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2012-12-16dfxvideo: don't build Xv version (no longer used)notaz
2012-12-11libretro: handle bordersnotaz
2012-12-11misc: make error message remind about common mistakenotaz
2012-12-11libretro: set cycle_multipliernotaz
2012-12-10Merge branch 'libretro'notaz
Conflicts: frontend/libretro.c
2012-12-10libretro: minor cleanupsnotaz
2012-12-10libretro: only pass fb to video_cb when it's updatednotaz
2012-12-10update .gitignoreToad King
2012-12-10libretro: initialize blank memory cardToad King
2012-12-10libretro: Move flip screen counter increment back to end of flip screen callbacktwinaphex
2012-12-10libretro: call video_cb on every frametwinaphex
We need to do video_cb in retro_run every frame instead of just once every time the video callback is called - otherwise we will get very bad/skippy framerates. Performance is much improved now in nearly all games.
2012-12-10libretro: make RGB565 support into compile-time optiontwinaphex
all libretro frontends should support this no matter what
2012-12-10libretro: use SRAM saving routines for memory card.Toad King
force only one memory card for libretro
2012-12-09pipe error messages through single functionnotaz
for easier redirection to file, logcat or whatever
2012-12-09avoid bogus warningnotaz
2012-12-07configure: set float-abi even without armv6notaz
2012-12-02frontend: fix clean libretro buildnotaz
2012-12-02rm x86 and ppc dynarec remainsnotaz
that code is broken and unmaintained in this fork, which now relies on new_dynarec instead. It's better to merge Ari64's new_dynarec x86 code if x86 support is desired.
2012-12-02improve ARM feature detectionnotaz
2012-12-02mave plugin and core shared includes to single locationnotaz
2012-11-28frontend: pollux: use sections for memorynotaz
2012-11-28clean up mmap hacksnotaz
still messy but perhaps beter
2012-11-28frontend: remove res checknotaz
it's already done at the upper level, and this was wrong anyway because plat_gvideo_set_mode can change vout_w and vout_h
2012-11-28frontend: update caanoo portnotaz
2012-11-24release r17notaz
2012-11-24drop bzlib dependencynotaz
it turns out it's not needed.
2012-11-24initial Android supportToad King
2012-11-24gpulib: check mode change on blanknotaz
2012-11-24cdrom: try different seeking approachnotaz
2012-11-24spu: fix saving bugnotaz
fixup on load too
2012-11-24fix some more 32/64bit incompatibilitiesnotaz
2012-11-24frontend: allow sstates without cd imgnotaz
2012-11-24gte: avoid fno-strict-aliasingnotaz
2012-11-24fix various warningsnotaz
the idea here was to disable them to avoid drifting from pcsx-reloaded, but there doesn't seems to be much need for syncing.
2012-11-24fix ARM build with --disable-dynarecnotaz
2012-11-24plugins: drop arch filename extensionsnotaz
they do more harm than good
2012-11-19frontend: pcnt: support arm11notaz
2012-11-19frontend: sdl: autodisable overlay if not acceleratednotaz
just tried it on r-pi, it's just way too slow
2012-11-19dfsound: add PulseAudio workaroundnotaz
2012-11-18frontend: pcnt: use gettimeofdaynotaz
better than nothing
2012-11-18frontend: overlay improvementsnotaz
work directly on psx vram
2012-11-18frontend: initial sdl overlay implementationnotaz
2012-11-18spu: stop at 0 volumenotaz
2012-11-18cdrom: some subq hacksnotaz
2012-11-18fix gun handling in enhancement modenotaz
2012-11-13fix some random corner casesnotaz
2012-11-13cdrom: only need to read for cddanotaz
otherwise it's already there?
2012-11-13workaround pandora hugetlb bug, revert this laternotaz
2012-11-13psx_gpu: fix interlace modenotaz
2012-11-11frontend: add toggle FPS optionnotaz