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pcsx_rearmed
trimui-s
libretro core fork of pcsx_rearmed with trimui s support
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Author
2012-11-18
spu: stop at 0 volume
notaz
2012-11-18
cdrom: some subq hacks
notaz
2012-11-18
fix gun handling in enhancement mode
notaz
2012-11-13
fix some random corner cases
notaz
2012-11-13
cdrom: only need to read for cdda
notaz
2012-11-13
workaround pandora hugetlb bug, revert this later
notaz
2012-11-13
psx_gpu: fix interlace mode
notaz
2012-11-11
frontend: add toggle FPS option
notaz
2012-11-11
frontend: move text drawing to libpicofe
notaz
2012-11-10
release r16
notaz
2012-11-10
frontend: avoid loading msg when not needed
notaz
2012-11-10
psxcounters: refresh internal state after savestate load
notaz
2012-11-10
frontend: change nub_adjust ranges
notaz
2012-11-10
frontend: improve pandora nub to PSX analog mapping
notaz
2012-11-06
frontend: make platform menu customizations more explicit
notaz
2012-11-06
frontend: add fast forward support
notaz
2012-11-05
sort out 32/64bit savestate compat issues
notaz
2012-11-05
drop some unused code
notaz
2012-11-05
detect undefined symbols early
notaz
2012-11-05
switch over to libpicofe
notaz
2012-11-04
handle bad cd images better
notaz
2012-11-04
cdriso: don't play data track
notaz
2012-11-03
cdrom: read subq directly, not from thread
notaz
2012-11-03
psx_gpu: change enh buffer selection once more
notaz
2012-11-02
Merge branch 'enhancement'
notaz
2012-11-02
frontend: make text bg dark
notaz
2012-11-02
psx_gpu: rework enhancement buffer selection
notaz
2012-11-02
move blit to core, allow filtering while blitting
notaz
2012-10-28
psx_gpu: workaround overflow crash
notaz
2012-10-27
psx_gpu: add some preloads
notaz
2012-10-27
psx_gpu: implement setup_sprite_untextured in asm
notaz
2012-10-24
gpu: move enhacement logic out of vout_pl
notaz
2012-10-24
psx_gpu: select buffers differently
notaz
2012-10-23
Merge pull request #3 from libretro/master
notaz
2012-10-22
rgb565 fix
ToadKing
2012-10-22
Add RGB565 support
Toad King
2012-10-23
psx_gpu: change reciprocal table again
notaz
2012-10-23
psx_gpu: consolidate C code, implement exnhancement asm
notaz
2012-10-13
psx_gpu: 2x sprite fixes and integration
notaz
2012-10-13
psx_gpu: 2x sprite renderer
Exophase
2012-10-12
frontend: pandora: update run script
notaz
2012-10-12
various enhancement tweaks
notaz
2012-10-12
use plat_mmap for RAM too
notaz
2012-10-12
start mmap'ing vram, with hugetlb if possible
notaz
2012-10-12
psx_gpu: start handling vram loads/moves for enhancement
notaz
2012-10-12
psx_gpu: do enhanced lines
notaz
2012-10-12
psx_gpu: switch to 1024 width again.
notaz
2012-10-12
frontend: omap; increase vram allocation
notaz
2012-10-12
psx_gpu: use different uvrgb phase for enhancement
notaz
2012-10-12
psx_gpu: do enhaced sprites with triangles
notaz
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