aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2012-12-21warning fixnotaz
2012-12-17Merge git://github.com/notaz/pcsx_rearmedtwinaphex
2012-12-17libretro: support savestates and cheatsnotaz
cheats untested
2012-12-17make non-zlib save compression possiblenotaz
2012-12-16libretro: check for CAN_DUPE, as suggested by ToadKingnotaz
2012-12-16dfxvideo: don't build Xv version (no longer used)notaz
2012-12-11Merge git://github.com/notaz/pcsx_rearmedtwinaphex
2012-12-11libretro: handle bordersnotaz
2012-12-11misc: make error message remind about common mistakenotaz
2012-12-11libretro: set cycle_multipliernotaz
2012-12-10Merge branch 'libretro'notaz
Conflicts: frontend/libretro.c
2012-12-10libretro: minor cleanupsnotaz
2012-12-10libretro: only pass fb to video_cb when it's updatednotaz
2012-12-10update .gitignoreToad King
2012-12-10libretro: initialize blank memory cardToad King
2012-12-10libretro: Move flip screen counter increment back to end of flip screen callbacktwinaphex
2012-12-10libretro: call video_cb on every frametwinaphex
We need to do video_cb in retro_run every frame instead of just once every time the video callback is called - otherwise we will get very bad/skippy framerates. Performance is much improved now in nearly all games.
2012-12-10libretro: make RGB565 support into compile-time optiontwinaphex
all libretro frontends should support this no matter what
2012-12-10libretro: use SRAM saving routines for memory card.Toad King
force only one memory card for libretro
2012-12-09pipe error messages through single functionnotaz
for easier redirection to file, logcat or whatever
2012-12-09avoid bogus warningnotaz
2012-12-07configure: set float-abi even without armv6notaz
2012-12-04update .gitignoreToad King
2012-12-04initialize blank memory card in libretroToad King
2012-12-04Move flip screen counter increment back to end of flip screen callbacktwinaphex
2012-12-04(Libretro) We need to do video_cb in retro_run every frame instead oftwinaphex
just once every time the video callback is called - otherwise we will get very bad/skippy framerates. Performance is much improved now in nearly all games.
2012-12-04Make RGB565 support into compile-time option - all libretro frontendstwinaphex
should support this no matter what
2012-12-02[LIBRETRO] use SRAM saving routines for memory card.Toad King
force only one memory card for libretro
2012-12-02Merge git://github.com/notaz/pcsx_rearmedtwinaphex
2012-12-02frontend: fix clean libretro buildnotaz
2012-12-02rm x86 and ppc dynarec remainsnotaz
that code is broken and unmaintained in this fork, which now relies on new_dynarec instead. It's better to merge Ari64's new_dynarec x86 code if x86 support is desired.
2012-12-02improve ARM feature detectionnotaz
2012-12-02mave plugin and core shared includes to single locationnotaz
2012-11-29Merge git://github.com/notaz/pcsx_rearmedtwinaphex
2012-11-28frontend: pollux: use sections for memorynotaz
2012-11-28clean up mmap hacksnotaz
still messy but perhaps beter
2012-11-28frontend: remove res checknotaz
it's already done at the upper level, and this was wrong anyway because plat_gvideo_set_mode can change vout_w and vout_h
2012-11-28frontend: update caanoo portnotaz
2012-11-28Merge git://github.com/notaz/pcsx_rearmedtwinaphex
2012-11-28Revert "(Android) renamed gte_arm.s to gte_arm.S so it builds on Linux"twinaphex
This reverts commit f4ea2656730fa58df5d340f367ba2a334295c2eb.
2012-11-28Revert "rename gte_arm.S back to gte_arm.s, fixes compiling on non-Android ↵twinaphex
platforms" This reverts commit 159dc8eed41f86f841d7b0178ed6a015e8019a5e.
2012-11-24release r17notaz
2012-11-24drop bzlib dependencynotaz
it turns out it's not needed.
2012-11-24initial Android supportToad King
2012-11-24gpulib: check mode change on blanknotaz
2012-11-24cdrom: try different seeking approachnotaz
2012-11-24spu: fix saving bugnotaz
fixup on load too
2012-11-24fix some more 32/64bit incompatibilitiesnotaz
2012-11-24frontend: allow sstates without cd imgnotaz
2012-11-24gte: avoid fno-strict-aliasingnotaz