Age | Commit message (Collapse) | Author |
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Fix android build
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Turkish Language Support
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target actual gpu plugin used for advance gpu core options
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- Removing this log message since RETRO_ENVIRONMENT_SET_GEOMETRY will show width and height when there is a change from last callback.
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- In the case of IOS, the core uses UNAI but can be built with dynarec or interpreter. Other platform does as well. So gpu-specific defines are added for actual gpu plugin used and compiled and then the specific gpu-only core options are shown or hidden based on this #define
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add new core options menu, add advance gpu options.
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- works for peops gpu plugin only
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HLE BIOS improvements from upstream
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- Merge update from https://github.com/libretro/pcsx_rearmed
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psxhle.c: Silence logging when using HLE bios
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- at least one game (Wild Arms) is continouos spamming the log window. Silence this in a way that its easy to enable when need to.
- Remove unnecessary message in Makefile
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HLE BIOS improvements (based on nocash doc, pcsx4all, upstream pcsxr etc...)
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Notaz said this could corrupt the emulator (even though
the console allowed this and it was a bug) so limit it to 0x3FF.
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This should work as intended now.
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This fixes Looney Tunes Sheep Raiders.
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According to nocash PSX doc, ChangeThread and CloseThread should
always return 1. Fix it accordingly.
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See Garbage Area at Address 00000000h in Nocash PSX Specifications for more inf>
R-types will refuse to boot if psxM[0] is zero.
Fade to Black can crash upon memory card access if psxM[5] is set to the wrong >
Crash Team Racing will refuse to boot if psxM[2] and psxM[3] are not zero.
(Previously, that region of memory would be overwritten above. No explanation why.)
It's set as such according to nocash :
[00000000h]=3C1A0000h ;<-- but overwritten by 00000003h after soon
[00000004h]=275A0C80h ;<-- or 275A0C50h (in older BIOS)
[00000008h]=03400008h
[0000000Ch]=00000000h
Note that setting 00000000h to 00000003h doesn't work for R-types.
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I already fixed this for bufile :
ptr = Mcd##mcd##Data + 128 * (nfile + 1); \
instead of
ptr = Mcd##mcd##Data + 128 * nfile; \
But i forgot to also fix psxBios_firstfile accordingly.
So nfile would still start from block 2 and it would
cause all kinds of issues.
This was the original comment on pcsxr codeplex
as my patch was based on it :
"The HLE-Bios start to read memory card blocks at block 2. You need to change
ptr = Mcd##mcd##Data + 128 * nfile; \ to
ptr = Mcd##mcd##Data + 128 * (nfile + 1); \
for #define bufile(mcd) { \ and changing nfile = 1; to nfile = 0; for psxBios_firstfile() { // 42 Starts numbering slots in the right position."
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Thanks DmitrySmagin for the fix.
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Pretty much identical to get_card_status except it's supposed
to wait until a non-busy state occurs.
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- Remove extra ffile, pfile.. as it is declared elsewhere.
- Remove extra condition as it's already being handled by pad_stopped.
- Remove n variable from function (pcsx4all did this) as it's useless
and documentation doesn't seem to specify it's needed.
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Merging never-merged fix by Solus for Parasite Eve. I also fixed some GCC warnings
about dir->name going out of bounds too.
We also make sure to only add '/0' if string is not full and right after the last character in the dir array.
This fixes saving/loading in Parasite Eve II, Parasite Eve.
It also fixed regressions for the LEGO Racers where other games would break,
meaning this should be the proper fix for saves.
We're also using our own strlen implementation to avoid any issues or
relying on the libc's own strlen.
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We are already doing that in WaitEvent. According to nocash documentation,
this also applies to TestEvent as well so let's implement it.
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Since they don't do anything however, let's just add a default and break;
instead. Interestingly, trying to implement SYS(04h+ can actually crash
the HLE bios. Nocash documentation said that it should crash it
but due to other reasons, it doesn't and returns to main program instead.
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Per what Nocash documentation says.
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This should be closer to documentation.
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This is needed for Burning Road. Fix comes from PCSX4ALL by dmitryssmagin.
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Yes, it's supposed to have a lot of checks like these.
Also merge some more fixes from PCSX4ALL. (upstream did not have
these as far as i know)
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According to a user on PCSX-Reloaded codeplex (now dead), this fixed loading/saving
in Final Fantasy Tactics.
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- Don't allow malloc to init memory if heap is invalid
According to nocash documentation, malloc will not allocate if heap size
is too small or invalid.
- Also merge some fixes from PCSX4ALL fork by senquack in order to allow
Burning Road to run.
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Always returns dst per documentation.
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This now can be a tricky pony and an improper memset implementation means that
you can't play Tomb Raider 4 properly.
(Trying to put in the eye of horus will just result in Lara sidestepping)
This should hopefully be fixed (and follows nocash doc).
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Always returns dst
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Only return 0 if size is invalid. (0 or 0x7FFFFFFF), return dst if not.
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Nocash documentation say that function refuses to copy any data
if dst is NULL or len greater than 0x7FFFFFFF.
(In any cases, return value is always dst)
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