Age | Commit message (Collapse) | Author |
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texture placement issues in Chrono Cross otherwise with the new GPU
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saves a lot of address space
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use gpu_neon emu code for everything
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it can't work directly on the list because modifies it
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fixes C-12 (needs at least 5 sectors), let's see what this breaks..
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saves close to 1MB, should help Wiz a bit
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ex_regs must be updated as they are saved and sent to GPU
on frameskip
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overannoyed by 'input: bad key' messages
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otherwise would need multiple calls to psxRcntUpdate() to get
overflow irq, but currently psxRcntUpdate() is only called once.
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we do it in core now
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this removes need to update each gpu plugin when this stuff is changed
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..that works with vram and display list dumps to produce output
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preloading a couple of cachelines ahead seems to give best results,
close to 30% speedup.
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