STATE_DITHER;
+ else
+ psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
+
+ psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
+ SET_Ex(1, list[0]);
+ break;
+
+ case 0xE2:
+ {
+ // TODO: Clean
+ u32 texture_window_settings = list[0];
+ u32 tmp, x, y, w, h;
+
+ if(texture_window_settings != psx_gpu->texture_window_settings)
+ {
+ tmp = (texture_window_settings & 0x1F) | 0x20;
+ for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
+
+ tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
+ for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
+
+ tmp = 32 - (w >> 3);
+ x = ((texture_window_settings >> 10) & tmp) << 3;
+
+ tmp = 32 - (h >> 3);
+ y = ((texture_window_settings >> 15) & tmp) << 3;
+
+ flush_render_block_buffer(psx_gpu);
+
+ psx_gpu->texture_window_settings = texture_window_settings;
+ psx_gpu->texture_window_x = x;
+ psx_gpu->texture_window_y = y;
+ psx_gpu->texture_mask_width = w - 1;
+ psx_gpu->texture_mask_height = h - 1;
+
+ update_texture_ptr(psx_gpu);
+ }
+ SET_Ex(2, list[0]);
+ break;
+ }
+
+ case 0xE3:
+ psx_gpu->viewport_start_x = list[0] & 0x3FF;
+ psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF;
+ psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x;
+ psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
+
+#ifdef TEXTURE_CACHE_4BPP
+ psx_gpu->viewport_mask =
+ texture_region_mask(psx_gpu->viewport_start_x,
+ psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
+ psx_gpu->viewport_end_y);
+#endif
+ SET_Ex(3, list[0]);
+ break;
+
+ case 0xE4:
+ psx_gpu->viewport_end_x = list[0] & 0x3FF;
+ psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF;
+ psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x;
+ psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y;
+
+#ifdef TEXTURE_CACHE_4BPP
+ psx_gpu->viewport_mask =
+ texture_region_mask(psx_gpu->viewport_start_x,
+ psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
+ psx_gpu->viewport_end_y);
+#endif
+ SET_Ex(4, list[0]);
+ break;
+
+ case 0xE5:
+ {
+ s32 offset_x = list[0] << 21;
+ s32 offset_y = list[0] << 10;
+ psx_gpu->offset_x = offset_x >> 21;
+ psx_gpu->offset_y = offset_y >> 21;
+
+ SET_Ex(5, list[0]);
+ break;
+ }
+
+ case 0xE6:
+ {
+ u32 mask_settings = list[0];
+ u16 mask_msb = mask_settings << 15;
+
+ if(list[0] & 0x2)
+ psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
+ else
+ psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
+
+ if(mask_msb != psx_gpu->mask_msb)
+ {
+ flush_render_block_buffer(psx_gpu);
+ psx_gpu->mask_msb = mask_msb;
+ }
+
+ SET_Ex(6, list[0]);
+ break;
+ }
+
+ default:
+ break;
+ }
+ }
+
+#ifdef PCSX
+breakloop:
+#endif
+enhancement_disable();
+ if (last_command != NULL)
+ *last_command = current_command;
+ return list - list_start;
+}
+
+// vim:shiftwidth=2:expandtab