Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-06 | frontend: filter more unneeded files in browser | notaz | |
2013-01-05 | gpulib: update after open | notaz | |
2013-01-05 | frontend: don't update during reset | notaz | |
otherwise update thread may collect input events that really belong to UI. Another hack :( | |||
2013-01-05 | frontend: add layer height limit | notaz | |
otherwise some platforms may end up trying to set resolutions with low height and fail | |||
2013-01-05 | gpulib: limit height | notaz | |
2013-01-05 | spu: fix decode offset | notaz | |
2013-01-05 | spu: stop at address 0 | notaz | |
or should we? (Music 2000) | |||
2013-01-05 | spu: check buffer state less often | notaz | |
2013-01-04 | gpulib: fix frameskip cmd skipping | notaz | |
2013-01-03 | ignore case for cwcheat | notaz | |
headers can have mixed case, which doesn't match common cheat files? | |||
2013-01-03 | spu: also return on decoder irqs | notaz | |
2013-01-03 | cdrom: implement attenuator/volume properly | notaz | |
2013-01-03 | spu: fix decode buffers | notaz | |
sync is still broken :( | |||
2013-01-03 | cdriso: handle file offsets better | notaz | |
2013-01-03 | cdriso: simplify read code | notaz | |
2013-01-03 | sbi: update according to Nocash doc | notaz | |
no idea if it's correct though | |||
2013-01-03 | cdrom: give up on cdda subq support | notaz | |
this just won't currently work because atleast of: - reads racing with cdda thread - hw cdrom plugins - broken/unknown format .sub files | |||
2013-01-03 | cdrom: attempt to deal with broken subq :( | notaz | |
2013-01-03 | cdriso: fix .cue file parsing | notaz | |
2013-01-03 | cdrom: keep savestate compat | notaz | |
2013-01-03 | cdrom: clean up subq handling | notaz | |
keep track of it at all times | |||
2013-01-03 | cdrom: clean up play command handling | notaz | |
Once again, based on mednafen/nocash. | |||
2013-01-03 | cdrom: rework seek hack | notaz | |
2013-01-03 | frontend: remove unneeded hack options | notaz | |
2013-01-03 | cdrom: cleanup irq reschedule and pause hacks | notaz | |
2013-01-02 | cdrom: cleanup various hacks | notaz | |
Most decisions were made based on Mednafen source on Nocash doc, so all credits for hardware info go to Ryphecha/Nocash. A few things confirmed on real hardware by me. | |||
2013-01-01 | cdrom: cleanup logging | notaz | |
2013-01-01 | cdrom: tune and log stat hack | notaz | |
2012-12-27 | cdrom: fix irq check | notaz | |
2012-12-26 | configure: handle ARM machine names with version | notaz | |
like armv6l-unknown-linux-gnueabihf in Arch Linux | |||
2012-12-23 | configure: detect common mistakes | notaz | |
2012-12-23 | drc: fix bugs in armv4 codepath | notaz | |
wasn't even passing BIOS because of them.. | |||
2012-12-23 | frontend: fix pulseaudio, detect it in configure script | notaz | |
2012-12-23 | bump libpicofe for r-pi gl code | notaz | |
2012-12-23 | frontend: switch to libpicofe sdl code | notaz | |
2012-12-21 | warning fix | notaz | |
2012-12-17 | libretro: support savestates and cheats | notaz | |
cheats untested | |||
2012-12-17 | make non-zlib save compression possible | notaz | |
2012-12-16 | libretro: check for CAN_DUPE, as suggested by ToadKing | notaz | |
2012-12-16 | dfxvideo: don't build Xv version (no longer used) | notaz | |
2012-12-11 | libretro: handle borders | notaz | |
2012-12-11 | misc: make error message remind about common mistake | notaz | |
2012-12-11 | libretro: set cycle_multiplier | notaz | |
2012-12-10 | Merge branch 'libretro' | notaz | |
Conflicts: frontend/libretro.c | |||
2012-12-10 | libretro: minor cleanups | notaz | |
2012-12-10 | libretro: only pass fb to video_cb when it's updated | notaz | |
2012-12-10 | update .gitignore | Toad King | |
2012-12-10 | libretro: initialize blank memory card | Toad King | |
2012-12-10 | libretro: Move flip screen counter increment back to end of flip screen callback | twinaphex | |
2012-12-10 | libretro: call video_cb on every frame | twinaphex | |
We need to do video_cb in retro_run every frame instead of just once every time the video callback is called - otherwise we will get very bad/skippy framerates. Performance is much improved now in nearly all games. |