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2012-11-11frontend: move text drawing to libpicofenotaz
+ some minor fixes
2012-11-10release r16notaz
2012-11-10frontend: avoid loading msg when not needednotaz
2012-11-10psxcounters: refresh internal state after savestate loadnotaz
fixes some glitching after pre-r14 save load
2012-11-10frontend: change nub_adjust rangesnotaz
2012-11-10frontend: improve pandora nub to PSX analog mappingnotaz
2012-11-06frontend: make platform menu customizations more explicitnotaz
2012-11-06frontend: add fast forward supportnotaz
2012-11-05sort out 32/64bit savestate compat issuesnotaz
2012-11-05drop some unused codenotaz
2012-11-05detect undefined symbols earlynotaz
2012-11-05switch over to libpicofenotaz
- libretro should not be affected by this, all others need to do 'git submodule init && git submodule update' from now on. - pandora should get gamma control support
2012-11-04handle bad cd images betternotaz
2012-11-04cdriso: don't play data tracknotaz
some refactoring too
2012-11-03cdrom: read subq directly, not from threadnotaz
thread is doing 10 sectors at once, not that accurate..
2012-11-03psx_gpu: change enh buffer selection once morenotaz
2012-11-02Merge branch 'enhancement'notaz
Conflicts: frontend/libretro.c
2012-11-02frontend: make text bg darknotaz
2012-11-02psx_gpu: rework enhancement buffer selectionnotaz
2012-11-02move blit to core, allow filtering while blittingnotaz
also adds libpicofe to pull filters from, and filter related UI stuff
2012-10-28psx_gpu: workaround overflow crashnotaz
rare corner case
2012-10-27psx_gpu: add some preloadsnotaz
seem to be helpful for enhancement
2012-10-27psx_gpu: implement setup_sprite_untextured in asmnotaz
2012-10-24gpu: move enhacement logic out of vout_plnotaz
2012-10-24psx_gpu: select buffers differentlynotaz
this handles weird drawing areas better
2012-10-23Merge pull request #3 from libretro/masternotaz
RGB565 support
2012-10-22rgb565 fixToadKing
2012-10-22Add RGB565 supportToad King
2012-10-23psx_gpu: change reciprocal table againnotaz
otherwise something overflows somewhere and causes num_block overflow. Also added debug code to cache that issue early.
2012-10-23psx_gpu: consolidate C code, implement exnhancement asmnotaz
2012-10-13psx_gpu: 2x sprite fixes and integrationnotaz
2012-10-13psx_gpu: 2x sprite rendererExophase
2012-10-12frontend: pandora: update run scriptnotaz
2012-10-12various enhancement tweaksnotaz
2012-10-12use plat_mmap for RAM toonotaz
2012-10-12start mmap'ing vram, with hugetlb if possiblenotaz
2012-10-12psx_gpu: start handling vram loads/moves for enhancementnotaz
2012-10-12psx_gpu: do enhanced linesnotaz
2012-10-12psx_gpu: switch to 1024 width again.notaz
2012-10-12frontend: omap; increase vram allocationnotaz
2012-10-12psx_gpu: use different uvrgb phase for enhancementnotaz
2012-10-12psx_gpu: do enhaced sprites with trianglesnotaz
2012-10-12psx_gpu: move masking to set_texturenotaz
2012-10-12psx_gpu: switch enhancement to 2048 widthnotaz
otherwise games that position framebuffers horizontally corrupt the display.
2012-10-12psx_gpu: add enhanced triangle renderingnotaz
2012-10-12frontend: add renderer toggle optionnotaz
2012-10-12add support for software-enhanced renderingnotaz
2012-10-12psx_gpu: add a tool to generate asm offsetsnotaz
2012-10-07psx_gpu: increase reciprocal accuracyExophase
fixes 448 height issue
2012-10-07psx_gpu: more limit checkingnotaz