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2011-09-19add fixed frameskip optionnotaz
2011-09-17fix some minor frontend issuesnotaz
2011-08-14gpu_unai: avoid NULL pointers in span tablenotaz
are those state combinations really impossible?
2011-08-13frontend: show time and battery capacitynotaz
useful for longer gaming sessions
2011-08-13release r9notaz
2011-08-13frontend: split 4:3 scaling optionsnotaz
one for integer scaling, another for aspect scaling.
2011-08-13gpu_neon: handle 0xEx cmds while frameskipingnotaz
otherwise things go out of sync
2011-08-13gpu_neon: frameskip: skip blits until flippednotaz
2011-08-13gpu_neon: add peops as temp renderernotaz
2011-08-13gpu_neon: support caching renderers, update rearmed ifnotaz
2011-08-13gpu_neon: do list resubmit detectionnotaz
done it a while ago, late commit..
2011-08-13gpu_neon: gpu info reads, some bugfixesnotaz
2011-08-13gpu_neon: basic frameskip, change check, minor stuffnotaz
2011-08-13gpu_neon: partially support range regsnotaz
2011-08-13gpu_neon: vram fixes, list loop detectionnotaz
2011-08-13gpu_neon: split output code, some refactoringnotaz
2011-08-13gpu_neon: some cmd/vram io and dma handlingGrazvydas Ignotas
2011-08-13gpu_neon: basic skeleton gpu pluginGrazvydas Ignotas
2011-08-13gpu_unai: redo frameskipnotaz
the previous code wasn't that functional
2011-08-13gpu_unai: fix inline asm statementsnotaz
newer gcc reorders them and was allocating registers wrong due to incomplete constraints. Not that this code is any better than what gcc generates anyway, but whatever.
2011-08-13gpu_unai: merge code from PCSX4ALL 2.2 releasenotaz
2011-08-13frontend: add gpu_unai configuration optionsnotaz
2011-08-13frontend: refactor plugin_lib for maemonotaz
should give them proper frame limiter, frameskip and also lightgun support, maybe.
2011-08-13add guncon supportnotaz
a bit basic but works
2011-08-01frontnd: pcnt: enable counters to avoid using ext toolsnotaz
2011-08-01drc: fix page get code in linkage_arm.snotaz
it did not match what was used elsewhere for PCSX, causing rare crashes due to making bad links.. Also comment get_pointer, it's not obvious what it does.
2011-08-01spu: split out mixing, use NEON for that on ARMnotaz
2011-08-01spu: merge DrHell/shalma noise codenotaz
fraction part dropped since it looked suspicious.
2011-08-01spu: change volume control, default it to 3/4 instead of 1/2notaz
because some complain default volume is too low
2011-08-01spu: some misc refactoring/cleanupnotaz
2011-07-30spu: some major reverb refactoringnotaz
some ideas lifted from SPU2-X (Pcsx2)
2011-07-30spu: parametrize sample generation, interpolationnotaz
2011-07-30spu: do adsr on whole buffernotaz
this eliminates need to check adsr state for each sample, we can do multiple at once. Also use ADSR tables from DrHell/shalma.
2011-07-30frontend: add chan display option, for fun mostlynotaz
2011-07-30spu: handle non-playing channel irqsnotaz
2011-07-27spu: simplify irq and flag handlingnotaz
shalma's recent work taken into account when working on this. NOT verified on read hardware.
2011-07-27spu: some refactoring for upcoming optimization attemptnotaz
2011-07-27spu: remove adsr stop prevention hacknotaz
it's is not enough for Tron Bonne, so is not useful
2011-07-26sio: only do IRQ if it's bit has been clearednotaz
tested on the real thing.
2011-07-15update AUTHORSnotaz
just not to forget this later
2011-07-15cdrom: partially implement attenuationnotaz
based on pcsrx code.
2011-07-13misc: invaliadte dynarec on HLE file loadsnotaz
also add some missing sanity checks.
2011-07-13drc: fix SP mirror hacknotaz
stop it from reading uninitialized LR in some cases..
2011-07-13drc: redo fastboot hacknotaz
relying on PC to check if we already exited was a bad idea, as cc_interrupt stuff updates the PC already.
2011-07-13frontend: sync with pico codenotaz
2011-07-13sio: emulate "card not inserted" statenotaz
an idea from shalma. "no card" and response byte 1 behavior tested on real hardware.
2011-07-13sio: no DTR resets devicenotaz
tested on the real thing
2011-07-13frontend: add memcard change and exe run supportnotaz
2011-07-13cdriso: handle eboot and it's TOC, some refactoringnotaz
This gives cdda support for eboot
2011-07-13psxcounters: merge shalma's suggestionnotaz
http://www.gp32x.com/board/index.php?/topic/57973-pcsx-rearmed/page__view__findpost__p__952577